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L. Sprague de Camp


The Fallible Fiend

Novaria

L. Sprague de Camp

The Perfect Servant (NOT!)

He looked like a cross between a dragon and a catfish, and he could bend iron bands into pretzels with a flick of his hand. But what Zdim the mild-mannered demon really was, was a scholar of logic and philosophy. That's why when Zdim was drafter for a year's servitude on the mortal plane he felt that a monumental administrative error had been made.

And even though Zdim resolved to be absolutely obedient and to do exactly what he was told, the wizard who employed him soon agreed.

The Honorable Barbarian

Novaria

L. Sprague de Camp

Jorian, ex-king of Xylar, has had enough adventures to last a lifetime. But when his brother Kerin, youngest son of Evor the Clockmaker, commits an indescretion with Adeliza, a neighbor's daughter, he is packed off on a hasty quest to uncover the secret of an advanced clock escapement for the family firm. A pragmatic, cautious sort, he preps for his journey with a crash course from his experienced brother in useful skills -- swordsmanship and foreign tongues, of course, but also lying and burglary. He is hampered and sometimes aided by the sprite Belinka, commissioned by the calculating Adeliza to ensure Kerin's faithfulness.

Kerin's goal takes him east across the Inner Sea, the Sea of Sikhon and the Eastern Ocean to the empire of Kuromon, where he is promised the secret in return for a magical fan lost centuries before. It has the property of making whatever it is waved at disappear without a trace. Along the way he must contend with a treacherous sea captain and his suspicious navigator, the duplicitous sorcerer Pwana, and the pirate crew of Malgo, who has a grudge against Kerin's family.

A more pleasant complication is Nogiri, a princess of the island empire of Salimor, whom Kerin has liberated (much to the displeasure of Belinka) from the pirates. Kerin returns her to Salimor only to lose her to the nefarious designs of Pwana, and a dire fate from which she can only be preserved by a daring rescue -- on roller skates!

Finally Kuromon is reached and negotiations are concluded satisfactorily, but only at the cost of an unexpected regime change by fan...

The Goblin Tower

Novaria: The Reluctant King: Book 1

L. Sprague de Camp

King Jorian was rather attached to his head. Hence, he felt his promise to seal the Kist of Avlen, a treasure trove of ancient manuscripts on magic, was little enough a price to pay for a chance to escape his own beheading.

But when the quest pitted him against one peril after another - a murderous wizard and his giant squirrel, a castle full of executioners, a marauding troop of ape men, and a voluptuous 500-year-old princess who was also a serpent - Jorian wondered if he'd made a good bargain!

The Clocks of Iraz

Novaria: The Reluctant King: Book 2

L. Sprague de Camp

The Best Mislaid Plans.

Wizardly schemes, Jorian knew went oft a-gley. But this time the wizard's plan seemed simple. Since ancient prophecy foretold that the clocks would save Iraz, Jorian must repair the great tower clocks that his father had built.

If everything went well, Karadur could then plan the rescue of Jorian's beloved wife, Queen Estrildis from Xylar.

And Jorian would be appointed Clockmaster of Iraz, a position that would require him to break a pirate siege, placate an amorous priestess, and stay at least one step ahead of the Royal Guard of Xylar - where he was still wanted as the star sttraction of a royal beheading!

The Unbeheaded King

Novaria: The Reluctant King: Book 3

L. Sprague de Camp

Never Trust a Demon.

Three years earlier, Jorian had been the crowned King of Xylar. But the laws of Xylar decreed that each randomly chosen King must be beheaded at the end of a five-year reign. Jorian had a prejudice against losing his head. With the aid of the aged wizard Karadur, he managed to flee.

Unfortunately he had not been able to bring his beloved wife, Queen Estrildis, with him, nor had he yet been able to find a means of freeing her from the palace in Xylar City.

Now, however, he felt that his luck was about to change. He and the aged wizard Karadur were being flown through the night air in a great copper bathtub, powered by a demon under Karadur's control. Ahead of them lay Xylar City. There, while the demon kept the bathtub hovering above the palace, Jorian could let down a rope and rescue Estrildis.

It should have been a foolproof scheme...

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