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William Morris


News from Nowhere: or, An Epoch of Rest

William Morris

News From Nowhere, one of the most significant English works on the theme of utopia, is the tale of William Guest, a Victorian who wakes one morning to find himself in the year 2102 and discovers a society that has changed beyond recognition into a pastoral paradise, in which all people live in blissful equality and contentment. A socialist masterpiece, News From Nowhere is a vision of a future free from capitalism, isolation and industrialisation.

The Well at the World's End

William Morris

The Complete The Well at the World's End (Books One through Four)

Using language with elements of the medieval tales which were his models, Morris tells the story of Ralph of Upmeads, the fourth and youngest son of a minor king, who sets out, contrary to his parents' wishes, to find knightly adventure and seek the Well at the World's End, a magic well which will confer a near-immortality and strengthened destiny on those who drink from it. The well lies at the edge of the sea beyond a wall of mountains called "The Wall of the World" by those on the near side of them but "The Wall of Strife" by the more peaceful and egalitarian people who live on the seaward side.

Ralph meets a mysterious lady who has drunk from the well, and they become lovers. Together and separately, they face many foes and dangers including brigands, slave traders, unscrupulous rulers and treacherous fellow travellers. The lady is killed, but with the help of Ursula, another maiden whom Ralph meets upon the way, and the Sage of Sweveham, an ancient hermit who has also drunk of the well, Ralph eventually attains the Well, after many more adventures. The outward journey takes more than a year. Returning from the well, Ralph, Ursula and the Sage find that some of the poor oppressed folk they had helped on the way to the well have righted grave wrongs, increased prosperity and reduced the level of strife in the city-state kingdoms along the way. The wayfarers must now decide whether they can settle down to a righteous but stodgy life at Ralph's home kingdom now that they have learned so much and become near-immortal, or are called to further heroism in the wider world.

The Wood Beyond the World

Ballantine Adult Fantasy: Book 3

William Morris

When the wife of Golden Walter betrays him for another man, he leaves home on a trading voyage to avoid the necessity of a feud with her family. His efforts are fruitless, as word comes to him en route that his wife's clan has killed his father. As a storm then carries him to a faraway country, the effect of this news is merely to sunder his last ties to his homeland. Walter comes to the castle of an enchantress, from which he rescues a captive maiden in a harrowing adventure (or rather, she rescues him). They flee through a region inhabited by mini-giants, eventually reaching a city whose custom is to take as ruler when the throne is vacant the next foreigner to arrive. The late king having died, Walter and his new love are hailed as the new monarchs, and presumably live happily ever after.

The Well at the World's End Volume I

Ballantine Adult Fantasy: Book 20

William Morris

The first half of The Well at the World's End (Books One and Two)

Using language with elements of the medieval tales which were his models, Morris tells the story of Ralph of Upmeads, the fourth and youngest son of a minor king, who sets out, contrary to his parents' wishes, to find knightly adventure and seek the Well at the World's End, a magic well which will confer a near-immortality and strengthened destiny on those who drink from it. The well lies at the edge of the sea beyond a wall of mountains called "The Wall of the World" by those on the near side of them but "The Wall of Strife" by the more peaceful and egalitarian people who live on the seaward side.

Ralph meets a mysterious lady who has drunk from the well, and they become lovers. Together and separately, they face many foes and dangers including brigands, slave traders, unscrupulous rulers and treacherous fellow travellers. The lady is killed, but with the help of Ursula, another maiden whom Ralph meets upon the way, and the Sage of Sweveham, an ancient hermit who has also drunk of the well, Ralph eventually attains the Well, after many more adventures. The outward journey takes more than a year. Returning from the well, Ralph, Ursula and the Sage find that some of the poor oppressed folk they had helped on the way to the well have righted grave wrongs, increased prosperity and reduced the level of strife in the city-state kingdoms along the way. The wayfarers must now decide whether they can settle down to a righteous but stodgy life at Ralph's home kingdom now that they have learned so much and become near-immortal, or are called to further heroism in the wider world.

The Well at the World's End Volume II

Ballantine Adult Fantasy: Book 21

William Morris

The second half of The Well at the World's End (Books Three and Four)

Using language with elements of the medieval tales which were his models, Morris tells the story of Ralph of Upmeads, the fourth and youngest son of a minor king, who sets out, contrary to his parents' wishes, to find knightly adventure and seek the Well at the World's End, a magic well which will confer a near-immortality and strengthened destiny on those who drink from it. The well lies at the edge of the sea beyond a wall of mountains called "The Wall of the World" by those on the near side of them but "The Wall of Strife" by the more peaceful and egalitarian people who live on the seaward side.

Ralph meets a mysterious lady who has drunk from the well, and they become lovers. Together and separately, they face many foes and dangers including brigands, slave traders, unscrupulous rulers and treacherous fellow travellers. The lady is killed, but with the help of Ursula, another maiden whom Ralph meets upon the way, and the Sage of Sweveham, an ancient hermit who has also drunk of the well, Ralph eventually attains the Well, after many more adventures. The outward journey takes more than a year. Returning from the well, Ralph, Ursula and the Sage find that some of the poor oppressed folk they had helped on the way to the well have righted grave wrongs, increased prosperity and reduced the level of strife in the city-state kingdoms along the way. The wayfarers must now decide whether they can settle down to a righteous but stodgy life at Ralph's home kingdom now that they have learned so much and become near-immortal, or are called to further heroism in the wider world.

The Water of the Wondrous Isles

Ballantine Adult Fantasy: Book 38

William Morris

Stolen as a child and raised in the wood of Evilshaw as servant to a witch, Birdalone ultimately escapes in her captress's magical boat, in which she travels to a succession of strange and wonderful islands. Among these is the Isle of Increase Unsought, an island cursed with boundless production, which Morris intended as a parallel of contemporary Britain and a vehicle for his socialistic beliefs. Equally radical, during much of the first quarter of the novel, Birdalone is naked, a highly unusual detail in Victorian fiction. She is occasionally assisted out of jams by Habundia, her lookalike fairy godmother. She encounters three maidens who are held prisoner by another witch. They await deliverance by their lovers, the three paladins of the Castle of the Quest. Birdalone is clad by the maidens and seeks out their heroes, and the story goes into high gear as they set out to rescue the women. Ultimately, one lady is reunited with her knight, another finds a new love when her knight is killed, and the last is left to mourn as her champion throws her over for Birdalone.

The Sundering Flood

Ballantine Adult Fantasy: Book 57

William Morris

Osberne Wulfgrimsson and Elfhild are lovers who live on opposite sides of the Sundering Flood, an immense river. When Elfhild disappears during an invasion by the Red Skinners, the heartbroken Osberne takes up his magical sword Boardcleaver and joins the army of Sir Godrick of Longshaw, in whose service he helps dethrone the tyrannical king and plutocracy of merchants ruling the city at the mouth of the river. Afterwards he locates Elfhild, who had fled with a relative, a wise woman skilled in the magical arts, and taken refuge in the Wood Masterless. Elfhild tells Osberne of their adventures en route to safety. Afterwards they return together to Wethrmel, Osberne's home, and all ends happily.

The Story of the Glittering Plain: Which Has Also Been Called The Land of Living Men

Forgotten Fantasy: Book 1

William Morris

The Story of the Glittering Plain is an 1891 fantasy novel by William Morris, perhaps the first modern fantasy writer to unite an imaginary world with the element of the supernatural, and thus the precursor of much of present-day fantasy literature. His earlier fantasies The House of the Wolfings and The Roots of the Mountains were to some degree historical novels. Morris would go on to develop the new genre established in this work in such later fantasies as Child Christopher and Goldilind the Fair, The Wood Beyond the World, The Well at the World's End, and The Water of the Wondrous Isles. It is also important for its exploration of the socialist themes that interested Morris.

Golden Wings and Other Stories

Forgotten Fantasy: Book 8

William Morris

Contents:

  • vii - Introduction (Golden Wings and Other Stories) - essay by Alfred Noyes
  • 1 - The Story of the Unknown Church - (1856) - short story
  • 10 - Lindenborg Pool - (1856) - short story
  • 18 - A Dream - (1856) - short story
  • 33 - Gertha's Lovers - (1856) - novelette
  • 78 - Svend and His Brethren - (1856) - short story
  • 95 - The Hollow Land - (1856) - novelette
  • 132 - Golden Wings - (1856) - short story
  • 148 - Frank's Sealed Letter - non-genre - (1856) - short story
  • 165 - Afterword (Golden Wings and Other Stories) - (1975) - essay by Richard Mathews

Child Christopher and Goldilind the Fair

Forgotten Fantasy: Book 12

William Morris

Child Christopher and Goldilind the Fair, set in the forested land of Oakenrealm, was Morris' reimagining and recasting of the medieval Lay of Havelock the Dane, with his displaced royal heirs Christopher and Goldilind standing in for the original story's Havelock and Goldborough.

Christopher is portrayed as initially ignorant of his true identity, leading to an emotional conflict between the protagonists to reconcile their mutual love and attraction with what they believe to be the profound disparity in their social status and shame of their forced marriage. This situation is resolved when the two fall in with Jack of the Tofts, who gives refuge to Christopher after his sons rescue the hero from an assassination attempt by a servant of the usurper Earl Rolf.

Jack informs Christopher of his true station and gathers together an army to help him challenge the usurper. When the hosts meet, the commander of Rolf's forces, Baron Gandolf of Brimside, challenges Jack to single combat, but Christopher claims the honor from Jack and proves his worth by defeating the opposing champion.

In contrast to his source, Morris emphasizes the romantic aspect of the story, giving a prominent place to the heroine's misfortunes and bringing to the forefront the love story between her and the hero; the warfare by which the hero regains his heritage is relegated to a secondary role.

The House of the Wolfings

Forgotten Fantasy: Book 16

William Morris

The House of the Wolfings is a romantically reconstructed portrait of the lives of the Germanic Gothic tribes, written in an archaic style and incorporating a large amount of poetry. Morris combines his own idealistic views with what was actually known at the time of his subjects' folkways and language. He portrays them as simple and hardworking, galvanized into heroic action to defend their families and liberty by the attacks of imperial Rome.

Morris's Goths inhabit an area called the Mark on a river in the forest of Mirkwood, divided into the Upper-mark, the Mid-mark and the Nether-mark. They worship their gods Odin and Tyr by sacrificing horses, and rely on seers who foretell the future and serve as psychic news-gatherers.

The men of the Mark choose two War Dukes to lead them against their enemies, one each from the House of the Wolfings and the House of the Laxings. The Wolfing war leader is Thiodolf, a man of mysterious and perhaps divine antecedents, whose ability to lead is threatened by his possession of a magnificent dwarf-made mail-shirt which, unknown to him, is cursed. He is supported by his lover the Wood Sun and their daughter the Hall Sun, who are related to the gods.

The Roots of the Mountains

Forgotten Fantasy: Book 19

William Morris

The story is set in Burgdale, a small Germanic settlement in a valley at the foot of a mountain range, and the neighbouring woodlands, pastures and dales. The area is inhabited by the interdependent Dalemen, who are weavers, smiths, and traders, the Woodlanders, who are hunters and carpenters, and the Shepherds. Their society is challenged by disruptions from the outside world in the form of the Sons of the Wolf, the descendants of the Wolfings, and the invading Dusky Men (the Huns).

The Sons of the Wolf, driven from their original country by the Dusky Men, continue to resist the invaders as a frontier force guarding their new home. The somewhat troubled integration of the Sons of the Wolf into the society they are protecting is told in the story of five lovers representing both peoples, four of whom eventually marry.

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