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Imaro

Imaro: Book 1

Charles R. Saunders

Saunders' novel fuses the narrative style of fantasy fiction with a pre-colonial, alternate Africa. Inspired by and directly addresses the alienation of growing up an African American fan of Science Fiction and Fantasy, which to this day remains a very ethnically homogonous genre. It addresses this both structurally (via its unique setting) and thematically (via its alienated, tribeless hero-protagonist). The tribal tensions and histories presented in this fantasy novel reflect actual African tribal histories and tensions, and provide a unique perspective to current and recent conflicts in Africa, particularly the Rwandan genocide and the ongoing conflict in The Sudan.

Note: Imaro is a fixup novel. In the Night Shade Edition one story is excanged for another compared to the original DAW edition.

The Quest for Cush

Imaro: Book 2

Charles R. Saunders

It begins with the reunion of Imaro and his kidnapped lover Tanisha, who has been taken to the ruined City of Madness. With the help of their new found friend Pomphis, a Pygmay from the eastern forests of Nyumbani, they learn of the sorcerous forces that may have been behind the dark wizard that destroyed Imaro's youth. The trio goes to Mavindi, the port capital of the Eastern Coastal kingdom of Azania, in search of the legendary Kingdom of Cush, where Imaro hopes to find answers to the questions that have plagued his life. Who is he? Who was his father, and why was he seemingly cursed, and hounded from birth by forces beyond his control.

The Trail of Bohu

Imaro: Book 3

Charles R. Saunders

Imaro, warrior of the Ilyassai, has settled into life as a husband and father in the fabled kingdom of Cush. Amid his growing restlessness, unspeakable tragedy strikes, sending Imaro on a grim mission of vengeance. His adversary has no face, but he does have a name: Bohu, the Bringer of Sorrow – a sorcerer of immense power and cruelty.

As Imaro seeks a confrontation with his most formidable foe yet, the continent of Nyumbani is wracked with turmoil. The balance between the forces of good, represented by Cush, and evil, represented by the pariah land of Naama, has been disrupted. The gods themselves may have to go to war before that balance is restored.

In the midst of the coming cataclysm, Imaro travels the length of Nyumbani in search of Bohu. Along the way, the warrior finally discovers his own identity – but will that knowledge help him as he battles a formidable array of enemies bent not only on his destruction, but that of Nyumbani itself?