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Stealing Light

The Shoal Sequence: Book 1

Gary Gibson

In the 25th century, only the Shoal possess the secret of faster-than-light travel (FTL), giving them absolute control over all trade and exploration throughout the galaxy. Mankind has operated within their influence for two centuries, establishing a dozen human colony worlds scattered along Shoal trade routes.

Dakota Merrick, while serving as a military pilot, has witnessed atrocities for which this alien race is responsible. Now piloting a civilian cargo ship, she is currently ferrying an exploration team to a star system containing a derelict starship. From its wreckage, her passengers hope to salvage a functioning FTL drive of mysteriously non-Shoal origin.

But the Shoal are not yet ready to relinquish their monopoly over a technology they acquired through ancient genocide.

Nova War

The Shoal Sequence: Book 2

Gary Gibson

In Stealing Light, Dakota discovered the Shoal's dark and dangerous secret, now she works towards stopping not only the spread of this knowledge, but also the onset of the Nova war.

Found adrift near a Bandati colony world far away from Consortium space, Dakota and Corso find themselves prisoners of the Bandati.

It becomes rapidly clear to them, that the humanity's limited knowledge of the rest of the galaxy - filtered through the Shoal - is direly inaccurate. The Shoal have been fighting a frontier war with a rival species, the Emissaries, with their own FTL technology for over fifteen thousand years.

Realising that the Shoal may be the Galaxy's one chance at sustained peace, Dakota is forced to work with Trader to prevent the spread of deadly knowledge carried on board the Magi ships. But it seems that the Nova War is inevitable.

Empire of Light

The Shoal Sequence: Book 3

Gary Gibson

The nova war has begun to spread as the Emissaries wage a fierce and reckless campaign, encroaching on the area of space occupied by humanity and forcing the Shoal into a desperate retreat. While Dakota goes in search of the entity responsible for creating the Maker caches, Corso, left in charge of a fleet of human-piloted Magi ships, finds his authority crumbling in the face of assassination attempts and politically-motivated sabotage.

If any hope exists at all, it lies in an abandoned asteroid a thousand light-years beyond the Consortium's borders, and with Ty Whitecloud, the only man alive with the skill to decipher the messages left behind by an ancient race of star travellers. Unfortunately Whitecloud is locked in a prison cell aboard a dying coreship adrift in space, awaiting execution for war crimes against Corso's own people.

But if humanity has any hope of survival, Corso is going to have to find some way to keep him alive - and that's only if Dakota doesn't kill him first...

Marauder

The Shoal Sequence: Book 4

Gary Gibson

Megan has a mission. But must she sacrifice herself to save a world? Pilot Megan Jacinth has three goals, and they all seem unattainable. She must find her friend Bash, who she'd left for dead to save her own life. Then she needs Bash's unique skill-set to locate an ancient space-faring entity. Lastly she must use this Wanderer's knowledge to save human-occupied worlds from an alien incursion. The odds seem impossible, but the threat is terrifyingly real. Megan finds Bash, but the person she'd known and loved is a husk of his former self. Bash is also held captive by her greatest enemy: Gregor Tarrant. Tarrant wants the Wanderer too, even more than he wants her life, with motives less pure than her own. And he's close to finding Megan's most closely-guarded secret. A race across space to reach the Wanderer seems Megan's best option. But this entity is also known as the Marauder, and is far from benign. The price for its secrets may be just too high. Megan should know, as she still bears the scars from their last encounter ...