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Hawk

Vlad Taltos: Book 14

Steven Brust

Years ago, Vlad Taltos came to make his way as a human amidst the impossibly tall, fantastically long-lived natives of the Dragaeran Empire. He joined the Jhereg, the Dragaeran House (of which there are seventeen) that handles the Empire's vices: gambling, rackets, organized crime. He became a professional assassin. He was good at it.

But that was then, before Vlad and the Jhereg became mortal enemies.

For years, Vlad has run from one end of the Empire to the other, avoiding the Jhereg assassins who pursue him. Now, finally, he's back in the imperial capital where his family and friends are. He means to stay there this time. Whatever happens. And whatever it takes.

Territory

Emma Bull

Wyatt Earp. Doc Holliday. Ike Clanton.

You think you know the story. You don't.

Tombstone, Arizona in 1881 is the site of one of the richest mineral strikes in American history, where veins of silver run like ley lines under the earth, a network of power that belongs to anyone who knows how to claim and defend it.

Above the ground, power is also about allegiances. A magician can drain his friends' strength to strengthen himself, and can place them between him and danger. The one with the most friends stands to win the territory.

Jesse Fox left his Eastern college education to travel West, where he's made some decidedly odd friends, like the physician Chow Lung, who insists that Jesse has a talent for magic. In Tombstone, Jesse meets the tubercular Doc Holliday, whose inner magic is as suppressed as his own, but whose power is enough to attract the sorcerous attention of Wyatt Earp.

Mildred Benjamin is a young widow making her living as a newspaper typesetter, and -- unbeknownst to the other ladies of Tombstone -- selling tales of Western derring-do to the magazines back East. Like Jesse, Mildred has episodes of seeing things that can't possibly be there.

When a failed stage holdup results in two dead, Tombstone explodes with speculation about who attempted the robbery. The truth could destroy Earp's plans for wealth and glory, and he'll do anything to bury it. Meanwhile, outlaw leader John Ringo wants the same turf as Earp. Each courts Jesse as an ally, and tries to isolate him by endangering his friends, as they struggle for magical dominance of the territory.

Events are building toward the shootout of which you may have heard. But you haven't heard the whole, secret story until you've read Emma Bull's unique take on an American legend, in which absolutely nothing is as it seems...

Jade City

The Green Bone Saga: Book 1

Fonda Lee

TWO CRIME FAMILIES, ONE SOURCE OF POWER: JADE.

Jade is the lifeblood of the city of Janloon - a stone that enhances a warrior's natural strength and speed. Jade is mined, traded, stolen and killed for, controlled by the ruthless No Peak and Mountain families.

When a modern drug emerges that allows anyone - even foreigners - to wield jade, simmering tension between the two families erupts into open violence. The outcome of this clan war will determine the fate of all in the families, from their grandest patriarch to even the lowliest motorcycle runner on the streets.

Jumper

Jumper: Book 1

Steven Gould

What if you could go anywhere in the world, in the blink of an eye? Where would you go? What would you do

Davy can teleport. To survive, Davy must learn to use and control his power in a world that is more violent and complex than he ever imagined. But mere survival is not enough for him. Davy wants to find others like himself, others who can Jump.

Voices

Annals of the Western Shore: Book 2

Ursula K. Le Guin

Ansul was once a peaceful town filled with libraries, schools, and temples. But that was long ago, and the conquerors of this coastal city consider reading and writing to be acts punishable by death. And they believe the Oracle House, where the last few undestroyed books are hidden, is seething with demons. But to seventeen-year-old Memer, the house is the only place where she feels truly safe.

Then an Uplands poet named Orrec and his wife, Gry, arrive, and everything in Memer's life begins to change. Will she and the people of Ansul at last be brave enough to rebel against their oppressors?

The Dragon's Path

The Dagger and the Coin: Book 1

Daniel Abraham

All paths lead to war...

Marcus' hero days are behind him. He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps.

Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords.

Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become.

Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path-the path to war.

Spellbound

The Grimnoir Chronicles: Book 2

Larry Correia

Dark fantasy goes hardboiled in #2 of the hard-hitting Grimnoir Chronicles by the New York Times best-selling creator of Monster Hunter International. The Grimnoir Society's mission is to protect people with magic, and they've done so—successfully and in secret—since the mysterious arrival of the Power in the 1850s. But when a magical assassin makes an attempt on the life of President Franklin Roosevelt, the crime is pinned on the Grimnoir. The knights must become fugitives while they attempt to discover who framed them.

Things go from bad to worse when Jake Sullivan, former P.I. and knight of the Grimnoir, receives a telephone call from a dead man—a man he helped kill. Turns out the Power jumped universes because it was fleeing from a predator that eats magic and leaves destroyed worlds in its wake. That predator has just landed on Earth.

The Witches of Eastwick

John Updike

Toward the end of the Vietnam era, in a snug little Rhode Island seacoast town, wonderful powers have descended upon Alexandra, Jane, and Sukie, bewitching divorcées with sudden access to all that is female, fecund, and mysterious. Alexandra, a sculptor, summons thunderstorms; Jane, a cellist, floats on the air; and Sukie, the local gossip columnist, turns milk into cream. Their happy little coven takes on new, malignant life when a dark and moneyed stranger, Darryl Van Horne, refurbishes the long-derelict Lenox mansion and invites them in to play. Thenceforth scandal flits through the darkening, crooked streets of Eastwick—and through the even darker fantasies of the town’s collective psyche.