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Search Results Returned:  6


Ghost of a Chance

Ghost Finders: Book 1

Simon R. Green

The Carnacki Institute exists to "Do Something" about Ghosts-and agents JC Chance, Melody Chambers, and Happy Jack Palmer will either lay them to rest, send them packing, or kick their nasty ectoplasmic arses with extreme prejudice.

Ghost of a Smile

Ghost Finders: Book 2

Simon R. Green

The Ghost Finders answer a distress call from the private research center of one of the biggest drug companies in the world, where a team of police enforcement agents have vanished. They have no idea what they're facing-except a deadline that threatens to remove the entire building from existence if they fail to get to the bottom of the mystery.

Ghost of a Dream

Ghost Finders: Book 3

Simon R. Green

Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park.

Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.

Spirits From Beyond

Ghost Finders: Book 4

Simon R. Green

Meet the operatives of the Carnacki Institute—JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

Their latest assignment takes JC and the team to a small country village, site of a famously haunted inn. At first, JC thinks that the spirits in the King's Arms are more the stuff of urban legend than anything that needs the Ghost Finders' expertise. Then one story rings true: the tale of a traveler trapped by an unusual thunderstorm who retired to her room for the night—and vanished.

Trapped by an unusual thunderstorm—like the one that begins raging outside shortly after they arrive...

As the team investigates, they are forced, one by one, to face some hard truths about themselves, their relationships, and the haunting itself—truths that may push Happy Jack over the edge into the madness that he has always feared...

Voices from Beyond

Ghost Finders: Book 5

Simon R. Green

Meet the operatives of the Carnacki Institute—JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

In a quiet London suburb, four university students participating in an experiment inside a reputed haunted house hold a séance that goes terribly wrong. What—or who—ever they summoned has taken their minds away, leaving them empty shells.

Enter the Ghost Finders, ready to confront an enraged poltergeist for the students' very souls.

All in a day's work—except the team doesn't know that in another part of the city, a different entity has also breached the threshold between worlds. And this time what is at stake is not four lives—but the very existence of all humanity.

Forces from Beyond

Ghost Finders: Book 6

Simon R. Green

Meet the operatives of the Carnacki Institute--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses...

A threat to Humanity rests on the bottom of the North Sea: the interdimensional entity known as the Flesh Undying. It is a monstrous being of unimaginable power, way out of the Ghost Finders' league, so the team has no choice but to accept an alliance with their evil counterpart, Project Crowley.

Only the creature has already turned its eye upon the Ghost Finders--and dispatched an assassin with a deadly vendetta against them...