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The Relic Guild

The Relic Guild: Book 1

Edward Cox

Magic caused the war. Magic is forbidden. Magic will save us.

It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high.

Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh.

The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls.

The Cathedral of Known Things

The Relic Guild: Book 2

Edward Cox

Divided, hunted and short on resources, the surviving members of the Relic Guild are in real trouble. Their old enemy, the Genii, and their resurrected master have infiltrated Labrys Town and taken over the police force.

So the Relic Guild must flee their home, and set off on a dangerous journey across the worlds of the Aelfir. One that will lead them to a weapon which might destroy the Genii. Or the whole universe...

And forty years before all this, the war which led to the fall of the Genii continues. And what happens to the Relic Guild during that conflict will change the course of their desperate flight.

The Watcher of Dead Time

The Relic Guild: Book 3

Edward Cox

Labrys Town, home to a million humans cut off from the rest of the universe, has been invaded. Those who protected it have been deposed.

The Relic Guild are scattered across the worlds of the Aelfir. Many of them are dead or dying. The Genii control everything. The war is almost over.

Clara, a young woman barely able to control her werewolf side, has seen her friends and mentors killed in front of her. She is the last hope for Labrys Town.

But someone else is watching...

The dramatic conclusion to the award-nominated fantasy trilogy which began with THE RELIC GUILD.