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Wolfking

Wolfking: Book 1

Bridget Wood

Following the terror of the Apocalypse, life in the Irish community of Tugaim, is simple--but the people still fear the eerie Glowing Lands, remnants of a lost, long-ago world. Even more, they fear the dreadful Gealtacht asylum which houses the mutants the Apocalypse created.

But Joanna Grady is happy, especially since she and Flynn have fallen in love. They dream of an even more remote time, recorded in secret books... An Ancient Ireland, a land of myth and magic, dark enchantments, and terrible foes...

When Joanna's father tries to conjoin her to a repellant pig farmer, she flees to the Glowing Lands to escape, not realising the Lands contain a rip in the Time Curtain--that they are a portal to the Ireland of all the old stories--a gateway into the world of Cormac mac Airt, the Wolfking...

Devastated by Joanna's loss, Flynn tries to channel the strange powers of the mutants and enter the Glowing Lands. But the shifting Time Curtain leads him not to Joanna, but to the glittering palace of Tara--to a Tara divided and at war, ruled by a usurper.

While Flynn becomes helplessly caught up in the battles for Tara's crown, Joanna falls deeper under the Wolfking's enchantments...And the Wolfking will use any means he can to regain his throne...

The Lost Prince

Wolfking: Book 2

Bridget Wood

Grainne, the Wolfqueen, grand-daughter of the infamous Cormac and the Time Traveller, Joanna, is exiled from Tara by the forces of the Dark Ireland. If the rightful line is to be restored, she must make the perilous journey to the eerily sinister Castle of Scáthach--the citadel from which no traveller has ever been known to return--to find a way to strengthen the waning Wolfline.

Meanwhile, Fergus, head of all the High Queen's armies, agreees to travel into the Far Future, and harness the awesome power of the Apocalypse--the one force believed to be strong enough to defeat the evil that is destroying Tara. The only way to reach the Future is by the Time Chariot of Fael-Inis, but the sorcerers demand a high price for summoning it--they want Fergus's life to be put up as Bond.

Throughout Grainne's fight against the dark armies, the legend of the Lost Prince who will save Ireland is both an inspiration and a mystery. Is he a twisted memory or a figment of her imagination? Or will he come to the rescue as the stories predict?

But if so, will he be in time?

Rebel Angel

Wolfking: Book 3

Bridget Wood

The time when the wolfkings ruled Ireland was over.

And so it seemed for the banished, bastard wolf-prince, Nuadu Airgetlam. He certainly did not want to reclaim the High Throne from the tyrannical Giants of Gruagach, or to win back Tara.

Into this menaced and repressed land, come two humans, Floy and Fenella, thrown from their own world by massive cosmic schism, and tumbled into the timeless lair of Fael-Inis, the rebel angel. And Fael-Inis has his own reasons for leading these humans into the depths of the Wolfwood and the exiled Forest Court--not least that his daughter, Flame, brought up in the decadence of her mother Reflection's sorcerous Fire Court, is about to be betrothed to the brutal Gruagach leader, Inchbad.

Floy and Fenella, Nuadu and Flame, must find a way to free Tara from the giants and the evil Robemaker, who threatens all with his necromancy, and to save ancient Ireland from its indomitable foes...

This alliance, however, may prove too powerful for even this task.

Ireland awaits: will they be its saviour, or its killing blow?

Sorceress

Wolfking: Book 4

Bridget Wood

The dread Dark Ireland once again threatens Tara.

The Amaranths hold the sorcery powers and guard the legacy of the Wolfkings, but as Nechtan, the old Amaranth ruler, lies on his deathbed, an ancient evil is already stirring in the Chamber of Looms--the magical place where the fragile spells are woven. And it begins to seem that only the young Theodora is fit to inherit Nechtan's mantle.

But Theo is threatened by the cursed Gristlen who stalks the land, its corrupted form hiding a man-monster more evil and more threatening than even the Lord of Chaos, ruler of Dark Ireland, himself.

Only Theodora's dazzling and scandalous cousin, Rumour, seems prepared to risk all to rescue the young Theo from the Lord of Chaos and his fearsome people. With her goes the young monk, Andrew, allegedy in Ireland to convert the wild, pagan Irish to Christianity, but in reality there to fulfil a secret and dangerous mission of his own.

During the journey of these two to save the heiress to the Amaranth Throne, the pagan beliefs of the old Ireland and those of the still-forming Christianity, start to blend... From that strange blending gradually emerges the legendary figure known to both the old and the new religion--the being the Irish call the Samildanach, the Man of Each and Every Art... The figure they believe will one day be re-born to make Ireland free.