open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Search Results Returned:  3


The Drowning City

The Necromancer Chronicles: Book 1

Amanda Downum

Symir -- the Drowning City. home to exiles and expatriates, pirates and smugglers. And violent revolutionaries who will stop at nothing to overthrow the corrupt Imperial government.

For Isyllt Iskaldur, necromancer and spy, the brewing revolution is a chance to prove herself to her crown. All she has to do is find and finance the revolutionaries, and help topple the palaces of Symir. But she is torn between her new friends and her duties, and the longer she stays in this monsoon-drenched city, the more intrigue she uncovers -- even the dead are plotting.

As the waters rise and the dams crack, Isyllt must choose between her mission and the city she came to save.

The Bone Palace

The Necromancer Chronicles: Book 2

Amanda Downum

Death is no stranger in the city of Erisín-- but some deaths attract more attention than others.

When a prostitute dies carrying a royal signet, Isyllt Iskaldur, necromancer and agent of the Crown, is called to investigate. Her search leads to desecrated tombs below the palace, and the lightless vaults of the vampiric vrykoloi deep beneath the city. But worse things than vampires are plotting in Erisín...

As a sorcerous plague sweeps the city and demons stalk the streets, Isyllt must decide who she's prepared to betray, before the city built on bones falls into blood and fire.

Kingdoms of Dust

The Necromancer Chronicles: Book 3

Amanda Downum

With her master dead and her oaths foresworn, necromancer and spy Isyllt Iskaldur finds herself in exile. Hounded by assassins, she seeks asylum in Assar, the empire she so recently worked to undermine.

Warlords threaten the empire's fragile peace, and the empress is beset by enemies within the court. Even worse, darkness stirs in the deep desert. Ancient spirits long held captive are waking - spirits that can destroy Assar faster than any army.

Accompanied by an outcast jinn, Isyllt must travel into the heart of the desert to lay the darkness there to rest once more. But her sympathies are torn between the captive spirits and the order of mages sworn to bind them. And whichever choice she makes could raze the empire to dust.