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James Thurber


The 13 Clocks

James Thurber

Once upon a time, in a gloomy castle on a lonely hill, where there were thirteen clocks that wouldn't go, there lived a cold, aggressive Duke, and his niece, the Princess Saralinda. She was warm in every wind and weather, but he was always cold. His hands were as cold as his smile, and almost as cold as his heart. He wore gloves when he was asleep, and he wore gloves when he was awake, which made it difficult for him to pick up pins or coins or the kernels of nuts, or to tear the wings from nightingales.

So begins James Thurber's sublimely revamped fairy tale, The 13 Clocks, in which a wicked Duke who imagines he has killed time, and the Duke's beautiful niece, for whom time seems to have run out, both meet their match, courtesy of an enterprising and very handsome prince in disguise. Readers young and old will take pleasure in this tale of love forestalled but ultimately fulfilled, admiring its upstanding hero ("He yearned to find in a far land the princess of his dreams, singing as he went, and possibly slaying a dragon here and there") and unapologetic villain ("We all have flaws," the Duke said. "Mine is being wicked"), while wondering at the enigmatic Golux, the mysterious stranger whose unpredictable interventions speed the story to its necessarily happy end.

The White Deer

James Thurber

Here is a Thurber world of enchanted deer and seven-headed dragons, of wizards and witches, of riddles and spells, of false love and true. It is the story of a beautiful princess, transformed from a deer, who assigns each of three princes a perilous labor to perform in order to win her hand.

The Wonderful O

James Thurber

Black and Littlejack are bad men. Littlejack has a map that indicates the existence of a treasure on a far and lonely island. He needs a ship to get there. Black has a ship. So they team up and sail off on Black's vessel, the Aeiu. "A weird uncanny name," remarks Littlejack, "like a nightbird screaming." Black explains that it's all the vowels except for O. O he hates since his mother got wedged in a porthole. They couldn't pull her in so they had to push her out.

Black and Littlejack arrive at the port of the far and lonely island and demand the treasure. No one knows anything about it, so they have their henchmen ransack the place--to no avail. But Black has a better idea: he will take over the island and he will purge it of O.

The vicissitudes visited on the islanders by Black and Littlejack, the harsh limits of a life sans O (where shoe is she and woe is we), and how finally with a little luck and lots of pluck the islanders shake off their tyrannical interlopers and discover the true treasure for themselves (Oh yes--and get back their O's)--these are only some of the surprises that await readers of James Thurber's timelessly zany fairy tale about two louts who try to lock up the language--and lose.

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