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David Gunn


Death's Head

Death Head: Book 1

David Gunn

Set in a chillingly realistic far-future world, and featuring a gritty antihero even more frightening than the evil empire he serves as soldier and assassin, Death's Head is sure to be one of the most talked-about novels of the year. David Gunn is loaded-and he shoots to kill.

At the top of the galactic pecking order is the United Free, a civilization of awe-inspiring technological prowess so far in advance of other space-faring powers as to seem untouchable gods. Most of the known universe has fallen under their inscrutable sway. The rest is squabbled over by two empires: one ruled with an iron fist by OctoV, a tyrant who appears to his followers as a teenage boy but is in reality something very different, the other administered by the Uplifted, bizarre machinelike intelligences, and their no-longer-quite-human servants, cyborgs known as the Enlightened.

Sven Tveskoeg, an ex-sergeant demoted for insubordination and sentenced to death, is a vicious killer with a stubborn streak of loyalty. Sven possesses a fierce if untutored intelligence and a genetic makeup that is 98.2 percent human and 1.8 percent... something else. Perhaps that "something else" explains how quickly he heals from even the worst injuries or how he can communicate telepathically with the ferox, fearsome alien savages whose natural fighting abilities regularly outperform the advanced technology of their human enemies. Perhaps it is these unique abilities that bring Sven to the attention of OctoV.

Drafted into the Death's Head, the elite enforcers of OctoV's imperial will, Sven is given a new lease on life. Armed with a SIG diabolo-an intelligent gun-and an illegal symbiont called a kyp, Sven is sent to a faraway planet, the latest battleground between the Uplifted and OctoV. There he finds himself in the midst of a military disaster, one that will take all his courage-and all his firepower-to survive.

But an even deadlier struggle is taking place, a struggle that will draw the attention of the United Free. Sven knows he is a pawn, and pawns have a bad habit of being sacrificed.

But Sven is nobody's sacrifice. And even a pawn can checkmate a king.

Maximum Offense

Death Head: Book 2

David Gunn

Sven Tveskoeg - antisocial, antihero, anti-you-name-it - is a one-man killing spree whose best friend is an intelligent handgun with a bad attitude and whose worst enemy is, well, just about everybody else. These qualities have earned Sven a lieutenant's commission in the Death's Head, the elite corps of assassins and enforcers whose purpose in life is to serve OctoV, a tyrant who is part machine, part boy, part god, and all evil. Sven's new assignment? Lead his ragtag band of Death's Head rejects to the artificial world of Hekati to find a missing citizen of the United Free, a vast empire that turns out to be a vicious den of backstabbing and betrayal where nothing and no one can be trusted. Looks like Sven is on a suicide mission. So what else is new?

Day of the Damned

Death Head: Book 3

David Gunn

Lieutenant Sven Tveskoeg is in disgrace. His victory on Hekati, and the emperor's favour, have turned his patron against him: General Indigo Jaxx wants Sven dead. Exiled to Wildeside, Sven waits for Jaxx's assassin. He hunts, he fieldstrips his weapons, he tries not to mind. At the age of 28, he's lived longer than he expected anyway. But then Sven finds himself offering to save the life of Jaxx's son. This means returning to Farlight, where he finds that the emperor is missing, his empire is collapsing, there are murderous riots in the capital and General Jaxx stands on the edge of ruin. All Sven has to do is nothing. But when has he ever done anything that sensible...

The devil-may-care, not quite 100 per cent human, mercenary soldier/killing machine known as Lieutenant Sven Tveskoeg and his like-minded team, the Aux, are back in this third explosive, non-stop action-filled adventure.

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