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Nicole Kornher-Stace


Desideria

Nicole Kornher-Stace

When Ange St Loup is brought unconscious to the madhouse of the Amaranth, she is outlandishly dressed, covered with scorches from the building she burned and bruises from jumping out one of its windows, and her mouth is sewn shut. And that is all she knows.

Even as her memory returns to her, and she begins to piece together the puzzle of her life as an actress in the theatre Lady Minerva, every answer only raises further questions, and at the heart of them remain the ones she has no answers for. Answers that might explain what she was doing in an alley, by night, outside a burning building, with her face mutilated and her mind in tatters.

Which version of the story is the truth? Is it Ange's own, despite the amnesia that only gives back her past in fragments? Is it the madhouse warders', which paints Ange as a murderer, or the prioress's, which paints her as insane? Is it the one that returns to Ange piecemeal, over time, growing only more sinister as it inches toward completion? Or is the truth something more complex, more dangerous, than anything that Ange can even grasp?

Jillian vs Parasite Planet

Nicole Kornher-Stace

Can an anxious eleven-year-old find her chill and save her family from creepy aliens? Only if she's the most awesome, super-brave astronaut since Spaceman Spiff! So take a deep breath, grab your sidekick, and blast off with Jillian to Parasite Planet.

Eleven-year-old Jillian hates surprises. Even fun ones make her feel all panicky inside. But, she's always dreamed of joining her space-explorer parents on a mission. It's Take Your Kid to Work Day, and Jillian finally has her chance to visit an alien world!

The journey to Planet 80 UMa c is supposed to be just a fun camping trip. But then the local wildlife starts acting really dangerous. Only the onboard computer SABRINA sorta knows what's happening--at least when it's not goofing off or telling bad jokes.

Looks like it's Jillian versus Parasite Planet--and Jillian is determined to win!

Archivist Wasp

Archivist Wasp Saga: Book 1

Nicole Kornher-Stace

Wasp's job is simple. Hunt ghosts. And every year she has to fight to remain Archivist. Desperate and alone, she strikes a bargain with the ghost of a supersoldier. She will go with him on his underworld hunt for the long-long ghost of his partner and in exchange she will find out more about his pre-apocalyptic world than any Archivist before her. And there is much to know. After all, Archivists are marked from birth to do the holy work of a goddess. They're chosen. They're special. Or so they've been told for four hundred years.

Archivist Wasp fears she is not the chosen one, that she won't survive the trip to the underworld, that the brutal life she has escaped might be better than where she is going. There is only one way to find out.

Latchkey

Archivist Wasp Saga: Book 2

Nicole Kornher-Stace

Isabel, once known as Wasp, has become leader of the fearsome upstarts, the teen girl acolytes who are adjusting to a new way of life after the overthrow of the sadistic Catchkeep-priest. They live in an uneasy alliance with the town of Sweetwater--an alliance that will be tested to its limits by the dual threats of ruthless raiders from the Waste and a deadly force from the Before-time that awaits in long-hidden tunnels.

Years ago Isabel befriended a nameless ghost, a supersoldier from the Before-time with incredible powers even after death, and their adventure together in the underworld gave her the strength and knowledge to change the brutal existence of the Catchkeep acolytes for the better. To save Sweetwater, Isabel will have to unlock the secrets of the twisted experimental program from centuries gone by that created the supersoldier and killed his friends: the Latchkey Project.

Firebreak

Firebreak: Book 1

Nicole Kornher-Stace

"Twenty minutes to power curfew, and my kill counter's stalled at eight hundred eighty-seven while I've been standing here like an idiot. My health bar is flashing ominously, but I'm down to four heal patches, and I have to be smart."

New Liberty City, 2134.

Two corporations have replaced the US, splitting the country's remaining forty-five states (five have been submerged under the ocean) between them: Stellaxis Innovations and Greenleaf. There are nine supercities within the continental US, and New Liberty City is the only amalgamated city split between the two megacorps, and thus at a perpetual state of civil war as the feeds broadcast the atrocities committed by each side.

Here, Mallory streams Stellaxis's wargame SecOps on BestLife, spending more time jacked in than in the world just to eke out a hardscrabble living from tips. When a chance encounter with one of the game's rare super-soldiers leads to a side job for Mal--looking to link an actual missing girl to one of the SecOps characters. Mal's sudden burst in online fame rivals her deepening fear of what she is uncovering about BestLife's developer, and puts her in the kind of danger she's only experienced through her avatar.

Author Kornher-Stace's adult science fiction debut--Firebreak-- is loaded with ambitious challenges and a city to save.

Flight & Anchor

Firebreak: Book 2

Nicole Kornher-Stace

Stellaxis operatives 06 and 22 have escaped. Years ago, they survived a corporate civil war; Stellaxis kidnapped and modified them into celebrity supersoldiers. But 06 and 22 have finally broken free from their barracks. They flee into a strange city they barely remember, trying to remain anonymous while their faces appear on billboards.

It will be an expensive disaster for the director of the supersoldier program if word gets out about the escaped operatives. But she has paired them for a reason: 06 to aggressively engage, 22 to keep her in check. One flight, one anchor: a perfect team if they would just return to their rightful place with her. If not, all operatives' days are numbered.

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