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Shadowrun: Into the Shadows

Shadowrun: Book 7

Jordan K. Weisman

As supercorporations rule the world, engaging in corporate wars, power games, and espionage missions, the shadowrunners, beings who deliver goods for the leaders, survive by their wits and their greed.

Neat

Shadowrun: Jimmy Kincaid: Book 1

Russell Zimmerman

THE MEANEST STREETS...

James Kincaid is the type of guy who might be described as down on his luck, if only he'd had some luck to begin with. Like so many people in the shadows of Seattle, he's trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of the city's dingy streets and back alleys. He puts all that to the service of whatever clients he can dig up, solving whatever cases they're willing to pay him to take on. With any luck, he'll scrape up enough nuyen to buy a few rounds of his favorite drink--;whiskey, neat.

His latest case seems simple enough--;find a girl who's gone missing. But throw in a couple of feuding megacorporations, a few organized crime families, and a full selection of the odd denizens of Seattle's streets, and you've got a case that's anything but easy. It's up to Kincaid to see how many people he can keep alive--;including (and especially) himself.

Neat is a Shadowrun novella plunging readers into the cold, sharp environs of the Sixth World. Elves, trolls, orks, and dwarves mix with humans in the shadowy streets of a near-future world altered by magic, trying to survive on the crumbs dropped by the megacorporations that dominate the world. Whether you're new to Shadowrun fiction or a longtime fan, Neat is your ticket back to the Sixth World in all its dark, desperate glory.

Adversary

Shadowrun: Jimmy Kincaid: Book 2

Russell Zimmerman

Most Awakened folks in the Sixth World have Mentor Spirits to help them navigate the vast, often confusing world of magic. Many times, the mage chooses a spirit that compliments them, and can help them out in tough situations.

And then there's Jimmy Kincaid.

Kincaid's never been one for taking the easy road, and to say his life is complicated is like saying water's wet. And when a simple trace job leads to a nest of Humanis thugs that have captured a metahuman hostage, well the voice of his Mentor Spirit isn't whispering peace and goodwill in the P.I.'s ear.

Because Kincaid's Mentor Spirit is Adversary... and Adversary just wants to see the world burn... Will Jimmy resist his mentor's siren call of death and destruction... or give in to those darker instincts and just level the entire place?

Chaser

Shadowrun: Jimmy Kincaid: Book 3

Russell Zimmerman

STREETS ON FIRE...

A vicious magical attack on a street gang isn't a case paranormal P.I. Jimmy Kincaid would normally pick up. But when a fellow private eye asks him to look into it, and he learns the gang was doing a charity run for a church--a church Jimmy knows quite well--when they were attacked, his professional curiosity is raised.

But his investigation quickly leads to a tangled maze of clues and dead-ends. Someone--or something--is prowling the streets of Puyallup, looking to incinerate whoever crosses their path. And Jimmy's got to find them--and stop them--before the entire neighborhood goes up in flames.

But whoever's looking to light innocent victims on fire made one mistake--they're doing it in Kincaid's backyard. And Jimmy's never taken kindly to trespassers...

Stirred

Shadowrun: Jimmy Kincaid: Book 4

Russell Zimmerman

NO PLACE FOR A HERO...

Jimmy Kincaid, burned-out mage, P. I., and the closest thing Puyallup's got to a hero, has a lot on his plate these days. Simmering gang wars, feuding mobsters, missing runaways, magical power only as reliable as his stubborn sorcerous patron, and--;well above his usual pay grade--;an encrypted data file that's already cost him friends, but that he can't even access. When the always-dangerous troubles of the Seattle sprawl deepen into a bloody conspiracy with ties to neighboring nations and inhuman powers, he knows he's on the job of his life. Facing the longest of long odds, Kincaid's all too aware that the house always wins.

Luckily, he's not alone. A man like Jimmy can't walk these shadowed streets without making enemies, but he's made allies, too. With the help of his bounty-hunting best friends, an up-and-coming shadowrunner team, a former Lone Star detective who's short in stature but big in style, and his loyal, albeit flighty ally spirit, Jimmy's stacked the deck in his favor. Maybe he's got a shot after all. Maybe he can make it all work. Maybe he can find the right balance, share the right truths, and make something good out of a whole lot of bad.

Of course, the problem with a house of cards is it just takes one good hit to bring it all tumbling down...

Shaken: No Job Too Small

Shadowrun: Jimmy Kincaid: Book 5

Russell Zimmerman

Jimmy Kincaid is an elven p.i., damaged mage, and friend to the downtrodden. He roams the streets of 2074 Seattle, dispensing justice the only way he knows how--fast and direct. But when a mage contacts him to let him know his magical mentor has died and left him a datachip, Kincaid thinks his old professor was simply taking care of some minor unfinished business. But the professor hires Kincaid to find out who killed his mentor, an old enemy from Kincaid's past pops up as the prime suspect--the same vampire that stripped him of his magic. Now Jimmy's got two reasons to tie up this loose end, permanently. But the bloodsucker's involvement goes deeper than Kincaid first realizes, and soon he's running for his life while trying to figure out exactly what his old mentor was up to and why so many will kill to get their claws on it.

On the Rocks

Shadowrun: Jimmy Kincaid: Book 6

Russell Zimmerman

THE STREETS ARE ABOUT TO EXPLODE...;

And Puyallup's local paranormal investigator Jimmy Kincaid is caught right in the middle of it. The neighborhood's criminal syndicates are on the brink of all-out war, and if they go at it, the streets will run red--;literally.

But Jimmy's got more problems besides trying to keep the peace between feuding mobsters. Someone's sending him a very particular message by sending him severed limbs. And then there's the pairs of hitmen coming after him. Last but certainly not least, he's got to broker a deal between the biggest elven street gang in Seattle and a vicious Triad gang--;and not get himself killed in the bargain.

But when an old enemy comes to town for revenge, Jimmy finds his already fairly chaotic life completely upended--;and never to be the same again. To settle the score, he'll have to face off against the deadliest assassin ever to stalk the Seattle streets--;and use every bit of skill, guile, and luck he has to survive...

Never Deal with a Dragon

Shadowrun: Secrets of Power: Book 1

Robert Charrette

The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where mana, technology, and human flesh have melded into deadly urban predators. And the multinational mega-corporations that run the world hoard the only thing of real value--information.

For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now he wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, into a completely different world where his first wrong move may be his last... the world of Shadowrun.

Choose Your Enemies Carefully

Shadowrun: Secrets of Power: Book 2

Robert Charrette

When Magic returns to the Earth, its power calls Sam Verner. As he searches for his sister through the slick and scary world of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction.

Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...

Find Your Own Truth

Shadowrun: Secrets of Power: Book 3

Robert Charrette

DESPERATE TIMES...

He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. His quest took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered a strange artifact he hoped would prove helpful.

DESPERATE MEASURES...

But instead of anything that even remotely resembled help, an unexpected and ancient terror was released--a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death.

Soon, a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance--a man who may no longer exist...

Born to Run

Shadowrun: WizKids: Book 1

Stephen Kenson

Kellan Colt, a shadowrunner, professionals of the underworld who will do anything for money, fights for survival as organized crime gangs attempt to carve out their own empires amidst the new world superpowers.

Poison Agendas

Shadowrun: Wizkids: Book 2

Stephen Kenson

Shadowrunner Kellan Colt stumbles upon the job of a lifetime, a cache of secret weapons abandoned by the U.S. military that could make her very rich, but when she descends into the heart of the Awakened wilderness to extract the weapons, she is faced with a rival faction and supernaturnal forces.

Fallen Angels

Shadowrun: Wizkids: Book 3

Stephen Kenson

Determined to learn the truth about her shadowrunner mother and a mysterious amulet, Kellan Colt, plagued by disturbing dreams, must first discover whom she can trust in the shadows while trying to escape from the paranoiac elven colony of Tir Tairngire.