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James A. Moore


Seven Forges

Seven Forges: Book 1

James A. Moore

The people of Fellein have lived with legends for many centuries. To their far north, the Blasted Lands, a legacy of an ancient time of cataclysm, are vast, desolate and impassable, but that doesn't stop the occasional expedition into their fringes in search of any trace of the ancients who once lived there... and oft-rumoured riches.

Captain Merros Dulver is the first in many lifetimes to find a path beyond the great mountains known as the Seven Forges and encounter, at last, the half-forgotten race who live there. And it would appear that they were expecting him.

As he returns home, bringing an entourage of the strangers with him, he starts to wonder whether his discovery has been such a good thing. For the gods of this lost race are the gods of war, and their memories of that far-off cataclysm have not faded.

The Blasted Lands

Seven Forges: Book 2

James A. Moore

The Empire of Fellein is in mourning. The Emperor is dead, and the armies of the empire have grown soft. Merros Dulver, their newly-appointed – and somewhat reluctant – commander, has been tasked with preparing them to fight the most savage enemy the world has yet seen.

Meanwhile, a perpetual storm ravages the Blasted Lands, and a new threat is about to arise – the Broken are coming, and with them only Death.

City of Wonders

Seven Forges: Book 3

James A. Moore

Old Canhoon, the City of Wonders, is facing a population explosion as refugees from Tyrne and Roathes alike try to escape the Sa'ba Taalor. All along the border between the Blasted Lands and the Fellein Empire, armies clash and the most powerful empire in the world is pushed back toward the old Capital. From the far east, the Pilgrim gathers an army of the faithful, heading for Old Canhoon.

In Old Canhoon itself, the imperial family struggles against enemies old and new, as the agents of their enemies begin removing threats to the gods of the Seven Forges and prepare the way for the invading armies of the Seven Kings. In the distant Taalor valley, Andover Lashk continues his quest and must make a final decision, while at the Mounds, something inhuman is awakened and set free.

War is here. Blood will flow and bodies will burn.

The Silent Army

Seven Forges: Book 4

James A. Moore

The City of Wonders has been saved by nearly miraculous forces and the Silent Army is risen, ready to defend the Fellein Empire and Empress Nachia at any cost. The power that was hidden in the Mounds is on the move, seeking a final confrontation with the very entities that kept it locked away since the Cataclysm. Andover Lashk has finally come to accept his destiny and prepares to journey back to Fellein. The Sa'ba Taalor continue their domination over each country and people they encounter, but the final conflict is coming: The Great Wave of the Sa'ba Taalor stands to destroy an empire and the Silent Army prepares to stop them in their tracks.

Caught in the middle is the Fellein Empire and the people who have gathered together on the final battlefield. The faithful and the godless, the soldiers and killers alike all stand or fall as old gods and new bring their war to a world-changing end. Some struggles are eternal. Some conflicts never cease. The Gods of War are here and they are determined to win.

The Godless

Seven Forges: Book 5

James A. Moore

The long war with the Sa'ba Taalor has ended, but the land of Fellein does not know peace -- only ceaseless change.

A spate of murders draw the interest of Darsken Murdrow of the Inquisition, until the hunter becomes the hunted. Andover Lashk of the Iron Hands seeks a home in a world in which he no longer fits. An unholy necromancer steals souls, makes sacrifices, and sows fear.

And in the barren wastelands of the Wellish Steppes, the army of the Godless gathers. Driven from their homeland, abandoned by their deities, the Godless now follow the banner of a new Master, and are thirsty for blood.

The War Born

Seven Forges: Book 6

James A. Moore

The Overlords have risen!

They've torn apart the Wellish Steppes and raised mountains, they're fighting against the gods themselves, attacking the Daxar Taaalor and bringing the wrath of the Children of the Forges. They've turned one of the greatest sorcerers in the history of Fellein to their side and divided the council of wizards, forcing Desh Krohan into battle with old allies. The empire is at war.

The Sa'ba Taalor are preparing for battle, and the Overlords have begun their own plans, raising an army of shapechangers called the War-Born to do their bidding. The armies of the Overlords are savage, they hunt, kill and eat their prey. They are endlessly hungry.

The final war is on, one that will change the shape of the Fellein Empire. Even as the gods involve themselves in the final confrontations between the empire and the enemies, old and new.

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