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Grimgar of Fantasy and Ash, Vol. 1

Grimgar: Book 1

Ao Jyumonji

Level 1: Whisper, Chant, Prayer, Awaken

Haruhiro awakens to darkness and amnesia, among a group of strangers who can only remember their own names...and nothing else. When they make it into the light, they discover Grimgar?a fantasy world that's like something out of an RPG game. Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.

Grimgar of Fantasy and Ash, Vol. 2

Grimgar: Book 2

Ao Jyumonji

Level 2: Everything is Precious

DANGER IN THE DUNGEON

With a little experience under their belts, Haruhiro and the others decide it's time to level up. They head to a new dungeon, the Cyrene Mines, where Haruhiro expects things to go smoothly--but they don't. The mines were the site of tragedy in the past--and tragedy may soon strike again! Not only does a member of their party go missing, but a giant kobold is on the loose. Will the adventurers gain the experience they seek--or lose everything in the attempt?

Grimgar of Fantasy and Ash, Vol. 3

Grimgar: Book 3

Ao Jyumonji

The light novel fantasy epic that inspired a critically-acclaimed anime!

Level Three: You Have to Accept That Things Won't Always Go Your Way...

"Choco. Wait, could it be that Choco...?"

Haruhiro and his comrades have become famous due to achievements no one expected from them. With his comrades more confident, Haruhiro is still agonizing over what to do when more experienced volunteer soldiers come to him. Among them is a girl whose name is still in Haruhiro's memories.

At that same time, the town of Alterna moves to retake the Deadhead Watching Keep held by orcs. Looking to earn some of the reward money, Haruhiro's party ends up joining their first raid alongside Renji and Choco.

Grimgar of Fantasy and Ash, Vol. 4

Grimgar: Book 4

Ao Jyumonji

The light novel fantasy epic that inspired a critically-acclaimed anime!

Level Four: The Leaders and The Led

"Don't scare me like that, Moguzo."

"Sorry, sorry."

Moguzo let out an embarrassed laugh and scratched the back of his head. Still, he sure is bleeding a lot, Haruhiro thought. With all that blood, it's impossible to tell what kind of face he's making. But, well, it looks like he's fine somehow.

Haruhiro and his party reached the end of one major battle. However, with there being some comrades they couldn't save, they couldn't be entirely happy with how things were. Meanwhile, because they managed to accomplish more than anyone had expected, some members of the party receive offers from other teams wanting to poach them, too. As Haruhiro agonizes over what to do as a leader, he is forced to come to grips with what the party wants to do once again.

The story of adventure born from the ashes now enters a new stage!

Grimgar of Fantasy and Ash, Vol. 5

Grimgar: Book 5

Ao Jyumonji

The light novel fantasy epic that inspired a critically-acclaimed anime!

Level Five: Hear Me Out And Try Not to Laugh...

"...So, this thing, what do you think it is?"

It has now been some months since the party came to the Wonder Hole. Haruhiro and his companions have been slowly but steadily improving their skills as they clear the labyrinth. One day, while exploring, they find a "hole" they've never seen before. A hole that, as far as they know... wasn't there when they passed through the area three days earlier. It may lead to a new and unexplored area, which would be highly profitable for them if they are the first to set foot in it. Haruhiro is hesitant on whether to go inside or not, but Team Tokimune, a group known for being full of eccentrics, but still highly capable, appear and propose exploring it together.

The tale of adventure born from the ashes continues with new encounters.

Grimgar of Fantasy and Ash, Vol. 6

Grimgar: Book 6

Ao Jyumonji

WHAT DO YOU MEAN, WE'RE TURNING BACK?

Level 6: Towards a Glory Not Worth Taking

The Dusk Realm has begun to attract attention as a new hunting ground. However, all is not well-there's been a rise in cultist and white giant activity, and massive new monsters have emerged! Together with Soma, the head of the Day Breakers, Haruhiro and the Tokkis get caught up in large-scale military offensive against the inhabitants of the Dusk Realm. Can they make it back to the Day Realm-and if the way is cut off, where will they go?

Grimgar of Fantasy and Ash, Vol. 7

Grimgar: Book 7

Ao Jyumonji

TO FIND A WAY HOME

Level 7: The Rainbow on the Other Side

Haruhiro and the others narrowly escape the Dusk Realm, only to find themselves in a world that isn't Grimgar-a world where the sun never rises. Abandoned by Lala and Nono, the party must rely on their own wits to survive in this World of Night. But when a faint chance of returning home to Grimgar appears, will they take it, even if it means risking their lives? And is Grimgar truly their home-or is it somewhere else entirely?

Grimgar of Fantasy and Ash, Vol. 8

Grimgar: Book 8

Ao Jyumonji

Level 8: And so we Walk for Tomorrow

DON'T SPLIT THE PARTY!

Haruhiro and his team have fought their way back to Grimgar-only to emerge in a harsh and desolate region, beset by orcs and undead! When a series of misfortunes separates them from each other, the individual members do what they must to survive, including teaming up with the factions they find. What they don't expect, however, is to end up facing each other as enemies! When friend becomes foe, how does one win?

Grimgar of Fantasy and Ash, Vol. 9

Grimgar: Book 9

Ao Jyumonji

Level 9: Here and Now, to Far, Far Away

SOLITUDE

As the battle against the orc Jumbo and his group Forgan descends into utter chaos, the party faces a crisis unlike any before: Ranta has betrayed them to join Forgan. From there, they are split up again and fight an intense retreating battle. Not knowing where their friends are, or if they're safe, Haruhiro and his comrades must face the greatest challenge of all in the misty Thousand Valley... being alone!

Grimgar of Fantasy and Ash, Vol. 10

Grimgar: Book 10

Ao Jyumonji

Level 10: Love Songs Won't Reach

THIS WORLD AND BEYOND

Leaving Thousand Valley for Alterna, Haruhiro and team are attacked on the road by massive ape-like monsters that force them to flee to a hidden orc village for safety. Meanwhile, a volunteer soldier lies on the verge of death in the mountains, recalling fragments of the world he once inhabited. What is the true nature of this world called Grimgar... and what will tomorrow hold for them all?

Grimgar of Fantasy and Ash, Vol. 11

Grimgar: Book 11

Ao Jyumonji

Level 11: At That Time, We Each Dreamed on Our Own Paths

REGRETS

Ranta flees desperately across Thousand Valley, pursued by Takasagi. Meanwhile, Haruhiro and his companions are struggling to cope with the death of one of their own when a chance at resurrection presents itself... for a price. How far will they go to get their friend back?

Grimgar of Fantasy and Ash, Vol. 12

Grimgar: Book 12

Ao Jyumonji

Level 12: That was the Beginning of a Legend Revolving Around a Certain Island and Dragons

Still trying to find a way to return to Alterna, Haruhiro and his party fetch up on the shores of the sea. Falling in with a mysterious pirate girl named Momohina, the group ventures forth to the Emerald Archipelago, rumored abode of dragons from ages past. What they aren't expecting, though, is to find a secret pirate haven?at the exact moment that it's being attacked by dragons!

Grimgar of Fantasy and Ash, Vol. 13

Grimgar: Book 13

Ao Jyumonji

WELCOME TO PARANO!

Level. 13 - Heart, Open, A New Door

Saying goodbye to Yume, Haruhiro and the remainder of the party travel onward to the free city of Vele. On the way, a standard job escorting a trading caravan turns into something none of them could have foreseen when they run into something from legend: the mysterious, traveling campsite of a famed sorcerer. But the real shock comes when they enter the camp?and find themselves teleported to yet another new world, one that's definitely not the one they wanted to find!

Grimgar of Fantasy and Ash, Vol. 14

Grimgar: Book 14

Ao Jyumonji

SEEING THINGS

Level 14: parano-mania [parano_mania]

Scattered once again in Parano, the other world where dream monsters and mages run wild, Haruhiro and his comrades must push through trickery and illusions alone, without their trusty comrades by their sides. Can they make it back to Grimgar?and what awaits them if they do?!

Grimgar of Fantasy and Ash, Vol. 14.5

Grimgar: Book 14

Ao Jyumonji

OLD FRIENDS, NEW TALES

Level 14.5: Things Cannot Remain the Same & If I Could Meet You Again

While Team Haruhiro is trapped in Parano, life in Grimgar continues! Far away from Alterna, Ranta struggles to survive behind enemy lines while concealing his identity behind a mask. Meanwhile, Yume trains her hardest to become strong for her comrades and to reforge her very self.

Six other tales round out this special anthology of Volumes 14+ and 14++, revealing new stories about the party's early days in Alterna.

Grimgar of Fantasy and Ash, Vol. 15

Grimgar: Book 15

Ao Jyumonji

Level 15: A Fleeting New Game Plus

BEGINNING OF THE END

Haruhiro and his companions wake in darkness yet again, with no memories but their names. This time, they step into a world where Alterna has been destroyed! Piecing together the skills their bodies remember and the memories that Merry retained, they race to Grimgar's frontier in search of aid-only to find the forces of Arabakia preparing to take Alterna back. The adventure born from the ashes enters its endgame!

Grimgar of Fantasy and Ash, Vol. 16

Grimgar: Book 16

Ao Jyumonji

Level 16: Without Even Knowing the Reason for Our Goodbye

HELLOS AND GOODBYES

The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he's lost. When one of Haruhiro's party is taken hostage, they are forced onto a dangerous mission--to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears...!

Grimgar of Fantasy and Ash, Vol. 17

Grimgar: Book 17

Ao Jyumonji

Level 17: Someday We Shall Bid Farewell to These War-Torn Days

A LIFE OR DEATH BATTLE

With the Frontier Army newly independent and an alliance with the goblin king achieved, Haruhiro and his team are sent on a vital infiltration mission to disrupt the enemy from within and take Mount Grief. But despite working alongside members of Shinohara's Orion, Team Renji, and the Tokkis, their goals prove to be further out of reach than they ever imagined. Forget the mission--can the team even survive?

Grimgar of Fantasy and Ash, Vol. 18

Grimgar: Book 18

Ao Jyumonji

Level 18: The World Hates Me

A WORLD OF PAIN

The Frontier Army has finally captured Mount Grief, but before they can mourn those they've lost along the way, a messenger from the dwarven kingdom comes begging for help! The dwarves are under siege in the Kurogane Mountain Range, and Haruhiro and his friends must repel the invasion! To reach the kingdom, they have to travel across the Quickwind Plains, a treacherous land of giants and monsters. What awaits them on the other side just might change the world forever!

Grimgar of Fantasy and Ash, Vol. 19

Grimgar: Book 19

Ao Jyumonji

Level 19: To Embrace This World Is Pain

THE ALL-CONSUMING VOID

Haruhiro's party has suffered crushing losses attempting to flee the Ironblood Kingdom. No one had the power to prevent Jumbo's gruesome slaughter of Kuzaku, or the orc's great black eagle feasting upon Setora... No one except the No-Life King sleeping inside Merry. With his awakening comes great upheaval, and now the fearsome sekaishu has overrun Grimgar, eating away at the world. Soldiers, innocents, and even those who ought to be dead fight for survival in the chaos--but at every step, their self-spun tales of adventure in a world stained black may very well end.