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Robot Visions

The Positronic Robot Stories: Book 4

Isaac Asimov

From the writer whose name is synonymous with the science of robotics comes five decades of robot visions-36 landmark stories and essays, plus three rare tales-gathered together in one volume .

The Test

Sylvain Neuvel

Britain, the not-too-distant future.

Idir is sitting the British Citizenship Test.

He wants his family to belong.

Twenty-five questions to determine their fate. Twenty-five chances to impress.

When the test takes an unexpected and tragic turn, Idir is handed the power of life and death.

How do you value a life when all you have is multiple choice?

The Bicentennial Man

The Positronic Robot Stories

Isaac Asimov

Hugo, Nebula and Locus Award winning novelette. It originally appeared in the anthology Stellar #2 (1976) edited by Judy-Lynn del Rey. It has been reprinted many times and can be found in the anthologies:

The story is included in the collections:

The story was later expanded into the novel The Positronic Man (1992), written in collaboration with Robert Silverberg. It has been turned into a movie starring Robin Williams.

After Atlas

Planetfall: Book 2

Emma Newman

Acclaimed author Emma Newman returns to the captivating universe she created in Planetfall with a stunning science fiction mystery where one man's murder is much more than it seems...

Govcorp detective Carlos Moreno was only a baby when Atlas left Earth to seek truth among the stars. But in that moment, the course of Carlos's entire life changed. Atlas is what took his mother away; what made his father lose hope; what led Alejandro Casales, leader of the religious cult known as the Circle, to his door. And now, on the eve of the fortieth anniversary of Atlas's departure, it's got something to do why Casales was found dead in his hotel room--and why Carlos is the man in charge of the investigation.

To figure out who killed one of the most powerful men on Earth, Carlos is supposed to put aside his personal history. But the deeper he delves into the case, the more he realizes that escaping the past is not so easy. There's more to Casales's death than meets the eye, and something much more sinister to the legacy of Atlas than anyone realizes...

The Lifecycle of Software Objects

Ted Chiang

Hugo-winning and Nebula-nominated Novella

What's the best way to create artificial intelligence? In 1950, Alan Turing wrote, 'Many people think that a very abstract activity, like the playing of chess, would be best. It can also be maintained that it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English. This process could follow the normal teaching of a child. Things would be pointed out and named, etc. Again I do not know what the right answer is, but I think both approaches should be tried.'

The first approach has been tried many times in both science fiction and reality. In this new novella, at over 30,000 words, his longest work to date, Ted Chiang offers a detailed imagining of how the second approach might work within the contemporary landscape of startup companies, massively-multiplayer online gaming, and open-source software. It's a story of two people and the artificial intelligences they helped create, following them for more than a decade as they deal with the upgrades and obsolescence that are inevitable in the world of software. At the same time, it's an examination of the difference between processing power and intelligence, and of what it means to have a real relationship with an artificial entity.

Read this story online for free at Subterranean Press.

Ready Player One

Ready Player One: Book 1

Ernest Cline

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune-and remarkable power-to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved-that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt-among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life-and love-in the real world he's always been so desperate to escape.

A world at stake.

A quest for the ultimate prize.

For the Win

Cory Doctorow

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power-including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once-a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation.

Download this book for free from the author's website.

Waking Gods

The Themis Files: Book 2

Sylvain Neuvel

As a child, Rose Franklin made an astonishing discovery: a giant metallic hand, buried deep within the earth. As an adult, she's dedicated her brilliant scientific career to solving the mystery that began that fateful day: Why was a titanic robot of unknown origin buried in pieces around the world? Years of investigation have produced intriguing answers -- and even more perplexing questions. But the truth is closer now than ever before when a second robot, more massive than the first, materializes and lashes out with deadly force.

Now humankind faces a nightmare invasion scenario made real, as more colossal machines touch down across the globe. But Rose and her team at the Earth Defense Corps refuse to surrender. They can turn the tide if they can unlock the last secrets of an advanced alien technology. The greatest weapon humanity wields is knowledge in a do-or-die battle to inherit the Earth... and maybe even the stars.

Before Mars

Planetfall: Book 3

Emma Newman

After months of travel, Anna Kubrin finally arrives on Mars for her new job as a geologist and de facto artist-in-residence. Already she feels like she is losing the connection with her husband and baby at home on Earth--and she'll be on Mars for over a year. Throwing herself into her work, she tries her best to fit in with the team.

But in her new room on the base, Anna finds a mysterious note written in her own handwriting, warning her not to trust the colony psychologist. A note she can't remember writing. She unpacks her wedding ring, only to find it has been replaced by a fake.

Finding a footprint in a place the colony AI claims has never been visited by humans, Anna begins to suspect that her assignment isn't as simple as she was led to believe. Is she caught up in an elaborate corporate conspiracy, or is she actually losing her mind? Regardless of what horrors she might discover, or what they might do to her sanity, Anna has find the truth before her own mind destroys her.

The Real-Town Murders

Real-Town Murders: Book 1

Adam Roberts

Alma is a private detective in a near-future England, a country desperately trying to tempt people away from the delights of Shine, the immersive successor to the internet. But most people are happy to spend their lives plugged in, and the country is decaying.

Alma's partner is ill, and has to be treated without fail every 4 hours, a task that only Alma can do. If she misses the 5 minute window her lover will die. She is one of the few not to access the Shine.

So when Alma is called to an automated car factory to be shown an impossible death and finds herself caught up in a political coup, she knows that getting too deep may leave her unable to get home.

What follows is a fast-paced Hitchcockian thriller as Alma evades arrest, digs into the conspiracy, and tries to work out how on earth a dead body appeared in the boot of a freshly-made car in a fully-automated factory.

The Shockwave Rider

John Brunner

He Was The Most Dangerous Fugitive Alive, But He Didn't Exist!

Nickie Haflinger had lived a score of lifetimes...but technically he didn't exist. He was a fugitive from Tarnover, the high-powered government think tank that had educated him. First he had broken his identity code -- then he escaped.

Now he had to find a way to restore sanity and personal freedom to the computerized masses and to save a world tottering on the brink of disaster.

He didn't care how he did it...but the government did. That's when his Tarnover teachers got him back in their labs...and Nickie Haflinger was set up for a whole new education!

Makers

Cory Doctorow

From the New York Times bestselling author of Little Brother, a major novel of the booms, busts, and further booms in store for America.

Perry and Lester invent things-seashell robots that make toast, Boogie Woogie Elmo dolls that drive cars. They also invent entirely new economic systems, like the "New Work," a New Deal for the technological era. Barefoot bankers cross the nation, microinvesting in high-tech communal mini-startups like Perry and Lester's. Together, they transform the country, and Andrea Fleeks, a journo-turned-blogger, is there to document it.

Then it slides into collapse. The New Work bust puts the dot.combomb to shame. Perry and Lester build a network of interactive rides in abandoned Wal-Marts across the land. As their rides, which commemorate the New Work's glory days, gain in popularity, a rogue Disney executive grows jealous, and convinces the police that Perry and Lester's 3D printers are being used to run off AK-47s.

Hordes of goths descend on the shantytown built by the New Workers, joining the cult. Lawsuits multiply as venture capitalists take on a new investment strategy: backing litigation against companies like Disney. Lester and Perry's friendship falls to pieces when Lester gets the 'fatkins' treatment, turning him into a sybaritic gigolo.

Then things get really interesting.

Download this book for free from the author's website.

Maul

Tricia Sullivan

In a mall like any other, two gangs of teenaged girls are about to embark on an orgy of shopping and designer violence. In the battleground of cool, they'll fight for their lives to prove that "image is everything." And in another place, within a sealed room, a lone man fights an equally desperate war against a new virus and the scientists who have developed it. If anyone gets out alive, it will be a small miracle.

A Song for a New Day

Sarah Pinsker

In the Before, when the government didn't prohibit large public gatherings, Luce Cannon was on top of the world. One of her songs had just taken off and she was on her way to becoming a star. Now, in the After, terror attacks and deadly viruses have led the government to ban concerts, and Luce's connection to the world--her music, her purpose--is closed off forever. She does what she has to do: she performs in illegal concerts to a small but passionate community, always evading the law.

Rosemary Laws barely remembers the Before times. She spends her days in Hoodspace, helping customers order all of their goods online for drone delivery--no physical contact with humans needed. By lucky chance, she finds a new job and a new calling: discover amazing musicians and bring their concerts to everyone via virtual reality. The only catch is that she'll have to do something she's never done before and go out in public. Find the illegal concerts and bring musicians into the limelight they deserve. But when she sees how the world could actually be, that won't be enough.

Nekropolis

Maureen F. McHugh

An extraordinary literary artist offers a powerful vision of tomorrow in a world barely touched by the passing centuries.

There is life in the Nekropolis -- but no future. Hariba spent her youth here, among the exquisite paper flower wreaths her mother meticulously constructed, playing contentedly with other children around the rows and rows of old buildings housing the crumbling bones of the dead. But when an older brother's criminal indiscretion robbed Hariba of any possibility of a husband, she agreed to have herself "jessed" -- submitting to the technoblological process designed to render her docile and subservient to whomever has purchased her service. In this way, Hariba could escape the confinement of her surroundings and hopelessness of her fate...though she could never again be truly free.

At the age of twenty-six, she enters the house of a wealthy merchant as an indentured servant. It is a new world for Hariba, filled with many wondrous objects and strange amusements that she has never before seen. But there is one thing in this place that greatly disturbs her: a harni, an intelligent, machine-bred creature of flesh and organs, a perfect replica of a man. A menial, like herself, it calls itself "Akhmim." And it unsettles Hariba with its beauty, its nave, inappropriate tenderness -- and with prying, unanswerable questions like "Why are you sad?"

But slowly, almost imperceptibly, Hariba's revulsion metamorphoses into acceptance, and then into something much more. For Akhmim, like her, is a nonentity at the very bottom of the social order -- and the harni's gentle concern for her is real. And if she shuts out the accusing voices in her head, Hariba can even forget that Akhmim is less than human.

Dangerous thoughts, however, must inevitably lead to dangerous actions -- and outlaw emotions can breed an unholy love defying the strictly enforced edicts of God and man. Soon feelings Hariba can neither control nor ignore have her contemplating the unthinkable -- escape. But the "jessed" abandon their masters at the risk of sickness, pain, imprisonment, and perhaps even death. And there is no safe haven for a rebel servant and a runaway A.I. -- not even within the shunned, technology-barren bowels of the city of the dead.

Hugo Award winner Maureen F. McHugh has written a provocative, powerfully dazzling novel of repression and reawakening -- and a unique, profoundly moving love storythat stands alongside the acclaimed works of Ursula K. Le Guin and Margaret Atwood.

Air

Geoff Ryman

When the UN decides to test the radical new technology Air, Mae is boiling laundry and chatting with elderly Mrs Tung. The massive surge of Air energy swamps them, and when the test is finished, Mrs Tung is dead, and Mae has absorbed her 90 years of memories. Rocked by the unexpected deaths and disorientation, the UN delays fully implementing Air, but Mae sees at once that her way of life is ending. Half-mad, struggling with information overload, the resentment of much of the village, and a complex family situation, she works fiercely to learn what she needs to ride the tiger of change.

The Silver Metal Lover

Silver Metal Lover: Book 1

Tanith Lee

Love is made of more than mere flesh and blood....

Tanith Lee is one of the most thought-provoking and imaginative authors of our time. In this unforgettably poignant novel, Lee has created a classic tale--a beautiful, tragic, erotic, and ultimately triumphant love story of the future.

For sixteen-year-old Jane, life is a mystery she despairs of ever mastering. She and her friends are the idle, pampered children of the privileged class, living in luxury on an Earth remade by natural disaster. Until Jane's life is changed forever by a chance encounter with a robot minstrel with auburn hair and silver skin, whose songs ignite in her a desperate and inexplicable passion.

Jane is certain that Silver is more than just a machine built to please. And she will give up everything to prove it. So she escapes into the city's violent, decaying slums to embrace a love bordering on madness. Or is it something more? Has Jane glimpsed in Silver something no one else has dared to see--not even the robot or his creators? A love so perfect it must be destroyed, for no human could ever compete?

The Mad Scientist's Daughter

Cassandra Rose Clarke

There's never been anyone - or anything - quite like Finn. He looks, and acts human, though he has no desire to be. He was programmed to assist his owners, and performs his duties to perfection. A billion-dollar construct, his primary task is to tutor Cat. When the government grants rights to the ever-increasing robot population, however, Finn struggles to find his place in the world.

Rainbows End

Vernor Vinge

Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025.

Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts . Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access-through nodes designed into smart clothes-and to see the digital context-through smart contact lenses.

With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.

In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.

As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak.

Sleeping Giants

The Themis Files: Book 1

Sylvain Neuvel

A girl named Rose is riding her new bike near her home in Deadwood, South Dakota, when she falls through the earth. She wakes up at the bottom of a square hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand.

Seventeen years later, the mystery of the bizarre artifact remains unsolved--its origins, architects, and purpose unknown. Its carbon dating defies belief; military reports are redacted; theories are floated, then rejected.

But some can never stop searching for answers.

Rose Franklin is now a highly trained physicist leading a top secret team to crack the hand's code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the provenance of the relic. What's clear is that Rose and her compatriots are on the edge of unraveling history's most perplexing discovery--and figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result prove to be an instrument of lasting peace or a weapon of mass destruction?

Wolves

Simon Ings

The new novel from Simon Ings is a story that balances on the knife blade of a new technology. Augmented Reality uses computing power to overlay a digital imagined reality over the real world. Whether it be adverts or imagined buildings and imagined people with Augmented Reality the world is no longer as it appears to you, it is as it is imagined by someone else. Ings takes the satire and mordant satirical view of J.G. Ballard and propels it into the 21st century. Two friends are working at the cutting edge of this technology and when they are offered backing to take the idea and make it into the next global entertainment they realise that wolves hunt in this imagined world. And the wolves might be them. A story about technology becomes a personal quest into a changed world and the pursuit of a secret from the past. A secret about a missing mother, a secret that could hide a murder. This is no dry analysis of how a technology might change us, it is a terrifying thriller, a picture of a dark tomorrow that is just around the corner.

Gnomon

Nick Harkaway

Near-future Britain is not just a nation under surveillance but one built on it: a radical experiment in personal transparency and ambient direct democracy. Every action is seen, every word is recorded.

Diana Hunter is a refusenik, a has-been cult novelist who lives in a house with its own Faraday cage: no electronic signals can enter or leave. She runs a lending library and conducts business by barter. She is off the grid in a society where the grid is everything. Denounced, arrested and interrogated by a machine that reads your life history from your brain, she dies in custody.

Mielikki Neith is the investigator charged with discovering how this tragedy occurred. Neith is Hunter's opposite. She is a woman in her prime, a stalwart advocate of the System. It is the most democratic of governments, and Neith will protect it with her life.

When Neith opens the record of the interrogation, she finds not Hunter's mind but four others, none of which can possibly be there: the banker Constantine Kyriakos, pursued by a ghostly shark that eats corporations; the alchemist Athenais Karthagonensis, jilted lover of St Augustine of Hippo and mother to his dead son, kidnapped and required to perform a miracle; Berihun Bekele, artist and grandfather, who must escape an arson fire by walking through walls--if only he can remember how; and Gnomon, a sociopathic human intelligence from a distant future, falling backwards in time to conduct four assassinations.

Aided--or perhaps opposed--by the pale and paradoxical Regno Lönnrot, Neith must work her way through the puzzles of her case and find the meaning of these impossible lives. Hunter has left her a message, but is it one she should heed, or a lie to lead her into catastrophe? And as the stories combine and the secrets and encryptions of Gnomon are revealed, the question becomes the most fundamental of all: who will live, and who will die?

Central Station

Central Station

Lavie Tidhar

A worldwide diaspora has left a quarter of a million people at the foot of a space station. Cultures collide in real life and virtual reality. The city is a weed, its growth left unchecked. Life is cheap and data is cheaper.

When Boris Chong returns to Tel Aviv from Mars, much has changed. Boris's ex-lover Miriam is raising a strangely familiar child who can tap into the data stream of a mind with the touch of a finger. His cousin Isobel is infatuated with a robotnik--a cyborg ex-Israeli soldier who might well be begging for parts. Even his old flame Carmel--a hunted data-vampire--has followed him back to a planet where she is forbidden to return.

Rising above all is Central Station, the interplanetary hub between all things: the constantly shifting Tel Aviv; a powerful virtual arena, and the space colonies where humanity has gone to escape the ravages of poverty and war. Everything is connected by the Others, powerful entities who, through the Conversation--a shifting, flowing stream of consciousness--are just the beginning of irrevocable change.

Uncanny Valley

Greg Egan

Immortality, but at what price, in what form, and how could you be you? In the near future it's possible to build a new you, a better you, one that could carry on forever. But if you could carry on, if you could make choices about who you would be forever, how much of your past would you bring with you? Would you be tempted to maybe...edit? Adam isn't all that he used to be, but he wants to be.

BSFA nominated short fiction. This story can be found in the anthologies The Best Science Fiction of the Year: Volume 3 (2018), edited by Neil Clarke, The Year's Best Science Fiction: Thirty-Fifth Annual Collection (2018), edited by Gardner Dozois, and Wilde Stories 2018: The Year's Best Gay Speculative Fiction (2018), edited by Steve Berman.

Read the full story for free at Tor.com.

Fools

Pat Cadigan

With brain-suckers and body-snatchers around, not even your own identity is safe. When Marva, a Method actress, wakes up in a hologram pool in a club with new clothes, lots of money and a memory of murder, she knows something is wrong.

vN: The First Machine Dynasty

Machine Dynasties: Book 1

Madeline Ashby

Amy Peterson is a self-replicating humanoid robot known as a VonNeumann.

For the past five years, she has been grown slowly as part of a mixed organic/synthetic family. She knows very little about her android mother's past, so when her grandmother arrives and attacks her mother, Amy wastes no time: she eats her alive.

Now she carries her malfunctioning granny as a partition on her memory drive, and she's learning impossible things about her clade's history - like the fact that she alone can kill humans without failsafing...

The California Voodoo Game

Dream Park: Book 3

Larry Niven
Steven Barnes

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested.

But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....

Homeland

Little Brother: Book 2

Cory Doctorow

In Cory Doctorow's wildly successful Little Brother, young Marcus Yallow was arbitrarily detained and brutalized by the government in the wake of a terrorist attack on San Francisco-an experience that led him to become a leader of the whole movement of technologically clued-in teenagers, fighting back against the tyrannical security state.

A few years later, California's economy collapses, but Marcus's hacktivist past lands him a job as webmaster for a crusading politician who promises reform. Soon his former nemesis Masha emerges from the political underground to gift him with a thumbdrive containing a Wikileaks-style cable-dump of hard evidence of corporate and governmental perfidy. It's incendiary stuff-and if Masha goes missing, Marcus is supposed to release it to the world. Then Marcus sees Masha being kidnapped by the same government agents who detained and tortured Marcus years earlier.

Marcus can leak the archive Masha gave him-but he can't admit to being the leaker, because that will cost his employer the election. He's surrounded by friends who remember what he did a few years ago and regard him as a hacker hero. He can't even attend a demonstration without being dragged onstage and handed a mike. He's not at all sure that just dumping the archive onto the Internet, before he's gone through its millions of words, is the right thing to do.

Meanwhile, people are beginning to shadow him, people who look like they're used to inflicting pain until they get the answers they want.

Fast-moving, passionate, and as current as next week, Homeland is every bit the equal of Little Brother -- a paean to activism, to courage, to the drive to make the world a better place.

Download this book for free from the author's website.

Autonomous

Annalee Newitz

Earth, 2144. Jack is an anti-patent scientist turned drug pirate, traversing the world in a submarine as a pharmaceutical Robin Hood, fabricating cheap scrips for poor people who can't otherwise afford them. But her latest drug hack has left a trail of lethal overdoses as people become addicted to their work, doing repetitive tasks until they become unsafe or insane.

Hot on her trail, an unlikely pair: Eliasz, a brooding military agent, and his robotic partner, Paladin. As they race to stop information about the sinister origins of Jack's drug from getting out, they begin to form an uncommonly close bond that neither of them fully understand.

And underlying it all is one fundamental question: Is freedom possible in a culture where everything, even people, can be owned?

A Borrowed Man

A Borrowed Man: Book 1

Gene Wolfe

It is perhaps a hundred years in the future, our civilization is gone, and another is in place in North America, but it retains many familiar things and structures. Although the population is now small, there is advanced technology, there are robots, and there are clones.

E. A. Smithe is a borrowed person. He is a clone who lives on a third-tier shelf in a public library, and his personality is an uploaded recording of a deceased mystery writer. Smithe is a piece of property, not a legal human.

A wealthy patron, Colette Coldbrook, takes him from the library because he is the surviving personality of the author of Murder on Mars. A physical copy of that book was in the possession of her murdered father, and it contains an important secret, the key to immense family wealth. It is lost, and Colette is afraid of the police. She borrows Smithe to help her find the book and to find out what the secret is. And then the plot gets complicated.

Ready Player Two

Ready Player One: Book 2

Ernest Cline

AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY?

Days after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything.

Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous--and addictive--than even Wade dreamed possible.

With it comes a new riddle, and a new quest--a last Easter egg from Halliday, hinting at a mysterious prize.

And an unexpected, impossibly powerful, and dangerous new rival awaits, one who'll kill millions to get what he wants.

Wade's life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.

Fast Times at Fairmont High

Vernor Vinge

Hugo Award winning novella.

In a near future where wireless mind links and wearable computers blur the line between artificial reality and "real" reality, it's final exam time at San Diego's Fairmont Junior High. Juan Orozco and his friends have a killer idea for their off-line project. But can a bunch of 13-year-olds really figure out the secret of what's going on at Torrey Pines Park?

The story originally appeared in the collection The Collected Stories of Vernor Vinge (2001). It can also be found in the anthology The Hard SF Renaissance (2002), edtied by David G. Hartwell and Kathryn Cramer.

The Games

Ted Kosmatka

This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.

Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.

The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic.

Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and-most disquietingly-intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.