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William Gibson


Burning Chrome

William Gibson

Best-known for his seminal sf novel Neuromancer, William Gibson is actually best when writing short fiction. Tautly-written and suspenseful, Burning Chrome collects 10 of his best short stories with a preface from Bruce Sterling, now available for the first time in trade paperback. These brilliant, high-resolution stories show Gibson's characters and intensely-realized worlds at his absolute best, from the chip-enhanced couriers of "Johnny Mnemonic" to the street-tech melancholy of "Burning Chrome."

Table of Contents:

Burning Chrome

William Gibson

Nebula Award nominated novelette. It originally appeared in Omni, July 1982. The story has been reprinted many times. It can be found in the anthologies:

It is included in the collection Burning Chrome (1986).

Read the full story for free at the Baen website.

Conversations with William Gibson

Patrick A. Smith
William Gibson

"After reading Neuromancer for the first time," literary scholar Larry McCaffery wrote, "I knew I had seen the future of [science fiction] (and maybe of literature in general), and its name was William Gibson." McCaffery was right. Gibson's 1984 debut is one of the most celebrated SF novels of the last half century, and in a career spanning more than three decades, the American Canadian science fiction writer and reluctant futurist responsible for introducing "cyberspace" into the lexicon has published nine other novels.

Editor Patrick A. Smith draws the twenty-three interviews in this collection from a variety of media and sources--print and online journals and fanzines, academic journals, newspapers, blogs, and podcasts. Myriad topics include Gibson's childhood in the American South and his early adulthood in Canada, with travel in Europe; his chafing against the traditional SF mold, the origins of "cyberspace," and the unintended consequences (for both the author and society) of changing the way we think about technology; the writing process and the reader's role in a new kind of fiction. Gibson (b. 1948) takes on branding and fashion, celebrity culture, social networking, the post-9/11 world, future uses of technology, and the isolation and alienation engendered by new ways of solving old problems. The conversations also provide overviews of his novels, short fiction, and nonfiction.

Distrust That Particular Flavor

William Gibson

Though best known for his fiction, William Gibson is as much in demand for his cutting-edge observations on the world we live in now. Originally printed in publications as varied as Wired, the New York Times, and the Observer, these articles and essays cover thirty years of thoughtful, observant life, and are reported in the wry, humane voice that lovers of Gibson have come to crave.

Dogfight

William Gibson
Michael Swanwick

Hugo and Nebula Award nominated novelette. It originally appeared in Omni, July 1985. The story can also be found in the anthologies The Year's Best Science Fiction: Third Annual Collection (1986), edited by Gardner Dozois, The Sixth Omni Book of Science Fiction (1989) edited by Ellen Datlow, Future on Fire (1991), edited by Orson Scott Card, Hackers (1996), edited by Gardner Dozois and Jack Dann, Masterpieces: The Best Science Fiction of the Century (2001), edited by Orson Scott Card and The Ultimate Cyberpunk (2002) edited by Pat Cadigan. It is included in the William Gibson collection Burning Chrome (1986).

Hinterlands

William Gibson

This short story first appeared in Omni in October 1981 and was republished in the short fiction collection Burning Chrome.

Johnny Mnemonic

William Gibson

Johnny Mnemonic is based on a story published in Gibson's collection of short fiction, Burning Chrome. Fans will have the opportunity to see Gibson's imagination morph from short story to screenplay. In this special trade edition, which includes both the screenplay for the film, starring Keanu Reeves, and the original short story, Gibson fans will be allowed a rare glimpse at the evolution of the creative process.

Johnny Mnemonic takes readers into William Gibson's dark, slick cities of the future. Johnny is a 21st-Century smuggler. Data is his contraband. And he's got plenty of it. In fact, he has way too much. Caught in a situation he could not easily get out of, Johnny over-loads the computer-chip in his head. The data is white-hot and he has twenty-four hours to down-load or else he's fried. As he rushes to his destination, he realizes that an army of Yakuza killers is on his trail; they want the data he possesses--and they are willing to take his head to get it. In a non-stop, action-packed race against the time-bomb in his brain, Johnny's only allies are a cybernetic dolphin and a gorgeous girl streetfighter with a hardwired taste for violence.

Johnny Mnemonic

William Gibson

Nebula Award nominated short story. It originally appeared in Omni, May 1981. The story can also be found in the anthologies Nebula Award Stories Seventeen (1983), edited by Joe Haldeman, The Second Omni Book of Science Fiction (1984), edited by Ellen Datlow, and The Ascent of Wonder: The Evolution of Hard SF (1994), edited by David G. Hartwell and Kathryn Cramer as well as the collections Burning Chrome (1986), and Johnny Mnemonic (1995).

Red Star, Winter Orbit

William Gibson
Bruce Sterling

This short story first appeared in Omni in July 1983. It was later reprinted in Gibson's collection Burning Chrome, and in Mirrorshades, edited by Bruce Sterling.

The Difference Engine

William Gibson
Bruce Sterling

The computer age has arrived a century ahead of time with Charles Babbage's perfection of his Analytical Engine. The Industrial Revolution, supercharged by the development of steam-driven cybernetic Engines, is in full and drastic swing. Great Britain, with her calculating-cannons, steam dreamnoughts, machine-guns and information technology, prepares to better the world's lot...

The Gernsback Continuum

William Gibson

This short story first appeared in the anthology Universe 11 edited by Terry Carr. It was later reprinted in Gibson's collection Burning Chrome, and in Mirrorshades, edited by Bruce Sterling.

The Winter Market

William Gibson

Hugo, Nebula, BSFA and Aurora Award nominated novelette. It originally appeared in Vancouver Magazine, November 1985 and was reprinted in Interzone, #15 Spring 1986. The story can also be found in the anthologies The Year's Best Science Fiction: Fourth Annual Collection (1987), edited by Gardner Dozois, Modern Classics of Science Fiction (1991), edited by Gardner Dozois, Northern Stars: The Anthology of Canadian Science Fiction (1994) edited by David G. Hartwell and Glenn Grant and Best of the Best: 20 Years of the Year's Best Science Fiction (2005), edited by Gardner Dozois. It is included in the collection Burning Chrome (1986).

Thirteen Views of a Cardboard City

William Gibson

This short story originally appeared in the anthology New Worlds (1997), edited by David Garnett. It can also be found in the anthologeis Year's Best SF 3 (1998), edtied by David G. Hartwell, and Rewired: The Post-Cyberpunk Anthology (2007), edited by James Patrick Kelly and John Kessel.

William Gibson's Archangel

William Gibson

The year is 2016. Not our 2016. Theirs. Earth is dying, the result of a worldwide nuclear holocaust caused by America's dictatorial President-for-Life Lewis Henderson, a man who will use any means necessary to maintain power and survive.

Enter: The Splitter. A machine capable of splitting off an exact replica of Henderson's world. A world where the cataclysmic events causing its destruction have yet to occur.

That world is ours.

In August of 1945, our postwar Europe becomes the battleground for Henderson's operatives - led by his sociopathic son - as they engineer a complete redo of their history. By changing ours. Their mission is to take over our world and rule it absolutely - again.

The only obstacles in their way are a disabled rebel colonel in an underground bunker; a Marine pilot who pursues Henderson's men across time; and a British secret weapons analyst who must accept that the impossible is, in fact, possible.

And that the fate of two worlds hangs in the balance.

Nominated for a Will Eisner Comic Industry Award

William Gibson's Alien 3

Aliens Universe: Alien Quartet: Book 4

William Gibson

This is the official adaptation of the original screenplay for Alien 3, written by William Gibson, the award-winning science fiction author of the cyberpunk cult classic Neuromancer. You'll see familiar characters and places – but not all is the same in this horrifying Cold War thriller.

After the deadly events of the film Aliens, the spaceship Sulaco carrying the sleeping bodies of Ripley, Hicks, Newt, and Bishop are intercepted by the Union of Progressive Peoples. What the U.P.P. forces don't expect is another deadly passenger that is about to unleash chaos between two governmental titans intent on developing the ultimate cold war weapon of mass destruction.

Pattern Recognition

The Blue Ant Trilogy: Book 1

William Gibson

Cayce Pollard is an expensive, spookily intuitive market-research consultant. In London on a job, she is offered a secret assignment: to investigate some intriguing snippets of video that have been appearing on the Internet. An entire subculture of people is obsessed with these bits of footage, and anybody who can create that kind of brand loyalty would be a gold mine for Cayce's client. But when her borrowed apartment is burgled and her computer hacked, she realizes there's more to this project than she had expected.

Still, Cayce is her father's daughter, and the danger makes her stubborn. Win Pollard, ex-security expert, probably ex-CIA, took a taxi in the direction of the World Trade Center on September 11 one year ago, and is presumed dead. Win taught Cayce a bit about the way agents work. She is still numb at his loss, and, as much for him as for any other reason, she refuses to give up this newly weird job, which will take her to Tokyo and on to Russia. With help and betrayal from equally unlikely quarters, Cayce will follow the trail of the mysterious film to its source, and in the process will learn something about her father's life and death.

Spook Country

The Blue Ant Trilogy: Book 2

William Gibson

Hollis Henry is a journalist on investigative assignment for a magazine called Node, which doesnt exist yet. Bobby Chombo is a producer working on cutting-edge art installations. In his day job, Bobby is a trouble-shooter for military navigation equipment. He refuses to sleep in the same place twice. He meets no one.

Hollis Henry has been told to find him.

Zero History

The Blue Ant Trilogy: Book 3

William Gibson

The new novel from William Gibson, "one of the most visionary, original, and quietly influential writers currently working." (The Boston Globe)

Hollis Henry worked for the global marketing magnate Hubertus Bigend once before. She never meant to repeat the experience. But she's broke, and Bigend never feels it's beneath him to use whatever power comes his way -- in this case, the power of money to bring Hollis onto his team again. Not that she knows what the "team" is up to, not at first.

Milgrim is even more thoroughly owned by Bigend. He's worth owning for his useful gift of seeming to disappear in almost any setting, and his Russian is perfectly idiomatic - so much so that he spoke Russian with his therapist, in the secret Swiss clinic where Bigend paid for him to be cured of the addiction that would have killed him.

Garreth has a passion for extreme sports. Most recently he jumped off the highest building in the world, opening his chute at the last moment, and he has a new thighbone made of rattan baked into bone, entirely experimental, to show for it. Garreth isn't owned by Bigend at all. Garreth has friends from whom he can call in the kinds of favors that a man like Bigend will find he needs, when things go unexpectedly sideways, in a world a man like Bigend is accustomed to controlling.

As when a Department of Defense contract for combat-wear turns out to be the gateway drug for arms dealers so shadowy that even Bigend, whose subtlety and power in the private sector would be hard to overstate, finds himself outmaneuvered and adrift in a seriously dangerous world.

Skinner's Room

The Bridge Trilogy

William Gibson

This short story was originally written for Visionary San Francisco, a 1990 museum exhibition exploring the future of San Francisco. It was reprinted in Omni, November 1991. The story can also be found in the anthology The Year's Best Science Fiction: Ninth Annual Collection (1992), edited by Gardner Dozois.

Virtual Light

The Bridge Trilogy: Book 1

William Gibson

2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. Here the millenium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich--or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash...

Idoru

The Bridge Trilogy: Book 2

William Gibson

In twenty-first century Tokyo, Rez, one of the world's biggest rock stars, prepares to marry Rei Toe, Japan's biggest media star, who is known as the Idoru and who exists only in virtual reality.

All Tomorrow's Parties

The Bridge Trilogy: Book 3

William Gibson

Rydell is on his way back to near-future San Francisco. A stint as a security man in an all-night Los Angeles convenience store has convinced him his career is going nowhere, but his friend Laney, phoning from Tokyo, says there's more interesting work for him in Northern California. And there is, although it will eventually involve his former girlfriend, a Taoist assassin, the secrets Laney has been hacking out of the depths of DatAmerica, the CEO of the PR firm that secretly runs the world and the apocalyptic technological transformation of, well, everything. William Gibson's new novel, set in the soon-to-be-fact world of "Virtual Light" and "Idoru", completes a stunning, brilliantly imagined trilogy about the post-Net world.

The Peripheral

The Peripheral: Book 1

William Gibson

Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage he suffered from implants during his time in the USMC's elite Haptic Recon force. Then one night Burton has to go out, but there's a job he's supposed to do – a job Flynne didn't know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He's supposed to get in their way, edge them back. That's all there is to it. He's offering Flynne a good price to take over for him. What she sees, though, isn't what Burton told her to expect. It might be a game, but it might also be murder.

Some time around the year 2020, in a trailer park in the Deep South, a young woman witnesses a murder. She is in a video game, and watches with horror as a drone strike kills a child.

At precisely the same moment, one hundred years in the future, a boy is remotely killed on the streets of London's great skyscrapers. The perpetrator remains anonymous.

Interweaving two strange futures, from a ramshackle community of US Army veterans, to the teeming masses of a mega city, The Peripheral tells the story of a brave new world of drones, outsourcing and kleptocracy, and of a crime that can only be solved across time.

Agency

The Peripheral: Book 2

William Gibson

Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. "Eunice," the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don't yet know how powerful and valuable Eunice is, Verity instinctively decides that it's best they don't.

Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can't: their own version of the jackpot, just around the corner, and the roles they both may play in it.

New Rose Hotel

The Sprawl Trilogy

William Gibson

This short story originally appeared in Omni, July 1984. It can also be found in the anthologies:

The story is included in the collection Burning Chrome (1986).

Neuromancer

The Sprawl Trilogy: Book 1

William Gibson

The Matrix is a world within the world, a global consensus - hallucination, the representation of every byte of data in cyberspace...

Case had been the sharpest data-thief in the business, until vengeful former employees crippled his nervous system. But now a new and very mysterious employer recruits him for a last-chance run. The target: an unthinkably powerful artificial intelligence orbiting Earth in service of the sinister Tessier-Ashpool business clan. With a dead man riding shotgun and Molly, mirror-eyed street-samurai, to watch his back, Case embarks on an adventure that ups the ante on an entire genre of fiction.

Hotwired to the leading edges of art and technology, Neuromancer ranks with 1984 and Brave New World as one of the century's most potent visions of the future.

Count Zero

The Sprawl Trilogy: Book 2

William Gibson

A corporate mercenary wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him, for a mission more dangerous than the one he's recovering from: to get a defecting chief of R&D-and the biochip he's perfected-out intact. But this proves to be of supreme interest to certain other parties-some of whom aren't remotely human.

Mona Lisa Overdrive

The Sprawl Trilogy: Book 3

William Gibson

William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date... The Mona Lisa Overdrive.

Enter Gibson's unique world--lyric and mechanical, erotic and violent, sobering and exciting--where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace.

Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell.

Since childhood, Angie has been able to tap into cyberspace without a computer.

Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled... or even known.

And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes... or so they think.

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