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Pawn of Prophecy

The Belgariad: Book 1

David Eddings

Long ago, so the storyteller claimed, the evil God Torak sought dominion over all and drove the world to war. Now the one talisman keeping this sinister force from seizing power has been disturbed—and no one will be safe....

Raised on a quiet farm by his Aunt Pol, Garion spends his days lounging in his aunt’s warm kitchen and playing in the surrounding fields with his friends. He has never believed in magic, despite the presence of a cloaked, shadowless stranger who has haunted him from a distance for years. But one afternoon, the wise storyteller Wolf appears and urges Garion and his aunt to leave the farm that very night. Without understanding why, Garion is whisked away from the only home he has ever known—and thrown into dark and unfamiliar lands.

Thus begins an extraordinary quest to stop a reawakened evil from devouring all that is good. It is a journey that will lead Garion to discover his heritage and his future. For the magic that once seemed impossible to Garion is now his destiny.

Queen of Sorcery

The Belgariad: Book 2

David Eddings

The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.

Magician's Gambit

The Belgariad: Book 3

David Eddings

Ce'Nedra, Imperial Princess of Tolnedra, had joined a dangerous mission to recover the stolen Orb that supposedly protected the West from the evil God Torak. And somehow, she found herself feeling quite tender for Garion, the innocent farm boy, who would be forced into the strange tower in the center of all evil to retrieve the Orb by himself.

Castle of Wizardry

The Belgariad: Book 4

David Eddings

END OF THE QUEST

It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.

Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.

But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra.

Enchanters' End Game

The Belgariad: Book 5

David Eddings

THE DRIVE OF PROPHECY

The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.

But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.

To the south, his fiancée, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.

The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?