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Search Results Returned:  4


The Steel Crocodile

Gregg Press Science Fiction Series: Book 35

D. G. Compton

Human crisis in a computer world.

Rear cover synopsis:

"Bohn, the omnipotent computer whose flashing circuits and messianic pronouncements dictate what tomorrow will--or will not--be.

But Matthew Oliver is flesh and blood and full of questions--not nearly as certain as the machine he's appointed to serve.

And the right hand of science seldom knows what the left hand is doing..."

334

Gregg Press Science Fiction Series: Book 39

Thomas M. Disch

334, the city street address of a place where time pivots forward and backward, is the setting of a unique odyssey through human history.

Dr. Bloodmoney: or, How We Got Along After the Bomb

Gregg Press Science Fiction Series: Book 52

Philip K. Dick

Dr. Bloodmoney is a post-nuclear-holocaust masterpiece filled with a host of Dick's most memorable characters: Hoppy Harrington, a deformed mutant with telekinetic powers; Walt Dangerfield, a selfless disc jockey stranded in a satellite circling the globe; Dr. Bluthgeld, the megalomaniac physicist largely responsible for the decimated state of the world; and Stuart McConchie and Bonnie Keller, two unremarkable people bent the survival of goodness in a world devastated by evil. Epic and alluring, this brilliant novel is a mesmerizing depiction of Dick's undying hope in humanity.

The Game-Players of Titan

Gregg Press Science Fiction Series: Book 62

Philip K. Dick

Philip K Dick's classic dystopian novel set in the future where the remaining human survivors on Earth must gamble for their future with aliens from Titan, one of the moons circling Saturn.

Roaming the pristine landscape of Earth, cared for by machines and aliens, the few remaining humans alive since the war with Titan play Bluff, allowing them to win or lose property and also form new marriages in order to maximise the remote chance some pairings will produce a child. When Pete Garden, a particularly suicidal member of the Pretty Blue Fox game-playing group, loses his current wife and his deed to Berkeley, he stumbles upon a far bigger, more sinister version of the game.

The telepathic, slug-like Vugs of Titan are the players and at stake is the Earth itself. The Game-Players of Titan is a brilliantly conceived vision of a future dystopia, full of imaginative detail, moments of pure humour and thought-provoking musings on the nature of perception, as the seemingly straightforward narrative soon turns into a tumultuous nightmare of delusion, precognition and conspiracy.