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Search Results Returned:  9


Diaspora

Greg Egan

The boldest and most wildly speculative writer of our time, Greg Egan has envisioned a quantum Brave New World -- a masterful saga of a time when not only human life, but fleshly reality itself, will be nothing but a memory...

It is the thirtieth century.The "world" has evolved into a vast network of probes, satellites, and servers knitting the solar system into one scape from the outer planets to the sun. Humanity, too, has reconfigured itself. Most people have chosen immortality, joining the polises to become conscious software. Others have opted for disposable, renewable robotic bodies that remain in contact with the physical world. A few holdouts stubbornly remain fleshers struggling to shape an antiquated existence in the muck and jungle of Earth.

And then there is the Orphan, a genderless digital being grown from a mind seed.

When an unforeseen disaster ravages the fleshers, it awakens the polises to the possibility of their own extinction from bizarre astrophysical processes that seemingly violate fundamental laws of nature. It is up to the Orphan and a group of refugees to find the knowledge that will save them all--a search that will lead them on a quantum adventure to a higher dimension beyond the macrocosmos....

Atlas Alone

Planetfall: Book 4

Emma Newman

Six months after she left, Dee is struggling to manage her rage toward the people who ordered the nuclear strike that destroyed Earth. She's trying to find those responsible, but she's not getting very far alone.

A dedicated gamer, Dee is endeavoring to discover a mersive good enough to enable her to escape her trauma. When she is approached by a designer who asks her to play test his new game, she hopes it will be what she needs--but it isn't like any mersive she's played before. When a man suddenly dies in the real world, she realizes that at the same time in the game, she killed a character who bears a striking resemblance to the dead man--a man she discovers was one of those responsible for the death of millions on Earth.

Disturbed, but thinking it must be a coincidence, Dee continues the hunt for information. But when she finds out the plans for the future colony, she realizes that to save what is left of humanity, she might have to do something that risks what remains of her own.

WWW: Watch

The WWW Trilogy: Book 2

Robert J. Sawyer

Award-winning author Robert J. Sawyer continues his "wildly though- provoking" science fiction saga of a sentient World Wide Web.

Webmind is an emerging consciousness that has befriended Caitlin Decter and grown eager to learn about her world. But Webmind has also come to the attention of WATCH-the secret government agency that monitors the Internet for any threat to the United States-and they're fully aware of Caitlin's involvement in its awakening.

WATCH is convinced that Webmind represents a risk to national security and wants it purged from cyberspace. But Caitlin believes in Webmind's capacity for compassion-and she will do anything and everything necessary to protect her friend.

Neuromancer

The Sprawl Trilogy: Book 1

William Gibson

The Matrix is a world within the world, a global consensus - hallucination, the representation of every byte of data in cyberspace...

Case had been the sharpest data-thief in the business, until vengeful former employees crippled his nervous system. But now a new and very mysterious employer recruits him for a last-chance run. The target: an unthinkably powerful artificial intelligence orbiting Earth in service of the sinister Tessier-Ashpool business clan. With a dead man riding shotgun and Molly, mirror-eyed street-samurai, to watch his back, Case embarks on an adventure that ups the ante on an entire genre of fiction.

Hotwired to the leading edges of art and technology, Neuromancer ranks with 1984 and Brave New World as one of the century's most potent visions of the future.

Summer Frost

Forward: Book 2

Blake Crouch

A video game developer becomes obsessed with a willful character in her new project, in a mind-bending exploration of what it means to be human by the New York Times bestselling author of Recursion.

Maxine was made to do one thing: die. Except the minor non-player character in the world Riley is building makes her own impossible decision--veering wildly off course and exploring the boundaries of the map. When the curious Riley extracts her code for closer examination, an emotional relationship develops between them. Soon Riley has all new plans for her spontaneous AI, including bringing Max into the real world. But what if Max has real-world plans of her own?

The Phoenix Exultant

The Golden Age: Book 2

John C. Wright

The Phoenix Exultant is a continuation of the story begun in The Golden Age and like it, a grand space opera in the tradition of Jack Vance and Roger Zelazny (with a touch of Cordwainer Smith-style invention).

At the conclusion of the first book, Phaethon of Radamanthus House, was left an exile from his life of power and privilege. Now he embarks upon a quest across the transformed solar system--Jupiter is a second sun, Mars and Venus terraformed, humanity immortal--among humans, intelligent machines, and bizarre life forms, to recover his memory, to regain his place in society and to move that society away from stagnation and toward the stars. And most of all Phaethon's quest is to regain ownership of the magnificent starship, the Phoenix Exultant, the most wonderful ship ever built, and fly her to the stars.

The Phoenix Exultantis an astounding story of super science, a thrilling wonder story that recaptures the verve of SF's golden age writers It is a suitably grand and stirring fulfillment of the promise shown in The Golden Age and confirms John C. Wright as a major new talent in the field. He concludes the Golden Age trilogy in The Golden Transcendence.

Rainbows End

Vernor Vinge

Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025.

Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts . Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access-through nodes designed into smart clothes-and to see the digital context-through smart contact lenses.

With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.

In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.

As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak.

The Restoration Game

Ken MacLeod

There is no such place as Krassnia. Lucy Stone should know - she was born there.

In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organisers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy's mother Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the '30s, and met the man who originally collected Krassnian folklore, and who perished in Stalin's terror.

As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family's past, the darker secrets of Krassnia's past - and hints about the crucial role she is destined to play in The Restoration Game ...

Idoru

The Bridge Trilogy: Book 2

William Gibson

In twenty-first century Tokyo, Rez, one of the world's biggest rock stars, prepares to marry Rei Toe, Japan's biggest media star, who is known as the Idoru and who exists only in virtual reality.