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Mirrorsun Rising

Greatwinter

Sean McMullen

This sequel to Voices in the Light features space weapons without electronics, pedal powered battle trains, fanatical train spotters, and a massive invasion from the inland nations led by a renegade librarian.

Voices in the Light and Mirrorsun Rising have been combined in greatly-revised versions in the omnibus Souls in the Great Machine.

Voices in the Light

Greatwinter

Sean McMullen

Voices in the Light is set in Australia nearly 2000 years in the future, and features a rich and exotic society and landscape as its background. There is a continent-wide system of wind trains and signalling towers, a human-powered computer, government by librarians, and the mysterious Call that lures people away to their doom in a mindless trance.

Incorporates the following short stories:

  • Souls in the Great Machine
  • The Eyes of the Green Lancer
  • Destroyer of Illusions
  • The Glasken Chronicles

Voices in the Light and Mirrorsun Rising have been combined in greatly-revised versions in the omnibus Souls in the Great Machine.

Souls in the Great Machine

Greatwinter: Book 1

Sean McMullen

The great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well-for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age.

And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come.

In Sean McMullen's glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren "Call" lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations.

Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant past: Total War.

Souls in the Great Machine is an omnibus of greatly-revised versions of Voices in the Light and Mirrorsun Rising, and is the first volume of Sean McMullen's brilliant future history of the world of Greatwinter

The Miocene Arrow

Greatwinter: Book 2

Sean McMullen

Sean McMullen is one of the hottest new writers working today. He is a three-time winner of the Ditmar Award in his native Australia, and has also won that country's Aurealis Award. His last novel, Souls in the Great Machine, began the steampunk saga of Greatwinter and garnered him much critical acclaim. The Miocene Arrow continues McMullen's story of a far-future Earth flung back to its pre-technological roots.

Ultra-light American diesel gunwings can hold their own against Australian human-powered battle computers and a tram-based net. But they are helpless against the ultimate doomsday machine: The Miocene Arrow.

In a fortieth-century America of ancient kingdoms with opulent courts, hereditary engineering guilds, and rigid class distinction in warfare, a centuries-old balance of power is shattered by a few dozen Australian infiltrators. Against a rich backdrop of war, chivalry, conspiracy, and a diesel-powered arms race, a dangerous secret alliance has formed. Now the unlikely trio of an airlord, an abbess, and a fugitive are joined together in a desperate race against time to stop the Miocene Arrow from being launched--and save the world in the process.

Eyes of the Calculor

Greatwinter: Book 3

Sean McMullen

In Sean McMullen's glittering, dynamic, and exotic world two thousand years in the future, librarians fight duels to settle disputes, there is no electricity, fueled engines are banned by every major religion in Australica, humanity has split into two species, and intelligent cetezoids rule the oceans.

In space, the enigmatic Mirrorsun has begun to spin. Immense solar sails are pushing vast amounts of energy into its ancient orbital band, energy that could tear it apart--or be directed down at Earth. Already the hypnotic Call has ceased, and all electrical machines have been reduced to molten metal. A religious prophet has risen and is attempting to bring together the entire continent of Australica under her rule.

Meanwhile, her diesel-powered sailwing shot down by religious fanatics, the American princess Samondel is forced to set aside her trade-seeking mission and disguise herself as a student. Her only friends are a disgraced monk who is a member of the secret police and a beautiful young librarian who is a dangerous and unstable psychopath. From these unlikely friendships she must form an alliance between two continents and two species, and prevent ultimate war.

Fundamentally, unexpectedly, things are changing everywhere. As catastrophe looms and civilization begins to crumble, the Dragon Librarians of Australica have just one means left to hold their world together: to kidnap every numerate person on the continent and rebuild their out-of-date human-powered computer--the Calculor.