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Pile of Bones

Parallel Parks: Book 1

Bailey Cunningham

In one world, they're ordinary university students. In another world, they are a company of heroes in a place of magic and myth called Anfractus...

The Cree called the area Oscana, "pile of bones," a fertile hunting ground where game abounded. The white settlers changed that to Wascana. And centuries later, it became Wascana Park, a wooded retreat in the midst of the urban sprawl of Regina.

For a select few, who stay in the park until midnight, the land reverts into a magical kingdom, populated by heroes and monsters. They become warriors, bards, archers, gladiators. In the city called Anfractus, they live out a real-life role playing game.

All harmless fun--until they find themselves in the middle of an assassination plot which threatens to upset the balance of everything. Politics are changing, and old borders are about to disappear. The magic of Anfractus is bleeding into the real world--an incursion far more dangerous than the students suspect. Only they know what is happening--and only they can stop it...

Path of Smoke

Parallel Parks: Book 2

Bailey Cunningham

The company of heroes has thwarted the plan of the power-hungry basilissa to conquer Anfractus, but not without a cost. Andrew's character, Roldan, died, leaving him cut off from the mystical realm without any memory of its existence. If the others reveal the park's magical nature to Andrew, his banishment will become permanent. So they must hide their nighttime adventures--and hope that his memory returns.

Pursued by the basilissa's forces, the rest of the group keeps a low profile in Anfractus until they uncover an unholy alliance between their enemy and the silenoi, satyrlike creatures who hunt humans--an alliance that threatens to cross the barrier into the real world.

And while his friends struggle to prevent an invasion in both worlds, Andrew receives a visitor determined to restore his memory of Anfractus by leading him down a very dark path...

Prize of Night

Parallel Parks: Book 3

Bailey Cunningham

In the nighttime world of Anfractus, the company of heroes has thwarted the basilissa's plans to assassinate the queen of a neighboring city. Things seem somewhat back to normal, until Shelby learns that Anfractus isn't what it seems. Wascana Park doesn't take you to another realm; it just shows what's beneath the surface of this one--and what's there isn't pretty.

Basilissa Latona is raising a new army, still determined to create her own empire. If she succeeds, both worlds will be in danger. Shelby knows she must rally the company of heroes against her, but, in the dark streets of Anfractus, telling friend from foe becomes harder than ever, as loyalties shift and shatter. Especially when the person who could do the company the most harm may be one their own...