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Search Results Returned:  9


Ready Player One

Ernest Cline

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune-and remarkable power-to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved-that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt-among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life-and love-in the real world he's always been so desperate to escape.

A world at stake.

A quest for the ultimate prize.

For the Win

Cory Doctorow

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power-including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once-a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation.

Download this book for free from the author's website.

The Shockwave Rider

John Brunner

He Was The Most Dangerous Fugitive Alive, But He Didn't Exist!

Nickie Haflinger had lived a score of lifetimes...but technically he didn't exist. He was a fugitive from Tarnover, the high-powered government think tank that had educated him. First he had broken his identity code -- then he escaped.

Now he had to find a way to restore sanity and personal freedom to the computerized masses and to save a world tottering on the brink of disaster.

He didn't care how he did it...but the government did. That's when his Tarnover teachers got him back in their labs...and Nickie Haflinger was set up for a whole new education!

The Real-Town Murders

Real-Town Murders: Book 1

Adam Roberts

Alma is a private detective in a near-future England, a country desperately trying to tempt people away from the delights of Shine, the immersive successor to the internet. But most people are happy to spend their lives plugged in, and the country is decaying.

Alma's partner is ill, and has to be treated without fail every 4 hours, a task that only Alma can do. If she misses the 5 minute window her lover will die. She is one of the few not to access the Shine.

So when Alma is called to an automated car factory to be shown an impossible death and finds herself caught up in a political coup, she knows that getting too deep may leave her unable to get home.

What follows is a fast-paced Hitchcockian thriller as Alma evades arrest, digs into the conspiracy, and tries to work out how on earth a dead body appeared in the boot of a freshly-made car in a fully-automated factory.

Maul

Tricia Sullivan

In a mall like any other, two gangs of teenaged girls are about to embark on an orgy of shopping and designer violence. In the battleground of cool, they'll fight for their lives to prove that "image is everything." And in another place, within a sealed room, a lone man fights an equally desperate war against a new virus and the scientists who have developed it. If anyone gets out alive, it will be a small miracle.

Air

Geoff Ryman

When the UN decides to test the radical new technology Air, Mae is boiling laundry and chatting with elderly Mrs Tung. The massive surge of Air energy swamps them, and when the test is finished, Mrs Tung is dead, and Mae has absorbed her 90 years of memories. Rocked by the unexpected deaths and disorientation, the UN delays fully implementing Air, but Mae sees at once that her way of life is ending. Half-mad, struggling with information overload, the resentment of much of the village, and a complex family situation, she works fiercely to learn what she needs to ride the tiger of change.

Rainbows End

Vernor Vinge

Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025.

Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts . Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access-through nodes designed into smart clothes-and to see the digital context-through smart contact lenses.

With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.

In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.

As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak.

Fools

Pat Cadigan

With brain-suckers and body-snatchers around, not even your own identity is safe. When Marva, a Method actress, wakes up in a hologram pool in a club with new clothes, lots of money and a memory of murder, she knows something is wrong.

Gnomon

Nick Harkaway

Near-future Britain is not just a nation under surveillance but one built on it: a radical experiment in personal transparency and ambient direct democracy. Every action is seen, every word is recorded.

Diana Hunter is a refusenik, a has-been cult novelist who lives in a house with its own Faraday cage: no electronic signals can enter or leave. She runs a lending library and conducts business by barter. She is off the grid in a society where the grid is everything. Denounced, arrested and interrogated by a machine that reads your life history from your brain, she dies in custody.

Mielikki Neith is the investigator charged with discovering how this tragedy occurred. Neith is Hunter's opposite. She is a woman in her prime, a stalwart advocate of the System. It is the most democratic of governments, and Neith will protect it with her life.

When Neith opens the record of the interrogation, she finds not Hunter's mind but four others, none of which can possibly be there: the banker Constantine Kyriakos, pursued by a ghostly shark that eats corporations; the alchemist Athenais Karthagonensis, jilted lover of St Augustine of Hippo and mother to his dead son, kidnapped and required to perform a miracle; Berihun Bekele, artist and grandfather, who must escape an arson fire by walking through walls--if only he can remember how; and Gnomon, a sociopathic human intelligence from a distant future, falling backwards in time to conduct four assassinations.

Aided--or perhaps opposed--by the pale and paradoxical Regno Lönnrot, Neith must work her way through the puzzles of her case and find the meaning of these impossible lives. Hunter has left her a message, but is it one she should heed, or a lie to lead her into catastrophe? And as the stories combine and the secrets and encryptions of Gnomon are revealed, the question becomes the most fundamental of all: who will live, and who will die?