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Catfishing on CatNet

CatNet: Book 1

Naomi Kritzer

How much does the internet know about YOU?

Because her mom is always on the move, Steph hasn't lived anyplace longer than six months. Her only constant is an online community called CatNet - a social media site where users upload cat pictures - a place she knows she is welcome. What Steph doesn't know is that the admin of the site, CheshireCat, is a sentient A.I.

When a threat from Steph's past catches up to her and ChesireCat's existence is discovered by outsiders, it's up to Steph and her friends, both online and IRL, to save her.

Summer Frost

Forward: Book 2

Blake Crouch

A video game developer becomes obsessed with a willful character in her new project, in a mind-bending exploration of what it means to be human by the New York Times bestselling author of Recursion.

Maxine was made to do one thing: die. Except the minor non-player character in the world Riley is building makes her own impossible decision--veering wildly off course and exploring the boundaries of the map. When the curious Riley extracts her code for closer examination, an emotional relationship develops between them. Soon Riley has all new plans for her spontaneous AI, including bringing Max into the real world. But what if Max has real-world plans of her own?

Klara and the Sun

Kazuo Ishiguro

'The Sun always has ways to reach us.'

From her place in the store, Klara, an Artificial Friend with outstanding observational qualities, watches carefully the behaviour of those who come in to browse, and of those who pass in the street outside. She remains hopeful a customer will soon choose her, but when the possibility emerges that her circumstances may change for ever, Klara is warned not to invest too much in the promises of humans.

In Klara And The Sun, Kazuo Ishiguro looks at our rapidly-changing modern world through the eyes of an unforgettable narrator to explore a fundamental question: what does it mean to love?

Chaos on CatNet

CatNet: Book 2

Naomi Kritzer

When a mysterious entity starts hacking into social networks and chat rooms to instigate paranoia and violence in the real world, it's up to Steph and her new friend, Nell, to find a way to stop it – with the help of their benevolent AI friend, CheshireCat.

The Restoration Game

Ken MacLeod

There is no such place as Krassnia. Lucy Stone should know - she was born there.

In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organisers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy's mother Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the '30s, and met the man who originally collected Krassnian folklore, and who perished in Stalin's terror.

As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family's past, the darker secrets of Krassnia's past - and hints about the crucial role she is destined to play in The Restoration Game...