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Throne of the Crescent Moon

Saladin Ahmed

The Crescent Moon Kingdoms, land of djenn and ghuls, holy warriors and heretics, Khalifs and killers, is at the boiling point of a power struggle between the iron-fisted Khalif and the mysterious master thief known as the Falcon Prince. In the midst of this brewing rebellion a series of brutal supernatural murders strikes at the heart of the Kingdoms. It is up to a handful of heroes to learn the truth behind these killings:

Doctor Adoulla Makhslood, "The last real ghul hunter in the great city of Dhamsawaat," just wants a quiet cup of tea. Three score and more years old, he has grown weary of hunting monsters and saving lives, and is more than ready to retire from his dangerous and demanding vocation. But when an old flame's family is murdered, Adoulla is drawn back to the hunter's path.

Raseed bas Raseed, Adoulla's young assistant, a hidebound holy warrior whose prowess is matched only by his piety, is eager to deliver God's justice. But even as Raseed's sword is tested by ghuls and manjackals, his soul is tested when he and Adoulla cross paths with the tribeswoman Zamia.

Zamia Badawi, Protector of the Band, has been gifted with the near-mythical power of the Lion-Shape, but shunned by her people for daring to take up a man's title. She lives only to avenge her father's death. Until she learns that Adoulla and his allies also hunt her father's killer. Until she meets Raseed.

When they learn that the murders and the Falcon Prince's brewing revolution are connected, the companions must race against time--and struggle against their own misgivings--to save the life of a vicious despot. In so doing they discover a plot for the Throne of the Crescent Moon that threatens to turn Dhamsawaat, and the world itself, into a blood-soaked ruin.

The Merman's Children

Poul Anderson

In the waning years of the Middle Ages, before Christendom had completely scoured the world of magic, both Faery and Man lived on Europe's shores. This is the story of those last days: of the halfling children of the Liri king, who were of both realms but chose the one we call the other; of how they schemed and fought for survival, hounded from the Baltic to the ice caves of Greenland to the Mediterranean coast; of how they loved and how they died.

It is the epic masterpiece, the adventure at once erotic, violent and magnificently sad, that Poul Anderson has always wanted to write.

Three Hearts and Three Lions

Poul Anderson

The gathering forces of the Dark Powers threaten the world of man. The legions of Faery, aided by trolls, demons and the Wild Hunt itself, are poised to overthrow the Realms of Light. Holger Carlsen, a bemused and puzzled twentieth-century man mysteriously snatched out of time, finds himself the key figure in the conflict. Arrayed against him are the dragons, giants and elven warriors of the armies of Chaos, and the beautiful sorceress Morgan le Fay.

On his side is a vague prophecy, a quarrelsome dwarf and a beautiful woman who can turn herself into a swan, not to mention Papillon, the magnificent battle-horse, and a full set of perfectly fitting armour, both of which were waiting for him when he entered the magical realm. The shield bears three hearts and three lions - the only clue to Holger Carlsen's true identity. Could Carlsen really be a legendary hero, the only man who can save the world?

Beowulf: A New Verse Translation (Bilingual Edition)

Anonymous
Seamus Heaney

Composed toward the end of the first millennium, Beowulf is the elegiac narrative of the adventures of Beowulf, a Scandinavian hero who saves the Danes from the seemingly invincible monster Grendel and, later, from Grendel's mother. He then returns to his own country and dies in old age in a vivid fight against a dragon. The poem is about encountering the monstrous, defeating it, and then having to live on in the exhausted aftermath.

In the contours of this story, at once remote and uncannily familiar at the beginning of the twenty-first century, Nobel laureate Seamus Heaney finds a resonance that summons power to the poetry from deep beneath its surface. Drawn to what he has called the "four-squareness of the utterance" in Beowulf and its immense emotional credibility, Heaney gives these epic qualities new and convincing reality for the contemporary reader.

The World of Ice & Fire

George R. R. Martin
Linda Antonsson
Elio M. Garcia, Jr.

The never-before-seen history of Westeros and the lands beyond. With hundreds of pages of all-new material from George R.R. Martin.

If the past is prologue, then George R.R. Martin's masterwork--the most inventive and entertaining fantasy saga of our time--warrants one hell of an introduction. At long last, it has arrived with THE WORLD OF ICE AND FIRE.

George R.R. Martin, in collaboration with Elio M. García, Jr. and Linda Antonsson, has written a comprehensive history of the Seven Kingdoms, featuring the epic battles, bitter rivalries, and daring rebellions that lead up to the events in the bestselling A Song of Ice and Fire series.

Collected within this volume is the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including over 170 full-colour illustrations and maps, family trees for the Houses Stark, Lannister and Targaryen, and in-depth explanations of the history and culture of Westeros.

This is the definitive companion volume to George R.R. Martin's dazzlingly conceived universe; THE WORLD OF ICE AND FIRE is indeed proof that the pen is mightier than a storm of swords.

Night Watch

Robin Wayne Bailey

All the fabled Seers of Greyhawk have been killed on the same night, each by their own instruments of divination. And the only unusual sign is the ominous number of black birds in the skies of late. The mystery is dumped in the lap of Garett Starlen, commander of the night shift of the City Watch, who discovers that a web of evil has been tightly drawn around the great city.

As if murder by magic were not enough, strange beasts decend on the citiznery, and the powerful Guild of Wizards is vanguished by an unseen force. Can nothing stop the deadly zalots of the Horned Society?

The Great Bazaar and Other Stories

Peter V. Brett

Humanity has been brought to the brink of extinction. Each night, the world is overrun by demons--bloodthirsty creatures of nightmare that have been hunting and killing humanity for over 300 years. A scant few hamlets and half-starved city-states are all that remain of a once proud civilization, and it is only by hiding behind wards, ancient symbols with the power to repel the demons, that they survive. A handful of Messengers brave the night to keep the lines of communication open between the increasingly isolated populace.

But there was a time when the demons were not so bold. A time when wards did more than hold the demons at bay. They allowed man to fight back, and to win. Messenger Arlen Bales will search anywhere, dare anything, to return this magic to the world.

Abban, a merchant in the Great Bazaar of Krasia, purports to sell everything a man's heart could desire, including, perhaps, the key to Arlen's quest.

In addition to the title novelette, The Great Bazaar and Other Stories contains a number of scenes not included in The Painted Man (published in the US as The Warded Man) as well as a glossary and a grimoire, making it an essential guide to one of the most exciting epic fantasy series currently being published.

Starless

Jacqueline Carey

Let your mind be like the eye of the hawk...

Destined from birth to serve as protector of the princess Zariya, Khai is trained in the arts of killing and stealth by a warrior sect in the deep desert; yet there is one profound truth that has been withheld from him.

In the court of the Sun-Blessed, Khai must learn to navigate deadly intrigue and his own conflicted identity... but in the far reaches of the western seas, the dark god Miasmus is rising, intent on nothing less than wholesale destruction.

If Khai is to keep his soul's twin Zariya alive, their only hope lies with an unlikely crew of prophecy-seekers on a journey that will take them farther beneath the starless skies than anyone can imagine.

The Paladin

C. J. Cherryh

The Lord Saukendar, Imperial sword master and stalwart supporter of the Emperor is betrayed, falsely accused of an affair with his childhood sweetheart Lady Meiya, now the Emperor's wife. Meiya is dead, and hostile forces have command of the Emperor's regency. Wounded, desperate and cut off from his supporters, Saukendar runs for the border.

In a homemade cabin high in the hills Saukendar survives crippled and alone, his warhorse Jiro and his regrets his only company, while the empire is bled by the rapacious warlords that are regent to the Emperor. Only occasional assassins dispatched by the Regent disturb his morose existence.

Taizu, a country girl from Hua locates him, demands he teach her sufficient swordsmanship to extract her revenge for her people's suffering. Despite his better judgment and strenuous efforts to discourage her, she forces him to take her on as apprentice swordswoman. Shoka, as he prefers to be known to his friends, becomes fond of the girl.

In the process of teaching her and supporting her cause, they become embroiled in the affairs of empire, becoming the spearhead of a revolt that rescues the Emperor from his Regent and his people from the clutches of the warlords.

The Order of the Pure Moon Reflected in Water

Zen Cho

A bandit walks into a coffeehouse, and it all goes downhill from there. Guet Imm, a young votary of the Order of the Pure Moon, joins up with an eclectic group of thieves (whether they like it or not) in order to protect a sacred object, and finds herself in a far more complicated situation than she could have ever imagined.

Ring Shout

P. Djèlí Clark

In America, demons wear white hoods.

In 1915, The Birth of a Nation cast a spell across America, swelling the Klan's ranks and drinking deep from the darkest thoughts of white folk. All across the nation they ride, spreading fear and violence among the vulnerable. They plan to bring Hell to Earth. But even Ku Kluxes can die.

Standing in their way is Maryse Boudreaux and her fellow resistance fighters, a foul-mouthed sharpshooter and a Harlem Hellfighter. Armed with blade, bullet, and bomb, they hunt their hunters and send the Klan's demons straight to Hell. But something awful's brewing in Macon, and the war on Hell is about to heat up.

Can Maryse stop the Klan before it ends the world?

Spiderlight

Adrian Tchaikovsky

The Church of Armes of the Light has battled the forces of Darkness for as long as anyone can remember. The great prophecy has foretold that a band of misfits, led by a high priestess will defeat the Dark Lord Darvezian, armed with their wits, the blessing of the Light and an artifact stolen from the merciless Spider Queen.

Their journey will be long, hard and fraught with danger. Allies will become enemies; enemies will become allies. And the Dark Lord will be waiting, always waiting...

Spiderlight is an exhilarating fantasy quest from Adrian Tchaikovsky, the author of Guns at Dawn and the Shadows of the Apt series.

Swords and Sorcery: Stories of Heroic Fantasy

L. Sprague de Camp

Contents:

  • Swords and Sorcery - interior artwork by Virgil Finlay
  • 7 - Introduction: Heroic Fantasy - essay by L. Sprague de Camp
  • 11 - The Valor of Cappen Varra - [Cappen Varra] - (1957) - short story by Poul Anderson
  • 27 - Distressing Tale of Thangobrind the Jeweller - (1911) - short story by Lord Dunsany (variant of The Distressing Tale of Thangobrind the Jeweller, and of the Doom That Befell Him)
  • 33 - Shadows in the Moonlight - [Conan] - (1934) - novelette by Robert E. Howard
  • 67 - The Citadel of Darkness - [Prince Raynor] - (1939) - novelette by Henry Kuttner
  • 97 - When the Sea King's Away - [Fafhrd and the Gray Mouser] - novelette by Fritz Leiber (variant of When the Sea-King's Away 1960)
  • 123 - The Doom That Came to Sarnath - [Dream Cycle] - (1920) - short story by H. P. Lovecraft
  • 133 - Hellsgarde - [Jirel of Joiry] - (1939) - novelette by C. L. Moore
  • 169 - The Testament of Athammaus - [Hyperborea] - (1932) - short story by Clark Ashton Smith

The Magic Ring: Deluxe Illustrated Edition

Baron Friedrich de La Motte Fouque

It is the twelfth century, the era of Richard the Lion-heart and the Third Crusade. Along the Danube, the tranquil world shared by the young squire Otto and his cousin Bertha is changed forever when they witness a knightly contest for possession of a magic ring. Soon both are drawn into a quest that transforms them and endangers all they love. The resulting adventures lead each to different paths of enchantment and peril, from the mysteries of Moorish Spain to the birthplace of Norse mythology. While navigating an ever-changing sea of allies and foes, both natural and magical, the two seek love, honor, survival, and a ring that possesses more power than either can possibly understand.

A seamless blend of medieval quest, epic fantasy, and Gothic nightmare, The Magic Ring draws on an impressive host of inspirations, such as Germanic folk tales and Icelandic sagas, Arthurian romance and Gothic horror. This novel has earned its place as a text of considerable historical significance, and yet it continues to offer an exhilarating reading experience for the modern audience. This is, after all, one of the books which Inspired Tolkien's The Lord of the Rings!

Wrath Goddess Sing

Maya Deane

Drawing on ancient texts and modern archeology to reveal the trans woman's story hidden underneath the well-known myths of The Iliad,Maya Deane's Wrath Goddess Sing weaves a compelling, pitilessly beautiful vision of Achilles' vanished world...

The gods wanted blood. She fought for love.

Achilles has fled her home and her vicious Myrmidon clan to live as a woman with the kallai, the transgender priestesses of Great Mother Aphrodite. When Odysseus comes to recruit the "prince" Achilles for a war against the Hittites, she prepares to die rather than fight as a man. However, her divine mother, Athena, intervenes, transforming her body into the woman's body she always longed for, and promises her everything: glory, power, fame, victory in war, and, most importantly, a child born of her own body. Reunited with her beloved cousin, Patroklos, and his brilliant wife, the sorceress Meryapi, Achilles sets out to war with a vengeance.

But the gods--a dysfunctional family of abusive immortals that have glutted on human sacrifices for centuries--have woven ancient schemes more blood-soaked and nightmarish than Achilles can imagine. At the center of it all is the cruel, immortal Helen, who sees Achilles as a worthy enemy after millennia of ennui and emptiness. In love with her newfound nemesis, Helen sets out to destroy everything and everyone Achilles cherishes, seeking a battle to the death.

An innovative spin on a familiar tale, this is the Trojan War unlike anything ever told, and an Achilles whose vulnerability is revealed by the people she chooses to fight... and chooses to trust.

Belgarath the Sorcerer

David Eddings
Leigh Eddings

Bestselling authors David and Leigh Eddings welcome readers back to the time before The Belgariad and The Malloreon series. Join them as they chronicle that fateful conflict between two mortally opposed Destinies, in a monumental war of men and kings and Gods.

When the world was young and Gods still walked among their mortal children, a headstrong orphan boy set out to explore the world. Thus began the extraordinary adventures that would mold that youthful vagabond into a man, and the man into the finely honed instrument of Prophecy known to all the world as Belgarath the Sorcerer.

Then came the dark day when the Dark God Torak split the world asunder, and the God Aldur and his disciples began their monumental labor to set Destiny aright. Foremost among their number was Belgarath. His ceaseless devotion was foredoomed to cost him that which he held most dear--even as his loyal service would extend through echoing centuries of loss, of struggle, and of ultimate triumph.

Polgara the Sorceress

David Eddings
Leigh Eddings

She soars above a world of warriors, kings, and priests. The daughter of Belgarath and the shape-shifter Poledra, she has fought wars, plotted palace coups, and worked her powerful magic for three thousand years. Now, Polgara looks back at her magnificent life, in this fitting crown jewel to the saga that is the Eddings' Belgariad and Mallorean cycles.

Her hair streaked white by her father's first touch, her mind guided by a mother she will not see again for centuries, Polgara begins life in her Uncle Beldin's tower, and in the prehistorical, magical Tree that stands in the middle of the Vale. There, she first learns the reaches of her powers. There she assumes the bird shapes that will serve her on her adventures. And there she starts on the path toward her destiny as Duchess of Erat, shepherdess of the cause of good, adversary of Torak the One-Eyed Dragon God, and guardian of the world's last, best hope: the heir to the Rivan throne.

Here is the legendary life story of a woman of wit, passion, and complex emotions, a woman born of two majestic parents who could not have been more unlike one another. Ordained to make peace and make war, to gain love and lose love, Polgara lives out her family's rich prophecy in the ceaseless struggle between the Light and the Dark.

Polgara is the epic culmination of a magnificent saga, and a fitting farewell to a world which, once experienced, will never be forgotten.

The Redemption of Althalus

David Eddings
Leigh Eddings

Mythmakers and world builders of the first order, the Eddingses spin tales that make imaginations soar. Readers have thrilled to The Belgariad and The Malloreon, magic-filled masterworks chronicling the timeless conflict between good and evil. But with those sagas brought to their triumphant conclusions, fans were left hungry for more. Now at last the wait is over. With The Redemption of Althalus, the Eddingses have created their first-ever stand-alone epic fantasy...

It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor.

Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat--a cat with eyes like emeralds, the voice of a woman, and the powers of a goddess.

She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: for in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by.

But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women, and children with no reason to trust him or each other.

Boldly written and brilliantly imagined, The Redemption of Althalus is an epic fantasy to be savored in the reading and returned to again and again for the wisdom, excitement, and humor that only the Eddingses can provide.

The Iliad

Homer
Robert Fagles

Dating to the ninth century BC, Homer's timeless poem still vividly conveys the horror and heroism of men and gods wrestling with towering emotions and battling amidst devastation and destruction, as it moves inexorably to the wrenching, tragic conclusion of the Trojan War. Renowned classicist Bernard Knox observes in his superb Introduction that although the violence of the Iliad is grim and relentless, it coexists with both images of civilized life and a poignant yearning for peace.

Combining the skills of a poet and scholar, Robert Fagles brings the energy of contemporary language to this enduring heroic epic. He maintains the drive and metric music of Homer's poetry, and evokes the impact and nuance of the Iliad's mesmerizing repeated phrases in what Peter Levi calls "an astonishing performance."

The Odyssey

Homer
Robert Fagles

If the Iliad is the world's greatest war epic, the Odyssey is literature's grandest evocation of an everyman's journey through life. Odysseus' reliance on his wit and wiliness for survival in his encounters with divine and natural forces during his ten-year voyage home to Ithaca after the Trojan War is at once a timeless human story and an individual test of moral endurance.

In the myths and legends retold here, Fagles has captured the energy and poetry of Homer's original in a bold, contemporary idiom, and given us an Odyssey to read aloud, to savor, and to treasure for its sheer lyrical mastery. Renowned classicist Bernard Knox's superb introduction and textual commentary provide insightful background information for the general reader and scholar alike, intensifying the strength of Fagles's translation. This is an Odyssey to delight both the classicist and the general reader, to captivate a new generation of Homer's students.

Stardust

Neil Gaiman

In the sleepy English countryside at the dawn of the Victorian Era, life moves at a leisurely pace in the tiny town of Wall--a secluded hamlet so named for an imposing stone barrier that surrounds a fertile grassland. Armed sentries guard the sole gap in the bulwark to keep the inquisitive from wandering through, relaxing their vigil only once every nine years, when a market fair unlike any other in the world of men comes to the meadow.

Here in Wall, young Tristran Thorn has lost his heart to beautiful Victoria Forester. But Victoria is cold and distant--as distant, in fact, as the star she and Tristran see fall from the sky on a crisp October evening. For the coveted prize of Victoria's hand, Tristran vows to retrieve the fallen star and deliver it to his beloved. It is an oath that sends the lovelorn swain over the ancient wall, and propels him into a world that is strange beyond imagining.

But Tristran is not the only one seeking the heavenly jewel. There are those for whom it promises youth and beauty, the key to a kingdom, and the rejuvenation of dark, dormant magics. And a lad compelled by love will have to keep his wits about him to succeed and survive in this secret place where fallen stars come in many guises--and where quests have a way of branching off in unexpected directions, even turning back upon themselves in space and in time.

The Princess Bride

William Goldman

William Goldman's beloved novel has sold over one million copies. A movie, released twenty years ago, perfectly captured the spirit of the book and has introduced new fans to its pages ever since. In 1941 a young boy lies bedridden from pneumonia. His perpetually disheveled and unattractive father, an immigrant from Florin with terribly broken English, shuffles into his bedroom carrying a book. The boy wants to know if it has any sports. His father says, "Fencing. Fighting. Torture. Poison. True love. Hate. Revenge. Giants. Hunters. Bad men. Good men. Beautifulest ladies. Snakes. Spiders. Beasts of all natures and descriptions. Pain. Death. Brave men. Coward men. Strongest men. Chases. Escapes. Lies. Truths. Passions. Miracles." And the little boy, though he doesn't know it, is about to change forever. As Goldman says, "What happened was just this. I got hooked on the story." And coming generations of readers will, too.

The Golden Fleece

Robert Graves

The Golden Fleece was at one time the most sacred religious object of the ancient Greeks, and had been sent away as the result of a power struggle between the Greeks and earlier inhabitants of the Greek peninsula. In this, the original quest narrative, Jason leads a voyage of heroes, including his friend Hercules and many others, in his ship the Argo, to recapture the sacred Golden Fleece and bring it home. To do so he must travel across the whole of the ancient world, perform impossible tasks, and undergo betrayals and tragedies beyond comprehension or human endurance.

Spear

Nicola Griffith

She left all she knew to find who she could be...

She grows up in the wild wood, in a cave with her mother, but visions of a faraway lake drift to her on the spring breeze, scented with promise. And when she hears a traveler speak of Artos, king of Caer Leon, she decides her future lies at his court. So, brimming with magic and eager to test her strength, she breaks her covenant with her mother and sets out on her bony gelding for Caer Leon.

With her stolen hunting spear and mended armour, she is an unlikely hero, not a chosen one, but one who forges her own bright path. Aflame with determination, she begins a journey of magic and mystery, love, lust and fights to death. On her adventures, she will steal the hearts of beautiful women, fight warriors and sorcerers, and make a place to call home.

Cuckoo Song

Frances Hardinge

The first things to shift were the doll's eyes, the beautiful grey-green glass eyes. Slowly they swivelled, until their gaze was resting on Triss's face. Then the tiny mouth moved, opened to speak.

'What are you doing here?' It was uttered in tones of outrage and surprise, and in a voice as cold and musical as the clinking of cups. 'Who do you think you are? This is my family.'

When Triss wakes up after an accident, she knows that something is very wrong. She is insatiably hungry; her sister seems scared of her and her parents whisper behind closed doors. She looks through her diary to try to remember, but the pages have been ripped out.

Soon Triss discovers that what happened to her is more strange and terrible than she could ever have imagined, and that she is quite literally not herself. In a quest find the truth she must travel into the terrifying Underbelly of the city to meet a twisted architect who has dark designs on her family - before it's too late...

Cuckoo Song is a darkly atmospheric novel from Frances Hardinge, winner of the Branford Boase award.

The Imaginary Corpse

Tyler Hayes

A dinosaur detective in the land of unwanted ideas battles trauma, anxiety, and the first serial killer of imaginary friends.

Most ideas fade away when we're done with them. Some we love enough to become Real. But what about the ones we love, and walk away from?

Tippy the triceratops was once a little girl's imaginary friend, a dinosaur detective who could help her make sense of the world. But when her father died, Tippy fell into the Stillreal, the underbelly of the Imagination, where discarded ideas go when they're too Real to disappear. Now, he passes time doing detective work for other unwanted ideas - until Tippy runs into The Man in the Coat, a nightmare monster who can do the impossible: kill an idea permanently. Now Tippy must overcome his own trauma and solve the case, before there's nothing left but imaginary corpses.

Beowulf: A New Translation

Maria Dahvana Headley

Finalist for the Hugo Award for Best Related Work

This is a new, feminist translation of Beowulf by the author of The Mere Wife.

Nearly twenty years after Seamus Heaney's translation of Beowulf -- and fifty years after the translation that continues to torment high-school students around the world -- there is a radical new verse translation of the epic poem by Maria Dahvana Headley, which brings to light elements never before translated into English.

A man seeks to prove himself as a hero. A monster seeks silence in his territory. A warrior seeks to avenge her murdered son. A dragon ends it all. These familiar components of the epic poem are seen with a novelist's eye toward gender, genre, and history. Beowulf has always been a tale of entitlement and encroachment -- of powerful men seeking to become more powerful and one woman seeking justice for her child -- but this version brings new context to an old story. While crafting her contemporary adaptation, Headley unearthed significant shifts lost over centuries of translation; her Beowulf is one for the twenty-first century.

Listen to a full audio reading by SFF authors and celebrity performers at One Grand Books.

The Last Light of the Sun

Guy Gavriel Kay

In his eagerly awaited new novel, Guy Gavriel Kay turns his gaze to the northlands, brilliantly evoking the Viking, Anglo-Saxon and Celtic cultures of a turbulent age.

There is nothing soft or silken about the north. The lives of men and women are as challenging as the climate and lands in which they dwell. For generations, the Erlings of Vinmark have taken their dragon-prowed ships across the seas, raiding the lands of the Cyngael and Anglcyn peoples, leaving fire and death behind. But times change, even in the north, and in a tale woven with consummate artistry, people of all three cultures find the threads of their lives unexpectedly brought together...

Bern Thorkellson, punished for his father's sins, commits an act of vengeance and desperation that brings him face-to-face, across the sea, with a past he's been trying to leave behind.

In the Anglcyn lands of King Aeldred, the shrewd king, battling inner demons all the while, shores up his defenses with alliances and diplomacy-and with swords and arrows-while his exceptional, unpredictable sons and daughters pursue their own desires when battle comes and darkness falls in the woods.

And in the valleys and shrouded hills of the Cyngael, whose voices carry music even as they feud and raid amongst each other, violence and love become deeply interwoven when the dragon ships come and Alun ab Owyn, chasing an enemy in the night, glimpses strange lights gleaming above forest pools.

Making brilliant use of saga, song and chronicle, Kay brings to life an unforgettable world balanced on the knife-edge of change in The Last Light of the Sun.

The Eyes of the Dragon

Stephen King

"Once, in a kingdom called Delain, there was a king with two sons...."

Thus begins one of the most unique tales that master storyteller Stephen King has ever written--a sprawling fantasy of dark magic and the struggle for absolute power that utterly transforms the destinies of two brothers born into royalty. Through this enthralling masterpiece of mythical adventure, intrigue, and terror, you will thrill to this unforgettable narrative filled with relentless, wicked enchantment, and the most terrible of secrets....

The Dark World

Henry Kuttner

Henry Kuttner's Sword and Sorcery classic returns to print at last! World War II veteran Edward Bond's recuperation from a disastrous fighter plane crash takes a distinct turn for the weird when he encounters a giant wolf, a red witch, and the undeniable power of the need-fire, a portal to a world of magic and swordplay at once terribly new and hauntingly familiar. In the Dark World, Bond opposes the machinations of the dread lord Ganelon and his terrible retinue of werewolves, wizards, and witches, but all is not as it seems in this shadowy mirror of the real world, and Bond discovers that a part of him feels more at home here than he ever has on Earth.

The Ice Dragon

George R. R. Martin

The ice dragon was a creature of legend and fear, for no man had ever tamed one. When it flew overhead, it left in its wake desolate cold and frozen land. But Adara was not afraid. For Adara was a winter child, born during the worst freeze that anyone, even the Old Ones, could remember.

Adara could not remember the first time she had seen the ice dragon. It seemed that it had always been in her life, glimpsed from afar as she played in the frigid snow long after the other children had fled the cold. In her fourth year she touched it, and in her fifth year she rode upon its broad, chilled back for the first time. Then, in her seventh year, on a calm summer day, fiery dragons from the North swooped down upon the peaceful farm that was Adara's home. And only a winter child--and the ice dragon who loved her--could save her world from utter destruction.

The Ice Dragon marks the highly anticipated children's book debut of George R.R. Martin, the award-winning author of the New York Times best-selling series A Song of Ice and Fire and is set in the same world. Illustrated with lush, exquisitely detailed pencil drawings by acclaimed artist Yvonne Gilbert, The Ice Dragon is an unforgettable tale of courage, love, and sacrifice by one of the most honored fantasists of all time.

The story originally appeared in the anthology Dragons of Light (1980), edited by Orson Scott Card. The 2006 edition is a slightly rewritten version to make it suitable for a younger audience.

The Forgotten Beasts of Eld

Patricia A. McKillip

Sixteen when a baby is brought to her to raise, Sybel has grown up on Eld Mountain. Her only playmates are the creatures of a fantastic menagerie called there by wizardry. Sybel has cared nothing for humans, until the baby awakens emotions previously unknown to her. And when Coren--the man who brought this child--returns, Sybel's world is again turned upside down.

The Outlaws of Sherwood

Robin McKinley

Robin Longbow is a sub-apprentice forester in Sherwood Forest, barely eking out a living-and barely able to control his temper when he is confronted by the taunts of the Chief Forester's favorite. One careless shot, and he has killed the man. From then on, Robin is on the run-but he is not alone. Joined first by his friends Much and Marian, then by more and more people who despise the Norman lords who tax them blind, Robin builds a community of Saxon outlaws deep in Sherwood who risk the gallows and the sword for the sake of justice and freedom.

The Ship of Ishtar

A. Merritt

Explorer John Kenton returns from a lifetime of wanderings and the wreckage of World War I to discover a mysterious block of Babylonian basalt containing a crystal model of an ancient ship - the Ship of Ishtar! The sultry magic of the fabled ship draws Kenton into its dreamworld, where a strange crew plucked from the ages sails in a lushly imagined mystical seascape. At the fore of the ship is Sharane, beautiful, proud, luxurious priestess instilled with the power of Ishtar, goddess of Love, Wrath, and Vengeance. On the prow broods inhuman Klaneth, infused with the essence of Negal, god of the Underworld. Kenton finds himself in a cosmic struggle of wills between them - sixty centuries in the making! Will he claim Sharane and take command of the Ship of Ishtar, or will its mysterious power take command of him?

Echo North

Joanna Ruth Meyer

Echo Alkaev's safe and carefully structured world falls apart when her father leaves for the city and mysteriously disappears. Believing he is lost forever, Echo is shocked to find him half-frozen in the winter forest six months later, guarded by a strange talking wolf- the same creature who attacked her as a child. The wolf presents Echo with an ultimatum: if she lives with him for one year, he will ensure her father makes it home safely. But there is more to the wolf than Echo realizes.

In his enchanted house beneath a mountain, each room must be sewn together to keep the home from unraveling, and something new and dark and strange lies behind every door. When centuries-old secrets unfold, Echo discovers a magical library full of books- turned-mirrors, and a young man named Hal who is trapped inside of them. As the year ticks by, the rooms begin to disappear and Echo must solve the mystery of the wolf's enchantment before her time is up otherwise Echo, the wolf, and Hal will be lost forever.

The Song of Achilles

Madeline Miller

Greece in the age of Heroes. Patroclus, an awkward young prince, has been exiled to the kingdom of Phthia. Here he is nobody, just another unwanted boy living in the shadow of King Peleus and his golden son, Achilles.

Achilles, 'best of all the Greeks', is everything Patroclus is not — strong, beautiful, the child of a goddess — and by all rights their paths should never cross. Yet one day, Achilles takes the shamed prince under his wing and soon their tentative companionship gives way to a steadfast friendship. As they grow into young men skilled in the arts of war and medicine, their bond blossoms into something far deeper — despite the displeasure of Achilles's mother Thetis, a cruel and deathly pale sea goddess with a hatred of mortals.

Fate is never far from the heels of Achilles. When word comes that Helen of Sparta has been kidnapped, the men of Greece are called upon to lay siege to Troy in her name. Seduced by the promise of a glorious destiny, Achilles joins their cause. Torn between love and fear for his friend, Patroclus follows Achilles into war, little knowing that the years that follow will test everything they have learned, everything they hold dear. And that, before he is ready, he will be forced to surrender his friend to the hands of Fate.

The Butcher of the Forest

Premee Mohamed

At the northern edge of a valley conquered by a merciless foreign tyrant lies a wild forest ruled by dangerous magic. The local people know never to enter--for no one who strays into the north woods is ever seen again. No one, that is, except Veris Thorn.

When the children of the Tyrant vanish into the woods, Veris is summoned to rescue them. Veris knows she has only one day before the creatures in the wood claim the children for their own. If she fails, the Tyrant will destroy everything she loves.

If she is to succeed, Veris must evade traps and trickery, ancient monsters and false friends, and the haunting memory of her last journey into the woods.

Time is running short. One misstep will cost everything.

Elric

Michael Moorcock

Elric of Melniboné is the haunted, treacherous and doomed albino sorcerer-prince. An introspective weakling in thrall to his black-bladed, soul-eating sword, Stormbringer, he is yet a hero whose bloody adventures and wanderings through brooding, desolate lands leads inexorably to his decisive intervention in the war between the forces of Law and Chaos.

This volume brings together The Stealer of Souls and Stormbringer, the first two published books of Elric's adventures, and confirms Michael Moorcock's place as one of the most important fantasy writers of our time.

Princess Floralinda and the Forty Flight Tower

Tamsyn Muir

When the witch built the forty-flight tower, she made very sure to do the whole thing properly. Each flight contains a dreadful monster, ranging from a diamond-scaled dragon to a pack of slavering goblins. Should a prince battle his way to the top, he will be rewarded with a golden sword - and the lovely Princess Floralinda.

But no prince has managed to conquer the first flight yet, let alone get to the fortieth.

In fact, the supply of fresh princes seems to have quite dried up.

And winter is closing in on Floralinda...

Daughter of Necessity

Marie Brennan

By day she crafts; by night she unmakes. Surely somewhere, in all the myriad crossings of the threads, there is a future in which all will be well. Marie Brennan offers an intriguing new spin on a classic tale.

This story is included in the anthology Worlds Seen in Passing: Ten Years of Tor.com Short Fiction (2018), edited by Irene Gallo.

Read the full story at Tor.com.

Merlin's Mirror

Andre Norton

Andre Norton brings to new life the legendary King Arthur and the wizard Merlin in the light of modern knowledge of a lost period of history and today's understanding of science and interplanetary communication. Yet, as in all Norton's wonder novels, this is a fabulous adventure in fantasy.

Here is Merlin, half star-born, gifted with the advice of an alien intelligence, given the task of renewing civilization and starting humanity again up the ladder to the stars. Here is Arthur, unaware of his stellar heritage, and here, too, is the Lady of the Lake, akin to Merlin in that she is also a listener to the music of the spheres and obedient to a celestial command post.

Heroic Fantasy

Gerald W. Page
Hank Reinhardt

Contents:

  • 7 - Editor's Introduction (Heroic Fantasy) - essay by Gerald W. Page and Hank Reinhardt
  • 11 - Sand Sister - [Witch World Universe] - novella by Andre Norton
  • 58 - The Valley of the Sorrows - short story by Galad Elflandsson
  • 69 - Ghoul's-Head - short story by Donald J. Walsh [as by Donald J. Walsh, Jr.]
  • 81 - Commentary on Swords and Swordplay - essay by Hank Reinhardt
  • 86 - Astral Stray - [The Voidal] - novelette by Adrian Cole
  • 105 - Blood in the Mist - novelette by E. C. Tubb
  • 134 - Commentary on Armor - essay by Hank Reinhardt
  • 138 - The Murderous Dove - [Cyrion] - short story by Tanith Lee
  • 153 - Death in Jukun - [Imaro] - short story by Charles R. Saunders
  • 169 - The De Pertriche Ring - novelette by H. Warner Munn
  • 206 - Commentary on Courage and Heroism - essay by Hank Reinhardt
  • 211 - The Hero Who Returned - novelette by Gerald W. Page
  • 235 - The Riddle of the Horn - [Julian - 10] - short story by Darrell Schweitzer
  • 251 - The Age of the Warrior - short story by Hank Reinhardt
  • 266 - The Mistaken Oracle - short story by A. E. Silas
  • 280 - Demonsong - [The Secret History of the World] - short story by F. Paul Wilson
  • 299 - The Seeker in the Fortress - [Kardios] - novelette by Manly Wade Wellman

The Shape of Fantasy: Investigating the Structure of American Heroic Epic Fantasy

Charul Palmer-Patel

The Shape of Fantasy is an in-depth look at Heroic Epic Fantasy. It depicts structural and narrative patterns with models stemming from science and philosophy. Although Fantasy Fiction is generally defined by its impossibility, Fantasy Fiction not an illogical form. It is, in fact, governed by a sense of rules and structure, one that reflects our current understanding of space-time and cosmology. These models are an integral part of the structure of Heroic Epic Fantasy itself. Thus, this book introduces new ways of perceiving current productions of the Fantasy genre. In doing so, it also explores how Fantasy Fiction exhibits a conscious awareness of its own form.

The Builders

Daniel Polansky

Hugo-nominated Novella

A missing eye.
A broken wing.
A stolen country.

The last job didn't end well.

Years go by, and scars fade, but memories only fester. For the animals of the Captain's company, survival has meant keeping a low profile, building a new life, and trying to forget the war they lost. But now the Captain's whiskers are twitching at the idea of evening the score.

Race to the Sun

Rebecca Roanhorse

Lately, seventh grader Nizhoni Begay has been able to detect monsters, like that man in the fancy suit who was in the bleachers at her basketball game. Turns out he's Mr. Charles, her dad's new boss at the oil and gas company, and he's alarmingly interested in Nizhoni and her brother, Mac, their Navajo heritage, and the legend of the Hero Twins. Nizhoni knows he's a threat, but her father won't believe her.

When Dad disappears the next day, leaving behind a message that says "Run!", the siblings and Nizhoni's best friend, Davery, are thrust into a rescue mission that can only be accomplished with the help of Diné Holy People, all disguised as quirky characters.

Their aid will come at a price: the kids must pass a series of trials in which it seems like nature itself is out to kill them. If Nizhoni, Mac, and Davery can reach the House of the Sun, they will be outfitted with what they need to defeat the ancient monsters Mr. Charles has unleashed. But it will take more than weapons for Nizhoni to become the hero she was destined to be...

Timeless themes such as the importance of family and respect for the land resonate in this funny, fast-paced, and exciting quest adventure set in the American Southwest.

The Shadow War of the Night Dragons, Book One: The Dead City: Prologue

John Scalzi

Old Man's War author John Scalzi's sendup of the heroic fantasy genre was a finalist for the Hugo Award for Best Short Story.

This was Tor.com's April Fool's Day Joke in 2011. The title was chosen based on the statistically-most-used words in Fantasy novels. Fun Fact: Scalzi's agent actually received a call from someone in Hollywood, wanting to buy the option on this "novel" for a movie.


Read the full story for free at Tor.com.

Watch Hugo-nominated Fan Writer "Mark Reads" Oshiro's hilarious video reading of this story here. (PG for profanity)

When the King Comes Home

Caroline Stevermer

Good King Julian of Aravis has been dead for two hundred years, but his kingdom still misses him. The current occupant of the throne is old and witless and has no heir. The true ruler of Aravis is the powerful Prince Bishop, who controls both church and state.

When the King comes home, all wishes will be granted.

Hail Rosmer wants to be an artist-not an ordinary artist, but a great artist, as great as the fabled Maspero, who painted the famous Archangel altarpiece in the Palace of Aravis and made Good King Julian's crown.

When the King comes home, all dreams will be made real.

One day, Hail sees a man catching fish from the river and eating it raw. The man's clothes are antique in fashion. He looks exactly like King Julian of Aravis. And there begins an adventure that takes Hail and her enigmatic companion from palace to wilderness to battlefield and teaches her, and the rest of Aravis, what happens when the King comes home in sober reality.

Beowulf: A Translation and Commentary

J. R. R. Tolkien
Christopher Tolkien

The translation of Beowulf by J.R.R. Tolkien was an early work, very distinctive in its mode, completed in 1926: he returned to it later to make hasty corrections, but seems never to have considered its publication. This edition is twofold, for there exists an illuminating commentary on the text of the poem by the translator himself, in the written form of a series of lectures given at Oxford in the 1930s; and from these lectures a substantial selection has been made, to form also a commentary on the translation in this book.

From his creative attention to detail in these lectures there arises a sense of the immediacy and clarity of his vision. It is as if he entered into the imagined past: standing beside Beowulf and his men shaking out their mail-shirts as they beached their ship on the coast of Denmark, listening to the rising anger of Beowulf at the taunting of Unferth, or looking up in amazement at Grendel's terrible hand set under the roof of Heorot.

But the commentary in this book includes also much from those lectures in which, while always anchored in the text, he expressed his wider perceptions. He looks closely at the dragon that would slay Beowulf "snuffling in baffled rage and injured greed when he discovers the theft of the cup"; but he rebuts the notion that this is "a mere treasure story", "just another dragon tale". He turns to the lines that tell of the burying of the golden things long ago, and observes that it is "the feeling for the treasure itself, this sad history" that raises it to another level. "The whole thing is sombre, tragic, sinister, curiously real. The 'treasure' is not just some lucky wealth that will enable the finder to have a good time, or marry the princess. It is laden with history, leading back into the dark heathen ages beyond the memory of song, but not beyond the reach of imagination."

Sellic spell, a "marvellous tale", is a story written by Tolkien suggesting what might have been the form and style of an Old English folk-tale of Beowulf, in which there was no association with the "historical legends" of the Northern kingdoms.

The Fall of Arthur

J. R. R. Tolkien
Christopher Tolkien

The Fall of Arthur, the only venture by J.R.R. Tolkien into the legends of Arthur, king of Britain, may well be regarded as his finest and most skillful achievement in the use of Old English alliterative meter, in which he brought to his transforming perceptions of the old narratives a pervasive sense of the grave and fateful nature of all that is told: of Arthur's expedition overseas into distant heathen lands, of Guinevere's flight from Camelot, of the great sea battle on Arthur's return to Britain, in the portrait of the traitor Mordred, in the tormented doubts of Lancelot in his French castle.

Unhappily, The Fall of Arthur was one of several long narrative poems that Tolkien abandoned. He evidently began it in the 1930s, and it was sufficiently advanced for him to send it to a very perceptive friend who read it with great enthusiasm at the end of 1934 and urgently pressed him, "You simply must finish it!" But in vain: he abandoned it at some unknown date, though there is evidence that it may have been in 1937, the year of publication of The Hobbit and the first stirrings of The Lord of the Rings. Years later, in a letter of 1955, he said that he "hoped to finish a long poem on The Fall of Arthur," but that day never came.

Associated with the text of the poem, however, are many manuscript pages: a great quantity of drafting and experimentation in verse, in which the strange evolution of the poem's structure is revealed, together with narrative synopses and significant tantalizing notes. In these notes can be discerned clear if mysterious associations of the Arthurian conclusion with The Silmarillion, and the bitter ending of the love of Lancelot and Guinevere, which was never written.

Tales From The Perilous Realm

J. R. R. Tolkien

The definitive collection of Tolkien's classic "fairie" tales, in the vein of The Hobbit, illustrated by Oscar winner Alan Lee

Never before published in a single volume, Tolkien's four novellas (Farmer Giles of Ham, Leaf by Niggle, Smith of Wootton Major, and Roverandom) and one book of poems (The Adventures of Tom Bombadil) are gathered together for the first time, in a fully illustrated volume. This new, definitive collection of works -- which had appeared separately, in various formats, between 1949 and 1998 -- comes with a brand-new foreword and endmatter, and with a series of detailed pencil illustrations by Alan Lee, in the style of his other award-winning Tolkien work, most recently in The Children of Húrin.

The book is the perfect opportunity for fans of Middle-earth to enjoy some of Tolkien's often overlooked yet most creative storytelling. With dragons and sand sorcerers, sea monsters and hobbits, knights and dwarves, this collection contains all the classic elements for Tolkien buffs of all ages.

Contents

  • Introduction - (2008) - by Tom Shippey
  • Roverandom - (1998) - novella by J. R. R. Tolkien
  • Farmer Giles of Ham - (1949) - novella by J. R. R. Tolkien
  • The Adventures of Tom Bombadil - (1962) - collection by J. R. R. Tolkien (variant of The Adventures of Tom Bombadil and Other Verses from the Red Book)
  • Smith of Wootton Major - (1967) - novella by J. R. R. Tolkien
  • Leaf by Niggle - (1964) - shortstory by J. R. R. Tolkien
  • Appendix: On Fairy Stories - (1964) - by J. R. R. Tolkien
  • Afterward - (2008) - by Allen Lee

The Tolkien Reader

J. R. R. Tolkien

Stories, poems, and commentaries by the author of The Hobbit and The Lord of the Rings

FARMER GILES OF HAM
An imaginative history of the distant and marvelous past that introduces the rather unheroic Farmer Giles, whose efforts to capture a somewhat untrustworthy dragon will delight readers everywhere.

THE ADVENTURES OF TOM BOMBADIL
A collection of verse in praise of Tom Bombadil, that staunch friend of the Hobbits in The Lord of the Rings.

TREE AND LEAF
Contains "On Fairy-stories," Professor Tolkien's now-famous essay on the form of the fairy story and the treatment of fantasy.

...and other dazzling works, including an introduction by Peter S. Beagle

Contents:

  • Tolien's Magic Ring by Peter S. Beagle
  • The Homecoming of Beorhtnoth, Beorhthelm's Son
  • Tree and Leaf
    • On Fairy Stories
    • Leaf by Niggle
  • Farmer Giles of Ham
  • The Adventures of Tom Bombadil

Minor Mage

T. Kingfisher

Oliver was a very minor mage. His familiar reminded him of this several times a day.

He only knew three spells, and one of them was to control his allergy to armadillo dander. His attempts to summon elementals resulted in nosebleeds, and there is nothing more embarrassing than having your elemental leave the circle to get you a tissue, pat you comfortingly, and then disappear in a puff of magic. The armadillo had about wet himself laughing.

He was a very minor mage.

Unfortunately, he was all they had.

This is a short novel of approximately 49,300 words, which places it outside the boundary for the Hugo Award Novella category.

Nettle & Bone

T. Kingfisher

After years of seeing her sisters suffer at the hands of an abusive prince, Marra--the shy, convent-raised, third-born daughter--has finally realized that no one is coming to their rescue. No one, except for Marra herself.

Seeking help from a powerful gravewitch, Marra is offered the tools to kill a prince--if she can complete three impossible tasks. But, as is the way in tales of princes, witches, and daughters, the impossible is only the beginning.

On her quest, Marra is joined by the gravewitch, a reluctant fairy godmother, a strapping former knight, and a chicken possessed by a demon. Together, the five of them intend to be the hand that closes around the throat of the prince and frees Marra's family and their kingdom from its tyrannous ruler at last.

A Treasury of Fantasy: Heroic Adventures in Imaginary Lands

Cary Wilkins

Stories and Novels by the Greatest Authors of the Genre including Ursula K. Le Guin, Robert E. Howard, H.P. Lovecraft and George MacDonald.

Table of Contents:

  • Foreword - essay by Cary Wilkins
  • The Story of Sigurd - short story by unknown
  • The Quest of the Holy Graal - short story by Leonora Lang [as by Mrs. Andrew Lang]
  • The Enchantment of Lionarda [Amadis de Gaula] (1567) - short story by Francisco de Moraes
  • The Elves (1977) - novelette by Ludwig Tieck (trans. of Die Elfen 1812) [as by Johann Ludwig Tieck]
  • The King of the Golden River, or The Black Brothers: A Legend of Stiria (1851) - novelette by John Ruskin (variant of The King of the Golden River 1841)
  • Phantastes: A Faerie Romance for Men and Women [Phantastes] (1858) - novel by George MacDonald
  • The Wood Beyond the World (1894) - novel by William Morris
  • The King of Elfland's Daughter (1924) - novel by Lord Dunsany
  • The Doom That Came to Sarnath [Dream Cycle] (1920) - short story by H. P. Lovecraft
  • Swords of the Purple Kingdom [Kull of Valusia] (1967) - novelette by Robert E. Howard
  • The Rule of Names [Earthsea Cycle] (1964) - short story by Ursula K. Le Guin

Tailchaser's Song

Tad Williams

Fifteen years ago, a young author surprised and enchanted readers with his first novel-the story of Fritti Tailchaser, a courageous tom cat in a world of whiskery heroes and villains, of feline gods and strange, furless creatures called M'an. The book was Tailchaser's Song, the author was Tad Williams. The legend was born.

Jack of Shadows

Roger Zelazny

They're going to have a devil of a time trying to catch the sharpest thief in hell....

Song of the Beast

Carol Berg

Brutal imprisonment has broken Aidan McAllister. His voice is silent, his hands ruined, his music that once offered beauty and hope to war-torn Elyria destroyed. The god who nurtured his talent since boyhood has abandoned him. But no one ever told him his crime. To discover the truth, he must risk his hard-bought freedom to unlock the mind of his god and the heart of his enemy.

Grendel

John Gardner

A retelling of the Beowulf mythology from the perspective of Grendel, the monster who preys upon the Anglo-Saxons of Hrothgar's tribe. Grendel is a nihilist who opposes the rationalism and self-abnegation of human beings and fears the advent of the society they are attempting to construct. He is defeated by Beowulf in the end.

In the Suicide Mountains

John Gardner

In this wonderful fantasy, John Gardner weaves tales within tales to bring a magical world to vivid life. When three travelers on their way to the Suicide Mountains meet an enigmatic man, the Abbot of the Ancient Monastery, they begin a series of wild adventures in which they must confront mystical creatures—and come to terms with the roles fate has determined for each of them.

Superbly imagined and brimming with philosophical insight, In the Suicide Mountains is a tribute to Gardner's passion for medieval storytelling, and an unforgettable novel in its own right.

Debt of Bones

Terry Goodkind

A milestone of storytelling set in the world of The Sword of Truth, Debt of Bones is the story of young Abby's struggle to win the aid of the wizard Zedd Zorander, the most important man alive.

Abby is trapped, not only between both sides of the war, but in a mortal conflict between two powerful men. For Zedd, who commands power most men can only imagine, granting Abby's request would mean forsaking his sacred duty. With the storm of the final battle about to break, both Abby and Zedd are caught in a desperate fight to save the life of a child... but neither can escape the shadow of an ancient betrayal.

With time running out, their only choice may be a debt of bones. The world-for Zedd, for Abby, for everyone-will never again be the same.

Discover why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.

Flex

'Mancer: Book 1

Ferrett Steinmetz

A desperate father will do anything to heal his daughter in a novel where Breaking Bad meets Jim Butcher's The Dresden Files.

FLEX: Distilled magic in crystal form. The most dangerous drug in the world. Snort it, and you can create incredible coincidences to live the life of your dreams.

FLUX: The backlash from snorting Flex. The universe hates magic and tries to rebalance the odds; maybe you survive the horrendous accidents the Flex inflicts, maybe you don't.

PAUL TSABO: The obsessed bureaucromancer who's turned paperwork into a magical Beast that can rewrite rental agreements, conjure rented cars from nowhere, track down anyone who's ever filled out a form.

But when all of his formulaic magic can't save his burned daughter, Paul must enter the dangerous world of Flex dealers to heal her. Except he's never done this before - and the punishment for brewing Flex is army conscription and a total brain-wipe.

A Conjuring of Light

A Darker Shade of Magic: Book 3

V. E. Schwab

Londons fall and kingdoms rise while darkness sweeps the Maresh Empire, and the fraught balance of magic blossoms into dangerous territory while heroes struggle. The direct sequel to A Gathering of Shadows, and the final book in the Shades of Magic epic fantasy series, A Conjuring of Light sees the newly minted New York Times bestselling author V. E. Schwab reach a thrilling conclusion concerning the fate of beloved protagonists--and old foes.

A Game of Thrones

A Song of Ice and Fire: Book 1

George R. R. Martin

The cold is returning to Winterfell, where summers can last decades and winters a lifetime. A time of conflict has arisen in the Stark family, as they are pulled from the safety of their home into a whirlpool of tragedy, betrayal, assassination, plots and counterplots. Each decision and action carries with it the potential for conflict as several prominent families, comprised of lords, ladies, soldiers, sorcerers, assassins and bastards, are pulled together in the most deadly game of all--the game of thrones.

A Clash of Kings

A Song of Ice and Fire: Book 2

George R. R. Martin

George R. R. Martin, a writer of unsurpassed vision, power, and imagination, has created a landmark of fantasy fiction. In his widely acclaimed A Game of Thrones, he introduced us to an extraordinary world of wonder, intrigue, and adventure. Now, in the eagerly awaited second volume in this epic saga, he once again proves himself a master myth-maker, setting a standard against which all other fantasy novels will be measured for years to come.

Time is out of joint. The summer of peace and plenty, ten years long, is drawing to a close, and the harsh, chill winter approaches like an angry beast. Two great leaders--Lord Eddard Stark and Robert Baratheon--who held sway over an age of enforced peace are dead...victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns, as pretenders to the Iron Throne of the Seven Kingdoms prepare to stake their claims through tempest, turmoil, and war.

As a prophecy of doom cuts across the sky--a comet the color of blood and flame--six factions struggle for control of a divided land. Eddard's son Robb has declared himself King in the North. In the south, Joffrey, the heir apparent, rules in name only, victim of the scheming courtiers who teem over King's Landing. Robert's two brothers each seek their own dominion, while a disfavored house turns once more to conquest. And a continent away, an exiled queen, the Mother of Dragons, risks everything to lead her precious brood across a hard hot desert to win back the crown that is rightfully hers.

A Clash of Kings transports us into a magnificent, forgotten land of revelry and revenge, wizardry and warfare. It is a tale in which maidens cavort with madmen, brother plots against brother, and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside.

Against a backdrop of incest and fratricide, alchemy and murder, the price of glory may be measured in blood. And the spoils of victory may just go to the men and women possessed of the coldest steel...and the coldest hearts. For when rulers clash, all of the land feels the tremors.

Audacious, inventive, brilliantly imagined, A Clash of Kings is a novel of dazzling beauty and boundless enchantment--a tale of pure excitement you will never forget.

A Knight of the Seven Kingdoms

A Song of Ice and Fire: Dunk and Egg

George R. R. Martin

Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R. R. Martin's ongoing masterwork, A Song of Ice and Fire. These never-before-collected adventures recount an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living consciousness.

Before Tyrion Lannister and Podrick Payne, there was Dunk and Egg. A young, naïve but ultimately courageous hedge knight, Ser Duncan the Tall towers above his rivals--in stature if not experience. Tagging along is his diminutive squire, a boy called Egg--whose true name (hidden from all he and Dunk encounter) is Aegon Targaryen. Though more improbable heroes may not be found in all of Westeros, great destinies lay ahead for these two... as do powerful foes, royal intrigue, and outrageous exploits.

Featuring more than 160 all-new illustrations by Gary Gianni, A Knight of the Seven Kingdoms is a must-have collection that proves chivalry isn't dead--yet.

Witches' Forest

Adventures of Duan Surk: Book 1

Mishio Fukazawa

Based on the role-playing game Fortune Quest.

The novel follows 16-year-old Duan Surk, a Level 2 fighter; his pet magical lizard; princess Agnis, who is being hunted by an assassin; and the Level 16 fighter, Olba, as they embark on a quest to save Agnis's mother from a curse placed on her by the twin witches, Ogma and Samra. Throughout their quest, the group encounters such mythical creatures as the cyclops, the minotaur, the griffin, and the hydra. The greatest appeal of the novel is the nonstop action.

The Two Headed Wizard

Adventures of Duan Surk: Book 2

Mishio Fukazawa

As Duan and Olba head to Luca Island, where the Red Dragon's treasure is allegedly hidden, Olba is taken down by food poisoning! Wealth and glory will have to wait, as the illness is just a prelude to several unexpected and potentially perilous events--including run-ins with brutal, ravenous monsters and the reappearance of Agnis!

Based on the hit role-playing game Fortune Quest.

Black Knights of the Silver-Gray Castle

Adventures of Duan Surk: Book 3

Mishio Fukazawa

Once an inexperienced Level 3 Adventurer, Duan Surk's skill and expertise have only increased since joining up with formidable fighter, Olba October, and beautiful sorceress, Princess Agnis R. Link. The trio currently quests to find Agnis' friend, Prince Orland, but the royal Black Knights capture Olba and Duan and our heroes suddenly find themselves accused of a crime they did not commit!

Based on the hit role-playing game Fortune Quest.

Opal of Ice & Snow

Adventures of Duan Surk: Book 4

Mishio Fukazawa

After helping Prince Charles save his kingdom, Duan sets out on another adventure, this time with Clay Judah, who wants nothing more than to become a warrior sorcerer. But when he accompanies Duan on a visit to his magic master, Opal of Ice and Snow, the journey takes a treacherous turn--waiting in the shadows is a ferocious snow monster that will disrupt the journey. Can Duan and his fellow travellers reach Opal of Ice and Snow safely?

Based on the hit role-playing game Fortune Quest.

Amberlight

Amberlight: Book 1

Sylvia Kelso

A city. A mystery. An impossible love.

Why would the Head of a great ruling House retrieve a robbed, battered victim left for dead in the streets of the legendary city of Amberlight?

Why would the oracle that guides all House-heads tell her, It matters, if he dies?

What would an outlander stripped of all memory know of cabal and coalition along the River, where Amberlight holds the monopoly of power and wealth?

What threat might he reveal to Amberlight's one, unique possession: the motherlodes of the qherrique; the pearl-rock that gives the River's rulers their most powerful tool?

What could the Head of a great House feel for a nameless stranger, that would make her risk her House and city for his sake?

Is it honor or betrayal that brings war, siege, and the ruin of their every hope?

The answers lie beyond tangles of intrigue and insurrection and brutal warfare, when in the final upheaval they both begin to understand the more-than-human mystery that first brought them together in the streets of Amberlight.

Riversend

Amberlight: Book 2

Sylvia Kelso

Fighting doubt and convention, beset with great challenge and facing profound change, Tellurith leads her displaced House to a new beginning and a different life in Iskarda - a life that includes men and women as equals.

But the traditionalist Iskardans are outraged by Tellurith's policies and appalled by her love for two husbands: Alkhes - the rough, dark Outlander who brought Amberlight its doom - and golden Sarth, epitome of the urbane men of the Amberlight Towers.

To achieve Tellurith's dream, both must re-shape their lives. To preserve the dream, all three must journey to Dhasdein's imperial capital of Riversend and face deadly menace and perilous machination.

Source

Amberlight: Book 3

Sylvia Kelso

After their shattering departure from Amberlight, Telluir House has begun to rebuild in the mountain village of Iskarda - but even there, River politics remain a threat.

When Tellurith and her consort receive the precious yet harrowing gift of a possible new form of the qherrique, only one solution offers protection for Iskarda and the qherrique both: leave Iskarda. Find the River's Source. The qherrique itself chooses Tellurith a company, of husbands, lovers, old friends and new, and their passage upRiver is accompanied by upheavals and catastrophe wherever they pass.

Nor are things quieter downRiver, or in Iskarda itself. Before she can return, everything Tellurith has worked for threatens to crumble, as war flares along the River, among the fall and liberation of states, including Amberlight. It takes revelation, sacrifice, great loss, and an impossible hope's fulfillment, to bring Tellurith and her company safely home from the Source, to a River that will never be the same again.

Clockwork Boys

Anuket City: Clocktaur War: Book 1

T. Kingfisher

A paladin, an assassin, a forger, and a scholar ride out of town. It's not the start of a joke, but rather an espionage mission with deadly serious stakes. A murderous band of criminals (and a scholar), are thrown together in an attempt to unravel the secret of the Clockwork Boys, mechanical soldiers from a neighboring kingdom that promise ruin to the Dowager's city.

If they succeed, rewards and pardons await, but that requires a long journey through enemy territory, directly into the capital. It also requires them to refrain from killing each other along the way!

The Wonder Engine

Anuket City: Clocktaur War: Book 2

T. Kingfisher

Pull three people out of prison--a disgraced paladin, a convicted forger, and a heartless assassin. Give them weapons, carnivorous tattoos, and each other. Point them at the enemy.

What could possibly go wrong?

In the sequel to CLOCKWORK BOYS, Slate, Brenner, Caliban and Learned Edmund have arrived in Anuket City, the source of the mysterious Clockwork Boys. But the secrets they're keeping could well destroy them, before the city even gets the chance...

Arifureta, Vol. 1: From Commonplace to World's Strongest

Arifureta: Book 1

Ryo Shirakome

Seventeen year old Hajime Nagumo is your average, everyday otaku. However, his simple life of pulling all-nighters and sleeping in school is suddenly turned upside down when he, along with the rest of his class, is summoned to a fantasy world! They're treated like heroes and tasked with the duty of saving the human race from utter extinction. But what should have been any otaku's wet dream quickly turns into Hajime's nightmare. While the rest of his class are blessed with godlike powers, Hajime's job, Synergist, only has a single transmutation skill.

Ridiculed and bullied by his classmates for being weak, he soon finds himself in despair. Will he be able to survive in this dangerous world of monsters and demons with only a glorified blacksmith's level of strength?

Arifureta, Vol. 3: From Commonplace to World's Strongest

Arifureta: Book 3

Ryo Shirakome

LET'S GET TO IT, THEN!

After clearing the Reisen Labyrinth, Hajime, Yue and Shea make for the independent city-state of Fuhren, where they get roped into helping the adventurer's guild look for a missing person, leading to an unexpected reunion with someone Hajime thought he'd never see again. But that's not the only surprise encounter ahead of our hero! Soon after, the party has a run-in with a black dragon, one of the most powerful creatures in the world-and it seems like she might have a thing for Hajime, too!

Arifureta, Vol. 5: From Commonplace to World's Strongest

Arifureta: Book 5

Ryo Shirakome

With the addition of Kaori into their party, Hajime and his friends make for Myu's hometown, the coastal city of Erisen. While crossing the Gruen Desert, they save a young Ankajian man, Bize, from a sandworm attack. Apparently, he was searching for a cure to the mysterious disease that has struck his people. His travels led him to conclude that a mineral known as stillrock held the key to saving his country, but it can only be found inside the Grand Gruen Volcano, a labyrinth far too dangerous for most. Hajime agrees to help Bize procure some, and the party begins their quest to conquer yet another labyrinth. But along the way, they meet a most unexpected foe...

Arifureta, Vol. 6: From Commonplace to World's Strongest

Arifureta: Book 6

Ryo Shirakome

Hajime and his party are on the way to the Haltina Woods when they run into Heiligh's princess, Liliana. What she reveals shocks Hajime. Aiko, the teacher that Hajime owes so much, has been kidnapped. Hajime decides to alter his plans and run to her rescue. However, in order to save her, he'll need to first make it up the Divine Mountain. Awaiting him there is the toughest challenge he's faced yet. A battle with God's Apostle.

Arifureta, Vol. 7: From Commonplace to World's Strongest

Arifureta: Book 7

Ryo Shirakome

THE EMPIRE AWAITS!

With the battle at the capital settled, Hajime's next destination is the Empire. Together with Liliana and Kouki, he takes to the skies with his newly built airship?only to discover that the Haulia have been fighting against both the empire and the demons, and that Verbergen has been sacked. Suddenly, Hajime has a new reason to head to Hoelscher's capital!

Arifureta, Vol. 8: From Commonplace to World's Strongest

Arifureta: Book 8

Ryo Shirakome

SEEING DOUBLE

Hajime struggles to understand his feelings for Shea as the party heads to the next labyrinth, the Haltina Woods. But this time, there's a challenge like no other lying in wait; the party is forced to deal with impostor doppelgangers of themselves! Will they be able to find their way through their most difficult labyrinth yet?

Arifureta, Vol. 10: From Commonplace to World's Strongest

Arifureta: Book 10

Ryo Shirakome

THE FINAL TRIAL

The end of Hajime's journey is finally in sight, his long-awaited dream of returning home almost in his grasp. But one last obstacle stands in their way: Yue, Shea, Tio, and Kaori must still defeat their doppelgangers before the quest can come to a close. With all of the baggage they're carrying with them, will they be able to accept themselves for who they are?

Arifureta, Vol. 11: From Commonplace to World's Strongest

Arifureta: Book 11

Ryo Shirakome

At long last, Hajime has conquered all seven labyrinths and crafted a way home for himself. But as he and his friends leave the Frost Caverns, they find a massive army of apostles waiting for them. Leading the pack is Freid, and he's come to invite them to the Demon Lord's castle. Though Hajime is reluctant, Freid has taken his old classmates, as well as Myu, hostage. Left with no choice, he follows Freid to the seat of the demon empire's power. What new secrets will be waiting for him there, and will he able to survive the final game Ehit has prepared for him?

Arifureta, Vol. 12: From Commonplace to World's Strongest

Arifureta: Book 12

Ryo Shirakome

The battle for the fate of Tortus has begun, and Hajime has made his way into the Sanctuary. Apostles, traps, and strange dimensional bubbles bar his path, but this time Hajime's ready, so he blasts through them all with ease. Eventually, the group finds itself in an abandoned city where Shizuku, Suzu, and Ryutarou cross blades, and words, with their old friends. Meanwhile, Hajime, Shea, and Tio have to deal with a powered-up Freid, as well as a new silver apostle. Will the three of them surpass their limits once more and clear this final obstacle between them and Ehit?

Huntress

Ash

Malinda Lo

Nature is out of balance in the human world. The sun hasn't shone in years, and crops are failing. Worse yet, strange and hostile creatures have begun to appear. The people's survival hangs in the balance.

To solve the crisis, the oracle stones are cast, and Kaede and Taisin, two seventeen-year-old girls, are picked to go on a dangerous and unheard-of journey to Tanlili, the city of the Fairy Queen. Taisin is a sage, thrumming with magic, and Kaede is of the earth, without a speck of the otherworldly. And yet the two girls' destinies are drawn together during the mission. As members of their party succumb to unearthly attacks and fairy tricks, the two come to rely on each other and even begin to fall in love. But the Kingdom needs only one huntress to save it, and what it takes could tear Kaede and Taisin apart forever.

The exciting adventure prequel to Malinda Lo's highly acclaimed novel Ash is overflowing with lush Chinese influences and details inspired by the I Ching, and is filled with action and romance.

Battleaxe

Axis Trilogy: Book 1

Sara Douglass

For a thousand years the Acharites have lived prosperous lives, protected by vast and insurmountable mountains and the powerful Seneschal, guardians of the mysterious Way of the Plow and intermediaries with the great god Artor.

But now Achar's security is threatened as a millennia-old prophecy predicting the return of the Forbidden Ones flares into life. An unnatural winter grips the land as the Ice Lord Gorgrael moves his armies of demonic wraiths and IceWorms south. Achar crumbles under Gorgrael's murderous onslaught: it seems that no one can stop him.

Faraday, betrothed of Achar's War Lord, Duke Borneheld, is as frightened as everyone else. While fleeing to safety with Attis, legendary leader of the Axe-Wielders and hated half-brother of Borneheld, Faraday learns that all she has been taught about her people's history has been based on lies. Leaving the company of Axis--a man she secretly loves, although it would mean his death to reveal it--Faraday embarks on a journey that will forever change both her life and those of her people.

The Broken Sword

Ballantine Adult Fantasy: Book 24

Poul Anderson

Thor has broken the sword Tyrfing so that it cannot strike at the roots of Yggdrasil, the tree that binds together earth, heaven and hell. But now the mighty sword is needed again to save the elves in their war against the trolls, and only Scafloc, a human child kidnapped and raised by the elves, can hope to persuade Bolverk the ice-giant to make Tyrfing whole again. But Scafloc must also confront his shadow self, Valgard the changeling who has taken his place in the world of men.

Hrolf Kraki's Saga

Ballantine Adult Fantasy: Book 62

Poul Anderson

Born of a treacherous love union, Hrolf Kraki rose to wild Norseland power in a storm of sorcery, blood... and glory!

Hrolf Kraki's magnificent saga is the story of an age of runes and ravishments, of blades and omens... and of a man who ruled and was ruled by an inescapable destiny.

The Books of the South

Black Company: Tales of the Black Company: Book 2

Glen Cook

Marching south after the ghastly battle at the Tower of Charm, the Black Company is hounded by shadowy figures every inch of the way.

The game is on: the Company versus the Shadowmasters, deadly creatures that deal in darkness and sorrow.

When hope dies, there's still survival. And there's still the Black Company.

This omnibus edition collects Shadow Games, Dreams of Steel, and The Silver Spike.

The Blacktongue Thief

Blacktongue: Book 1

Christopher Buehlman

A traveller walks down a forest road alone.

A thief waits by the roadside.

But today, Kinch has chosen the wrong mark. Galva is a knight, a survivor of the brutal goblin wars, and patron of the goddess of death. She is searching for her missing queen, whom no one has seen since her city fell to giants.

After Kinch's attempt to rob Galva goes horribly wrong, his fate becomes locked to hers. Thief and knight must traverse lands where goblins hunger for kynd flesh, krakens hunt in dark waters, and the gods only laugh when you ask them for help.

Yet far worse are the dangers that lie in wait at their journey's end...

The Daughters' War

Blacktongue: Book 2

Christopher Buehlman

Enter the fray in this luminous new adventure set during the war-torn, goblin-infested years just before The Blacktongue Thief.

The goblins have killed all of our horses and most of our men. They have enslaved our cities, burned our fields, and still they wage war. Now, our daughters take up arms.

Galva, Galvicha to her three brothers, two of whom the goblins will kill - has defied her family's wishes and joined the army's untested new unit, the Raven Knights. They march toward a once-beautiful city overrun by the goblin horde, accompanied by scores of giant war corvids. Made with the darkest magics, these fearsome black birds may hold the key to stopping the goblins in their war to make cattle of mankind.

The road to victory is bloody, and goblins are clever and merciless. The Raven Knights can take nothing for granted - not the bonds of family, nor the wisdom of their leaders, nor their own safety against the dangerous war birds at their side. But some hopes are worth any risk.

Blood Heir

Blood Heir: Book 1

Amélie Wen Zhao

In the Cyrilian Empire, Affinites are reviled. Their varied gifts to control the world around them are unnatural--dangerous. And Anastacya Mikhailov, the crown princess, has a terrifying secret. Her deadly Affinity to blood is her curse and the reason she has lived her life hidden behind palace walls.

When Ana's father, the emperor, is murdered, her world is shattered. Framed as his killer, Ana must flee the palace to save her life. And to clear her name, she must find her father's murderer on her own. But the Cyrilia beyond the palace walls is far different from the one she thought she knew. Corruption rules the land, and a greater conspiracy is at work--one that threatens the very balance of her world. And there is only one person corrupt enough to help Ana get to its core: Ramson Quicktongue.

A cunning crime lord of the Cyrilian underworld, Ramson has sinister plans--though he might have met his match in Ana. Because in this story, the princess might be the most dangerous player of all.

Rokka: Braves of the Six Flowers, Vol. 1

Braves of the Six Flowers: Book 1

Ishio Yamagata

Seven heroes gather to save the world--but the legends spoke of only six.

Long ago, the Evil God was sealed at the edge of the continent, where it lies in slumber. Each time it awakens, it threatens to plunge the world into hell, and each time, six powerful warriors are chosen to seal it away again.

But now, as the cycle begins anew, the Crest of the Six Flowers marks not six Braves... but seven. Hans, the mysterious assassin for hire. Mora, the elder of the All Heavens Temple. Chamo, the young but deadly Saint of Swamps. Nashetania, the princess, and Goldof, the knight yearning to win her heart. Fremy, the girl with a dark past. And Adlet, the boy with a dream. When the Braves of the Six Flowers realize one of their number is an impostor, hero will turn on hero in this exciting new series!

Rokka: Braves of the Six Flowers, Vol. 2

Braves of the Six Flowers: Book 2

Ishio Yamagata

Seven heroes gather to save the world--but the legends spoke of only six.

Long ago, the Evil God was sealed at the edge of the continent, where it lies in slumber. Each time it awakens, it threatens to plunge the world into hell, and each time, six powerful warriors are chosen to seal it away again...

After discovering the seventh Brave and escaping her trap, the newly assembled Braves of the Six Flowers set off to fight the Evil God--only to find yet another Brave! With the clock ticking until the Evil God awakens, the seven set off into the Howling Vilelands with the impostor in their midst. A fiend appears, telling Mora her time is short. Not only that, but a commander of the fiends suddenly appears before the Braves. Could the seventh have something to do with it? Amid the chaos, a fierce battle begins!

Rokka: Braves of the Six Flowers, Vol. 3

Braves of the Six Flowers: Book 3

Ishio Yamagata

Seven heroes gather to save the world--but the legends spoke of only six.

Long ago, the Evil God was sealed at the edge of the continent, where it lies in slumber. Each time it awakens, it threatens to plunge the world into hell, and each time, six powerful warriors are chosen to seal it away again...

The Braves still have not identified the impostor among them. When Goldof takes off to help Nashetania, the initial seventh Brave, the group begins to suspect him of aiding Tgurneu. What is the fiend plotting...?

Rokka: Braves of the Six Flowers, Vol. 4

Braves of the Six Flowers: Book 4

Ishio Yamagata

The Braves of the Six Flowers forge ahead, struggling desperately to escape Tgurneu's latest scheme and discover the imposter among them before it's too late. But this time, the Braves have agreed to work with one of the fiend commanders...!

Rokka: Braves of the Six Flowers, Vol. 5

Braves of the Six Flowers: Book 5

Ishio Yamagata

Having discovered the horrifying truth of the Black Barrenbloom, Adlet makes his way to the Temple of Fate with the other Braves. Unfortunately, Tgurneu's diabolical weapon isn't the only trick up its sleeve, and the heroes are about to learn secrets that could tear the group apart for good... Will they be able to stand strong together?

Rokka: Braves of the Six Flowers, Vol. 6

Braves of the Six Flowers: Book 6

Ishio Yamagata

After the Braves leave the Temple of Fate, Tgurneu's army is advancing, and fending them off will be difficult with their limited strength. They have no choice but to take some risks. Meanwhile, as the fiend commander launches his attack, his psychological gambit is making the situation even more hopeless...

The Penelopiad

Canongate Myth: Book 2

Margaret Atwood

Margaret Atwood returns with a shrewd, funny, and insightful retelling of the myth of Odysseus from the point of view of Penelope. Describing her own remarkable vision, the author writes in the foreword, "I've chosen to give the telling of the story to Penelope and to the twelve hanged maids. The maids form a chanting and singing Chorus, which focuses on two questions that must pose themselves after any close reading of the Odyssey: What led to the hanging of the maids, and what was Penelope really up to? The story as told in the Odyssey doesn't hold water: there are too many inconsistencies. I've always been haunted by the hanged maids and, in The Penelopiad, so is Penelope herself." One of the high points of literary fiction in 2005, this critically acclaimed story found a vast audience and is finally available in paperback.

The Magicians of Caprona

Chrestomanci: Book 2

Diana Wynne Jones

Tonino is the only person in the famous Montana household who wasn't born with an instinct for creating spells, but he has other gifts. His ability to communicate with cats just might help defend the city of Caprona against a mysterious enchanter -- but only if Tonino can learn to cooperate with a girl from the hated Petrocchi family of spell-makers.

The Emperor's Blades

Chronicle of the Unhewn Throne: Book 1

Brian Staveley

The emperor of Annur is dead, slain by enemies unknown. His daughter and two sons, scattered across the world, do what they must to stay alive and unmask the assassins. But each of them also has a life path on which their father set them, their destinies entangled with both ancient enemies and inscrutable gods.

Kaden, the heir to the Unhewn Throne, has spent eight years sequestered in a remote mountain monastery, learning the enigmatic discipline of monks devoted to the Blank God. Their rituals hold the key to an ancient power he must master before it's too late.

An ocean away, Valyn endures the brutal training of the Kettral, elite soldiers who fly into battle on gigantic black hawks. But before he can set out to save Kaden, Valyn must survive one final horrific test.

At the heart of the empire, Minister Adare, elevated to her station by one of the emperor's final acts, is determined to prove herself to her people. But Adare also believes she knows who murdered her father, and she will stop at nothing - and risk everything - to see that justice is meted out.

Count Brass

Chronicles of Castle Brass: Book 1

Michael Moorcock

COUNT BRASS, the concluding volume of the tale of the eternal champion, makes the fearsome journey to Tanelorn in search of resolution. The avatar of the champion - Elric, Corum, Hawkmoon and Erekose must pool their talents in order to bring about the conjunction of the million spheres.

Cast In Shadow

Chronicles of Elantra: Book 1

Michelle Sagara

Seven years ago, Kaylin fled the crime-riddled streets of Nightshade, knowing that something was after her. Children were being murdered— and all had the same odd markings that mysteriously appeared on her own skin….

Since then, she's learned to read, she's learned to fight and she's become one of the vaunted Hawks who patrol and police the City of Elantra. Alongside the winged Aerians and the immortal Barrani, she's made a place for herself, far from the mean streets of her birth.

But children are once again dying, and a dark and familiar pattern is emerging. Kaylin is ordered back into Nightshade with a partner she knows she can't trust, a Dragon lord for a companion and a device to contain her powers—powers that no other human has. Her task is simple—find the killer, stop the murders… and survive the attentions of those who claim to be her allies!

God Stalk

Chronicles of the Kencyrath: Book 1

P. C. Hodgell

Jame is a Kencyr. Kencyrs are not native to the planet where they now live. For thirty centuries they have been the weapon that their Three-Faced God has used against the power of the Perimal Darkling. And though they have fought well, the Darkling has come to planet after planet, and the Kencyrs have moved on.

Jame knows this as she stumbles out of the hilly, barren Haunted Lands into the city of Tai-tastigon. But she knows little else. She does not remember where she has been or what she has done for the last ten years of her life. Her memory goes back only a week or two -- to finding her home destroyed and all her family dead.

In Tai-tastigon Jame begins a new life that seems to be at odds with all that the Kencyrs stand for. Kencyrs are honest and just, but Jame becomes an apprentice to the most renowned thief in the powerful Thieves' Guild. Kencyrs are confirmed monotheists, yet Jame explores the rituals and activities of the thousands of gods, templed and untempled, in this religious center; she even kills a god and then resurrects him. And at the inn, the Res aB'tyrr, where she lives, she finds herself using the most sacred dances of her people, dances she does not even remember learning, for the entertainment and sometimes the destruction of the inn's patrons.

Within herself Jame finds power she does not want and doubts she defies her heredity to harbor. She moves through the rich and bloody stew of Tai-tastigon like a hot spice. Her probings, to find herself and to discover what her powers mean to her and her people, combined with influences already at work, very nearly destroy the city. And yet, they bring her face to face with a destiny she must accept.

Dark of the Moon

Chronicles of the Kencyrath: Book 2

P. C. Hodgell

Tai-tastigon is burning.

The whole city is in an uproar. And the cause, Jame, and her friend Marc have fled. They are making their way through mountain passes, far too late in the season, hoping to find Jame's brother Tori somewhere on the other side.

Nothing ever goes easily for Jame, least of all this journey. As hints of the past she has forgotten -- of dark and horrid years in the house of Gerridon, betrayer of her people, the Kencyrath, and her god -- come to the surface, she encounters changers from the house of Gerridon, wanting to bring her back into that dark place. Arrin-ken, catlike creatures who are nevertheless a part of her own people, find and judge her. Bandits, brigands and strange remnants from the past of her people--which suggest a dim future for them, their god and their hope of defeating the great enemy, Perimal Darkling -- arise to haunt her. But her determination to find her brother and to avoid falling into eternal darkness only grows stronger.

Meanwhile Tori, who is Highlord of the Kencyrath, leads the wayward lords of the Kencyrath with uneasy grace. He is a compromise for them, a way of avoiding endless battle between them. But he can bind them together only so long as he can tread a narrow way between their varied needs and desires. When a vast and unexpected danger threatens, he must call up the host -- the troops that each lord must muster -- but in so doing he threatens his own position and his sanity, for he cannot avoid the attention this calls to him, attention that seems to bring changers who want to kill him, and odd nightmares that seem to suggest a future he does not want and the reappearance of a sister he both loves and fears.

The Gates of Tagmeth

Chronicles of the Kencyrath: Book 8

P. C. Hodgell

Destruction is in Jame Knorth's nature. Literally. She is the avatar of of a god known at That-Which-Destroys, the god of chaos and ruin. Yet Jame is also a noblewoman within an ancient race, and the designated heir of her twin brother Torisen Knorth, High Lord of the Kencyrath. Jame's people are fleeing, world by world, from a terrible enemy that has pursued them through a multitude of universes. Its name is Perimal Darkling.

Obeying instructions from her brother, Jame sets out with a force of Southron warriors to reestablish the long-fallen castle keep of Tagmeth. By Jame's side is Lyra, a devious Kencyrath noble girl who is determined not to be forced into a marriage with a man she despises. Jame's old friends Mark and Brier Iron-thorn stand with her, as well: Marc, steward and organizer of Jame's household and Brier, the only captain under her command wholly sworn to support Jame no matter the cost. Jame finds more allies in the forest surrounding the ancient keep where the wild people of the woodlands, the Merikit, hold court. And Jame's adopted mother, Gran Cyd, matriarch and queen of the Merikit, may once again provide the voice of calm that Jame requires to survive her own tempestuous nature.

Jame sets about establishing Tagmeth as an outpost against the gathering power of Perimal Darkling. But Tagmeth hides a secret, a gateway to a mystery that may save this world from eternal darkness--or plunge it to destruction and ruin all the sooner. It is up to Jame to find her way through Perimal Darkling's traps, and to come to terms with the god of pandemonium and destruction within her who grows stronger every day. If she succeeds it may be that Perimal Darkling can finally be defeated after eons of fear and flight. And if she fails, yet another world will fall to darkness forever.

Furies of Calderon

Codex Alera: Book 1

Jim Butcher

In the realm of Alera, where people bond with the furies--elementals of earth, air, fire, water, wood, and metal--fifteen-year-old Tavi struggles with his lack of furycrafting. But when his homeland erupts in chaos--when rebels war with loyalists and furies clash with furies-- Tavi's simple courage will turn the tides of war.

Academ's Fury

Codex Alera: Book 2

Jim Butcher

In Furies of Calderon, bestselling author Jim Butcher introduced readers to a world where the forces of nature take physical form. But now, it's human nature that threatens to throw the realm into chaos.

Cursor's Fury

Codex Alera: Book 3

Jim Butcher

In his acclaimed Codex Alera novels, bestselling author Jim Butcher has created a fascinating world in which the powerful forces of nature take physical form. But even magic cannot sway the corruption that threatens to destroy the realm of Alera once and for all.

Captain's Fury

Codex Alera: Book 4

Jim Butcher

After two years of bitter conflict with the hordes of invading Canim, Tavi of Calderon, now Captain of the First Aleran Legion, realizes that a peril far greater than the Canim exists-the terrifying Vord, who drove the savage Canim from their homeland. Now, Tavi must find a way to overcome the centuries-old animosities between Aleran and Cane if an alliance is to be forged against their mutual enemy. And he must lead his legion in defiance of the law, against friend and foe-before the hammerstroke of the Vord descends on them all.

Princeps' Fury

Codex Alera: Book 5

Jim Butcher

Under Tavi of Calderon, heir to the crown, war-torn Alera rebuilds while politicians and nobles vie for power. But from the south comes news: the dreaded Vord have come to Alera. For a thousand years, Alera and her furies have withstood every enemy and survived every foe.

First Lord's Fury

Codex Alera: Book 6

Jim Butcher

For Gaius Octavian, life has been one long battle. Now, the end of all he fought for is close at hand. The brutal, dreaded Vord are on the march against Alera. And perhaps for the final time, Gaius Octavian and his legions must stand against the enemies of his people. And it will take all his intelligence, ingenuity, and furycraft to save their world from eternal darkness.

The Daemon Prism

Collegia Magica: Book 3

Carol Berg

Dante the necromancer is the most reviled man in Sabria, indicted by for crimes against the living and the dead. He salves bitterness with a magical puzzle - a desperate soldier's dream of an imprisoned sorceress and a faceted glass that can grant one's utmost desires. But the dream is a seductive trap. Haunted, blind, driven to the verges of the world, Dante must risk everything he values to unravel a mystery of ancient magic, sacred legend, and the truth of the divine...

Conan the Conqueror

Conan: Lancer/Ace: Book 9

Robert E. Howard

In this epic, Conan fights to recover the throne of Aquilonia from Nemedian invaders aided by the Acheronian wizard Xaltoltun.

Talon of the Silver Hawk

Conclave of the Shadows: Book 1

Raymond E. Feist

Evil has come to a distant land high among the snow-capped mountains of Midkemia, as an exterminating army wearing the colors of the Duke of Olasko razes village after village, slaughtering men, women, and children without mercy. And when the carnage is done, only one survivor remains: a young boy named Kieli. A youth no longer, there is now but one road for him to travel: the path of vengeance. And he will not be alone. Under the tutelage of the rescuers who discovered him, Kieli will be molded into a sure and pitiless weapon. And he will accept the destiny that has been chosen for him ... as Talon of the Silver Hawk.

But the prey he so earnestly stalks is hunting him as well. And Talon must swear allegiance to a shadowy cause that already binds his mysterious benefactors -- or his mission, his honor, and his life will be lost forever.

King of Foxes

Conclave of the Shadows: Book 2

Raymond E. Feist

In the mountains of Midkemia, a boy came brutally of age in blood and in terror. And now he lives for one purpose alone ... revenge!

An exceptionally skilled swordsman, young Tal Hawkins was the only survivor of the massacre of his village -- rescued, recruited, and trained by the mysterious order of magicians and spies, the Conclave of Shadows. Now one of the secret society's most valuable agents, he gains entrance into the court of Duke Olasko, the bloodthirsty and powerful despot whose armies put Tal's village to the sword, by posing as a nobleman from the distant Kingdom of the Isles. But the enemy is cunning and well protected -- in league with the foul necromancer Leso Varen, dark master of death-magic -- and to gain the Duke's trust and confidence, Tal Hawkins must first sell his soul.

Exiles Return

Conclave of the Shadows: Book 3

Raymond E. Feist

Saved by a mage's intervention from certain death, Kaspar, the evil Duke of Olasko, is lord no more -- reduced to an exile's existence and forced to wander the harshest realms of the world he once enslaved.

Merciless deserts, forbidding mountains, and vast oceans now separate the once powerful despot from his former seat of power -- his dark dreams of vengeance overwhelmed by the daily struggle for survival. But there is a larger drama that will entangle the broken dictator. An evil devastating and deadly seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key.

Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion . . . if he so chooses..

The Copper Promise

Copper Promise: Book 1

Jen Williams

There are some far-fetched rumours about the caverns beneath the Citadel: some say the mages left their most dangerous secrets hidden there; others, that great riches are hidden there; even that gods have been imprisoned in its darkest depths.

For Lord Frith, the caverns hold the key to his vengeance. Against all the odds, he has survived torture and lived to see his home and his family taken from him... and now someone is going to pay.

For Wydrin of Crosshaven and her faithful companion, Sir Sebastian Carverson, a quest to the Citadel looks like just another job. There's the promise of gold and adventure. Who knows, they might even have a decent tale or two once they're done.

But sometimes there is truth in rumour. Sometimes it pays to listen. Soon this reckless trio will become the last line of defence against a hungry, restless terror that wants to tear the world apart. And they're not even getting paid.

The Iron Ghost

Copper Promise: Book 2

Jen Williams

Beware the dawning of a new mage...

Wydrin of Crosshaven, Sir Sebastian and Lord Aaron Frith are experienced in the perils of stirring up the old gods. They are also familiar with defeating them, and the heroes of Baneswatch are now enjoying the perks of suddenly being very much in demand for their services.

When a job comes up in the distant city of Skaldshollow, it looks like easy coin - retrieve a stolen item, admire the views, get paid. But in a place twisted and haunted by ancient magic, with the most infamous mage of them all, Joah Demonsworn, making a reappearance, our heroes soon find themselves threatened by enemies on all sides, old and new. And in the frozen mountains, the stones are walking...

The Doomfarers of Coramonde

Coramonde: Book 1

Brian Daley

Twenty-four hours ago, Gil MacDonald and his men had been fighting off an ambush in a Viet Nam jungle. Now, thanks to some kind of magic spell, they were in the middle of this fantasy land filled with flying dragons, wizard, crazy castles and dispossessed princes. Unless they found a way to escape, they were doomed to stay here forever.

Tigers of the Sea

Cormac Mac Art: Book 1

Robert E. Howard

CORMAC MAC ART... descendant of other warriors from the time-forgotten land of Atlantis and Cimmeria, molded in the tradition of Conan and Kull.

Lusty, savage, adventuresome, Cormac, known as an Cluiun, the Wolf, is a renegade and a pirate whose character was forged from the same cold steel as his relentless sword. Roaming the seas of King Arthur's Britain with his comrade-in-arms, the Viking Wulfhere the Skull-splitter, Cormac's battles with men and monarchs scale new heights in the fantasy kingdom of Robert E. Howard.

Table of Contents:

  • Introduction - essay by Richard L. Tierney
  • Tigers of the Sea - novelette by Robert E. Howard
  • Swords of the Northern Sea - novelette by Robert E. Howard
  • The Night of the Wolf - (1969) - novelette by Robert E. Howard
  • The Temple of Abomination - shortstory by Robert E. Howard

Arcanum Unbounded: The Cosmere Collection

Cosmere

Brandon Sanderson

Welcome to New York Times and Sunday Times bestseller Brandon Sanderson's first collection of short fiction.

These wonderful works, most of which were originally published individually, have been collected for the first time and convey the true expanse of the Cosmere. Telling the exciting tales of adventure Sanderson fans have come to expect, Arcanum Unbounded includes the Hugo Award-winning novella The Emperor's Soul, an excerpt from the graphic novel White Sand, and the never-before-published Stormlight Archive novella Edgedancer.

This superb collection also includes descriptions of the various Cosmere systems "written" by Khriss (the fictional character who writes the Ars Arcanum appendices at the end of Cosmere novels), essays by the author, and maps and illustrations -- all of which offer insight into the numerous worlds in which the stories are set.

Table of Contents:

  • Arcanum Unbounded: The Cosmere Collection - maps by Ben McSweeney
  • Arcanum Unbounded: The Cosmere Collection - illustrations by Isaac Stewart
  • Preface (Arcanum Unbounded) - essay
  • "The Selish System" - [Elantris] - short story
  • The Emperor's Soul - [Elantris] - (2012) - novella
  • Postscript (The Emperor's Soul) - essay
  • "The Hope of Elantris" - [Elantris] - (2007) - short story
  • Postscript (The Hope of Elantris) - essay
  • "The Scadrian System" - [Mistborn] - short story
  • "The Eleventh Metal" - [Mistborn] - short story
  • Postscript (The Eleventh Metal) - essay
  • "Allomancer Jak and the Pits of Eltania, Episodes 28 through 30" - [Mistborn] - short story
  • Postscript (Allomancer Jak and the Pits of Eltania, Episodes 28 through 30) - essay
  • Mistborn: Secret History - [Mistborn] - novella
  • Postscript (Secret History) - essay
  • "The Taldain System" - [White Sand] - short story
  • White Sand (excerpt) - [White Sand] - graphic novel
  • White Sand (excerpt) - [White Sand] - shortfiction
  • Postscript (White Sand) - essay
  • "The Threnodite System" - [Threnody] - short story
  • Shadows for Silence in the Forests of Hell - [Threnody] - (2013) - novella
  • Postscript (Shadows for Silence in the Forests of Hell) - essay
  • "The Drominad System" - [First of the Sun] - short story
  • "Sixth of the Dusk" - [First of the Sun] - (2014) - novelette
  • Postcript (Sixth of the Dusk) - essay
  • "The Rosharan System" - [The Stormlight Archive] - short story
  • Edgedancer - [The Stormlight Archive] - novella
  • Postscript (Edgedancer) - essay

Elantris

Cosmere: Elantris: Book 1

Brandon Sanderson

Elantris by Brandon Sanderson is a rare epic fantasy that is a complete and satisfying story in one volume. Elantris is fleet and fun, full of surprises and characters to care about.

Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling.

Arelon's new capital, Kae, crouches in the shadow of Elantris. Princess Sarene of Teod arrives for a marriage of state with Crown Prince Raoden, hoping -- based on their correspondence -- to also find love. She finds instead that Raoden has died and she is considered his widow. Both Teod and Arelon are under threat as the last remaining holdouts against the imperial ambitions of the ruthless religious fanatics of Fjordell. So Sarene decides to use her new status to counter the machinations of Hrathen, a Fjordell high priest who has come to Kae to convert Arelon and claim it for his emperor and his god.

But neither Sarene nor Hrathen suspect the truth about Prince Raoden. Stricken by the same curse that ruined Elantris, Raoden was secretly exiled by his father to the dark city. His struggle to help the wretches trapped there begins a series of events that will bring hope to Arelon, and perhaps reveal the secret of Elantris itself.

Mistborn: Secret History

Cosmere: Mistborn

Brandon Sanderson

Mistborn: Secret History is a companion story to the original Mistborn trilogy.

As such, it contains HUGE SPOILERS for the books Mistborn (the Final Empire), The Well of Ascension, and The Hero of Ages. It also contains very minor spoilers for the book The Bands of Mourning.

Mistborn: Secret History builds upon the characterization, events, and worldbuilding of the original trilogy. Reading it without that background will be a confusing process at best.

In short, this isn't the place to start your journey into Mistborn. (Though if you have read the trilogy--but it has been a while--you should be just fine, so long as you remember the characters and the general plot of the books.)

Saying anything more here risks revealing too much. Even knowledge of this story's existence is, in a way, a spoiler.

There's always another secret.

This novella is included within Arcanum Unbounded: The Cosmere Collection (2016).

Mistborn: The Final Empire

Cosmere: Mistborn: Book 1

Brandon Sanderson

Brandon Sanderson, fantasy's newest master tale spinner, author of the acclaimed debut Elantris, dares to turn a genre on its head by asking a simple question: What if the hero of prophecy fails? What kind of world results when the Dark Lord is in charge? The answer will be found in the Mistborn Trilogy, a saga of surprises and magical martial-arts action that begins in Mistborn.

For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.

Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.

But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed.

Readers of Elantris thought they'd discovered someone special in Brandon Sanderson. Mistborn proves they were right.

The Well of Ascension

Cosmere: Mistborn: Book 2

Brandon Sanderson

Evil has been defeated. The war has just begun.

They did the impossible, deposing the godlike being whose brutal rule had lasted a thousand years. Now Vin, the street urchin who has grown into the most powerful Mistborn in the land, and Elend Venture, the idealistic young nobleman who loves her, must build a healthy new society in the ashes of an empire.

They have barely begun when three separate armies attack. As the siege tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or what manner of power it bestows.

It may just be that killing the Lord Ruler was the easy part. Surviving the aftermath of his fall is going to be the real challenge.

The Hero of Ages

Cosmere: Mistborn: Book 3

Brandon Sanderson

Who is the Hero of Ages?

To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness---the lethal form of the ubiquitous mists--is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.

Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. She can't even discuss it with Elend lest Ruin learn their plans!

The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave readers rubbing their eyes in wonder, as if awaking from an amazing dream.

The Alloy of Law

Cosmere: Mistborn: Wax and Wayne: Book 1

Brandon Sanderson

Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.

Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history-or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.

One such is Waxillium Ladrian, a rare Twinborn, who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.

Shadows of Self

Cosmere: Mistborn: Wax and Wayne: Book 2

Brandon Sanderson

The Mistborn trilogy's heroes are now figures of myth and legend, even objects of religious veneration. They are succeeded by wonderful new characters, chief among them Waxillium Ladrian, known as Wax, hereditary Lord of House Ladrian but also, until recently, a lawman in the ungoverned frontier region known as the Roughs. There he worked with his eccentric but effective buddy, Wayne. They are "twinborn," meaning they are able to use both Allomantic and Feruchemical magic.

Shadows of Self shows Mistborn's society evolving as technology and magic mix, the economy grows, democracy contends with corruption, and religion becomes a growing cultural force, with four faiths competing for converts.

This bustling, optimistic, but still shaky society now faces its first instance of terrorism, crimes intended to stir up labor strife and religious conflict. Wax and Wayne, assisted by the lovely, brilliant Marasi, must unravel the conspiracy before civil strife stops Scadrial's progress in its tracks.

The Lost Metal

Cosmere: Mistborn: Wax and Wayne: Book 4

Brandon Sanderson

For years, frontier lawman turned big-city senator Waxillium Ladrian has hunted the shadowy organization the Set--with his late uncle and his sister among their leaders--since they started kidnapping people with the power of Allomancy in their bloodlines. When Detective Marasi Colms and her partner Wayne find stockpiled weapons bound for the Outer City of Bilming, this opens a new lead. Conflict between Elendel and the Outer Cities only favors the Set, and their tendrils now reach to the Elendel Senate--whose corruption Wax and Steris have sought to expose--and Bilming is even more entangled.

After Wax discovers a new type of explosive that can unleash unprecedented destruction and realizes that the Set must already have it, an immortal kandra serving Scadrial's god reveals that Harmony's power is blocked in Bilming. That means the city has fallen under the influence of another god: Trell, worshipped by the Set. And Trell isn't the only factor at play from the larger Cosmere--Marasi is recruited by offworlders with strange abilities who claim their goal is to protect Scadrial... at any cost.

Harmony's vision of future possibilities comes to an abrupt halt tomorrow night, with only blackness after that. It's a race against time, and Wax must choose whether to set aside his rocky relationship with God and once again become the Sword that Harmony has groomed him to be. If no one steps forward to be the hero Scadrial needs, the planet and its millions of people will come to a sudden and calamitous ruin.

Edgedancer

Cosmere: The Stormlight Archive

Brandon Sanderson

This novella originally appeared in the collection Arcanum Unbounded (2016). It was publised as a single novella in 2017.

Three years ago, Lift asked a goddess to stop her from growing older--a wish she believed was granted. Now, in Edgedancer, the barely teenage nascent Knight Radiant finds that time stands still for no one. Although the young Azish emperor granted her safe haven from an executioner she knows only as Darkness, court life is suffocating the free-spirited Lift, who can't help heading to Yeddaw when she hears the relentless Darkness is there hunting people like her with budding powers. The downtrodden in Yeddaw have no champion, and Lift knows she must seize this awesome responsibility.

The Way of Kings

Cosmere: The Stormlight Archive: Book 1

Brandon Sanderson

Widely acclaimed for his work completing Robert Jordan's Wheel of Time saga, Brandon Sanderson now begins a grand cycle of his own, one every bit as ambitious and immersive.

Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.

It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.

One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.

Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.

Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar's niece, Jasnah. Though she genuinely loves learning, Shallan's motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.

The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.

Speak again the ancient oaths,

Life before death.
Strength before weakness.
Journey before Destination.

and return to men the Shards they once bore.

The Knights Radiant must stand again.

Words of Radiance

Cosmere: The Stormlight Archive: Book 2

Brandon Sanderson

Brandon Sanderson's The Stormlight Archive sequence began in 2010 with the New York Times bestseller The Way of Kings. Now, the eagerly anticipated Words of Radiance continues the epic story and answers many of your questions.

Six years ago, the Assassin in White, a hireling of the inscrutable Parshendi, assassinated the Alethi king on the very night a treaty between men and Parshendi was being celebrated. So began the Vengeance Pact among the highprinces of Alethkar and the War of Reckoning against the Parshendi.

Now the Assassin is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.

Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.

Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.

Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.

The doors of the Stormlight Archive first opened to us with The Way of Kings. Read that book--now available in all formats--and then Words of Radiance, and you can be part of the adventure every dazzling step of the way.

Oathbringer

Cosmere: The Stormlight Archive: Book 3

Brandon Sanderson

In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.

Dalinar Kholin's Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.

Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar's blood-soaked past and stand together?and unless Dalinar himself can confront that past?even the restoration of the Knights Radiant will not prevent the end of civilization.

Rhythm of War

Cosmere: The Stormlight Archive: Book 4

Brandon Sanderson

After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fighting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar's crafty ally Taravangian looms over every strategic move.

Now, as new technological discoveries by Navani Kholin's scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. The arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength.

At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more deadly enemy Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition's envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure.

King's Dragon

Crown of Stars: Book 1

Kate Elliott

The Kingdom of Wendar is in turmoil. King Henry still holds the crown, but his reign has long been contested by his sister Sabella, and there are many eager to flock to her banner. Internal conflict weakens Wendar's defences, drawing raiders, human and inhuman, across its borders. Terrifying portents abound and dark spirits walk the land in broad daylight.

Suddenly two innocents are thrust into the midst of the conflict. Alain, a young man granted a vision by the Lady of Battles, and Liath, a young woman with the power to change the course of history. Both must discover the truth about themselves before they can accept their fates. For in a war where sorcery, not swords, may determine the final outcome, the price of failure may be more than their own lives.

Cart and Cwidder

Dalemark: Book 1

Diana Wynne Jones

For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the Undying, the mysterious gods of Dalemark, four extraordinary young people -- from the past, present, and future -- nust join forces to reunify their beloved land.

When Moril inherits his father's prized instrument -- a Cwidder said to have belonged to one of the Undying -- he must learn to harness its strange power in time to prevent a destructive civil war.

The Crown of Dalemark

Dalemark: Book 4

Diana Wynne Jones

When this final book of Diana Wynne Jones's quartet of novels about the mythical kingdom of Dalemark was published in 1995, it earned the Mythopoeic Fantasy Award for Children's Literature.

The Crown of Dalemark continues the adventures of Mitt after his flight from Holand as a fugitive accused of attempted murder. Since his arrival in the North of Dalemark, Mitt has become disillusioned. The North seems no more free than the South from which he came. And now he has been given an order to kill someone he doesn't even know, or else risk the lives of his friends.

Forced once more to flee, Mitt is joined by Moril, the quietly powerful musician, and Maewen, out of her time but mysteriously fated to play a part in their quest. For the evil powers of the mage Kankredin are re-assembling, and only the Adon's gifts-the ring, sword, and cup-can reunite Dalemark.

The Countess and Lord Keril send Mitt to kill a young woman Noreth Onesdaughter, who claims to know where the lost crown is hidden.

The Blue Sword

Damar: Book 1

Robin McKinley

Harry Crewe, the Homelander orphan girl, is pleased with her new home. Life in Istan is certainly easy, but a voice in her ear whispers that the home of her heart is among the Hillfolk, among the descendants of Lady Aerin, who once wielded Gonturan, the Blue Sword.

The Hero and the Crown

Damar: Book 2

Robin McKinley

From childhood, Aerin had been haunted by the story of her mother - a "witchwoman" who enspelled the king and then died in childbirth, leaving behind a newborn daughter and an heirless land. Left to her own devices, Aerin grew up wild, doing her best to live up to her reputation as the disappointment of the realm. But little did the young princess know the long-dormant powers of her mother would wield their own destiny, and leave Aerin with a duty to her scornful homeland that she couldn't refuse.

The Time of the Dark

Darwath: Book 1

Barbara Hambly

A murderous force threatens a far-off magical world, and an ordinary Californian is drawn into the battle to save mankind.

As a student of medieval history, Gil Patterson is a woman familiar with dark stories. She knows well the Crusades, the Black Death, and the other horrors of the Middle Ages, but it is another kind of atrocity that has begun to haunt her dreams. She sees forces of evil assaulting a beleaguered kingdom, whose kind people are on the brink of annihilation, and awakes each morning in a cold sweat.

Gil dismisses the dreams until a wizard appears in her apartment. He has crossed into her dimension, passing through the fraying fabric of the universe, to ask her help. For mankind to survive he must protect an infant prince, whom he plans to hide in Gil's world. The student of history is about to get much closer to evil than she ever imagined.

The Walls of Air

Darwath: Book 2

Barbara Hambly

Three thousand years before, the monstrous Dark had sprung from loathsome underground lairs to destroy most of humanity. Now they were again ravening and ruining in their blood-hunger. Only a few thousand people had managed to find refuge in the ancient fortress Keep of Renweth. There, even the magic of the wizard Ingold Inglorion could offer them little hope against the Dark. To defeat the savage horror, they must gain help from the Hidden City of Quo, to which all other wizards had been summoned. But Ingold could not pierce the walls of illusion that separated Quo from the world. With his student, Rudy Solis, the old wizard set out to cross 2,000 miles of dangerous desert to the City of Wizards. What he might find there he could not know - and dared not guess!

The Armies of Daylight

Darwath: Book 3

Barbara Hambly

Outside the great stone Keep of Renweth, the night was the province of the Dark Ones - monstrous creatures that had swarmed out of their eldritch underground caverns to destroy humanity.

Inside, where the pitiful remnant of the once-great Realm of Darwath huddled, Chancellor Alwir and Bishop Govannin continued their bitter struggle for dominance. Against all advice, Alwir went ahead with plans to use Ingold, Rudy, and the other wizards in a hopeless, desperate invasion of the Nests of the Dark. The Bishop, obsessed with fanatical fury, sought to root out all magic by murdering the wizards. Both conspired together to seek the aid of Alketch, ancient enemy of the Realm.

In that hotbed of ambition, hatred, and fear, no one except Ingold would heed Gil's discovery of the truth that lay behind the rising of the Dark!

Mother of Winter

Darwath: Book 4

Barbara Hambly

Five years after defeating the Dark Ones, the embattled inhabitants of the once-great Keep of Dare face a yet more deadly foe. An icy-cold force was spreading across the northlands, spawning strange creatures that killed everything in their grisly path . . .

Archmage Ingold Inglorion believed the source of this monstrous evil lay in the decadent lands to the south. With him traveled Gil Patterson, the scholar-warrior from Earth who had forsaken her own universe for love of the mage.  Determined to aid him in his quest, she was cursed to become the instrument of his death.

Ingold's apprentice Rudy Solis was left behind, the sole wizard standing between the Keep of Dare and the nightmare creatures besieging it. Rudy struggled tirelessly with wavering magic to ward off the virulent attacks of the ice mage's minions. But when someone attacked the widowed queen--the woman he loved--Rudy was forced to plumb the ultimate secret locked in the black crystal heart of the Keep of Dare . . . and so decide the fate of the world.

Icefalcon's Quest

Darwath: Book 5

Barbara Hambly

While chaos reigned in the Eastern Lands, the Keep of Dare stood as a bastion against war and bandits and the spawn of unnatural sorceries. Then twin blows rocked the citadel: the fearsome Alketch army mounted siege, even as young Prince Tir was snatched from the heart of the Keep. Behind the terror was the depraved, hook-handed general Vair na-Chandros. He had learned that the royal child possessed forbidden wisdom: a secret with which the bloodthirsty Vair intended to conquer the world.

One single man posed a threat to Vair's vaunting ambition: the legendary warrior known as the Icefalcon. Banished by his own people and scorned as a barbarian by others, only he could hope to free the boy from Vair's clutches. With his sister Cold Death--a sorcerer whose magic was as sharp as her tongue--the Icefalcon embarked on a dangerous mission of rescue and redemption.

Braving nightmare demons and the endless hordes of Vair's inhuman soldiers, he shadowed Vair and his small captive beyond the reaches of the known world. And when the boy led Vair to the forgotten Keep of the Shadow at the End of Time, the Icefalcon would face his greatest battle . . . for his prince, for his honor, and for all eternity.

The Gilded Ones

Deathless: Book 1

Namina Forna

Sixteen-year-old Deka lives in fear and anticipation of the blood ceremony that will determine whether she will become a member of her village. Already different from everyone else because of her unnatural intuition, Deka prays for red blood so she can finally feel like she belongs.

But on the day of the ceremony, her blood runs gold, the color of impurity – and Deka knows she will face a consequence worse than death.

Then a mysterious woman comes to her with a choice: stay in the village and submit to her fate, or leave to fight for the emperor in an army of girls just like her. They are called alaki – near-immortals with rare gifts. And they are the only ones who can stop the empire's greatest threat.

Knowing the dangers that lie ahead yet yearning for acceptance, Deka decides to leave the only life she's ever known. But as she journeys to the capital to train for the biggest battle of her life, she will discover that the great walled city holds many surprises. Nothing and no one are quite what they seem to be – not even Deka herself.

Dilvish the Damned

Dilvish: Book 1

Roger Zelazny

Contains:

  • Passage to Dilfar
  • Thelinde's Song
  • The Bells of Shoredan
  • A Knight for Merytha
  • The Palaces of Aache
  • A City Divided
  • The White Beast
  • Tower of Ice
  • Devil and the Dancer
  • Garden of Blood
  • Dilvish the Damned

The Changing Land

Dilvish: Book 2

Roger Zelazny

Waves of changing magic blow across the land surrounding Castle Timeless, because Tualua, the ancient magical being bound into the service of the sorceror Jelerak, has gone mad. And Jelerak has vanished to parts unknown. Opportunistic, rival sorcerers vie to seize the powers inherent in the castle. Among the travelers arriving at Castle Timeless are Arlata, Weleand, and Dilvish who claim to want Tualua's power for good, and to search for vengence....

The Light Fantastic

Discworld: Book 2

Terry Pratchett

In The Light Fantastic, only one individual can save the world from a disastrous collision. Unfortunately, the hero happens to be the singularly inept wizard Rincewind, who was last seen falling off the edge of the world.

Guards! Guards!

Discworld: Book 8

Terry Pratchett

Here there be dragons... and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...).

Jingo

Discworld: Book 21

Terry Pratchett

Discworld goes to war, with armies of sardines, warriors, fishermen, squid and at least one very camp follower. As two armies march, Commander Vimes of Ankh-Morpork City Watch faces unpleasant foes who are out to get him...and that's just the people on his side. The enemy might be even worse.

The Last Hero

Discworld: Book 27

Terry Pratchett

Cohen the Barbarian.

He's been a legend in his own lifetime. He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization.

But these days, he can't always remember just where he put his teeth...

So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest. He's going to climb the highest mountain of Discworld and meet the gods.

It's time the Last Hero in the world returns what the first hero stole. Trouble is, that'll mean the end of the world, if no one stops him in time.

Monstrous Regiment

Discworld: Book 31

Terry Pratchett

War has come to Discworld... again.

And, to no one's great surprise, the conflict centers on the small, insufferably arrogant, strictly fundamentalist duchy of Borogravia, which has long prided itself on it's ability to beat up on its neighbors for even the tiniest imagined slight. This time, however, it's Borogravia that's getting its long overdue comeuppance, which has left the country severely drained of young men.

Ever since her brother Paul marched off to battle a year ago, Polly Perks has been running The Duchess,her family's inn -- even though the revered national deity Nuggan has decreed that female ownership of a business is an Abomination (with, among others, oysters, rocks, and the color blue). To keep The Duchess in the family, Polly must find her missing sibling. So she cuts off her hair, dons masculine garb, and sets out to join him in this man's army.

Despite her rapid mastery of belching, scratching, and other macho habits (and aided by a well-placed pair of socks), Polly is afraid that someone will immediately see through her disguise a fear that proves groundless when the recruiting officer, the legendary and seemingly ageless Sergeant Jackrum, accepts her without question. Or perhaps the sergeant is simply too desperate for fresh cannon fodder to discriminate -- which would explain why a vampire, a troll, a zombie, a religious fanatic, and two uncommonly close "friends" are also eagerly welcomed into the fighting fold. But marching off with little (read: no) training, Polly (now called "Oliver") finds herself wondering about the myriad peculiarities of her new brothers-in-arms. It would appear that Polly "Ozzer" Perks is not the only grunt with a secret. There is no time to dwell on such matters, however.Duty calls. The battlefield beckons. There's a tide to be turned.

And sometimes -- in war as in everything else -- the best man for the job is a woman.

Hawk of May

Down the Long Wind: Book 1

Gillian Bradshaw

On The Path Toward Greatness, Every Hero Makes a Choice

Legends sing of Sir Gawain, one of the most respected warriors of King Arthur's reign and one of the greatest champions of all time. But this is not that story. This is the story of Gwalchmai, middle son of the beautiful, infinitely evil sorceress Morgawse, and gifted student of her dark magical arts. A story of an uncertain man, doubting his ability to follow his elder brother's warrior prowess and seeking to find his own identity by bonding with his frightening and powerful mother. Disappointed in himself and despised by his father, Gwalchmai sets out on a journey that will lead him to the brink of darkness...

A tale of loss, redemption, and adventure, Hawk of May brings new depth and understanding to Sir Gawain, the legend of King Arthur, and the impact of choices made-and the consequences that follow.

Legend

Drenai Saga: Book 1

David Gemmell

Druss, Captain of the Axe, was the stuff of legends. But even as the stories grew in the telling, Druss himself grew older. He turned his back on his own legend and retreated to a mountain lair to await his old enemy, death. Meanwhile, barbarian hordes were on the march. Nothing could stand in their way. Druss reluctantly agreed to come out of retirement. But could even Druss live up to his own legends?

Our Lady of Mysterious Ailments

Edinburgh Nights: Book 2

T. L. Huchu

Some secrets are meant to stay buried

When Ropa Moyo discovered an occult underground library, she expected great things. She's really into Edinburgh's secret societies - but turns out they are less into her. So instead of getting paid to work magic, she's had to accept a crummy unpaid internship. And her with bills to pay and a pet fox to feed.

Then her friend Priya offers her a job on the side. Priya works at Our Lady of Mysterious Maladies, a very specialized hospital, where a new illness is resisting magical and medical remedies alike. The first patient was a teenage boy, Max Wu, and his healers are baffled. If Ropa can solve the case, she might earn as she learns - and impress her mentor, Sir Callander.

Her sleuthing will lead her to a lost fortune, an avenging spirit and a secret buried deep in Scotland's past. But how are they connected? Lives are at stake and Ropa is running out of time.

The Diamond Throne

Elenium: Book 1

David Eddings

Sparhawk, Pandion Knight, and Queen's Champion have returned to Elenia after ten years of exile, only to find young Queen Ehlanda trapped in a block of ensorcelled crystal. As Sparhawk sets out to find a cure for Ehlana, he discovers that only he can defeat the evil plots that threaten her rule....

The Ruby Knight

Elenium: Book 2

David Eddings

Ehlanda, Queen of Elenia, has been poisoned. A deep enchantment sustains her life, but it will end soon. Then Sparhawk, Knight of the Queen's Champion, learns where to get to cure for the poison. He and his companions set forth on a dangerous quest to find the antidote before the queen should perish and the peace ends....

The Sapphire Rose

Elenium: Book 3

David Eddings

Finally the knight Sparhawk had come to possess Bhellion, the legendary jewel of magic. With it, he frees Queen Ehalana from the crystalline cocoon that preserves her life, but Bhellion carries dangers of its own. And now Sparkhawk is being stalked by a dark lurking menace that is only the beginning of his troubles....

Eon

Empire of the Celestial Dragon: Book 1

Alison Goodman

Sixteen-year-old Eon has a dream, and a mission. For years, he's been studying sword-work and magic, toward one end. He and his master hope that he will be chosen as a Dragoneye-an apprentice to one of the twelve energy dragons of good fortune.

But Eon has a dangerous secret. He is actually Eona, a sixteen-year-old girl who has been masquerading as a twelve-year-old boy. Females are forbidden to use Dragon Magic; if anyone discovers she has been hiding in plain sight, her death is assured.

When Eon's secret threatens to come to light, she and her allies are plunged into grave danger and a deadly struggle for the Imperial throne. Eon must find the strength and inner power to battle those who want to take her magic...and her life.

Empire of the Vampire

Empire of the Vampire: Book 1

Jay Kristoff

From holy cup comes holy light;
The faithful hand sets world aright.
And in the Seven Martyrs' sight,
Mere man shall end this endless night.

It has been twenty-seven long years since the last sunrise. For nearly three decades, vampires have waged war against humanity; building their eternal empire even as they tear down our own. Now, only a few tiny sparks of light endure in a sea of darkness.

Gabriel de León is a silversaint: a member of a holy brotherhood dedicated to defending realm and church from the creatures of the night. But even the Silver Order could not stem the tide once daylight failed us, and now, only Gabriel remains.

Imprisoned by the very monsters he vowed to destroy, the last silversaint is forced to tell his story. A story of legendary battles and forbidden love, of faith lost and friendships won, of the Wars of the Blood and the Forever King and the quest for humanity's last remaining hope:

The Holy Grail.

Godkiller

Fallen Gods: Book 1

Hannah Kaner

You are not welcome here, godkiller.

Kissen's family were killed by zealots of a fire god. Now, she makes a living killing gods, and enjoys it. That is until she finds a god she cannot kill: Skedi, a god of white lies, has somehow bound himself to a young noble, and they are both on the run from unknown assassins.

Joined by a disillusioned knight on a secret quest, they must travel to the ruined city of Blenraden, where the last of the wild gods reside, to each beg a favour.

Pursued by demons, and in the midst of burgeoning civil war, they will all face a reckoning -- something is rotting at the heart of their world, and only they can be the ones to stop it.

Lion's Heart

Fifth Millenium: Book 6

Karen Wehrstein

Chevenga knows his destiny from a vision: to preserve his people from barbarian invasions--and he also knows his fate: to die at the hand of an assassin while still young. In his short life Chevenga has much to do, and little time to do it in. If his people cannot freely accept his rulership he must use whatever means are necessary to make them recognize him for what he is.

The Girl of Fire and Thorns

Fire and Thorns: Book 1

Rae Carson

Once a century, one person is chosen for greatness.

Elisa is the chosen one.

But she is also the younger of two princesses. The one who has never done anything remarkable, and can't see how she ever will.

Now, on her sixteenth birthday, she has become the secret wife of a handsome and worldly king-a king whose country is in turmoil. A king who needs her to be the chosen one, not a failure of a princess.

And he's not the only one who seeks her. Savage enemies, seething with dark magic, are hunting her. A daring, determined revolutionary thinks she could be his people's savior, and he looks at her in a way that no man has ever looked at her before. Soon it is not just her life, but her very heart that is at stake.

Elisa could be everything to those who need her most. If the prophecy is fulfilled. If she finds the power deep within herself. If she doesn't die young.

Most of the chosen do.

Fool's Quest

Fitz and the Fool: Book 2

Robin Hobb

Robin Hobb returns to her best loved characters with the second volume in a brand new series.

Happy endings never last...

Years ago, they freed a dragon from the glaciers on Aslevjal. Then they parted ways, the Fool returning to far-off Clerres, while Fitz finally claimed a wife, a family, and a home of his own.

Now, betrayed by his own people and broken by torment, the Fool has made his way back to the Six Duchies. But as Fitz attempts to heal his old friend in Buckkeep Castle, his young daughter Bee is abducted from Withywoods by pale and mysterious raiders who leave ruin and confusion in their wake.

Fitz must find a way to rescue his beloved Bee. At the same time it is the Fool's fiercest wish to return to Clerres with the best assassin he has ever known, to gain vengeance and justice.

Can Fitz bear to take up the tools of his old trade again, even to avenge his dearest friend and save his child?

The Roots of the Mountains

Forgotten Fantasy: Book 19

William Morris

The story is set in Burgdale, a small Germanic settlement in a valley at the foot of a mountain range, and the neighbouring woodlands, pastures and dales. The area is inhabited by the interdependent Dalemen, who are weavers, smiths, and traders, the Woodlanders, who are hunters and carpenters, and the Shepherds. Their society is challenged by disruptions from the outside world in the form of the Sons of the Wolf, the descendants of the Wolfings, and the invading Dusky Men (the Huns).

The Sons of the Wolf, driven from their original country by the Dusky Men, continue to resist the invaders as a frontier force guarding their new home. The somewhat troubled integration of the Sons of the Wolf into the society they are protecting is told in the story of five lovers representing both peoples, four of whom eventually marry.

Jaufry the Knight and the Fair Brunissende: A Tale of the Times of King Arthur

Forgotten Fantasy: Book 21

Jean Bernard Mary-Lafon

Now of a tale of chivalry, of proper fashion, great allurement, full of-wise and courteous instances, and wherein abound acts of great prowess, strange adventures, assaults, encounters, and dread battles, you may list the telling. An it amuse you, I will relate thereof all that I do know, or that it please you to give ear unto. Let me know only that which ye desire, and if ye be inclined to listen in good sooth. When the minstrel doth indeed recite, neither should hearers buy nor sell, nor in low voice hold council; for thus the recital is lost to him who speaketh, and they methinks who listen cannot find therein great pleasure.

I come, then, to recount to you tidings of the court of good King Arthur; he who was so worthy, so valiant, and so wise, that his name shall never die, but whereof shall eternally be spoken the mighty things he did; and the good knights, all for their prowess known, whom he did gather at his famed Round Table. In that court, the fairest and most loyal that ever shone beneath the stars, all men did find that counsel and that aid of which they stood in need. There triumphed right, and there were wrongs redressed.

There dames and damsels, widows and orphans attacked unjustly, or disinherited by force, ne'er failed to meet with champions. The oppressed of all conditions there did find a refuge, and none e'er sought protection there in vain. Give, then, sweet welcome to a poem the fruit of such good place, and deign to listen unto it in peace.

The Crystal Shard

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 1

R. A. Salvatore

Drizzt Do'Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the D&D adventure book Rime of the Frostmaiden

With his days in the Underdark far behind him, drow ranger Drizzt Do'Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north.

It's in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt's help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon--the fabled Crystal Shard.

The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

Streams of Silver

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 2

R. A. Salvatore

The epic tale of everyone's favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold

Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis--and the call of a dream that, at long last, Bruenor has decided to fulfill.

Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight--together.

Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.

The Halfling's Gem

Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 3

R. A. Salvatore

Drizzt Do'Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy

Artemis Entreri has taken Regis back to his former master, Pasha Pook--but Drizzt Do'Urden and Wulfgar are fast on the assassin's heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer's true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur's Gate, and beyond, in search of their friend.

Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis' captors thwart Drizzt and Wulfgar's mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling's Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

A Spindle Splintered

Fractured Fables: Book 1

Alix E. Harrow

Hogo Award and Locus Award nominated novella.

It's Zinnia Gray's twenty-first birthday, which is extra-special because it's the last birthday she'll ever have. When she was young, an industrial accident left Zinnia with a rare condition. Not much is known about her illness, just that no-one has lived past twenty-one.

Her best friend Charm is intent on making Zinnia's last birthday special with a full sleeping beauty experience, complete with a tower and a spinning wheel. But when Zinnia pricks her finger, something strange and unexpected happens, and she finds herself falling through worlds, with another sleeping beauty, just as desperate to escape her fate.

The Eternal Savage: Nu of the Neocene

Frontiers of Imagination: Book 31

Edgar Rice Burroughs

Time travel, a millennium-spanning romance, and rousing action in modern African jungles and the untamed prehistoric wilderness ignite this classic adventure tale from the pen of Edgar Rice Burroughs. Nu, a warrior from the Stone Age, is buried alive in an earthquake while stalking a saber-toothed tiger. Awakening thousands of years later on Tarzan's estate in Africa, he gives his heart to Victoria Custer of Nebraska, a visitor to the estate, who is the reincarnation of Nu's Stone Age love, Nat-ul. But other men treacherously compete for the love of Victoria in modern Africa and for the heart of Nat-ul in the distant past.

Set in both a terrifyingly dangerous primeval setting and the beloved world of Tarzan, The Eternal Savage movingly reveals whether eternal love is strong enough to triumph over undying adversity.

Sea of Ghosts

Gravedigger Chronicles: Book 1

Alan Campbell

When the last of the Gravediggers, an elite imperial infiltration unit, are disbanded and hunted down by the emperor they once served, munitions expert Colonel Thomas Granger takes refuge in the unlikeliest of places. He becomes a jailer in Ethugra – a prison city of poison-flooded streets and gaols in which a million enemies of the empire are held captive. But when Granger takes possession of two new prisoners, he realises that he can't escape his past so readily.

Ianthe is a young girl with an extraordinary psychic talent. A gift that makes her unique in a world held to ransom by the powerful Haurstaf – the sisterhood of telepaths who are all that stand between the Empire and the threat of the Unmer, the powerful civilization of entropic sorcerers and dragon-mounted warriors. In this war-torn land, she promises to make Granger an extremely wealthy man, if he can only keep her safe from harm.

This is what Granger is best at. But when other factions learn about Ianthe's unique ability, even Granger's skills of warfare are tested to their limits. While, Ianthe struggles to control the powers that are growing in ways no-one thought were possible. Another threat is surfacing: out there, beyond the bitter seas, an old and familiar enemy is rising – one who, if not stopped, will drown the world and all of humanity with it...

Traitor's Blade

Greatcoats: Book 1

Sebastien de Castell

The first in a new action-filled quartet Traitor's Blade follows Falcio, the first Cantor of the Greatcoats. Trained in the fighting arts and the laws of Tristia, the Greatcoats are travelling Magisters upholding the King's Law. They are heroes. Or at least they were.

When the Greatcoats stood aside and allowed the Dukes to take the kingdom and impale their King's head on a spike that all changed. Now Tristia is on the verge of collapse and the barbarians are sniffing at the borders whilst the Dukes bring chaos to the land.

The Greatcoats are scattered far and wide, reviled as traitors, their legendary coats in tatters. All they have left are the promises they made to King Paelis, to carry out one final mission. But if they have any hope of fulfilling the King's dream the divided Greatcoats must reunite, or they will again have to stand aside as they watch their world burn...

Knight's Shadow

Greatcoats: Book 2

Sebastien de Castell

Tristia is a nation overcome by intrigue and corruption. The idealistic young King Paelis is dead and the Greatcoats - legendary travelling magistrates who brought justice to the Kingdom - have been branded as traitors. But just before his head was impaled on a spike, the King swore each of his hundred and forty-four Greatcoats to a different mission.

Falcio Val Mond, First Cantor, with the help of fellow Greatcoats Kest and Brasti, has completed his King's final task: he has found his Charoites - well, one at least, and she was not quite what they expected. Now they must protect the girl from the many who would see her dead, and place her on the throne of a lawless kingdom. That would be simple enough, if it weren't for the Daishini, an equally legendary band of assassins, getting in their way, not to forget the Dukes who are determined to hold on to their fractured Kingdoms, or the fact that the heir to the throne is only thirteen years old. Oh, and the poison that is slowly killing Falcio.

That's not even mentioning the Greatcoat's Lament...

Saint's Blood

Greatcoats: Book 3

Sebastien de Castell

How do you kill a Saint?

Falcio, Kest, and Brasti are about to find out, because someone has figured out a way to do it and they've started with a friend.

The Dukes were already looking for ways out of their agreement to put Aline on the throne, but with the Saints turning up dead, rumours are spreading that the Gods themselves oppose her ascension. Now churches are looking to protect themselves by bringing back the military orders of religious soldiers, assassins, and (especially) Inquisitors - a move that could turn the country into a theocracy. The only way Falcio can put a stop to it is by finding the murderer. He has only one clue: a terrifying iron mask which makes the Saints vulnerable by driving them mad. But even if he can find the killer, he'll still have to face him in battle.

And that may be a duel that no swordsman, no matter how skilled, can hope to win.

Tyrant's Throne

Greatcoats: Book 4

Sebastien de Castell

Would you - could you? - uphold the law at the cost of those you love?

Falcio val Mond, First Cantor of the Greatcoats, is on the brink of fulfilling his dead King's dream: Aline is about to take the throne and restore the rule of law once and for all.

But for the Greatcoats, nothing is ever that simple. In neighbouring Avares, an enigmatic new warlord is uniting the barbarian armies and even worse, he is rumoured to have a new ally: Falcio's old nemesis Trin. With the armies of Avares at her back, she'll be unstoppable.

Falcio, Kest and Brasti go racing north to stop her, but in those cold, treacherous climes they discover something altogether different - and far more dangerous: a new player plans to take the throne of Tristia, and the Greatcoats, for all their determination and skill, may not be able to stop him.

Green Rider

Green Rider: Book 1

Kristen Britain

A young woman on the run discovers her true destiny--as a magical messenger--in the extraordinary adventure that has thrust first-time novelist Kristen Britain into the master ranks of Mercedes Lackey and Melanie Rawn.

First Rider's Call

Green Rider: Book 2

Kristen Britain

In this long-awaited sequel to Green Rider, Karigan G'ladheon finds herself in a world of deadly danger and complex magic. Compelled by forces she cannot understand, she becomes one of the legendary Green Riders-magic messengers to the king. Pursued by the ghost of the First Rider, Karigan will re-enter the life of the Green Riders-just as an ancient evil is reawakening…

The High King's Tomb

Green Rider: Book 3

Kristen Britain

A thousand years ago the armies of the Arcosian Empire, led by Mornhavon the Black, crossed the great sea and tried to conquer the land of Sacoridia ?and during Karigan G?ladheon?s early years as a Green Rider, Mornhavon?s spirit, sensing weakness in his prison walls and seeking vengeance, began to wake. With the ghostly help of the First Rider, Karigan had managed to drive off the spirit of Mornhavon?but for how long, no one could know. And now, the descendants of those Arcosians are ready to strike, reaching out to claim the land their forebears had tried to conquer. Worse, these vengeful enemies had spent generations honing their powers of dark magic?a force against which the Sacoridians had no defense?.

Blackveil

Green Rider: Book 4

Kristen Britain

Once a simple student, Karigan G'ladheon finds herself in a world of deadly danger and complex magic, compelled by forces she cannot understand when she becomes a legendary Green Rider-one of the magical messengers of the king. Forced by magic to accept a dangerous fate she would never have chosen, headstrong Karigan has become completely devoted to the king and her fellow Riders.

But now, an insurrection led by dark magicians threatens to break the boundaries of ancient, evil Blackveil Forest -- releasing powerful dark magics that have been shut away for a millennium.

Green

Green Universe: Book 1

Jay Lake

She was born in poverty, in a dusty village under the equatorial sun. She does not remember her mother, she does not remember her own name-her earliest clear memory is of the day her father sold her to the tall pale man. In the Court of the Pomegranate Tree, where she was taught the ways of a courtesan... and the skills of an assassin... she was named Emerald, the precious jewel of the Undying Duke's collection of beauties.

She calls herself Green.

The world she inhabits is one of political power and magic, where Gods meddle in the affairs of mortals. At the center of it is the immortal Duke's city of Copper Downs, which controls all the trade on the Storm Sea. Green has made many enemies, and some secret friends, and she has become a very dangerous woman indeed.

Acclaimed author Jay Lake has created a remarkable character in Green, and evokes a remarkable world in this novel. Green and her struggle to survive and find her own past will live in the reader's mind for a long time after closing the book.

Grimgar of Fantasy and Ash, Vol. 1

Grimgar: Book 1

Ao Jyumonji

Level 1: Whisper, Chant, Prayer, Awaken

Haruhiro awakens to darkness and amnesia, among a group of strangers who can only remember their own names...and nothing else. When they make it into the light, they discover Grimgar?a fantasy world that's like something out of an RPG game. Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.

Grimgar of Fantasy and Ash, Vol. 2

Grimgar: Book 2

Ao Jyumonji

Level 2: Everything is Precious

DANGER IN THE DUNGEON

With a little experience under their belts, Haruhiro and the others decide it's time to level up. They head to a new dungeon, the Cyrene Mines, where Haruhiro expects things to go smoothly--but they don't. The mines were the site of tragedy in the past--and tragedy may soon strike again! Not only does a member of their party go missing, but a giant kobold is on the loose. Will the adventurers gain the experience they seek--or lose everything in the attempt?

Grimgar of Fantasy and Ash, Vol. 3

Grimgar: Book 3

Ao Jyumonji

The light novel fantasy epic that inspired a critically-acclaimed anime!

Level Three: You Have to Accept That Things Won't Always Go Your Way...

"Choco. Wait, could it be that Choco...?"

Haruhiro and his comrades have become famous due to achievements no one expected from them. With his comrades more confident, Haruhiro is still agonizing over what to do when more experienced volunteer soldiers come to him. Among them is a girl whose name is still in Haruhiro's memories.

At that same time, the town of Alterna moves to retake the Deadhead Watching Keep held by orcs. Looking to earn some of the reward money, Haruhiro's party ends up joining their first raid alongside Renji and Choco.

Grimgar of Fantasy and Ash, Vol. 4

Grimgar: Book 4

Ao Jyumonji

The light novel fantasy epic that inspired a critically-acclaimed anime!

Level Four: The Leaders and The Led

"Don't scare me like that, Moguzo."

"Sorry, sorry."

Moguzo let out an embarrassed laugh and scratched the back of his head. Still, he sure is bleeding a lot, Haruhiro thought. With all that blood, it's impossible to tell what kind of face he's making. But, well, it looks like he's fine somehow.

Haruhiro and his party reached the end of one major battle. However, with there being some comrades they couldn't save, they couldn't be entirely happy with how things were. Meanwhile, because they managed to accomplish more than anyone had expected, some members of the party receive offers from other teams wanting to poach them, too. As Haruhiro agonizes over what to do as a leader, he is forced to come to grips with what the party wants to do once again.

The story of adventure born from the ashes now enters a new stage!

Grimgar of Fantasy and Ash, Vol. 5

Grimgar: Book 5

Ao Jyumonji

The light novel fantasy epic that inspired a critically-acclaimed anime!

Level Five: Hear Me Out And Try Not to Laugh...

"...So, this thing, what do you think it is?"

It has now been some months since the party came to the Wonder Hole. Haruhiro and his companions have been slowly but steadily improving their skills as they clear the labyrinth. One day, while exploring, they find a "hole" they've never seen before. A hole that, as far as they know... wasn't there when they passed through the area three days earlier. It may lead to a new and unexplored area, which would be highly profitable for them if they are the first to set foot in it. Haruhiro is hesitant on whether to go inside or not, but Team Tokimune, a group known for being full of eccentrics, but still highly capable, appear and propose exploring it together.

The tale of adventure born from the ashes continues with new encounters.

Grimgar of Fantasy and Ash, Vol. 6

Grimgar: Book 6

Ao Jyumonji

WHAT DO YOU MEAN, WE'RE TURNING BACK?

Level 6: Towards a Glory Not Worth Taking

The Dusk Realm has begun to attract attention as a new hunting ground. However, all is not well-there's been a rise in cultist and white giant activity, and massive new monsters have emerged! Together with Soma, the head of the Day Breakers, Haruhiro and the Tokkis get caught up in large-scale military offensive against the inhabitants of the Dusk Realm. Can they make it back to the Day Realm-and if the way is cut off, where will they go?

Grimgar of Fantasy and Ash, Vol. 7

Grimgar: Book 7

Ao Jyumonji

TO FIND A WAY HOME

Level 7: The Rainbow on the Other Side

Haruhiro and the others narrowly escape the Dusk Realm, only to find themselves in a world that isn't Grimgar-a world where the sun never rises. Abandoned by Lala and Nono, the party must rely on their own wits to survive in this World of Night. But when a faint chance of returning home to Grimgar appears, will they take it, even if it means risking their lives? And is Grimgar truly their home-or is it somewhere else entirely?

Grimgar of Fantasy and Ash, Vol. 8

Grimgar: Book 8

Ao Jyumonji

Level 8: And so we Walk for Tomorrow

DON'T SPLIT THE PARTY!

Haruhiro and his team have fought their way back to Grimgar-only to emerge in a harsh and desolate region, beset by orcs and undead! When a series of misfortunes separates them from each other, the individual members do what they must to survive, including teaming up with the factions they find. What they don't expect, however, is to end up facing each other as enemies! When friend becomes foe, how does one win?

Grimgar of Fantasy and Ash, Vol. 9

Grimgar: Book 9

Ao Jyumonji

Level 9: Here and Now, to Far, Far Away

SOLITUDE

As the battle against the orc Jumbo and his group Forgan descends into utter chaos, the party faces a crisis unlike any before: Ranta has betrayed them to join Forgan. From there, they are split up again and fight an intense retreating battle. Not knowing where their friends are, or if they're safe, Haruhiro and his comrades must face the greatest challenge of all in the misty Thousand Valley... being alone!

Grimgar of Fantasy and Ash, Vol. 10

Grimgar: Book 10

Ao Jyumonji

Level 10: Love Songs Won't Reach

THIS WORLD AND BEYOND

Leaving Thousand Valley for Alterna, Haruhiro and team are attacked on the road by massive ape-like monsters that force them to flee to a hidden orc village for safety. Meanwhile, a volunteer soldier lies on the verge of death in the mountains, recalling fragments of the world he once inhabited. What is the true nature of this world called Grimgar... and what will tomorrow hold for them all?

Grimgar of Fantasy and Ash, Vol. 11

Grimgar: Book 11

Ao Jyumonji

Level 11: At That Time, We Each Dreamed on Our Own Paths

REGRETS

Ranta flees desperately across Thousand Valley, pursued by Takasagi. Meanwhile, Haruhiro and his companions are struggling to cope with the death of one of their own when a chance at resurrection presents itself... for a price. How far will they go to get their friend back?

Grimgar of Fantasy and Ash, Vol. 12

Grimgar: Book 12

Ao Jyumonji

Level 12: That was the Beginning of a Legend Revolving Around a Certain Island and Dragons

Still trying to find a way to return to Alterna, Haruhiro and his party fetch up on the shores of the sea. Falling in with a mysterious pirate girl named Momohina, the group ventures forth to the Emerald Archipelago, rumored abode of dragons from ages past. What they aren't expecting, though, is to find a secret pirate haven?at the exact moment that it's being attacked by dragons!

Grimgar of Fantasy and Ash, Vol. 13

Grimgar: Book 13

Ao Jyumonji

WELCOME TO PARANO!

Level. 13 - Heart, Open, A New Door

Saying goodbye to Yume, Haruhiro and the remainder of the party travel onward to the free city of Vele. On the way, a standard job escorting a trading caravan turns into something none of them could have foreseen when they run into something from legend: the mysterious, traveling campsite of a famed sorcerer. But the real shock comes when they enter the camp?and find themselves teleported to yet another new world, one that's definitely not the one they wanted to find!

Grimgar of Fantasy and Ash, Vol. 14

Grimgar: Book 14

Ao Jyumonji

SEEING THINGS

Level 14: parano-mania [parano_mania]

Scattered once again in Parano, the other world where dream monsters and mages run wild, Haruhiro and his comrades must push through trickery and illusions alone, without their trusty comrades by their sides. Can they make it back to Grimgar?and what awaits them if they do?!

Grimgar of Fantasy and Ash, Vol. 14.5

Grimgar: Book 14

Ao Jyumonji

OLD FRIENDS, NEW TALES

Level 14.5: Things Cannot Remain the Same & If I Could Meet You Again

While Team Haruhiro is trapped in Parano, life in Grimgar continues! Far away from Alterna, Ranta struggles to survive behind enemy lines while concealing his identity behind a mask. Meanwhile, Yume trains her hardest to become strong for her comrades and to reforge her very self.

Six other tales round out this special anthology of Volumes 14+ and 14++, revealing new stories about the party's early days in Alterna.

Grimgar of Fantasy and Ash, Vol. 15

Grimgar: Book 15

Ao Jyumonji

Level 15: A Fleeting New Game Plus

BEGINNING OF THE END

Haruhiro and his companions wake in darkness yet again, with no memories but their names. This time, they step into a world where Alterna has been destroyed! Piecing together the skills their bodies remember and the memories that Merry retained, they race to Grimgar's frontier in search of aid-only to find the forces of Arabakia preparing to take Alterna back. The adventure born from the ashes enters its endgame!

Grimgar of Fantasy and Ash, Vol. 16

Grimgar: Book 16

Ao Jyumonji

Level 16: Without Even Knowing the Reason for Our Goodbye

HELLOS AND GOODBYES

The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he's lost. When one of Haruhiro's party is taken hostage, they are forced onto a dangerous mission--to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears...!

Grimgar of Fantasy and Ash, Vol. 17

Grimgar: Book 17

Ao Jyumonji

Level 17: Someday We Shall Bid Farewell to These War-Torn Days

A LIFE OR DEATH BATTLE

With the Frontier Army newly independent and an alliance with the goblin king achieved, Haruhiro and his team are sent on a vital infiltration mission to disrupt the enemy from within and take Mount Grief. But despite working alongside members of Shinohara's Orion, Team Renji, and the Tokkis, their goals prove to be further out of reach than they ever imagined. Forget the mission--can the team even survive?

Grimgar of Fantasy and Ash, Vol. 18

Grimgar: Book 18

Ao Jyumonji

Level 18: The World Hates Me

A WORLD OF PAIN

The Frontier Army has finally captured Mount Grief, but before they can mourn those they've lost along the way, a messenger from the dwarven kingdom comes begging for help! The dwarves are under siege in the Kurogane Mountain Range, and Haruhiro and his friends must repel the invasion! To reach the kingdom, they have to travel across the Quickwind Plains, a treacherous land of giants and monsters. What awaits them on the other side just might change the world forever!

Grimgar of Fantasy and Ash, Vol. 19

Grimgar: Book 19

Ao Jyumonji

Level 19: To Embrace This World Is Pain

THE ALL-CONSUMING VOID

Haruhiro's party has suffered crushing losses attempting to flee the Ironblood Kingdom. No one had the power to prevent Jumbo's gruesome slaughter of Kuzaku, or the orc's great black eagle feasting upon Setora... No one except the No-Life King sleeping inside Merry. With his awakening comes great upheaval, and now the fearsome sekaishu has overrun Grimgar, eating away at the world. Soldiers, innocents, and even those who ought to be dead fight for survival in the chaos--but at every step, their self-spun tales of adventure in a world stained black may very well end.

Harry Potter and the Prisoner of Azkaban

Harry Potter: Book 3

J. K. Rowling

For twelve long years, the dread fortress of Azkaban held an infamous prisoner named Sirius Black. Convicted of killing thirteen people with a single curse, he was said to be the heir apparent to the Dark Lord, Voldemort

Now he has escaped, leaving only two clues as to where he might be headed: Harry Potter's defeat of You-Know-Who was Black's downfall as well. And the Azkban guards heard Black muttering in his sleep, "He's at Hogwarts...he's at Hogwarts."

Harry Potter isn't safe, not even within the walls of his magical school, surrounded by his friends. Because on top of it all, there may well be a traitor in their midst.

Harry Potter and the Goblet of Fire

Harry Potter: Book 4

J. K. Rowling

Harry Potter is midway through his training as a wizard and his coming of age. Harry wants to get away from the pernicious Dursleys and go to the International Quidditch Cup. He wants to find out about the mysterious event that's supposed to take place at Hogwarts this year, an event involving two other rival schools of magic, and a competition that hasn't happened for a hundred years. He wants to be a normal, fourteen-year-old wizard. But unfortunately for Harry Potter, he's not normal - even by wizarding standards. And in his case, different can be deadly.

Harry Potter and the Order of the Phoenix

Harry Potter: Book 5

J. K. Rowling

I say to you all, once again--in the light of Lord Voldemort's return, we are only as strong as we are united, as weak as we are divided. Lord Voldemort's gift for spreading discord and enmity is very great. We can fight it only by showing an equally strong bond of friendship and trust.

So spoke Albus Dumbledore at the end of Harry Potter's fourth year at Hogwarts. But as Harry enters his fifth year at wizard school, it seems those bonds have never been more sorely tested. Lord Voldemort's rise has opened a rift in the wizarding world between those who believe the truth about his return, and those who prefer to believe it's all madness and lies--just more trouble from Harry Potter.

Add to this a host of other worries for Harry...

  • A Defense Against the Dark Arts teacher with a personality like poisoned honey
  • A venomous, disgruntled house-elf
  • Ron as keeper of the Gryffindor Quidditch team
  • And of course, what every student dreads: end-of-term Ordinary Wizarding Level exams

...and you'd know what Harry faces during the day. But at night it's even worse, because then he dreams of a single door in a silent corridor. And this door is somehow more terrifying than every other nightmare combined.

Harry Potter and the Half-Blood Prince

Harry Potter: Book 6

J. K. Rowling

The war against Voldemort is not going well; even the Muggles have been affected. Dumbledore is absent from Hogwarts for long stretches of time, and the Order of the Phoenix has already suffered losses. And yet... As with all wars, life goes on. Sixth-year students learn to Apparate. Teenagers flirt and fight and fall in love. Harry receives some extraordinary help in Potions from the mysterious Half-Blood Prince. And with Dumbledore's guidance, he seeks out the full, complex story of the boy who became Lord Voldemort -- and thus finds what may be his only vulnerability.

Harry Potter and the Deathly Hallows

Harry Potter: Book 7

J. K. Rowling

Harry has been burdened with a dark, dangerous and seemingly impossible task: that of locating and destroying Voldemort's remaining Horcruxes. Never has Harry felt so alone, or faced a future so full of shadows. But Harry must somehow find within himself the strength to complete the task he has been given. He must leave the warmth, safety and companionship of The Burrow and follow without fear or hesitation the inexorable path laid out for him.

In this final, seventh installment of the Harry Potter series, J.K. Rowling unveils in spectactular fashion the answers to the many questions that have been so eagerly awaited. The spellbinding, richly woven narrative, which plunges, twists and turns at a breathtaking pace, confirms the author as a mistress of storytelling, whose books will be read, reread and read again.

The High House

High House: Book 1

James Stoddard

When, as a child, Carter Anderson loses his father's key ring which holds the keys to doors in the High House--a place which controls the balance of the universe--it has disastrous effects when a sinister group of anarchists gain access to the House.

The False House

High House: Book 2

James Stoddard

In a world divided by those who create and others who destroy, stands the High House, a mystical dwelling filled with twisting corridors, magical books, and secret passageways. For Master Carter Anderson, the task is to protect not just the House, but the whole world from the forces of evil. Now a new foe arises, The Man in the Dark. Powered by the Anarchists, he steals the High House's magical cornerstone and lays the foundation for the False House -- unleashing a hellish reign of terror upon all who cross its threshold.

The Golden Compass

His Dark Materials: Book 1

Philip Pullman

In a landmark epic of fantasy and storytelling, Philip Pullman invites readers into a world as convincing and thoroughly realized as Narnia, Earthsea, or Redwall.

Here lives an orphaned ward named Lyra Belacqua, whose carefree life among the scholars at Oxford's Jordan College is shattered by the arrival of two powerful visitors. First, her fearsome uncle, Lord Asriel, appears with evidence of mystery and danger in the far North, including photographs of a mysterious celestial phenomenon called Dust and the dim outline of a city suspended in the Aurora Borealis that he suspects is part of an alternate universe. He leaves Lyra in the care of Mrs. Coulter, an enigmatic scholar and explorer who offers to give Lyra the attention her uncle has long refused her.

In this multilayered narrative, however, nothing is as it seems. Lyra sets out for the top of the world in search of her kidnapped playmate, Roger, bearing a rare truth-telling instrument, the compass of the title. All around her children are disappearing -- victims of so-called "Gobblers" -- and being used as subjects in terrible experiments that separate humans from their daemons, creatures that reflect each person's inner being. And somehow, both Lord Asriel and Mrs. Coulter are involved.

Published as Northern Lights in the UK.

Red Moon and Black Mountain

House of Kendreth: Book 1

Joy Chant

The Starlit Land of Kendrinh fell to Fendarl, the banished Lord of Black Mountain. He was the evil Enchanter of Star Magic. Nowhere in the stricken land was there a champion who could stand against him, who could fend off the black sorcery that became a horrifying reality with each rising of the Red Moon. But unbeknownst to Fendarl, a child was being raised by the Hurnei. A child who would grow to become their greatest warrior. A child who would become a man and learn the paradox of conquest and victory--and the dangers of a prophecy preordained to triumph!

Castle in the Air

Howl's Castle: Book 2

Diana Wynne Jones

Having long indulged himself in daydreams more exciting than his mundane life as a carpet merchant, Abdullah unexpectedly purchases a magic carpet and his life changes dramatically as his daydreams come true and dangerous adventures become daily fare.

Imaro

Imaro: Book 1

Charles R. Saunders

Saunders' novel fuses the narrative style of fantasy fiction with a pre-colonial, alternate Africa. Inspired by and directly addresses the alienation of growing up an African American fan of Science Fiction and Fantasy, which to this day remains a very ethnically homogonous genre. It addresses this both structurally (via its unique setting) and thematically (via its alienated, tribeless hero-protagonist). The tribal tensions and histories presented in this fantasy novel reflect actual African tribal histories and tensions, and provide a unique perspective to current and recent conflicts in Africa, particularly the Rwandan genocide and the ongoing conflict in The Sudan.

Note: Imaro is a fixup novel. In the Night Shade Edition one story is excanged for another compared to the original DAW edition.

The Quest for Cush

Imaro: Book 2

Charles R. Saunders

It begins with the reunion of Imaro and his kidnapped lover Tanisha, who has been taken to the ruined City of Madness. With the help of their new found friend Pomphis, a Pygmay from the eastern forests of Nyumbani, they learn of the sorcerous forces that may have been behind the dark wizard that destroyed Imaro's youth. The trio goes to Mavindi, the port capital of the Eastern Coastal kingdom of Azania, in search of the legendary Kingdom of Cush, where Imaro hopes to find answers to the questions that have plagued his life. Who is he? Who was his father, and why was he seemingly cursed, and hounded from birth by forces beyond his control.

The Compleat Enchanter: The Magical Misadventures of Harold Shea

Incomplete Enchanter

L. Sprague de Camp
Fletcher Pratt

Omnibus edition containing: "The Roaring Trumpet", "The Mathematics of Magic" and "The Castle of Iron".

Nemesis

Indigo: Book 1

Louise Cooper

Anghara is daughter to a king. In all the world only one thing is denied to her--the secret of the Tower of Regrets. This ancient, mysterious structure is forbidden by law, and she knows she isn't allowed to enter it, but she cannot rest until she knows what it is. Finally, she sneaks away and learns, finally, why it is called the Tower of Regrets. Her discovery will reshape her world and her identity and saddle her with an enormous, sorrowful quest to restore what she has set free from the Tower.

Inferno

Indigo: Book 2

Louise Cooper

Her title was the Princess Anghara Kaligsdaughter; but now she has forfeited the right to her name and heritage. For she broke the one law that had endured since her people's history began when she breached that ancient tower in a bid to learn to its secret. Now its curse is loosed upon the world, and upon the soul of Anghara Kaligsdaughter.

Anghara is Anghara no longer. Her name is now Indigo, color of mourning - and her home is the wide world, for she has no other. She cannot die, she cannot age, for until she lifts the Tower's curse, she is doomed to immortality. She has one friend, who is not human. And she has one enemy that will dog her footsteps wherever she goes. It is Nemesis, created from the darkest part of her own soul. Wherever her wanderings lead her now, her Nemesis will follow...

Infanta

Indigo: Book 3

Louise Cooper

Her name is Indigo, the color of mourning--and her home is the wide world, for she has no other. Indigo cannot die or age--for until she destroys the demons she recklessly released from the Tower of Regrets, she is doomed to wander the world with no one but the telepathic wolf, Grimya, as a friend.

Nocturne

Indigo: Book 4

Louise Cooper

The Tower of Regrets is no more...and the wanderer Indigo has known but little peace. Her dreams are troubled ones, and her quest is far from done. A short time to heal the ragged tatters of her soul is all she asks.

And for awhile her prayers are answered. But Indigo's refuge is no more - for a malignant blight now covers the land, bleaching all life from within...threatening even those she has come to love.

And another of the demons that Indigo unleashed upon the world is at hand.

Troika

Indigo: Book 5

Louise Cooper

Indigo has lost all that she once held dear. Another family sits on the throne of her kingdom. And her lover Fenran suffers the torments of the demonworld. More than a century has passed since she last fought the demons she herself set loose. Her cause seems futile, her quest all but hopeless.

One glimmer of hope remains, in the magical lodestone given to Indigo by Earth's emissary. After long silence, it has given her a sign, pointing toward the cold and legendary North.

Indigo knows that she must follow the sign or else give up the struggle. But in the darkness of the North lie painful memories. The North is Fenran's country, and there she and her wolf-dog Grimya must confront that which she most fears.

Not only must immortal Indigo battle still another demon; to fight at all, she must confront the secrets of her heart.

Avatar

Indigo: Book 6

Louise Cooper

On her eternal quest to rid the world of the evil she had unleashed upon it, the wayfarer Indigo has been many things: penitent, messenger, pilgrim.

And perhaps now an avatar for the dead?

For Indigo's journey has lead her to the Dark Isles, where a cult of death has ensnared her and her companion Grimya...and the demon she has so long sought is now at hand.

Can courage alone be enough to dance with the Queen of the Dead?

Revenant

Indigo: Book 7

Louise Cooper

A town without pity. Or humor. Or joy of any kind.

The villagers of Joyful Travail are as cold as their stone dwellings - not a smile is seen, a joke told...or a child's laugh heard. Property, wealth, and only those things that will further the avarice of the townspeople are all that matters - and anyone who sees that which could bring joy back to the world is deemed a halfwit...or worse. As the immortal Indigo and her wolf companion Grimya struggle against the sadness that seems to surround these dire folk, one fact becomes crystal clear.

There is happiness to be found in Joyful Travail...but will Indigo have to destroy all who live in the village to truly set them free?

Aisling

Indigo: Book 8

Louise Cooper

Seeking an end to her roaming, the woman called Indigo returns home to the Southern Isles, hoping against hope that Fenran, her long-lost love, still lives. But when a fateful shipwreck deprives her of her memory, her quest goes awry, and the last demon of the Tower of Regrets rises again to tempt her into evil. Only the aisling - the magical tune of an ancient, enchanted harp, has the power to free her from the ancient curse that binds her.

InterWorld

InterWorld: Book 1

Neil Gaiman
Michael Reaves

When Newbery Medal winner Neil Gaiman and Emmy Award winner Michael Reaves teamed up, they created the bestselling YA novel InterWorld.

InterWorld tells the story of Joey Harker, a very average kid who discovers that his world is only one of a trillion alternate earths. Some of these earths are ruled by magic. Some are ruled by science. All are at war.

Joey teams up with alternate versions of himself from an array of these worlds. Together, the army of Joeys must battle evil magicians Lord Dogknife and Lady Indigo to keep the balance of power between all the earths stable.

The Silver Dream

InterWorld: Book 2

Neil Gaiman
Michael Reaves

Written by New York Times bestselling authors Neil Gaiman and Michael Reaves, The Silver Dream is a riveting sequel to InterWorld, full of bravery, loyalty, time and space travel, and the future of a young man who is more powerful than he realizes.

Dangerous times lie ahead, and if Joey Harker has any hope of saving InterWorld and the Altiverse, he's going to have to rely on his wits--and, just possibly, on the mysterious Time Agent Acacia Jones.

Eternity's Wheel

InterWorld: Book 3

Neil Gaiman
Michael Reaves
Mallory Reaves

The heart-pounding conclusion to the bestselling InterWorld series, from Neil Gaiman and Michael Reaves! Eternity's Wheel is full of time and space travel, magic, science, and the bravery of a young boy who must now face his destiny as a young man.

Joey Harker never wanted to be a leader. But he's the one everyone is looking to now that FrostNight looms, and he'll have to step up if he has any hope of saving InterWorld, the Multiverse, and everything in between.

Iron Widow

Iron Widow: Book 1

Xiran Jay Zhao

The boys of Huaxia dream of pairing up with girls to pilot Chrysalises, giant transforming robots that can battle the mecha aliens that lurk beyond the Great Wall. It doesn't matter that the girls often die from the mental strain.

When 18-year-old Zetian offers herself up as a concubine-pilot, it's to assassinate the ace male pilot responsible for her sister's death. But she gets her vengeance in a way nobody expected--she kills him through the psychic link between pilots and emerges from the cockpit unscathed. She is labeled an Iron Widow, a much-feared and much-silenced kind of female pilot who can sacrifice boys to power up Chrysalises instead?

To tame her unnerving yet invaluable mental strength, she is paired up with Li Shimin, the strongest and most controversial male pilot in Huaxia?. But now that Zetian has had a taste of power, she will not cower so easily. She will miss no opportunity to leverage their combined might and infamy to survive attempt after attempt on her life, until she can figure out exactly why the pilot system works in its misogynist way--and stop more girls from being sacrificed.

Jack the Giant-Killer

Jack the Giant-Killer: Book 1

Charles de Lint

In his eighth fantasy novel, the author of Moonheart and Yarrow turns the stories of "Jack the Giant Killer" and "Jack and the Bean Stalk" into a contemporary tale set in Ottawa.

Jacky Rowan's boyfriend of three months has just dumped her because she has begun to bore him. Feeling empty, confused and rejected, Jacky meets Dunrobin Finn, a gnome who introduces her to a parallel reality, Faerie, which she can see and enter into by wearing a magic red cap. Having recently witnessed the murder of a gnome by evil bikers, Jacky's meeting with Finn inspires her with the renewed vitality to embark upon a quest to save the daughter of a Laird of Kinrowan, who is being held in a Giant's Keep. Jacky's best friend, Kate Hazel, agrees (at first skeptically) to help her. The pair flee and tackle all manner of bikers and "bogans" (evil entities that look like winos in non-Faerie reality), and Jacky finds a replacement for her wayward love in Eilian, the hunkish son of a Laird of Dunlogan.

This is also the 4th novel of Terri Windling's Fairy Tales series

Goblin Quest

Jig the Goblin: Book 1

Jim C. Hines

Jig is a scrawny little nearsighted goblin-a runt even among his puny species. Captured by a party of adventurers searching for a magical artifact, and forced to guide them, Jig encounters every peril ever faced on a fantasy quest.

Goblin Hero

Jig the Goblin: Book 2

Jim C. Hines

After barely surviving an adventure he never wanted, the scrawny little nearsighted goblin called Jig is now known as Jig Dragonslayer, and has the power of healing, thanks to the forgotten god he worships. But being a hero isn't all it's cracked up to be. Not when the goblin leader wants him dead, and everyone else actually expects him to keep doing heroic-and incredibly dangerous-things.

Goblin War

Jig the Goblin: Book 3

Jim C. Hines

If you think it’s hard being a hobgoblin or a human, try living a goblin’s life for a while. In fact, try imagining what it’s like to be the runtiest goblin in the caves, the lone worshiper of a god who’s been forgotten for a good reason, and the target everyone points to at the first hint of trouble. Try picturing yourself as Jig Dragonslayer, and see how you like it…

Despite impossible odds, Jig was still alive. He’d survived an adventurer’s quest against a dragon and a necromancer, a pixie invasion that had ogres and trolls dropping like flies, and, most frightening of all, the threat of being made chief of the goblins. He wasn’t sure how much more he could stand. Naturally, he was about to find out.

War was brewing in the world outside the Mountain, and when the goblin’s lair was invaded by human warriors in search of the Rod of Creation, Jig knew it was just the start of another really bad day…

The Brothers Cabal

Johannes Cabal: Book 4

Jonathan L. Howard

Horst Cabal has risen from the dead. Again. Horst, the most affable vampire one is ever likely to meet, is resurrected by an occult conspiracy that wants him as a general in a monstrous army. Their plan: to create a country of horrors, a supernatural homeland. As Horst sees the lengths to which they are prepared to go and the evil they cultivate, he realizes that he cannot fight them alone. What he really needs on his side is a sarcastic, amoral, heavily armed necromancer.

As luck would have it, this exactly describes his brother.

Join the brothers Cabal as they fearlessly lie quietly in bed, fight dreadful monsters from beyond reality, make soup, feel slightly sorry for zombies, banter lightly with secret societies that wish to destroy them, and--in passing--set out to save the world.*

*The author wishes to point out that there are no zebras this time, so don't get your hopes up on that count. There is, however, a werebadger, if that's something that's been missing from your life.

Midnight Sun: The Complete Stories of Kane

Kane

Karl Edward Wagner

Edited by Stephen Jones.

Midnight Sun is the companion volume to Gods in Darkness, and collects all of the Kane short stories and poetry.

Contents:

  • Death Angel's Shadow (poem)
  • Undertow
  • Two Suns Setting
  • The Dark Muse
  • Sing a Last Song of Valdese
  • Misericorde
  • Lynortis Reprise
  • Raven's Eyrie
  • In the Lair of Yslsl
  • Reflections for the Winter of My Soul
  • Cold Light
  • Mirage
  • The Other One
  • The Gothic Touch
  • Midnight Sun (poem)
  • Lacunae
  • Deep in the Depths of the Acme Warehouse
  • At First Just Ghostly
  • The Treasure of Lynortis (early version of Lynortis Reprise)
  • In the Wake of the Night (lost novel fragment)
  • The Once and Future Kane (non-fiction essay)

Darkness Weaves

Kane: Book 1

Karl Edward Wagner

Kane - indestructible swordsman, invincible sorcerer, immortal wanderer through strange worlds. Efrel, Empress of Pellin, seeks vengeance on the King of Thovnos and chooses Kane as her champion.

Dark Crusade

Kane: Book 3

Karl Edward Wagner

When a man proves himself to be more than human and a devotee of your dark god type he quickly develops a following with fervour.

After some initial military success he has his rabble smashed by a trained opposition. Kane sees an opportunity and volunteers his military mind to whip the bunch of crazies into shape. Kane has to see if he can stick around long enough given said bloke's delusions of competency for himself and followers.

The Name of the Wind

Kingkiller Chronicles: Book 1

Patrick Rothfuss

Travelers to the village where Kote runs an inn are rare, but those who've shown up lately have brought bad news. A sort of demonic spider attacks a local, and then Kote rescues a wandering scholar, bringing him to the inn to recover. The man recognizes Kote as the legendary hero Kvothe and begs him to reveal the reality behind all the legends.

The Wise Man's Fear

Kingkiller Chronicles: Book 2

Patrick Rothfuss

"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."

An escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe discovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's road.

All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. Along the way, Kvothe is put on trial by the legendary Adem mercenaries, forced to reclaim the honor of the Edema Ruh, and travels into the Fae realm. There he meets Felurian, the faerie woman no man can resist, and who no man has ever survived. Under her tutelage, Kvothe learns much about true magic and the ways of women.

In The Wise Man's Fear Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.

This title will be released on March 1, 2011. It is available for pre-order.

Knight Watch

Knight Watch: Book 1

Tim Akers

John Rast went to the Ren Faire looking for a fight. Well, a simulated fight, with blunt swords and safety equipment. But when his final opponent turns into a living, fire-breathing dragon, John finds himself in the fight of his life. It's John or nothing stopping a disaster in its tracks--and the only real weapon at hand is his mom's Volvo. So John decides to let it roll...

And that's when destiny comes to call. John is spirited away to the well-hidden base of Knight Watch, the organization that stands between humanity and the real nasties the rest of the world doesn't know about.

Knight Watch would be John's dream job - except for the storm goddess that destroys his parents' house, the abandoned mall replete with too much dead, and the Fetch that aims to make John's domain a final resting place. All this has John's putative allies in the Knight Watch worried that John is the one bringing bad things into multiple worlds. John and his reluctant teammates have to figure out who, or what, is pulling the strings before all of Knight Watch falls prey to a well-concealed puppetmaster and far worse things enter this world.

Prince of the Blood

Krondors Sons: Book 1

Raymond E. Feist

If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh-the single most powerful ruler in the known world-at her Seventy-fifth Jubilee Anniversary.

But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons' journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead-sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst to anyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother.

On separate paths, the two men-one a fugitive and one a future king-make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them-and become ever more daring.

The King's Buccaneer

Krondors Sons: Book 2

Raymond E. Feist

Long recovered from the ravages of the Riftwar, the land and people of the kingdom of the Isles thrive. Nicholas, the youngest son of Prince Arutha, is intelligent and gifted but vastly inexperienced. In hopes of hardening him, his father sends him and his irreverent squire, Harry, to live at Rustic Castle Crydee to learn of life beyond the halls of privilege.

But within weeks of Nicholas and Harry's arrival, Crydee is viciously attacked by unknown assailants, resulting in murder, massive destruction, and the abduction of two young noblewomen. The raiders have come from a pirate haven and are no ordinary foe ... but an enemy connected to dark magical forces that threaten the lands Nicholas will someday rule -- if he survives.

The Steel Remains

Land Fit For Heroes: Book 1

Richard K. Morgan

A dark lord will rise. Such is the prophecy that dogs Ringil Eskiath—Gil, for short—a washed-up mercenary and onetime war hero whose cynicism is surpassed only by the speed of his sword. Gil is estranged from his aristocratic family, but when his mother enlists his help in freeing a cousin sold into slavery, Gil sets out to track her down. But it soon becomes apparent that more is at stake than the fate of one young woman. Grim sorceries are awakening in the land. Some speak in whispers of the return of the Aldrain, a race of widely feared, cruel yet beautiful demons. Now Gil and two old comrades are all that stand in the way of a prophecy whose fulfillment will drown an entire world in blood. But with heroes like these, the cure is likely to be worse than the disease.

The First Book of Lankhmar

Lankhmar: Book 1

Fritz Leiber

From the moment when they first met, in the commission of the same, audacious theft, Fafhrd, the giant barbarian warrior from the Cold Waste, and the Gray Mouser, master thief, novice wizard and expert swordsman, felt no ordinary affinity. Forged over the gleam of sharpened steel as, back to back, they faced their foes, theirs was a friendship that would take them from adventure to misadventure across all of Nehwon, from the caves of the inner earth to the waves of the outer sea. But it was in the dark alleys and noisome back streets of the great fog-shrouded city of Lankhmar that they became legends.

THE FIRST BOOK OF LANKHMAR includes the first four volumes of the hugely enjoyable Swords series.

The Second Book of Lankhmar

Lankhmar: Book 2

Fritz Leiber

After their legendary adventures in the northern wastes and beyond, Fafhrd, the giant barbarian warrior, and the Gray Mouser, master thief, novice wizard and expert swordsman, are back home in Lankhmar again, and looking for an easy time. But Lankhmar is under attack from a strange horde of invaders, including a two-headed dragon and an army of miniature wanderers ...Once those threats are seen off, a quest to the farthest reaches of Nehwon is in prospect. And then, in the last book of their adventures, Fafhrd goes sailing through the clouds, and the Mouser takes to the seas, before we finally bid a fond, if sad, farewell to Lankhmar.

THE SECOND BOOK OF LANKHMAR includes the last three volumes of the hugely enjoyable series.

Swords and Deviltry

Lankhmar / Fafhrd and the Gray Mouser: Book 1

Fritz Leiber

One of the most influential and critically acclaimed fantasy writers of all time, Fritz Leiber pioneered the sword-and-sorcery genre!

In the ancient city of Lankhmar, two men forge a friendship in battle. The red-haired barbarian Fafhrd left the snowy reaches of Nehwon looking for a new life while the Gray Mouser, apprentice magician, fled after finding his master dead. These bawdy brothers-in-arms cement a friendship that leads them through the wilds of Nehwon facing thieves, wizards, princesses and the depths of their desires and fears. Superb writing and brilliant, believable characterizations highlight the first entry in Leiber's seminal series.

Table of Contents:

Swords Against Death

Lankhmar / Fafhrd and the Gray Mouser: Book 2

Fritz Leiber

In the second installment of this rousing series, Fafhrd and the Gray Mouser journey from the ancient city of Lankhmar, searching for a little adventure and debauchery to ease their broken hearts. When a stranger challenges them to find and fight Death on the Bleak Shore, they battle demonic birds, living mountains, and evil monks on the way to their heroic fate. Fritz Leiber's witty prose, lively plots and superb characterizations stand the test of time.

Table of Contents:

  • Author's Foreword - essay by Fritz Leiber
  • The Circle Curse - (1970)
  • The Jewels in the Forest - (1970)
  • Thieves' House - (1943)
  • The Bleak Shore - (1940)
  • The Howling Tower - (1941)
  • The Sunken Land - (1942)
  • The Seven Black Priests - (1953)
  • Claws from the Night - (1951)
  • The Price of Pain-Ease - (1970)
  • Bazaar of the Bizarre - (1963)

Swords in the Mist

Lankhmar / Fafhrd and the Gray Mouser: Book 3

Fritz Leiber

Lean times in Lankhmar force brothers-in-arms Fafhrd and the Gray Mouser to part ways. Only after a joust of wits and swords do the friends join together again, stealing the ship the Black Treasurer and sailing round and through The Claws. Fighting sea kings, curses and seven-eyed wizards, the pair set out on their heroic wanderings through the wilds of Nehwon.

Table of Contents:

  • Times in Lankhmar - (1959)
  • Their Mistress, the Sea - (1968)
  • When the Sea-King's Away - (1960)
  • The Wrong Branch - (1968)
  • Adept's Gambit - (1947)

Swords Against Wizardry

Lankhmar / Fafhrd and the Gray Mouser: Book 4

Fritz Leiber

Sent by a witch on a foolhardy journey, Fafhrd and the Gray Mouser return to the icy reaches of the north in search of dubious treasure. There, they are seduced by the glittering attractions of an ice woman, who brings them with her to her shadowy lair. Fafhrd and the Gray Mouser-brothers in arms-are overwhelmed by intimations of power and rise to become the overlords of Quarmall, a dangerous region of lies, magic, and swords.

Table of Contents:

  • In the Witch's Tent - (1968)
  • Stardock - (1965)
  • The Two Best Thieves in Lankhmar - (1968)
  • The Lords of Quarmall - (1964) - novella by Fritz Leiber and Harry Fischer

The Swords of Lankhmar

Lankhmar / Fafhrd and the Gray Mouser: Book 5

Fritz Leiber

A plague of rats overrun Lankhmar, the capitol city and glittering gem of the land of Nehwon. Commissioned to guard a ship of grain from the cursed rodents, brother-in-arms Fafhrd and the Gray Mouser soon discover the plague has progressed to a fatal point. Mustering the strength of sorcery, they descend into the depths of Lankhmar and rise to battle in order to save the soul of the ill-fated city.

Soldier of Arete

Latro: Book 2

Gene Wolfe

Of all mortals Latro was the least favoured - or the most. The wound that had destroyed his memory had given him the ability to see the unseen: the world of the gods, the demi-gods and the fabulous.

Soldier of Sidon

Latro: Book 3

Gene Wolfe

Latro forgets everything when he sleeps. Writing down his experiences every day and reading his journal anew each morning gives him a poignantly tenuous hold on himself, but his story's hold on readers is powerful indeed. The two previous novels, combined in Latro in the Mist (Soldier of the Mist and Soldier of Arete) are generally considered classics of contemporary fantasy. Latro now finds himself in Egypt, a land of singing girls, of spiteful and conniving deities. Without his memory, he is unsure of everything, except for his desire to be free of the curse that causes him to forget.

In Service of the Pharaoh

League of Losers: Book 2

Michael Atamanov

The adventures of Sergeant and his cat continue! The human Beast Catcher has been forcibly separated from his furry girlfriend Shelly, but our hero's character level is too low to follow her into the wider world or take proper vengeance. All he can do now is gain strength, level up his character and skills, and add to his ever growing list of enemies to one day be punished... or leave that to his ginger kitten Whiskers, fast becoming an expert in curse magic.

In the meantime, a terrible storm is brewing in the sandbox for beginner players. The humans and the sherkhs are on the brink of war for domination of this land fenced off from the rest of the world. The sherkhs are choosing a general for their army, and one of the candidates is an old acquaintance of our hero. The main task for Sergeant and his cat now is to avoid falling into the grip of a bloody conflict.

Children of Blood and Bone

Legacy of Orisha: Book 1

Tomi Adeyemi

They killed my mother.
They took our magic.
They tried to bury us.

Now we rise.

Zélie Adebola remembers when the soil of Orïsha hummed with magic. Burners ignited flames, Tiders beckoned waves, and Zélie's Reaper mother summoned forth souls.

But everything changed the night magic disappeared. Under the orders of a ruthless king, maji were killed, leaving Zélie without a mother and her people without hope.

Now Zélie has one chance to bring back magic and strike against the monarchy. With the help of a rogue princess, Zélie must outwit and outrun the crown prince, who is hell-bent on eradicating magic for good.

Danger lurks in Orïsha, where snow leoponaires prowl and vengeful spirits wait in the waters. Yet the greatest danger may be Zélie herself as she struggles to control her powers... and her growing feelings for an enemy.

The Scorpion

Legend of the Five Rings: Clan War: Book 1

Stephen D. Sullivan

Rokugan is Doomed!

The Serene Prophet foresaw its downfall -- tides of demons flooding out of the Shadowlands. One man seeks to avert the catastrophe -- the leader of the Scorpion Clan. He will pay any price, perpetrate any deception, to save the empire. If he must, he will become evil to fight evil. He and the emperor's champion will battle each other to the death for that which they both hold dear: Rokugan

Legends & Lattes

Legends & Lattes: Book 1

Travis Baldree

After a lifetime of bounties and bloodshed, Viv is hanging up her sword for the last time.

The battle-weary orc aims to start fresh, opening the first ever coffee shop in the city of Thune. But old and new rivals stand in the way of success - not to mention the fact that no one has the faintest idea what coffee actually is.

If Viv wants to put the blade behind her and make her plans a reality, she won't be able to go it alone.

But the true rewards of the uncharted path are the travelers you meet along the way. And whether drawn together by ancient magic, flaky pastry, or a freshly brewed cup, they may become partners, family, and something deeper than she ever could have dreamed.

Age of Myth

Legends of the First Empire: Book 1

Michael J. Sullivan

Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between men and those they thought were gods changes forever. Now, only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer. Suri, a young seer burdened by signs of impending doom. And Persephone, who must overcome personal tragedy to lead her people.

The Age of Myth is over; the time of rebellion has begun.

Age of Swords

Legends of the First Empire: Book 2

Michael J. Sullivan

In Age of Myth, fantasy master Michael J. Sullivan launched readers on an epic journey of magic and adventure, heroism and betrayal, love and loss. Now the thrilling saga continues as the human uprising is threatened by powerful enemies from without--and bitter rivalries from within.

Raithe, the God Killer, may have started the rebellion by killing a Fhrey, but long-standing enmities dividing the Rhunes make it all but impossible to unite against the common foe. And even if the clans can join forces, how will they defeat an enemy whose magical prowess renders them indistinguishable from gods?

The answer lies across the sea in a faraway land populated by a reclusive and dour race who feel nothing but disdain for both Fhrey and mankind. With time running out, Persephone leads the gifted young seer Suri, the Fhrey sorceress Arion, and a small band of misfits in a desperate search for aid--a quest that will take them into the darkest depths of Elan. There, an ancient adversary waits, as fearsome as it is deadly.

Age of War

Legends of the First Empire: Book 3

Michael J. Sullivan

The alliance of humans and renegade Fhrey is fragile -- and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart. The arrogant Fhrey are barely held in check by their leader, Nyphron, who seeks to advance his own nefarious agenda through a loveless marriage that will result in the betrayal of the person Persephone loves most: Raithe, the God Killer.

As the Fhrey overlords marshal their army and sorcerers to crush the rebellion, old loyalties will be challenged while fresh conspiracies will threaten to undo all that Persephone has accomplished. In the darkest hour, when hope is all but lost, new heroes will rise... but at what terrible cost?

Ravensoul

Legends of the Raven: Book 4

James Barclay

Death cannot separate them.

For those who believe that death is the end, an unbroken rest and peace, here is the wake-up call. For those who believed that the defeat of the demons had finally secured peace for Balaia, here is an enemy far more deadly, far more ruthless and far, far colder.

The Garonin: dimensional travelers seeking new worlds to rape of the element of magical power. Technologically advanced in weaponry and armor, and facing only swords and magic, they are destroying everything in their path.

Surely this is not a battle The Raven can win, even with allies both elven and dragon. But prevail they must, somehow. One thing we know for sure is that they will not subside meekly into the void.

For aficionados of The Raven, this is the ultimate challenge. It cuts to the very heart —from calls beyond the veil of death, to dissension in their ranks, to the greed of men who cannot see they are about to die, to betrayal by one they loved. But above it all, the heroism and selfless sacrifice displayed will bring tears to the eyes of even the most hardened fantasy reader.

This is The Raven, older, wiser, some returned from the grave. Grieving they seek nothing but rest from conflict, something the world will not grant them. But they remain The Raven, still answering when the call comes, still the force most likely to survive and bring the world with them, and still willing to die so that those they love can live.

Honoured Enemy

Legends of the Riftwar: Book 1

Raymond E. Feist
William R. Forstchen

In the frozen northlands of the embattled realm of Midkemia, fate can form strange alliances.

It is nine long, bloody years into the ongoing Riftwar that is tearing Midkemia asunder. Having survived a disastrous encounter with their sworn enemy, the Tsurani, Dennis Hartraft's cold, hungry, and exhausted Marauders arrive at a frontier garrison-at the same time as a Tsurani patrol. But a more devastating threat resides within the stronghold: moredhel, a migrating horde of dark elves so deadly and vicious that the only hope for survival is if bitter enemies band together and fight as one.

Now two hostile groups must make their way to freedom, facing a common foe, braving the merciless elements, and haunted by the voice of conscience demanding, "what is more important, a man's life . . . or his honor?"

Almuric

Leonaur Classic Science Fiction

Robert E. Howard

Almuric is a savage planet of crumbling ruins and near humans. Into this strange world comes Esau Cairn, Earthman, swordsman, murderer. Only he can overthrow the terrible devils that enslave Almuric, but to do so he must first defeat the inner demons that forced him to abandon Earth.

Log Horizon, 1: The Beginning of Another World

Log Horizon: Book 1

Mamare Touno

Thirty thousand Japanese gamers awake one day to discover that the fantasy world of Elder Tales, an MMORPG that was formerly their collective hobby, has become their cold hard reality. Severed from their everyday lives, they confront a new horizon filled with ravenous monsters, flavorless food, and the inability to die! Amid the chaos, veteran gamer Shiroe gathers his friends, the guardian Naotsugu and the assassin Akatsuki, and together they embark on an adventure to change the world as they know it!

Log Horizon, 2: The Knights of Camelot

Log Horizon: Book 2

Mamare Touno

Even though peace has seemingly been restored to Akiba, unrest churns beneath its surface. Learning that two of his students--the twins Tohya and Minori--have been bound to an unscrupulous guild, Shiroe makes his bid to bring order to the lawless streets. Are his band of handpicked veterans up to the task...?

Log Horizon, 3: Game's End, Part 1

Log Horizon: Book 3

Mamare Touno

A message has reached the Round Table, and in response, Shiroe and his comrades leave Akiba on a quest to establish exchange with the Continental Alliance. Meanwhile, the summer training camp where rookie players from every guild will hone their skills begins. Minori and Touya (along with others at their level) face failure after failure as they challenge the dungeons. Without Shiroe to rely on, their abilities will now be tested!

Log Horizon, 4: Game's End, Part 2

Log Horizon: Book 4

Mamare Touno

The stronghold of Akiba faces a new threat: a mighty goblin army! In their efforts to rebuild the city, the adventurers of Elder Tales had neglected important quests, and now they reap the consequences. With the revelation that in-game death leads to memory loss of the real world, the stakes have never been higher. And will cutthroat politics destroy tenuous new alliances before the real battle even begins?

Log Horizon, 5: A Sunday in Akiba

Log Horizon: Book 5

Mamare Touno

In the sort of autumn afternoon that leaves maidens sighing, new enemies arrives in Akiba! And these enemies are more terrifying than any monster--they're human. Worse, their target is the very system at the heart of the city--the Round Table Council! Will the tenuous government that Shiroe's worked so hard to build survive this latest threat?

Log Horizon, 6: Lost Child of the Dawn

Log Horizon: Book 6

Mamare Touno

The unthinkable has happened--murder in the city of Akiba. The Libra Festival's events have left Akatsuki dispirited. Despairing and confused, she wanders the city in search of the murderer and a chance to gain the power and recognition she craves--but feelings alone will not be enough. A new chapter in the Log Horizon epic begins!

Log Horizon, 7: The Gold of the Kunie

Log Horizon: Book 7

Mamare Touno

Shiroe left Akiba in search of 8,000,000,000,000 gold coins, setting off for the vast north lands. But, what he found there was a warning of a large scale raid about to occur.

In Akiba's unstable situation, Shiroe's chosen raid members include the galactic idol Tetora, the leader of Silver Sword who refused to take part in the round table council, Massachusetts, and the man he defeated in Susukino who still hates him, Demiquas.

...Is everything really going to be alright?

Log Horizon, 8: The Larks Take Flight

Log Horizon: Book 8

Mamare Touno

For the sake of obtaining their very own Magic Bags, Touya, Minori, Serara, Isuzu, and Rundelhous all set off on their very first journey as a five-member party! Their quest to find the materials soon becomes a crosscountry musical tour, as they find themselves performing live events in all the towns and villages they come across!

On their journey they meet a daylight hating vampire, a People of the Land scribe, and a band of fanatics who believe they've unlocked the secret to returning to the real world--

This is their first real adventure alone, without any supervision and no one to bail them out, but will they really be safe in this world that's more dangerous than it seems??

Log Horizon, 9: Go East, Kanami!

Log Horizon: Book 9

Mamare Touno

When the Catastrophe hit, American Elder Tales player Leonardo was one of the many people trapped. Stuck on the Chinese server with none of his friends and surrounded by thousands of monsters, his situation is hopeless... until a headstrong girl comes to his rescue! Kanami, the former Debauchery Tea Party leader, recruits him for her party. Along with the hero Elias, the blank-faced healer Coppélia, and a strange white horse that can talk, the group resolves to travel to the Japanese server, the only place where the new expansion pack unlocked before the Catastrophe struck. The long trek eastward begins!

Log Horizon, 10: Homesteading the Noosphere

Log Horizon: Book 10

Mamare Touno

Almost a full year has passed since Shiroe and the others found themselves stuck in Elder Tales. Most of the Akiba residents have grown accustomed to the new world--though, they still don't want to be there. Minori delivers Shiroe a letter from Roe2, his sub-character from the test server. He suspects she's someone who might be able to explain exactly why the Catastrophe happened and for what purpose.

Log Horizon, 11: Krusty, Tycoon Lord

Log Horizon: Book 11

Mamare Touno

The most powerful of the ancient race vs the peerless mad-warrior!

After becoming completely lost, Krusty finds himself with nothing to do in the enchanted lands of the Chinese server. Meanwhile, nearby Krusty's location, Kanami ventures into the Sirius Grotto Dungeon to explore. However, Elias is considered "too powerful," preventing him from entering and participating in the dungeon raid! He begins to harbor doubts about the meaning of his won existence but before long, everything will change after his world and Krusty's collide!

Lyonesse II and III: The Green Pearl and Madouc

Lyonesse Trilogy

Jack Vance

The Green Pearl and Madouc in a single volume.

Lyonesse: Suldrun's Garden

Lyonesse Trilogy: Book 1

Jack Vance

The Elder Isles, located in what is now the Bay of Biscay off the the coast of Old Gaul, are made up of ten contending kingdoms, all vying with each other for control. At the centre of much of the intrigue is Casmir, the ruthless and ambitious king of Lyonnesse. His beautiful but otherworldly daughter, Suldrun, is part of his plans. He intends to cement an alliance or two by marrying her well. But Suldrun is as determined as he and defies him. Casmir coldly confines her to the overgrown garden that she loves to frequent, and it is here that meets her love and her tragedy unfolds.

Political intrigue, magic, war, adventure and romance are interwoven in a rich and sweeping tale set in a brilliantly realized fabled land.

The Mabinogion

Mabinogi

Evangeline Walton

The Mabinogion is to Welsh mythology what the tales of Zeus, Hera, Apollo and their sibling gods are to Greek myth...

The magical adventures of Gwydion, the wizard-prince, Prince Pwyll, Arawn, the Lord of Death, the beautiful Rhiannon and the steadfast Branwen have thrilled generations. Evangeline Walton's compelling rendition of these ancient, thrilling stories of magic, betrayal, lost love and bitter retribution were originally published as The Island of the Mighty, The Children of Llyr, The Song of Rhiannon and The Prince of Annwn.

The stories include the encounter between Prince Pwyll and Arawn, the God of Death, which Pwyll survives by agreeing to kill the one man that Death cannot fell, and the tale of Bran the Blessed and his family's epic struggle for the throne.

The Mabinogian is universally recognised as the world's finest arc of Celtic mythology; Walton's vivid retelling introduces a world of gods and monsters, heroes, kings and quests, making accessible one of the greatest fantasy sagas of all time.

This is the omnibus edition of the four books in the Mabinogi series.

Prince of Annwn

Mabinogi: Book 1

Evangeline Walton

The Saturday Review said about her work: "These books are not only the best fantasies of the 20th century, but also great works of fiction. They are actual retellings of the diverse legends of The Mabinogion in novel form...dealing with Good and Evil...and the nature of love."

The Children of Llyr

Mabinogi: Book 2

Evangeline Walton

In stark, gaunt prose, it chronicles the years of Bran the Blessed - he who was so vast a man that no house could hold him nor ship bear his bulk - and of the tale of his beloved sister Branwen, his brother Manawyddan, and of his half-brothers Nissyen and the ghastly Evnissten. It is a tale of change and storm, of love beyond death, of high courage, of the end of an era - and the beginning of another. It is epic fantasy in its purest form - marvellous in its compass and power.

The Song of Rhiannon

Mabinogi: Book 3

Evangeline Walton

A retelling of "The Mabinogion" in novel form. Manawydon finally unites with Rhiannon - an aspect of the Goddess - but his happiness is shaken by the appearance of the Gray Man, who seeks vengeance against the living and especially against one who would claim the Goddess.

Master of the Five Magics

Magic by the Numbers: Book 1

Lyndon Hardy

Alodar was a mere journeyman learning the least of the five arts of magic. He had no right to aspire to the hand of Vendora, Queen of all of Procolon. But aspire he did.

Quest of the fair lady. Alodar was a mere apprentice thaumaturge, learning the least of the five arts of magic. As such, he had no right to aspire to the hand of the fair lady, Queen Vendora, not even when he saved her during the demon-inspired siege of her frontier castle. But aspire he did. His quest forced him from one exacting branch of magic to another, with the rewards he earned always going to others. Finally, only the branch of wizardry remained -- the great, almost lost art of controlling demons. It was then he learned of the ancient plot behind his rise -- and faced the greatest danger any man could dare.

Secret of the Sixth Magic

Magic by the Numbers: Book 2

Lyndon Hardy

The laws of the five magics were being set aside. If the world was to be saved it was up to Jason the wordsmith. But what was he to do? He had writer's block and suffered from agoraphobia. He was not a hero for the sagas.

Riddle of the Seven Realms

Magic by the Numbers: Book 3

Lyndon Hardy

The worst of the mess they were in, Kestrel knew, was that it was all his own fault. It all began when he had tried to cheat the lady wizard, Phoebe, with a load of worthless wood. When she insisted on testing his sample, the demon Astron had burst through the flame...

Night of Knives

Malazan Empire: Book 1

Ian C. Esslemont

The small island of Malaz and its city gave the great empire its name, but now it is little more than a sleepy, backwater port. Tonight, however, things are different. Tonight the city is on edge, a hive of hurried, sometimes violent activity; its citizens bustle about, barring doors, shuttering windows, avoiding any stranger's stare. Because tonight there is to be a convergence, the once-in-a-generation appearance of a Shadow Moon--an occasion that threatens the good people of Malaz with demon hounds and other, darker things...

It was also prophesied that this night would witness the return of Emperor Kellanved, and there are those prepared to do anything to prevent this happening. As factions within the greater Empire draw up battle lines over the imperial throne, the Shadow Moon summons a far more ancient and potent presence for an all-out assault upon the island. Witnessing these cataclysmic events are Kiska, a young girl who yearns to flee the constraints of the city, and Temper, a grizzled, battle-weary veteran who seeks simply to escape his past. Each is to play a part in a conflict that will not only determine the fate of Malaz City, but also of the world beyond...

Drawing on events touched on in the prologue of Steven Erikson's landmark fantasy Gardens of the Moon, Night of Knives is a momentous chapter in the unfolding story of the extraordinarily imagined world of Malaz.

Return of the Crimson Guard

Malazan Empire: Book 2

Ian C. Esslemont

The return of the mercenary company, the Crimson Guard, could not have come at a worse time for a Malazan Empire exhausted by warfare and weakened by betrayals and rivalries. Indeed, there are those who wonder whether the Empress Laseen might not be losing her grip on power as she faces increasing unrest as conquered kingdoms and principalities sense freedom once more.

Into the seething cauldron of Quon Tali--the Empire's heartland--marches the Guard. With their return comes the memory of the Empire--and yet all is not well with the Guard itself. Elements within its elite, the Avowed, have set their sights on far greater power. There are ancient entities who also seek to further their own arcane ends. And what of the swordsman called Traveller who, with his companion Ereko, has gone in search of a confrontation from which none have ever returned?

As the Guard prepares to wage war, so Laseen's own generals and mages, the 'Old Hands', grow impatient at what they see as her mismanagement of the Empire. But could Laseen have outwitted them all? Could she be using the uprisings to draw out and finally eliminate these last irksome survivors from the days of her illustrious predecesor, Kellanved?

Orb, Sceptre, Throne

Malazan Empire: Book 4

Ian C. Esslemont

Darujhistan, city of dreams, city of blue flames, is peaceful at last; its citizens free to return to politicking, bickering, trading and, above all, enjoying the good things in life. Yet there are those who will not allow the past to remain buried. A scholar digging in the plains stumbles across an ancient sealed vault. The merchant Humble Measure schemes to drive out the remaining Malazan invaders. And the surviving agents of a long-lost power are stirring, for they sense change and so, opportunity. While, as ever at the centre of everything, a thief in a red waistcoat and of rotund proportions walks the streets, juggling in one hand custard pastries, and in the other the fate of the city itself.

Far to the south, fragments of the titanic Moon's Spawn have crashed into the Rivan Sea creating a series of isles... and a fortune hunter's dream. A Malazan veteran calling himself 'Red' ventures out to try his luck -- and perhaps say goodbye to old friends. But there he finds far more than he'd bargained for as the rush to claim the Spawn's treasures descends into a mad scramble of chaos and bloodshed. For powers from across the world have gathered here, searching for the legendary Throne of Night. The impact of these events are far reaching, it seems. On an unremarkable island off the coast of Genabackis, a people who had turned their backs upon all such strivings now lift their masked faces towards the mainland and recall the ancient prophesy of a return.

And what about the ex-Claw of the Malazan Empire who now walks the uttermost edge of creation? His mission -- the success or failure of which the Queen of Dreams saw long ago -- is destined to shape far more than anyone could have ever imagined.

The Dragonbone Chair

Memory, Sorrow, and Thorn: Book 1

Tad Williams

In the peaceful land of Osten Ard, the good king is dying-and a long-dreaded evil is about to be unleashed. Only Simon, a lowly castle scullion apprenticed to a secret order dedicated to halting the coming darkness, can solve the dangerous riddle that offers salvation to the land.

The Stone of Farewell

Memory, Sorrow, and Thorn: Book 2

Tad Williams

In Osten Ard, the evil of the Storm King covers the land and the country is riven by war. Nature, unbalanced by the tide of evil, slips into a permanent winter. Simon, once a kitchen boy, now a hero hiding in the troll stronghold of Yiquanuc, has prophetic dreams. Only he and his companions can save the land, but to do this he must embark on the second part of his quest ...to the Stone of Farewell.

To Green Angel Tower, Part 1: Seige

Memory, Sorrow, and Thorn: Book 3

Tad Williams

Simon Snowlock and Prince Josua's band of allies gather at the Stone of Farewell. King Elias is drawn ever deeper into the dark sorceries of Ineluki, the Storm King. The badly depleted League of the Scroll searches for age-old knowledge with which to aid Josua's much-outnumbered army. Across the face of Osten Ard lines are drawn as the final battle approaches, and the struggle between Light and Dark reaches a climax.

SIEGE is the first half of TO GREEN ANGEL TOWER - an international hardback bestseller - the final volume of Tad Williams' highly acclaimed trilogy Memory, Sorrow and Thorn.

To Green Angel Tower, Part 2: Storm

Memory, Sorrow, and Thorn: Book 4

Tad Williams

Memory, Sorrow and Thorn: The three swords which seem inextricably linked to the fate of both Simon, the ex-kitchen boy and now Knight, and the land of Osten Ard itself. As their enigma unfolds, new horrors of war and dark sorcery draw the land and its people to an unimaginably powerful climax, in this final volume of Tad Williams' landmark series.

Part 2 of To Green Angel Tower, the 3rd book of Memory, Sorrow and Thorn.

Unfinished Tales of Numenor and Middle-Earth

Middle Earth

J. R. R. Tolkien
Christopher Tolkien

A New York Times bestseller for twenty-one weeks upon publication, UNFINISHED TALES is a collection of narratives ranging in time from the Elder Days of Middle-earth to the end of the War of the Ring, and further relates events as told in THE SILMARILLION and THE LORD OF THE RINGS.

The book concentrates on the lands of Middle-earth and comprises Gandalf's lively account of how he came to send the Dwarves to the celebrated party at Bag-End, the story of the emergence of the sea-god Ulmo before the eyes of Tuor on the coast of Beleriand, and an exact description of the military organization of the Riders of Rohan and the journey of the Black Riders during the hunt for the Ring.

UNFINISHED TALES also contains the only surviving story about the long ages of Númenor before its downfall, and all that is known about the Five Wizards sent to Middle-earth as emissaries of the Valar, about the Seeing Stones known as the Palantiri, and about the legend of Amroth.

Writing of the Appendices to THE LORD OF THE RINGS, J.R.R. Tolkien said in 1955, "Those who enjoy the book as a 'heroic romance' only, and find 'unexplained vistas' part of the literary effect, will neglect the Appendices, very properly." UNFINISHED TALES is avowedly for those who, to the contrary, have not yet sufficiently explored Middle-earth, its languages, its legends, it politics, and its kings.

The Silmarillion

Middle Earth

J. R. R. Tolkien

Tolkien considered THE SILMARILLION his most important work, and, though it was published last and posthumously, this great collection of tales and legends clearly sets the stage for all his other writing.

The story of the creation of the world and of the the First Age, this is the ancient drama to which the characters in THE LORD OF THE RINGS look back and in whose events some of them, such as Elrond and Galadriel, took part. The three Silmarils were jewels created by Feanor, most gifted of the Elves. Within them was imprisoned the Light of the Two Trees of Valinor before the Trees themselves were destroyed by Morgoth, the first Dark Lord. Thereafter, the unsullied Light of Valinor lived on only in the Silmarils, but they were seized by Morgoth and set in his crown, which was guarded in the impenetrable fortress of Angband in the north of Middle-earth.

THE SILMARILLION is the history of the rebellion of Feanor and his kindred against the gods, their exile from Valinor and return to Middle-earth, and their war, hopeless despite all their heroism, against the great Enemy. This second edition features a letter written by J.R.R. Tolkien describing his intentions for the book, which serves as a brilliant exposition of his conception of the earlier Ages of Middle-earth.

The Annotated Hobbit: Revised and Expanded Edition

Middle Earth: The Hobbit

J. R. R. Tolkien
Douglas A. Anderson

For readers throughout the world, The Hobbit serves as an introduction to the enchanting world of Middle-earth, home of elves, wizards, dwarves, goblins, dragons, orcs and a host of other creatures depicted in The Lord of the Rings and The Silmarillion -- tales that sprang from the mind of the most beloved author of all time, J.R.R. Tolkien.

Newly expanded and completely redesigned, Douglas A. Anderson's The Annotated Hobbit is the definitive explication of the sources, characters, places, and things of J.R.R. Tolkien's timeless classic. Integrated with Anderson's notes and placed alongside the fully restored and corrected text of the original story are more than 150 illustrations showing visual interpretations of The Hobbit specific to many of the cultures that have come to know and love Tolkien's Middle-earth. Tolkien's original line drawings, maps and color paintings are also included, making this the most lavishly informative edition of The Hobbit available.

The Annotated Hobbit shows how Tolkien worked as a writer, what his influences and interests were, and how these relate to the invented world of Middle-earth. It gives a valuable overview of Tolkien's life and the publishing history of The Hobbit, and explains how every feature of The Hobbit fits within the rest of Tolkien's invented world. Here we learn how Gollum's character was revised to accommodate the true nature of the One Ring, and we can read the full text of The Quest of Erebor, Gandalf's explanation of how he came to send Bilbo Baggins on his journey with the dwarves. Anderson also makes meaningful and often surprising connections to our own world and literary history -- from Beowulf to The Marvellous Land of Snergs, from the Brothers Grimm to C. S. Lewis.

The Hobbit

Middle Earth: The Hobbit: Book 1

J. R. R. Tolkien

Bilbo Baggins was a hobbit who wanted to be left alone in quiet comfort. But the wizard Gandalf came along with a band of homeless dwarves. Soon Bilbo was drawn into their quest, facing evil orcs, savage wolves, giant spiders, and worse unknown dangers. Finally, it was Bilbo - alone and unaided - who had to confront the great dragon Smaug, the terror of an entire countryside.

This stirring adventure fantasy begins the tale of the hobbits that was continued by J.R.R. Tolkien in his bestselling epic The Lord of the Rings.

The Lord of the Rings

Middle Earth: The Lord of the Rings

J. R. R. Tolkien

One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them.

In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell by chance into the hands of the hobbit Bilbo Baggins.

From Sauron's fastness in the Dark Tower of Mordor, his power spread far and wide. Sauron gathered all the Great Rings to him, but always he searched for the One Ring that would complete his dominion.

When Bilbo reached his eleventy-first birthday he disappeared, bequeathing to his young cousin Frodo the Ruling Ring and a perilous quest: to journey across Middle-earth, deep into the shadow of the Dark Lord, and destroy the Ring by casting it into the Cracks of Doom.

The Lord of the Rings tells of the great quest undertaken by Frodo and the Fellowship of the Ring: Gandalf the Wizard; the hobbits Merry, Pippin, and Sam; Gimli the Dwarf; Legolas the Elf; Boromir of Gondor; and a tall, mysterious stranger called Strider.

This new edition includes the fiftieth-anniversary fully corrected text setting and, for the first time, an extensive new index.

The Fellowship of the Ring

Middle Earth: The Lord of the Rings: Book 1

J. R. R. Tolkien

The Fellowship of the Ring is the first part of J.R.R. Tolkien's epic adventure, The Lord of the Rings.

Sauron, the Dark Lord, has gathered to him all the Rings of Power -- the means by which he intends to rule Middle-earth. All he lacks in his plans for dominion is the One Ring -- the ring that rules them all -- which has fallen into the hands of the hobbit Bilbo Baggins.

In a sleepy village in the Shire, young Frodo Baggins finds himself faced with an immense task, as his elderly cousin Bilbo entrusts the Ring to his care. Frodo must leave his home and make a perilous journey across Middle-earth to the Cracks of Doom, there to destroy the Ring and foil the Dark Lord in his evil purpose.

The Two Towers

Middle Earth: The Lord of the Rings: Book 2

J. R. R. Tolkien

The Fellowship was scattered. Some were bracing hopelessly for war against the ancient evil of Sauron. Some were contending with the treachery of the wizard Saruman. Only Frodo and Sam were left to take the accursed Ring of Power to be destroyed in Mordor–the dark Kingdom where Sauron was supreme. Their guide was Gollum, deceitful and slave to the corruption of the Ring.

Thus continues the magnificent, bestselling tale of adventure begun in The Fellowship of the Ring, which reaches its soul-stirring climax in The Return of the King.

The Return of the King

Middle Earth: The Lord of the Rings: Book 3

J. R. R. Tolkien

The third volume in J.R.R. Tolkien's epic adventure THE LORD OF THE RINGS

One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them

As the Shadow of Mordor grows across the land, the Companions of the Ring have become involved in separate adventures. Aragorn, revealed as the hidden heir of the ancient Kings of the West, has joined with the Riders of Rohan against the forces of Isengard, and takes part in the desperate victory of the Hornburg. Merry and Pippin, captured by Orcs, escape into Fangorn Forest and there encounter the Ents. Gandalf has miraculously returned and defeated the evil wizard, Saruman. Sam has left his master for dead after a battle with the giant spider, Shelob; but Frodo is still alive--now in the foul hands of the Orcs. And all the while the armies of the Dark Lord are massing as the One Ring draws ever nearer to the Cracks of Doom.

"A triumphant close... a grand piece of work, grand in both conception and execution. An astonishing imaginative tour de force."--Daily Telegraph

Includes the complete appendices and index for The Lord of the Rings trilogy.

Moribito: Guardian of the Spirit

Moribito: Book 1

Nahoko Uehashi

You've never read a fantasy novel like this one! The deep well of Japanese myth merges with the Western fantasy tradition for a novel that's as rich in place and culture as it is hard to put down.

Balsa was a wanderer and warrior for hire. Then she rescued a boy flung into a raging river -- and at that moment, her destiny changed. Now Balsa must protect the boy -- the Prince Chagum -- on his quest to deliver the great egg of the water spirit to its source in the sea. As they travel across the land of Yogo and discover the truth about the spirit, they find themselves hunted by two deadly enemies: the egg-eating monster Rarunga . . . and the prince's own father.

Moribito II: Guardian of the Darkness

Moribito: Book 2

Nahoko Uehashi

In the marvelous sequel to the novel MORIBITO: GUARDIAN OF THE SPIRIT, Balsa returns to her native land to fight a corrupt ruler and face her own demons.

Balsa returns to her native Kanbal to clear the name of Jiguro, her dear mentor, who saved her life when she was six years old. But what should be a visit of truth and reconciliation becomes a fight for her life when she learns that Jiguro had been a member of King Rogsam's personal bodyguard. After Jiguro fled Kanbal with her, Rogsam sent the other bodyguards after them one by one--Jiguro's best friends, whom he had to kill to protect Balsa. Now, with the help of two Kanbalese children, Balsa must unwind the conspiracy surrounding Jiguro and the mystery of the Guardians of the Dark.

A Turn of Light

Night's Edge: Book 1

Julie E. Czerneda

The village of Marrowdell is an isolated pioneer community, but it is also the place where two worlds overlap, and at the turn of light--sunset--the world of magic known as the Verge can briefly be seen.

Jenn Nalynn belongs to both Verge and Marrowdell, but even she doesn't know how special she is--or that her invisible friend Wisp is actually a dragon sent to guard her... and keep her from leaving the valley. But Jenn longs to see the world, and thinking that a husband will help her reach this goal, she decides to create one using spells. Of course, everything goes awry, and suddenly her "invisible friend" has been transformed into a man. But he is not the only newcomer to Marrowdell, and far from the most dangerous of those who are suddenly finding their way to the valley.

Luck in the Shadows

Nightrunners: Book 1

Lynn Flewelling

A showman, spy, thief—Seregil gathers intelligence information for the Queen about the threat of war by Plenimar. During one of his missions, he discovers an orphan lad and takes him on as an apprentice. When a mission goes awry, leaving Seregil in a coma, it falls to Alec to get his mentor to safety in order to avert a sinister plot of epic proportios.

OverLord, Vol. 1: The Undead King

OverLord: Book 1

Kugane Maruyama

For twelve years, the virtual world of Yggdrasil has served as the playground and battlefield for the skeletal lord Momonga and his guild of fellow monsters, Ainz Ooal Gown. But the guild's glory days are over, and the game is shutting down permanently. When Momonga logs in one last time just to be there when the servers go dark, something happens--and suddenly, fantasy is reality. A rogues' gallery of fanatically devoted NPCs is ready to obey his every order, but the world Momonga now inhabits is not the one he remembers. The game may be over, but the epic tale of Ainz Ooal Gown is only beginning...

OverLord, Vol. 2: The Dark Warrior

OverLord: Book 2

Kugane Maruyama

It has been a week since Momonga logged in to his favorite RPG one last time and stranded himself there. Now he leads his guild as the Ainz Ooal Gown overlord. Finding himself in dire need of better information, he travels disguised as an adventurer to the walled city of E-Rantel, with Narberal the battle maid at his side. The pair accept a mission to retrieve medicinal herbs, making for a forest said to be the home of a great and wise beast. But the sinister influence of a fanatical cabal approaches E-Rantel, and the armor-clad Ainz will face both a ruthless warrior and a legion of the undead!

OverLord, Vol. 3: The Blood Valkyrie

OverLord: Book 3

Kugane Maruyama

Lord Ainz has made great progress moonlighting as the indomitable hero Momon, but what should be a moment of triumph is shattered--by news of rebellion. He vows to find out what has happened and to defend the honor of his guild and home--Ainz Ooal Gown.

OverLord, Vol. 4: The Lizardman Heroes

Overlord: Book 4

Kugane Maruyama

One day, in a peaceful lizardman village, an ominous messenger visits with a warning from the Great Tomb of Nazarick: In eight days' time, they will be annihilated. Unwilling to stand by and wait, the fighter and traveler Zaryusu journeys to the other lizardman tribes--who have received the same message--hoping to form an alliance against their impossibly strong opponent. But though the warriors try valiantly to resist, Ainz Ooal Gown and his undead army hold the power to determine their fate...

OverLord, Vol. 5: The Men of the Kingdom, Part 1

OverLord: Book 5

Kugane Maruyama

In the kingdom of Re-Estize, a sinister organization known as the Eight Fingers holds sway of the criminal underworld. Ainzs orders Sebas to infiltrate the capital to gather intel on this shadowy group sucking the marrow from the kingdom's bones. At the same time, a young soldier named Climb struggles to hone his skills to better serve the "Golden Princess" while the once great warrior Brian returns home a broken man... Against the backdrop of an ancient city fraying at its edges, three men will challenge the corruption of the vicious Eight Fingers!

OverLord, Vol. 6: The Men of the Kingdom, Part II

Overlord: Book 6

Kugane Maruyama

After weathering several setbacks and attacks, the Eight Fingers criminal organization is not about to simply sit back and watch quietly. To retaliate, they've dispatched the infamously brutal enforcers, the Six Arms. Rushing out to meet them in battle is the adamantite-rank adventurer party, the Blue Roses, led by Lakyus herself.

OverLord, Vol. 8: The Two Leaders

OverLord: Book 8

Kugane Maruyama

After being saved from danger by Ainz, Enri and the apothecary Nfirea have been living life to the fullest as they spend their days together in Carne Village alongside their goblin-guard neighbors. But after the Wise King of the Forest left the region, the balance of the forest has been disrupted and something has filled the vacuum of power...

OverLord, Vol. 9: The Caster of Destruction

Overlord: Book 9

Kugane Maruyama

Every year, a conflict breaks out between the Kingdom and the Empire that usually ends as nothing more than a stalemate. But when the Empire's ruler, the Fresh Blood Emperor Jircniv, visits the Great Tomb of Nazarick, Ainz will enter the fray, turning the border skirmish into an all-out war!

OverLord, Vol. 11: The Dwarven Crafter

OverLord: Book 11

Kugane Maruyama

In search of the lost art of rune crafting, Ainz journeys to the land of the dwarves. Accompanied by Aura and Shalltear, he arrives only to find that the Dwarven Kingdom is beset by an invasion run by someone besides himself! He soon strikes a deal to obtain the secrets behind the making of runes in return for assisting the natives in reclaiming their capital, but it may not be so easy when a legendary frost dragon stands in his way!

OverLord, Vol. 12: The Paladin of the Sacred Kingdom Part 1

OverLord: Book 12

Kugane Maruyama

The heinous demon lord Jaldabaoth has launched his attack on the Sacred Kingdom, bringing its people to their knees. In such dire times, they have little choice but to turn to the Nation of Darkness, even if its ruler is an undead, the mortal enemy of all living beings!

OverLord, Vol. 13: The Paladin of the Sacred Kingdom Part 2

Overlord: Book 13

Kugane Maruyama

The Sacred Kingdom is surrounded on all sides. As the army of feral creatures closes in, the country's strongest paladin Remedios leads her exhausted troops in a valiant defense. It will not be enough to save them. Their only chance of survival is to place all their bets on the King of Darkness-Ainz Ooal Gown!

Oath of Fealty

Paksenarrion - Paladin's Legacy: Book 1

Elizabeth Moon

For the first time in nearly twenty years, Elizabeth Moon returns to the thrilling realm of her superb Deed of Paksenarrion trilogy.

Thanks to Paks's courage, the long-vanished heir to the half-elven kingdom of Lyonya has been revealed as Kieri Phelan, a formidable mercenary who earned a title-and enemies-in the neighboring kingdom of Tsaia, where Prince Mikeli suddenly faces the threat of a coup. Acting swiftly, Mikeli strikes at the powerful family behind the attack: the Verrakaien, magelords steeped in death and evil. Mikeli's survival-and that of Tsaia-depend on the only Verrakai whose magery is not tainted with innocent blood. Two kings stand at a pivotal point in the history of their worlds. For dark forces are gathering against them, knit in a secret conspiracy more sinister and far more ancient than they can imagine.

Kings of the North

Paksenarrion - Paladin's Legacy: Book 2

Elizabeth Moon

Elizabeth Moon returns to the fantasy world of the paladin Paksenarrion Dorthansdotter-Paks for short-in this second volume of a new series filled with all the bold imaginative flights, meticulous world-building, realistic military action, and deft characterization that readers have come to expect from this award-winning author. In Kings of the North, Moon is working at the very height of her storytelling powers.

Peace and order have been restored to the kingdoms of Tsaia and Lyonya, thanks to the crowning of two kings: Mikeli of Tsaia and, in Lyonya, Kieri Phelan, a mercenary captain whose royal blood and half-elven heritage are resented by elves and humans alike.

On the surface, all is hope and promise. But underneath, trouble is brewing. Mikeli cannot sit safely on his throne as long as remnants of the evil Verrakaien magelords are at large. Kieri is being hounded to marry and provide the kingdom with an heir-but that is the least of his concerns. A strange rift has developed between him and his grandmother and co-ruler, the immortal elven queen known as the Lady. More problematic is the ex-pirate Alured, who schemes to seize Kieri's throne for himself-and Mikeli's, too, while he's at it. Meanwhile, to the north, the aggressive kingdom of Pargun seems poised to invade.

Now, as war threatens to erupt from without and within, the two kings are dangerously divided. Old alliances and the bonds of friendship are about to be tested as never before. And a shocking discovery will change everything.

Echoes of Betrayal

Paksenarrion - Paladin's Legacy: Book 3

Elizabeth Moon

The action continues fast and furious in this third installment of Elizabeth Moon's celebrated return to the fantasy world of the paladin Paksenarrion Dorthansdotter. This award-winning author has firsthand military experience and an imagination that knows no bounds. Combine those qualities with an ability to craft flesh-and-blood characters, and the result is the kind of speculative fiction that engages both heart and mind.

All is not well in the Eight Kingdoms. In Lyonya, King Kieri is about to celebrate marriage to his beloved, the half-elf Arian. But uncanny whispers from the spirits of his ancestors continue to warn of treachery and murder. A finger of suspicion has been pointed toward his grandmother, the queen of the Ladysforest elves, and that suspicion has only intensified with time and the Lady's inexplicable behavior. Clearly, she is hiding something. But what? And why?

Meanwhile, in Tsaia, the young king Mikeli must grapple with unrest among his own nobility over his controversial decision to grant the title and estates of a traitorous magelord to a Verrakaien who not only possesses the forbidden magic but is a woman besides: Dorrin, once one of Kieri's most trusted captains. When renegade Verrakaien attack two of Dorrin's squires, suspicion and prejudice combine to place Dorrin's life at risk-and the king's claim to the throne in peril.

But even greater danger is looming. The wild offspring of a dragon are on the loose, sowing death and destruction and upsetting the ancient balance of power between dragonkind, humans, elves, and gnomes. A collision seems inevitable. Yet when it comes, it will be utterly unexpected-and all the more devastating for it.

Crown of Renewal

Paksenarrion - Paladin's Legacy: Book 5

Elizabeth Moon

Acclaimed author Elizabeth Moon spins gripping, richly imagined epic fantasy novels that have earned comparisons to the work of such authors as Robin Hobb and Lois McMaster Bujold. In this volume, Moon's brilliant masterwork reaches its triumphant conclusion.

The mysterious reappearance of magery throughout the land has been met with suspicion, fear, and violence. In the kingdom of Lyonya, Kieri, the half-elven, half-human king, struggles to balance the competing demands of his heritage while fighting a deadly threat to his rule: evil elves linked in some way to the rebirth of magic.

Meanwhile, in the neighboring kingdom of Tsaia, a set of ancient artifacts recovered by the former mercenary Dorrin Verrakai may hold the answer to the riddle of magery's return. Thus Dorrin embarks on a dangerous quest to return these relics of a bygone age to their all-but-mythical place of origin. What she encounters there will change her in unimaginable ways--and spell doom or salvation for the entire world.

Surrender None

Paksenarrion - The Legacy of Gird: Book 1

Elizabeth Moon

Paksenarrion could never have fulfilled her destiny had it not been for one who came before. Gird, the peasant, the armsman, the Liberator who taught his people that they could fight - and win - against oppression. This is his story, the first of two prequels to the "Deed of Paksenarrion" trilogy.

Liar's Oath

Paksenarrion - The Legacy of Gird: Book 2

Elizabeth Moon

When he breaks his promise never to claim his rightful place as the king's heir and decides to use his magic to reach a distant land, Luap finds himself in a heap of trouble, and only the greatest Paladin can rescue him.

Dreaming Death

Palace of Dreams: Book 1

J. Kathleen Cheney

Shironne Anjir's status as a sensitive is both a gift and a curse. Her augmented senses allow her to discover and feel things others can't, but her talents come with a price: a constant assault of emotions and sensations has left her blind. Determined to use her abilities as best she can, Shironne works tirelessly as an investigator for the Larossan army.

A member of the royal family's guard, Mikael Lee also possesses an overwhelming power--he dreams of the deaths of others, sometimes in vivid, shocking detail, and sometimes in cryptic fragments and half-remembered images.

But then a killer brings a reign of terror to the city, snuffing out his victims with an arcane and deadly blood magic. Only Shironne can sense and interpret Mikael's dim, dark dreams of the murders. And what they find together will lead them into a nightmare...

The Gift

Pellinor: Book 1

Alison Croggon

Maerad is a slave in a desperate and unforgiving settlement, taken there as a child when her family is destroyed in war. She is unaware that she possesses a powerful gift, a gift that marks her as a member of the School of Pellinor. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true heritage and extraordinary destiny unfolds. Now she and her teacher, Cadvan, must survive a punishing and uncertain journey through a time and place where the dark forces they battle with stem from the deepest recesses of other-worldly terror.

Moreta: Dragonlady of Pern

Pern: Book 1

Anne McCaffrey

An air of pleasant anticipation hung so thickly over the Halls, Holds, and Weyrs of Pern that it had affected even the businesslike ways of Moreta, the Weyrwoman of Fort Weyr. Her dragon, Queen Orlith, would soon clutch; spring had made a glorious debut; the Gather at Ruatha Hold was extremely merry; and Moreta was enjoying the attentions of Alessan, the new Lord Holder of Ruatha Hold.

With only eight Turns remaining before the deadly Thread would cease to Fall, all seemed well on Pern.

Then, without warning, a runnerbeast fell ill. Soon myriads of holders, craftsmen, and dragonriders were dying; and the mysterious ailment had spread to all but the most inaccessible holds. Pern was in mortal danger. For, if dragonriders did not rise to char Thread, the parasite would devour any and all organic life it encountered.

The future of the planet rested in the hands of Moreta and the other dedicated, selfless Pern leaders. But of all their problems, the most difficult to overcome was time...

The Black Tower

Philip José Farmer's The Dungeon: Book 1

Richard A. Lupoff

This is a classic 'shared world' fantasy series.

Plunging into a vast prison that spans a planet, Clive Foliott faces a fantastic world of dwarves, cyborgs and aliens unlike anything he has ever imagined. It is a multi-levelled collection of beings from the hidden folds of time and space. Trapped somewhere inside is Neville Foliott, Clive's twin brother and no creature in the Dungeon will stop Clive from finding him!

The Dark Abyss

Philip José Farmer's The Dungeon: Book 2

Bruce Coville

Neville Folliot, a 19th century explorer, goes missing and his brother Clive sets out to find him. He stumbles across "The Dungeon", a place of strange atmospheric conditions, beings from distant galaxies and hidden pockets of time.

The Valley of Thunder

Philip José Farmer's The Dungeon: Book 3

Charles de Lint

Again Clive Folliot, 19th-century explorer, searches for his brother in the Dungeon, a multi-level helix of beings from distant galaxies and pockets of time. He and his fellow captives battle daily for their lives.

The Lake of Fire

Philip José Farmer's The Dungeon: Book 4

Robin Wayne Bailey

Reunited with his twin brother Neville, Clive Folliot must lead his group through the dangerous world of the dungeon to the Palace of the Morning Star.

The Final Battle

Philip José Farmer's The Dungeon: Book 6

Richard A. Lupoff

Anyone who has followed the adventures of Clive and Neville Folliot and their companions will be waiting for the final installment in this series, in which the heroes at last escape the confines of the mysterious Dungeon.

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 1

Picking Up Girls in a Dungeon: Book 1

Fujino Omori

In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon.

But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans.

He wants to pick up girls.

Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 2

Picking Up Girls in a Dungeon: Book 2

Fujino Omori

"Hello, white-hair."

When someone calls out to Bell with these words, he discovers that the voice belongs to a girl who introduces herself as Lilly. Somewhat goaded into teaming up with her despite the many doubts running through his head, Bell has a successful turn in the dungeon with his new companion.

Though their alliance is short-lived, the negative rumors swirling about the guild to which Lilly belongs, the Soma Familia, are anything but. Later Bell is confronted by the tales of a mysterious sacred wine said to steal the hearts of all who drink it, and--?!

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 3

Picking Up Girls in a Dungeon: Book 3

Fujino Omori

With the help of his new supporter Lilliluka, novice adventurer Bell Cranel is making progress deeper into the dungeon. With new equipment and new allies, he thinks things are finally starting to go his way... but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 4

Picking Up Girls in a Dungeon: Book 4

Fujino Omori

Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues!

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 5

Picking Up Girls in a Dungeon: Book 5

Fujino Omori

Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there! Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues!

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 6

Picking Up Girls in a Dungeon: Book 6

Fujino Omori

"Hestia, I challenge you to a War Game!"
"What's with you, Apollo?"

A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 7

Picking Up Girls in a Dungeon: Book 7

Fujino Omori

Having triumphed in the War Game, Lilly, Welf, and Mikoto have forged new bonds with each other and with Bell, and the new-and-improved Hestia Familia is feeling distinctly more familial. But when Bell has to venture into the pleasure quarter of Orario to come to Mikoto's aid, he's soon tangled up in more intrigue than he bargained for. Ishtar Familia owns the night here, and none of Bell's experience can prepare him for their courtesan wiles!

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 8

Picking Up Girls in a Dungeon: Book 8

Fujino Omori

The Rakia Kingdom dispatches soldiers. The God of War Ares leads the army of 30,000 on a sudden invasion. As the sounds of their thunderous march approaches the Labyrinth City Orario...not much changes. On the other side of the wall, the invaders raise their war cries but inside, the adventurers continue their peaceful daily lives. A prum marriage proposal, a city girl's secret, romantic ballads serenading the deities--and a goddess weaving her own love song. These are the ordinary days of the gods and their children in Orario.

Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 9

Picking Up Girls in a Dungeon: Book 9

Fujino Omori

Having reached a new level of the Dungeon, the Colossal Tree Labyrinth, Bell meets a dragon girl named Wiene who can speak human language. Once he learns she has come under attack from humans and monsters alike, he vows to protect her. This decision brings chaos to the capital as the two navigate ruthless hunters, the irremediable strife between monsters and humans, and the plans of the Guild's true leader. The bizarre situation shakes humans, monsters, and deities to the core in volume nine!

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10

Picking Up Girls in a Dungeon: Book 10

Fujino Omori

After encountering intelligent monsters in the Dungeon, Bell and Weine share a tearful goodbye as Hestia Familia return to the surface short one member. But not long after their parting, the Guild confirms the existence of armed monsters and immediately calls on Orario's strongest to exterminate this threat. Bell is forced to make some of the hardest decisions of his life when he's the only thing standing between a massacre of monsters and adventurers.

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11

Picking Up Girls in a Dungeon: Book 11

Fujino Omori

After saving the young dragon girl Wiene, Bell's name has become synonymous with "greedy", "despicable", and "traitor." He and his familia have completely lost the trust and respect of everyone residing in Orario. There's no time for him to feel sorry himself when his newfound monstrous friends, the Xenos, need his help to get home. But now that the the greatest obstacle in their way is Loki Familia, does Bell have what it takes to raise a fist against his beloved idol, the Sword Princess Aiz Wallenstein?

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 12

Picking Up Girls in a Dungeon: Book 12

Fujino Omori

And so the boy begins to run again.

Bell has grown through combat with his greatest rival.

A rank up, a denatus, a new nickname...as he draws attention from the people and deities of Orario, the young adventurer receives a letter.

"A mission... an expedition?"

Bell has reached a higher level, and he must therefore take on an even more challenging adventure.

The order from the Guild leads him toward a new stage.

And so, a faction alliance sets out for the Dungeon.

Alongside his companions, Bell faces new floors, new monsters, and new unknowns.

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 13

Picking Up Girls in a Dungeon: Book 13

Fujino Omori

Seeing the future always comes at a cost!

Someone has been murdered. The prime suspect in the latest crime to rock Rivira is the elf Gale Wind, now a blacklisted fugitive with a bounty on her head. After hearing this shocking accusation, Bell and his friends prepare to pursue her in order to clear her name. On the eve of their journey, Cassandra recalls a terrible dream that portended seventeen prophecies-and if they come true, the people she cares for most will die. Her solitary battle against ruin begins as Bell chases a Lyu consumed by a thirst for revenge!!

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14

Picking Up Girls in a Dungeon: Book 14

Fujino Omori

The prophecy of despair continues...

When an unprecedented calamity on the twenty-seventh floor leaves Bell and Lyu stranded, Bell's party needs to keep fighting without him. With their route to the surface lost and Hestia Familia's captain missing in action, Lilly must take command to ensure they all make it home alive. Ten floors below, Bell and Lyu are injured and alone, forced to struggle against the harshest challenge the Dungeon has to offer, which puts their very lives on the line. Bell has never been this deep down before nor completely unprepared, meaning Lyu's knowledge and strength are essential to their survival. However, the forlorn elf finds herself standing on the border between life and death, bound by her past, remembering once again exactly how her devotion to justice died so many years ago...

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 15

Picking Up Girls in a Dungeon: Book 15

Fujino Omori

"After all, my goddess once told me that resting is part of an adventurer's job."

After going deeper than they've ever gone before and surviving the dangers of the Dungeon, Bell and his companions have more than earned themselves a respite. In the warm sunlight and safety of the surface, everyone has a moment to sit and reflect on just how much they've changed. Bell's thoughts return to the day everything began. Hestia remembers her trials after leaving the heavens. Lilly thinks of the cindery past she has overcome. Welf gazes into the sky but sees days long gone. Eina's scarred heart reminds her of what she's lost. Lyu mulls over her oath to uphold justice. Mikoto and Haruhime relive the peace of their youth. These are the stories of where they all came from and how far they've come...

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 16

Picking Up Girls in a Dungeon: Book 16

Fujino Omori

IT'S AN HONEST-TO-GODDESS DATE!

After every Elegia, there must be a Goddess Festival. The celebration of the harvest is meant to clear away the somber mood hanging over the city and bring about joy and laughter. The festival promises to be anything but fun for Bell, though, after a love letter is hand delivered to him by a high-ranking member of Freya Familia--and it's from Syr of all people! What's Syr's connection to one of the strongest familias in the city? Why did she choose this moment to ask him out? And what will his answer be?!

Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Chronicle: Episode Lyu

Picking Up Girls in a Dungeon: Familia Chronicle: Book 1

Fujino Omori

Sometimes carrying out justice requires... cross-dressing?!

When a troubled couple tells the story of how their daughter was taken to pay off a gambling debt, Lyu's conscience and the legacy of Astrea Familia compel her to take action!

The many skills Lyu learned as an adventurer are formidable, but she'll need more than brute force to challenge the influential Grand Casino. Unable to sneak or fight her way inside, Lyu puts all her trust in Syr's rescue plan: Go through the front door posing as Count Maximilian and his beautiful wife!

Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Chronicle, Vol. 2: Episode Freya

Picking Up Girls in a Dungeon: Familia Chronicle: Book 2

Fujino Omori

THE SEARCH FOR LOVE IS ON!

A fey mood strikes Freya, sparking a new quest to find her Odr, the one destined to stand forever by her side. Naturally, her followers are against it. They remember all too well the disaster that her last adventure turned out to be. Unfortunately for them, such a minor setback has never been enough to stop the goddess of beauty from following wherever her heart leads-which, this time, happens to be the sandy dunes of Kaios. Freya is eager to spread her wings to see what discoveries this new land has to offer, even as her familia frantically searches for her, no matter the cost...!

Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 1

Picking Up Girls in a Dungeon: Sword Oratoria: Book 1

Fujino Omori

Aiz Wallenstein, the Sword Princess, is known as one of the most powerful warriors from one of the most powerful groups in the city of Orario: Loki Familia. With them, she ventures into the deepest parts of the labyrinthine Dungeon beneath the city, stalking the monstrous denizens that lurk there and vanquishing them with the blazing light of her sword. But when she meets a certain white-haired boy, the encounter will change both of them forever...

Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 2

Picking Up Girls in a Dungeon: Sword Oratoria: Book 2

Fujino Omori

A room bathed in crimson red blood, the air choked with the smell of iron, and a shattered skull atop a dead adventurers corpse...

Thanks to Aiz and crew, the tumultuous events of Monsterphilia ended without incident, and they were finally able to relax-but only for a moment. Soon, they find themselves embroiled in a suspicious case of murder. As they begin to investigate, the ladies soon realize that they're getting involved with a killer that's more horrifying than they thought.

"What, is this...?"

In the midst of all this, they find a mysterious jewel that may connect to everything else. These events taking place above and below the surface will rock Orario to its core as the darkness lurking in the city bursts forth!

Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 3

Picking Up Girls in a Dungeon: Sword Oratoria: Book 3

Fujino Omori

After the tumultuous events in the Dungeon, Aiz has finally reached the vaulted Level 6! But in spite of this amazing news, the Sword Princess seems to be completely depressed. There are two reasons.

The first is that she finally managed to meet the white-haired boy again, but once more, he ran away from her with everything he had. The second is that the monster tamer she fought so hard against knew her name--a name that absolutely no one else should know, and yet...

Meanwhile, from the depths of the Dungeon comes a mysterious crystal ball that's about to plunge both underground and surface worlds quietly into chaos!

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 4

Picking Up Girls in a Dungeon: Sword Oratoria: Book 4

Fujino Omori

After the tumultuous events in the Dungeon, Aiz has finally reached the vaulted Level 6! But in spite of this amazing news, the Sword Princess seems to be completely depressed. There are two reasons.

The first is that she finally managed to meet the white-haired boy again, but once more, he ran away from her with everything he had. The second is that the monster tamer she fought so hard against knew her name--a name that absolutely no one else should know, and yet...

Meanwhile, from the depths of the Dungeon comes a mysterious crystal ball that's about to plunge both underground and surface worlds quietly into chaos!

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 5

Picking Up Girls in a Dungeon: Sword Oratoria: Book 5

Fujino Omori

After the massive battle on the 59th floor, Loki Famila makes their return. However, along the way their progress is halted by the appearance of an Irregular and they make camp on the 18th floor. There, Aiz faces an unexpected and sudden reunion with a certain white-haired boy that a certain young elf couldn't be less excited to see. The other adventurers are all curious, hoping to find out more about the fastest growing adventurer in history but Lefiya has other ideas...

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 6

Picking Up Girls in a Dungeon: Sword Oratoria: Book 6

Fujino Omori

Many will brave the Dungeon, if it lets them escape their past...

Now that their big expedition is over, Loki Familia is headed to Port Meren in search of the rumored second entrance to the Dungeon. After arriving, everyone finally gets a chance to relax on the gorgeous beaches of the lakeside city, even if it's all thanks to their goddess's obviously ulterior motives. But before they settle in, a storm arrives!

Kali Familia and their patron deity of carnage have made landfall, ready to stir up trouble. What's worse, there seems to be bad blood between them and the Amazon twins, Tione and Tiona! As sinister shadows darken Meren, the two sisters are forced to face their turbulent history!

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 7

Picking Up Girls in a Dungeon: Sword Oratoria: Book 7

Fujino Omori

Using what clues they obtained in Meren, Loki Familia sets forth on an investigation of the Labyrinth District's renowned Daedalus Street. Their enemy's stronghold in front of them, they finally have the Evils right where they want them-.

"You shall become the cornerstone of my ancestor's greatest work... the man-made dungeon Knossos."

Only, an unimaginable labyrinth of darkness awaits, and with it, more terrors of its own: A cursed family lineage, their captain's old nemesis, the last of the evil gods, and even the red-haired creature woman, Levis.

This nest of evil will prove to be Aiz and crew's greatest threat yet!

"Farewell, Loki Familia... and sweet dreams."

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 8

Picking Up Girls in a Dungeon: Sword Oratoria: Book 8

Fujino Omori

Bete Loga-

-Even when compared with the rest of Loki Familia, his steadfast belief that only the strong matter is considered extreme. In the wake of the withdrawal from Knossos, his callousness towards those who died in battle has isolated him from the rest of the familia but there is more than meets the eye...

When an Amazon named Rena suddenly appeared before Bete, her aggressive attempts to win him over ever so gradually lead to them to begin... living together?! Bete can hardly believe it himself, but soon his interactions with the girl bring up old memories of companions lost. However, the assassin's blade that stole his comrades from him before has begun to loom once more!

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 9

Picking Up Girls in A Dungeon: Sword Oratoria: Book 9

Fujino Omori

The times may change, but the legends of adventuring never will!

After Bete helps bring an end to the Amazon hunt, there's hardly a moment to rest before a new threat approaches Orario! The Kingdom of Rakia has dispatched a massive invading army, and adventurers answer the call to halt their advance. As Loki Familia readies itself for battle once more, a young girl's unexpected question opens the door to the past when Riveria shares one small, private story about her days during Aiz's childhood. While the fragments of memory lead the high elves' thoughts to times long gone, the grown-up Aiz feels conflicted after finding herself in a village that worships a dragon... Has she changed since her first fitful days of fighting monsters, or is some part of her still the Doll Princess?

Is It Wrong to Try to Pick Up Girls In a Dungeon? On the Side: Sword Oratoria, Vol. 10

Picking Up Girls in a Dungeon: Sword Oratoria: Book 10

Fujino Omori

Orario has erupted in fear and bewilderment as weapon-wielding monsters appear above ground. This Irregular is drawing every power residing within the city into a whirlwind of trouble. For Loki Familia, this seems like the best lead they have so far in their search for the key to the man-made dungeon. The Sword Princess steels herself as they begin their search, but in this fateful battle that revolves around people and monsters, Aiz will have to grapple with much more than she bargained for.

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 11

Picking Up Girls in a Dungeon: Sword Oratoria: Book 11

Fujino Omori

After her conflict with Bell, Aiz falls into a stupor as she questions the very reason she fights. Her heart heavy with a whirlpool of emotions and thoughts, she decides to face the young boy once again!

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 12

Picking Up Girls in a Dungeon: Sword Oratoria: Book 12

Fujino Omori

The time for the final battle has come. These young women-these adventurers-are preparing for the ultimate struggle. No matter who wins, who loses, who lives, who dies, there will be no glory or riches to win. Those who fall shall not be remembered in the annals of history. Even so, they stand strong in the face of the greatest evil the world has seen in 1000 years. This is the story of one more familia...

Quag Keep

Quag Keep: Book 1

Andre Norton

Quag Keep was the first novel based on the world of Dungeons & Dragons (Greyhawk edition) by the legendary grand mistress of SF/Fantasy, Andre Norton.

Once, they were role-playing gamers in our world. They came from different places and different backgrounds. Now they're summoned together by some magical force... to a land that mirrors the games they used to play.

Quag Keep. Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home?

Return to Quag Keep

Quag Keep: Book 2

Andre Norton
Jean Rabe

Many people might not know that Andre Norton wrote the first novel based in the Dungeons and Dragons Universe. That book was Quag Keep, a tale of magically transported gamers trying to survive in the fantasy realm that has become all too real for them. Now Andre, with role-playing icon Jean Rabe, has returned their story.

In The Return to Quag Keep these brave adventurers try to unlock the secrets of this magical world and maybe even return home to ours. Filled with classic dungeon crawls, mysterious wizards, and attacking dragons, The Return to Quag Keep is a must for all role-playing fans as well as seminal Andre Norton fans.

Blood Song

Raven's Shadow: Book 1

Anthony Ryan

"The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm."

Vaelin Al Sorna was only a child of ten when his father left him at the iron gate of the Sixth Order--a caste devoted to battle. Vaelin will be trained and hardened to the austere, celibate and dangerous life of a warrior of the Faith. He has no family now save the Order.

Vaelin's father was Battle Lord to King Janus, ruler of the Unified Realm--and Vaelin's rage at being deprived of his birthright knows no bounds. Even his cherished memories of his mother are soon challenged by what he learns within the Order.

But one truth overpowers all the rest: Vaelin Al Sorna is destined for a future he has yet to comprehend. A future that will alter not only the Realm, but the world.

Tower Lord

Raven's Shadow: Book 2

Anthony Ryan

In Blood Song, Anthony Ryan introduced readers to "a fascinating world of conflicting religions and the wars fought in the name of those faiths" (Library Journal). Now Ryan's epic tale continues as Vaelin Al Sorna discovers that there is no escape from the call of destiny...

"The blood-song rose with an unexpected tune, a warm hum mingling recognition with an impression of safety. He had a sense it was welcoming him home."

Vaelin Al Sorna, warrior of the Sixth Order, called Darkblade, called Hope Killer. The greatest warrior of his day, and witness to the greatest defeat of his nation: King Janus's vision of a Greater Unified Realm drowned in the blood of brave men fighting for a cause Vaelin alone knows was forged from a lie. Sick at heart, he comes home, determined to kill no more. Named Tower Lord of the Northern Reaches by King Janus's grateful heir, he can perhaps find peace in a colder, more remote land far from the intrigues of a troubled Realm.

But those gifted with the blood-song are never destined to live a quiet life. Many died in King Janus's wars, but many survived, and Vaelin is a target, not just for those seeking revenge but for those who know what he can do. The Faith has been sundered, and many have no doubt who their leader should be. The new King is weak, but his sister is strong. The blood-song is powerful, rich in warning and guidance in times of trouble, but is only a fraction of the power available to others who understand more of its mysteries. Something moves against the Realm, something that commands mighty forces, and Vaelin will find to his great regret that when faced with annihilation, even the most reluctant hand must eventually draw a sword.

Queen of Fire

Raven's Shadow: Book 3

Anthony Ryan

In the thrilling conclusion to the "deftly and originally executed" (Booklist) New York Times bestselling trilogy, Vaelin Al Sorna must help his Queen reclaim her Realm. Only his enemy has a dangerous new collaborator, one with powers darker than Vaelin has ever encountered...

"The Ally is there, but only ever as a shadow, unexplained catastrophe or murder committed at the behest of a dark vengeful spirit. Sorting truth from myth is often a fruitless task."

After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Except, to accomplish her goals, she must do more than rally her loyal supporters. She must align herself with forces she once found repugnant--those who possess the strange and varied gifts of the Dark--and take the war to her enemy's doorstep.

Victory rests on the shoulders of Vaelin Al Sorna, now named Battle Lord of the Realm. However, his path is riddled with difficulties. For the Volarian enemy has a new weapon on their side, one that Vaelin must destroy if the Realm is to prevail--a mysterious Ally with the ability to grant unnaturally long life to her servants. And defeating one who cannot be killed is a nearly impossible feat, especially when Vaelin's blood-song, the mystical power which has made him the epic fighter he is, has gone ominously silent...

Raybearer

Raybearer: Book 1

Jordan Ifueko

Nothing is more important than loyalty.

But what if you've sworn to protect the one you were born to destroy?

Tarisai has always longed for the warmth of a family. She was raised in isolation by a mysterious, often absent mother known only as The Lady. The Lady sends her to the capital of the global empire of Aritsar to compete with other children to be chosen as one of the Crown Prince's Council of 11. If she's picked, she'll be joined with the other Council members through the Ray, a bond deeper than blood. That closeness is irresistible to Tarisai, who has always wanted to belong somewhere.

But The Lady has other ideas, including a magical wish that Tarisai is compelled to obey: Kill the Crown Prince once she gains his trust. Tarisai won't stand by and become someone's pawn--but is she strong enough to choose a different path for herself?

Redemptor

Raybearer: Book 2

Jordan Ifueko

For the first time, an Empress Redemptor sits on Aritsar's throne. To appease the sinister spirits of the dead, Tarisai must now anoint a council of her own, coming into her full power as a Raybearer. She must then descend into the Underworld, a sacrifice to end all future atrocities.

Tarisai is determined to survive. Or at least, that's what she tells her increasingly distant circle of friends. Months into her shaky reign as empress, child spirits haunt her, demanding that she pay for past sins of the empire.

With the lives of her loved ones on the line, assassination attempts from unknown quarters, and a handsome new stranger she can't quite trust... Tarisai fears the pressure may consume her. But in this finale to the Raybearer duology, Tarisai must learn whether to die for justice... or to live for it.

Record of Lodoss War: The Grey Witch

Record of Lodoss War: Book 1

Ryo Mizuno

THE EPIC FANTASY MASTERPIECE, NOW IN ENGLISH FOR THE FIRST TIME!

Thirty years after the Demon Wars, peace has returned to the land of Lodoss--but darkness looms. After defending his village against a horde of goblins, a headstrong young warrior named Parn sets out on a quest to restore his father's honor and save the realm. Joining Parn are Deedlit the high elf, Slayn the wizard, Etoh, a fledgling priest, Ghim, a grizzled dwarven warrior, and Woodchuck, a wily thief. Along their journey, Parn and his companions discover an evil witch who, for eons, has been manipulating events from the shadows. Can this ragtag party of heroes defeat the all-powerful Grey Witch and prevent Lodoss and its kingdoms from descending into total chaos and destruction?

Redwall

Redwall: Book 1

Brian Jacques

When Redwall was published in 1986 it catipulted author Brian Jacques to international stardom. And small wonder! This enthralling tale is jam-packed with the things we long for in a great adventure: danger, laughter, hairbreath excapes, tragedy, mystery, a touch of wonder, a truly despicable villain, and a hero we can take to heart.

That hero is Matthias, a young mouse who must rise above his fears and failures to save his friends at Redwall Abbey. The villain is Cluny the Scourage, one of the most deliciously despicable rats of all time. The unforgettable cast of supporting characters includes the stalwart badger Constance, an irrepressible hare named Basil Stag Hare, and the elderly wisemouse Brother Methuselah.

But most of all there is Matthias, seeking his true destiny in a journey that will lead through danger and despair to true wisdom.

Tales of Nevèrÿon

Return to Nevèrÿon: Book 1

Samuel R. Delany

The first book of a four-part science fiction fantasy series depicting an empire beyond the borders of history where human destinies entwine in a strange design. It is an intricate web of adventure, intrigue and desire and a literary puzzle where meaning, parable and paradox collide.

Sword in the Storm

Rigante: Book 1

David Gemmell

Fierce and proud, the Rigante dwell deep in the green mountain lands, worshiping the gods of air and water, and the spirits of the earth. Among them lives a warrior who bears the mark of fate. Born of the storm that slew his father, he is Connavar, and tales of his courage spread like wildfire.

The Seidh--a magical race as old as time--take note of the young warrior and cast a malignant shadow across his life. For soon a merciless army will cross the water, destroying forever the timeless rhythms of life among the Rigante.

Swearing to protect his people, Connavar embarks on a quest that will take him into the heart of the enemy. Along the way, he receives a gift: a sword as powerful and deadly as the Seidh who forged it. Thus he receives a name that will strike fear into the hearts of friend and foe alike--a name proclaiming a glorious and bitter destiny...

Demonblade.

Midnight Falcon

Rigante: Book 2

David Gemmell

Bane the Bastard is the illegitimate son of the Rigante king who men called Demonblade. Born of treachery, Bane grew up an outcast in his own land, feared by his fellow highlanders, and denied by the father whose unmistakable mark he bore-the eyes of Connavar, one tawny brown, the other emerald green.

Hounded from the country of his birth, Bane found acceptance across the seas-only to have it stripped away in an instant by a cruel and deadly swordsman. Now fighting as a gladiator in the blood-soaked arenas of the Empire, Bane lives for one thing: revenge. And he pursues his goal with the same single-minded determination that won his father a crown.

But more is at stake than a young warrior's quest for vengeance. The armies of the Stone are preparing to march on the lands of the Rigante. The fate of human and Seidh alike will be decided by the clash of swords-and by the bonds of twisted love and bitterness between a father and a son...

Theft of Swords

Riyria Revelations: Book 1

Michael J. Sullivan

THEY KILLED THE KING. THEY PINNED IT ON TWO MEN. THEY CHOSE POORLY.

Royce Melborn, a skilled thief, and his mercenary partner, Hadrian Blackwater, make a profitable living carrying out dangerous assignments for conspiring nobles--until they are hired to pilfer a famed sword. What appears to be just a simple job finds them framed for the murder of the king and trapped in a conspiracy that uncovers a plot far greater than the mere overthrow of a tiny kingdom.

Can a self-serving thief and an idealistic swordsman survive long enough to unravel the first part of an ancient mystery that has toppled kings and destroyed empires in order to keep a secret too terrible for the world to know?

And so begins the first tale of treachery and adventure, sword fighting and magic, myth and legend.

When author Michael J. Sullivan self-published the first books of his Riyria Revelations, they rapidly became ebook bestsellers. Now, Orbit is pleased to present the complete series for the first time in bookstores everywhere.

BOOKS IN THE RIYRIA REVELATIONS
Theft of Swords (The Crown Conspiracy & Avempartha)
Rise of Empire (Nyphron Rising & The Emerald Storm)
Heir of Novron (Wintertide & Percepliquis)

Rise of Empire

Riyria Revelations: Book 2

Michael J. Sullivan

Royce and Hadrian have been called upon to aid the struggling kingdom of Melengar as it alone stands in defiance against the newly formed empire. As war approaches a desperate gamble behind enemy lines is their only chance at forming an alliance with the Nationalists to the south.

But Royce has plans of his own and uses this opportunity to discover if an ancient wizard is using Riyria as pawns in his own bid for power. To find the truth, Royce must unravel Hadrian's hidden past. What he discovers will lead them to the end of the known world on a journey rife with treachery and intrigue.

And so continues the second tale of treachery and adventure, sword fighting and magic, myth and legend.

When author Michael J. Sullivan self-published the first books of his Riyria Revelations, they rapidly became ebook bestsellers. Now, Orbit is pleased to present the complete series for the first time in bookstores everywhere.

BOOKS IN THE RIYRIA REVELATIONS
Theft of Swords (The Crown Conspiracy & Avempartha)
Rise of Empire (Nyphron Rising & The Emerald Storm)
Heir of Novron (Wintertide & Percepliquis)

Heir of Novron

Riyria Revelations: Book 3

Michael J. Sullivan

The New Empire intends to mark its victory over the Nationalists with a bloody celebration. On the high holiday of Wintertide, the Witch of Melengar will be burned and the Heir of Novron executed. On that same day the Empress faces a forced marriage, with a fatal accident soon to follow. The New Empire is confident in the totality of its triumph but there's just one problem-Royce and Hadrian have finally found the Heir of Novron and they have their own holiday plans.

And so concludes the final tale of treachery and adventure, sword fighting and magic, myth and legend.

When author Michael J. Sullivan self-published the first books of his Riyria Revelations, they rapidly became ebook bestsellers. Now, Orbit is pleased to present the complete series for the first time in bookstores everywhere.

BOOKS IN THE RIYRIA REVELATIONS
Theft of Swords (The Crown Conspiracy & Avempartha)
Rise of Empire (Nyphron Rising & The Emerald Storm)
Heir of Novron (Wintertide & Percepliquis)

Olde Robin Hood

Robin Hood

Kate Danley

Rebel. Outlaw. Hero. But do you know the real Robin Hood? The Robin Hood of popular culture, an enemy of Prince John and nobleman loyal to King Richard, was an invention of a playwright three hundred years after Robin Hood died. But there are older Robin Hood stories about the real Robin Hood. Uncover these ancient histories of Sherwood's favorite son as bestselling author Kate Danley weaves the original 13th century ballads together into a swashbuckling new tale. Enter a world of adventure and chivalry as you discover the man behind the myth, as you meet the Olde Robin Hood.

The Warlock Enraged

Rod Gallowglass: Book 5

Christopher Stasheff

Protecting the planet Gramarye from a band of renegade sorcerers, the Gallowglass family suffers a weakening in their collective psychic powers, forcing warlock Rod Gallowglass to confront his alter-ego.

Warlock and Son

Rod Gallowglass: Book 12

Christopher Stasheff

When Warlock's young son, Magnus, embarks on his own adventurous journeys around the world, Warlock cannot resist following him, but when Magnus is faced with danger and the responsibilities of growing up, he is on his own.

The Warlock's Last Ride

Rod Gallowglass: Book 13

Christopher Stasheff

THE FINAL ADVENTURE IN THE PHENOMENAL SERIES After an incredible 35-year run, the story of Ron Gallowglass--The Warlock in Spite of Himself--comes to its fantastic finale in the weird and wonderful world of GramaryeWhen Gwendolyn--the witch-wife of Rod Gallowglass, the Lord High Warlock of Gramarye--suddenly dies, she leaves behind a husband dangerously unhinged by grief and a land without a Protector.

When Gwendolyn--the witch-wife of Rod Gallowglass, the Lord High Warlock of Gramarye--suddenly dies, she leaves behind a husband dangerously unhinged by grief and a land without a Protector.

The Island of Captain Sparrow: A Lost Race Fantasy

Ron Miller Science Fiction Classics: Book 53

S. Fowler Wright

This adventure classic tells the adventures of one man against the strange wonders of a not-so-deserted isle.

A stranded sailor is pitted against the strange wonders of a deserted island inhabited by the brutish and nearly inhuman decendents of a pirate crew as well as strange creatures from the mythology of the ancient Greeks---from satyrs to a mysterious Dryad...who speaks fluent French! And, of course, there's a beautiful woman to be won...

This little-known adventure novel is full of intrigue, adventure, lost cities and savages. A must-read for adventure pulp fans!

The Last Graduate

Scholomance: Book 2

Naomi Novik

At the Scholomance, El, Orion, and the other students are faced with their final year - and the looming specter of graduation, a deadly ritual that leaves few students alive in its wake. El is determined that her chosen group will survive, but it is a prospect that is looking harder by the day as the savagery of the school ramps up. Until El realizes that sometimes winning the game means throwing out all the rules

A Tale of Destiny

Scrapped Princess: Book 1

Ichiro Sakaki

In the kingdom of Linevan, it was prophesized that the king and queen would bear twins-one male and one female-and that the female child, on her 16th birthday, would cause the world to end and therefore must be immediately executed. The queen, who could not bear to murder her daughter, sent her to live with a family friend and his two children outside of town. This Scrapped Princess, now named Pacifica, grows up with two siblings: a powerful sorcerer named Raquel and a robust warrior named Shannon. She knows nothing about her past, other than that she was adopted and that someone has killed their father. When the truth of her heritage is revealed, she, Shannon, and Raquel set out to avenge their father's murder and see if the ominous prophecy is true.

Song of the Forgiven

Scrapped Princess: Book 2

Ichiro Sakaki

Fifteen years ago, the king and queen of Linevan had twins-a boy and a girl. A prophecy foretold that their daughter would, at the age of 16, be the poison that destroys the world. In order to avoid this catastrophe, they sent her out to die, but their orders were not followed, and Princess Pacifica has survived in another kingdom. When her parents learn that she is still alive, they send guards after her. Pacifica travels with her adopted brother, Shannon, who is a brave warrior, and sister, Raquel, who has a way with magic. Bounty hunters, assassins, and thieves beset the three continually.

Requiem for the Infidels

Scrapped Princess: Book 3

Ichiro Sakaki

It was predicted that when Pacifica turns sixteen, she'll become the Scrapped Princess and usher in the apocalypse! The entire kingdom is out to get her! To protect their adopted sister from assassins, Shannon and Raquel travel far in search of a fabled sanctuary. While on the journey, they encounter Inquisitor Berkens, who admits he's looking for the legendary Scrapped Princess, rumored to live in the Garden of Sinners. Is Berkens simply an undercover assassin? Or is there truly a second Scrapped Princess out there?

The Spy Who Haunted Me

Secret Histories: Book 3

Simon R. Green

Eddie Drood's evil-stomping skills have come to the attention of the legendary Alexander King, Independent Agent extraordinaire. The best of the best, King spent a lifetime working for anyone and everyone, doing anything and everything, for the right price.

Now, he's on his deathbed and looking to bestow all of his priceless secrets to a successor, provided he or she wins a contest to solve the world's greatest mysteries. Eddie has to win, because King holds the most important secret of all to the Droods-the identity of the traitor in their midst...

City of Wonders

Seven Forges: Book 3

James A. Moore

Old Canhoon, the City of Wonders, is facing a population explosion as refugees from Tyrne and Roathes alike try to escape the Sa'ba Taalor. All along the border between the Blasted Lands and the Fellein Empire, armies clash and the most powerful empire in the world is pushed back toward the old Capital. From the far east, the Pilgrim gathers an army of the faithful, heading for Old Canhoon.

In Old Canhoon itself, the imperial family struggles against enemies old and new, as the agents of their enemies begin removing threats to the gods of the Seven Forges and prepare the way for the invading armies of the Seven Kings. In the distant Taalor valley, Andover Lashk continues his quest and must make a final decision, while at the Mounds, something inhuman is awakened and set free.

War is here. Blood will flow and bodies will burn.

Graceling

Seven Kingdoms: Book 1

Kristin Cashore

Kristin Cashore’s best-selling, award-winning fantasy Graceling tells the story of the vulnerable yet strong Katsa, a smart, beautiful teenager who lives in a world where selected people are given a Grace, a special talent that can be anything from dancing to swimming. Katsa’s is killing. As the king’s niece, she is forced to use her extreme skills as his thug. Along the way, Katsa must learn to decipher the true nature of her Grace . . . and how to put it to good use. A thrilling, action-packed fantasy adventure (and steamy romance!) that will resonate deeply with adolescents trying to find their way in the world.

Awards: Winner of the Mythopoeic Fantasy Award for Children's Literature, winner of the SIBA Book Award/YA, Indies Choice Book Award Honor Book, ALA Best Book for Young Adults, 2008 Publishers Weekly Best Book of the Year, 2008 School Library Journal Best Book of the Year, Amazon.com’s Best Books of 2008, 2008 Booklist Editors’ Choice, Booklist’s 2008 Top Ten First Novels for Youth, 2009 Amelia Bloomer List, BCCB 2009 Blue Ribbon List

Don’t miss the sequel Fire, also a New York Times bestseller and ALA Best Book for Young Adults, winner of the 2010 Cybil for YA Fantasy/Sci Fi and the Amelia Elizabeth Walden Award.

Fire

Seven Kingdoms: Book 2

Kristin Cashore

She is the last of her kind...

It is not a peaceful time in the Dells. In King City, the young King Nash is clinging to the throne, while rebel lords in the north and south build armies to unseat him. War is coming. And the mountains and forest are filled with spies and thieves. This is where Fire lives, a girl whose beauty is impossibly irresistible and who can control the minds of everyone around her.

Exquisitely romantic, this companion to the highly praised Graceling has an entirely new cast of characters, save for one person who plays a pivotal role in both books. You don't need to have read Graceling to love Fire. But if you haven't, you'll be dying to read it next.

The Reluctant Swordsman

Seventh Sword: Book 1

Dave Duncan

Wallie Smith can feel the pain. He goes to the hospital and remembers the doctors and the commotion, but when he wakes up it all seems like a dream. However, if that was a dream, how do you explain waking up in another body and in another world? Little Wallie finds himself in the physique of a barbarian swordsman, accompanied by both an eccentric priest babbling about the Goddess and a voluptuous slave girl. Is this a rude awakening or a dream come true? What in the world will Wallie do now that he has found himself stranded in a strange realm? Well, it just so happens that the Goddess is in need of a swordsman. It will not be easy, but if he succeeds he will have everything he wants. If he does not, things could get ugly. Wallie is reluctant but sees his chance. If only he had the faintest clue as to the adventure he is about to unleash! If only he could imagine the forces that will be out to vanquish him!

The Coming of Wisdom

Seventh Sword: Book 2

Dave Duncan

Wallie Smith is staring death in the face; only a miracle can save him. And then one does! The Goddess appears to preserve his soul, but she does much more than that. She promises to bestow upon him a new and powerful body, and, more important, to endow him with the fabled Sapphire Sword of Chioxin. But nothing in this world or any other comes without a price. The Goddess demands that, for her services, Wallie become her champion. It will be an honor to serve such a presence, to have the chance to be victorious over all challengers. But Wallie and his sword quickly find themselves outmatched in a world of high-stakes magic. Even the Goddess's priests cannot offer any resistance to the invading sorcerers and their quest to conquer souls for the Fire God. Wallie will need to find in himself and in the world the powers that will save all mortals. He will need to find the Coming of Wisdom.

The Destiny of the Sword

Seventh Sword: Book 3

Dave Duncan

Wally Smith, having died on Earth, finds himself reincarnated as a swordsman in another world and entrusted by the presiding goddess with a mission that has no appeal for him at all. Can he bring together all the swordsmen to finally defeat the sorcerors and their terrible technology? Wally is not quite convinced he should, but goddesses can be very persuasive...

Salute the Dark

Shadows of the Apt: Book 4

Adrian Tchaikovsky

The vampiric sorcerer Uctebri has at last got his hands on the Shadow Box and can finally begin his dark ritual--a ritual that the Wasp-kinden Emperor believes will grant him immortality--but Uctebri has his own plans for both the Emperor and the Empire.

The massed Wasp armies are on the march, and the spymaster Stenwold must see which of his allies will stand now that the war has finally arrived. This time the Empire will not stop until a black and gold flag waves over Stenwold's own home city of Collegium.

Tisamon the Weaponsmaster is faced with a terrible choice: a path that could lead him to abandon his friends and his daughter, to face degradation and loss, that might possibly bring him before the Wasp Emperor with a blade in his hand--but is he being driven by Mantis-kinden honor, or manipulated by something more sinister?

The Sword of Shannara

Shannara Trilogy: Book 1

Terry Brooks

Living in peaceful Shady Vale, Shea Ohmsford knew little of the troubles that plagued the rest of the world. Then the giant, forbidding Allanon revaled that the supposedly dead Warlock Lord was plotting to destory the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could only be used by a true heir of Shannara--Shea being the last of the bloodline, upon whom all hope rested. Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him....

The Elfstones of Shannara

Shannara Trilogy: Book 2

Terry Brooks

Ancient Evil threatens the Elves: The ancient tree created by long-lost Elven magic, is dying. When Wil Ohmsford is summoned to guard the Amberle on a perilous quest to gather a new seed for a new tree, he is faced with the Reaper, the most fearsome of all Demons. And Wil is without power to control them....

The Wishsong of Shannara

Shannara Trilogy: Book 3

Terry Brooks

Horror stalked the Four Lands as the Ildatch, ancient source of evil, sent its ghastly Mord Wraiths to destroy Mankind. Only Druid Allanon held the magic power of wishsong that could make plants bloom instantly or turn trees from green to autumn gold. But she, too, was in mortal danger, and Ildatch waited for Brin to fall into his trap....

Half a King

Shattered Sea: Book 1

Joe Abercrombie

"I swore an oath to avenge the death of my father. I may be half a man, but I swore a whole oath."

Prince Yarvi has vowed to regain a throne he never wanted. But first he must survive cruelty, chains, and the bitter waters of the Shattered Sea. And he must do it all with only one good hand.

The deceived will become the deceiver.
Born a weakling in the eyes of his father, Yarvi is alone in a world where a strong arm and a cold heart rule. He cannot grip a shield or swing an axe, so he must sharpen his mind to a deadly edge.

The betrayed will become the betrayer.
Gathering a strange fellowship of the outcast and the lost, he finds they can do more to help him become the man he needs to be than any court of nobles could.

Will the usurped become the usurper?
But even with loyal friends at his side, Yarvi finds that his path may end as it began--in twists, and traps, and tragedy.

Half the World

Shattered Sea: Book 2

Joe Abercrombie

SOMETIMES A GIRL IS TOUCHED BY MOTHER WAR

Thorn is such a girl. Desperate to avenge her dead father, she lives to fight. But she has been named murderer by the very man who trained her to kill.

SOMETIMES A WOMAN BECOMES A WARRIOR

Fate traps her in the schemes – and on the ship – of the deep-cunning minister Father Yarvi. Crossing half the world to find allies against the ruthless High King, she learns harsh lessons of blood and deceit.

SOMETIMES A WARRIOR BECOMES A WEAPON

Beside her on her gruelling journey is Brand, a young warrior who hates to kill. A failure in his eyes and hers, he has one chance at redemption.

AND WEAPONS ARE MADE FOR ONE PURPOSE

Will Thorn forever be a tool in the hands of the powerful or can she carve her own path? Is there a place beyond legend for a woman with a blade?

Half a War

Shattered Sea: Book 3

Joe Abercrombie

Words are weapons.

Princess Skara has seen all she loved made blood and ashes. She is left with only words. But the right words can be as deadly as any blade. If she is to reclaim her birthright, she must conquer her fears and sharpen her wits to a lethal edge.

Only half a war is fought with swords.

The deeply cunning Father Yarvi has walked a long road from crippled slave to king's minister. He has made allies of old foes and stitched together an uneasy peace. But now the ruthless Grandmother Wexen has raised the greatest army since the elves made war on God, and put Bright Yilling at its head--a man who worships only Death.

Sometimes one must fight evil with evil.

Some--like Thorn Bathu and the sword-bearer Raith--are born to fight, perhaps to die. Others--like Brand the smith and Koll the wood-carver--would rather stand in the light. But when Mother War spreads her irons wings, she may cast the whole Shattered Sea into darkness.

Silverlock

Silverlock: Book 1

John Myers Myers

Silverlock is one of the great fantasy classics.

In this richly picaresque story of a modern man's fruitful adventurings in legendary realms of gold, John Myers Myers has presented a glowing tapestry of real excitement and meaning. In essence, this is the tale of Silverlock's wanderings in the Commonwealth, the land of immortal heroes real and imagined, in search of his true destiny. In form, it is sheer headlong narrative, with occasional clangorous verses woven into its fabric. In content, it is something between a many-peopled, incident-studded story of high emprise, and a morality for our time. Always it is fresh and bold in concept, superb in its execution . . .

How A. Clarence Shandon came to the Commonwealth, exchanging his everyday name and Chicago-bound life for that of a traveler beyond time; what great ones of old legend and modern story he encountered, and to what purpose; what loves he knew and what fights he fought; what trials befell him in the Pit, and what truth he discovered when at last he won to the Hippocrene Spring -- these are matters of such crowding variety and implicit significance as the reader must discover for himself . . . And in the discovering, the literate reader will have a wonderful time. He will be amused by the wicked wit that illumines the vast panorama, and intrigued by the challenge it offers his own learning. Most of all, he will be impressed by its profound knowledge, of our cultural heritage, and stirred by its vital interpretations.

Lioness Rampant

Song of the Lioness: Book 4

Tamora Pierce

From Tamora Pierce, the final book in the Song of the Lioness Quartet, honored with the Margaret A. Edwards Award.

Having achieved her dream of becoming the first female knight errant, Alanna of Trebond is not sure what to do next. She has triumphed in countless bloody battles, and her adventures are already legendary. Perhaps being a knight errant is not all that Alanna needs...but Alanna must push her uncertainty aside when she is challenged with the impossible. She must recover the Dominion Jewel, a legendary gem with enormous power for good--but only in the right hands. And she must work fast. Tortall is in great danger, and Alanna's arch-enemy, Duke Roger, is back--and more powerful than ever. In this final book of the Song of the Lioness quartet, Alanna discovers through fierce combat and ceaseless searching that she indeed has a future worthy of her mythic past--both as a warrior and as a woman.

The Hour of the Gate

Spellsinger: Book 2

Alan Dean Foster

The Hour of the Gate (1984) is a fantasy novel written by Alan Dean Foster. The book follows the continuing adventures of Jonathan Thomas Meriweather who is transported from our world into a land of talking animals and magic. It is the second book in the Spellsinger series.

Temple of Sorrow

Stonehaven League: Book 1

Carrie Summers

Devon Walker has one chance to turn her life around.

A half-wit ogre, a legion of overgrown jungle beasts, and a power-tripping AI are trying to stop her.

Relic Online is the hottest new game out there, and it's Devon Walker's best hope for escaping her hard-knock life. Thanks to her rocking achievements in other games, she's been hired as a salaried player. Even better, her new position comes with cutting-edge implants that turn RO's virtual reality into a full sensory explosion. Her only task? Drive the game's creator AI to the outermost limits of its creativity.

Sounds easy, right?

But when Devon logs in, her expectations shatter like an ice golem hit with a sonic blast. Wearing nothing but a cloth tunic and ragged pants, she spawns inside a ruined city overgrown by steamy jungle. With zero skills and nothing in her inventory but pocket lint, she immediately runs afoul of the city's guardian, a stone golem the size of an apartment building. The encounter does not go well.

And Relic Online is just getting started with her.

The Ladies of Mandrigyn

Sun-Wolf: Book 1

Barbara Hambly

Gifted with courage, strength, and the intelligence to know when to fight, Sun Wolf is the greatest mercenary in a land overrun by war. With his first lieutenant, Starhawk - a woman more deadly than any man - at his side, he has laid waste to countless cities, taking the best of their treasures for himself, and distributing the rest among his bloodthirsty crew.

Then a woman comes to him, an emissary from the town of Mandrigyn, a lush port city recently sacked by a powerful, mad wizard of unmatched abilities. She offers Sun Wolf untold riches for the use of his army, but the captain is not fool enough to wage war against a magician. He refuses her offer, but that is not the end of it. The women of Mandrigyn can be very persuasive.

Sword Art Online 1: Aincrad

Sword Art Online: Book 1

Reki Kawahara

In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...

Sword Art Online 2: Aincrad

Sword Art Online: Book 2

Reki Kawahara

Linked up and logged into the deadly VMMORPG "Sword Art Online" in both the real and virtual worlds, Kirito is stuck in a hell of one man's making, and like everyone else, unable to escape until the game is beaten. But while some players are crippled by fear and others throw themselves into completing the game, still others relax into everyday life in the face of their cruel predicament and live to the best of their ability...laughing, crying, but always enjoying the game. Among them are four women who make a mark upon the solo adventurer that Kirito has become: Silica, the beast-tamer; Lisbeth, the blacksmith; Yui, the mysterious orphan; and the tragic Sachi, never to be forgotten by the black swordsman...

Sword Art Online 3: Fairy Dance

Sword Art Online: Book 3

Reki Kawahara

Kirito has escaped Sword Art Online, the forbidden VRMMORPG of death, and returned to reality. He heads off to find his game partner and lover, Asuna Yuuki. But Asuna never made it back from the nightmare. Lost and desperate, Kirito's only clue to her virtual whereabouts is a mysterious screenshot of Asuna as a fairy trapped in a giant birdcage. His conclusion: She must be trapped within the new, high-powered VRMMORPG, ALfheim Online. Now Kirito must plunge into the world of ALO, where players are fairies who fly gracefully through the air!

Sword Art Online 4: Fairy Dance

Sword Art Online: Book 4

Reki Kawahara

Kirito plunges into a suspicious new VRMMORPG called ALfheim Online to rescue Asuna, who never returned from Sword Art Online. ALO offers many features to entertain players in the wake of SAO: ultra high-end graphics, action-heavy gameplay, and a choice of fairy races, complete with a next-generation flight engine. Playing as a Spriggan, Kirito heads for the location of Asuna's prison–the top of the World Tree, the final destination of every player in the game! Along the way, Kirito nearly falls to a plot hatched by the enemy Salamanders, just barely surviving the ordeal with the help of a Sylph named Leafa and his Navigation Pixie, Yui. But just as Kirito and Leafa make it to the foot of the World Tree, the end of their quest in sight, both Kirito and Leafa each realize the other has a very big secret...

Sword Art Online 7: Mother's Rosary

Sword Art Online: Book 7

Reki Kawahara

Kirito and Sinon's battle with Death Gun is over, but mere weeks later, something strange is afoot in the next-generation VRMMO ALfheim Online. A new duelist with a custom sword skill is defeating all comers--including Kirito! But when Asuna goes to face this duelist, she receives something she never expected: An invitation to an exclusive guild! But what is their aim? The Mother's Rosary arc begins!

Sword Art Online 8: Early and Late

Sword Art Online: Book 8

Reki Kawahara

The saga of Sword Art Online continues with three side stories set during the Aincrad and Alfheim eras. The game of death took its toll on every player in a different way--when one turns up dead on the fifty-seventh floor, the game's afoot, and it's up to Asuna and Kirito to crack the case. There's also the story of how Kirito got his Excalibur sword in Alfheim (with a little help from his friends). And when the game of death first began, Kirito learned a difficult lesson--one he would never forget.

Contents:

  • A Crime Within the Walls
  • Calibur
  • The First Day

Sword Art Online 9: Alicization Beginning

Sword Art Online: Book 9

Reki Kawahara

Kirito awakens in a vast, fantastical forest filled with towering trees. In his search for clues to the truth of his surroundings, he encounters a young boy who seems to know him. He ought to be a simple NPC, but the depth of his emotions seem no different than a human. As they search for the boy's parents, Kirito finds a peculiar memory returning to him. A memory from his own childhood, of this boy and a girl, too, with golden hair, and a name he should have never forgotten--Alice.

Sword Art Online 10: Alicization Running

Sword Art Online: Book 10

Reki Kawahara

Kirito has wound up in another mysterious fantasy world again. In this VRMMO-ish place, the first person he meets is the young boy Eugeo. Kirito can hardly believe Eugeo's an NPC when seeing his rich emotions and thoughts and ends up heading to the capital, Centria.

Two years later, Kirito and Eugeo have become First Order initiates of the North Centria Imperial Discipline Sword Academy and have been taken under the wing of their seniors, Soltirina and Golgoth. As they train and learn, they do nothing but strive to become one of the highest keepers of peace and order in the human realm, the Integrity Knights.

Aiming to reach the center of the Axiom Church that controls the capital, the two break past numerous obstacles to try and become one of the elite Greater Master Swordsmen, a title that only twelve people lay claim to in the whole academy!

Sword Art Online 11: Alicization Turning

Sword Art Online: Book 11

Reki Kawahara

It's been two years since Kirito entered another mysterious fantasy world and met the boy named Eugeo. At the Northern Centoria Master Swordsmanship Academy, the two of them have advanced to become upper rank trainee swordsmen. Now they spend their days training, aiming to one day earn the rank of Integrity Knight, the greatest peacekeepers in the human world. Soon, appropriate for their new ranks, both Kirito and Eugeo are assigned apprentices and they all deepen their bonds while perfecting their bodies and minds. But suddenly, an evil rears its head and threatens their peaceful lives. Eugeo tries to draw his sword to fight but he finds himself helpless as a message appears in words he can't read. They say--SYSTEM ALERT.

Sword Art Online 12: Alicization Rising

Sword Art Online: Book 12

Reki Kawahara

Eugeo has finally met Alice again, but she's no longer the same girl he once knew, now calling herself an Integrity Knight. Even worse, the reason for Alice's unexpected return is to capture Kirito and Eugeo!

Sword Art Online 13: Alicization Dividing

Sword Art Online: Book 13

Reki Kawahara

After Kirito and Eugeo are separated in the Central Cathedral, Eugeo continues his quest alone-until he encounters a legendary hero he's admired since childhood. Can Eugeo defeat him alone...?

Sword Art Online 14: Alicization Uniting

Sword Art Online: Book 14

Reki Kawahara

After getting separated, Kirito and Eugeo have continued their struggle to reach the 100th floor of Central Cathedral--Eugeo in hopes of restoring Alice to her true self, and Kirito for the sake of the Underworld. But on the 99th floor, Kirito must first face a heartrendingly familiar Integrity Knight...

Sword Art Online 15: Alicization Invading

Sword Art Online: Book 15

Reki Kawahara

Adminstrator's defeat has come at a heavy cost: The death of Eugeo as well as the mental decline of Kirito. Six months after the epic battle atop Central Cathedral, Kirito spends his days in the Underworld wheelchair-bound; bereft of emotion or even a will to live. Although Alice and Bercouli do what they can to help him, it isn't long before the armies of the dark territory are start to move in earnest. The "Final Stress Test" has begun. But will Kirito be ready?

Sword Art Online 16: Alicization Exploding

Sword Art Online: Book 16

Reki Kawahara

Gabriel Miller-assuming the identity of Emperor Vecta, the god of darkness-prepares to invade the human lands with his army of fifty thousand. Defending these lands are the remaining Integrity Knights, led by Commander Bercouli, and an army one-tenth the size of the enemy's! Meanwhile, Kirito, still out of commission, is left in the care of primary trainees Ronie and Tiese. And back in the Dark Territory, Dee Eye Ell, the chancellor of the dark mages guild, threatens to vanquish the Human Guardian Army by launching a large-scale magical attack of her own. But in the midst of the chaos, the one who appears to turn the tide of battle is none other than... Asuna?!

Sword Art Online 17: Alicization Awakening

Sword Art Online: Book 17

Reki Kawahara

The Priestess of Light, Alice. If we sacrifice all members of the army of darkness, she will be within our grasp...

It is the second day of the final stress test. The army of darkness, driven to desperation by the coordinated onslaught at the hands of the Integrity Knights, has begun to retaliate with incredibly reckless tactics. Critter, who had been observing the events of the Underworld from the outside, has successfully created a gateway for the masses under the guise of an invitation for "A limited-time beta test for a new VRMMO in production." This digital invite has bolstered the forces of the army of darkness by over fifty thousand people.

Asuna, unable to compete with such a level reinforcement, begins to sink into depair. But all is not lost! Two new deities of the Underworld will descend to lend their aid: The Blazing White Solus and the Earthmother Terraria. And the ones in possession of these super-accounts are none other than Sinon and Leafa!

Sword Art Online 18: Alicization Lasting

Sword Art Online: Book 18

Reki Kawahara

The second day of the final stress test rages on. Lisbeth, Silica, and Asuna push through the pain as they hold out against the Dark Army. But their efforts fall short as Kirito is captured by PoH, the former leader of Laughing Coffin! With PoH's twisted heart set on subjecting Kirito to the culmination of several years' vengeance, he prepares to end him once and for all. But when hope seems lost, a voice cries out in Kirito's heart. The voice of the person he lived with, laughed with, and fought with for years. The voice of his best friend...Grabbing hold of that light in the darkness, the Black Swordsman awakens...

Sword Art Online 19: Moon Cradle

Sword Art Online: Book 19

Reki Kawahara

After three-hundred years of turmoil, a new era begins for the Underworld. A lost child of Vecta, who seemed to appear out of nowhere, has defeated the Dark God and cemented peace for all the realm. But at the heart of human lands, atop Central Cathedral, Ronie Arabel, newly promoted to Integrity Knight apprentice, receives foreboding words from Kirito.

"War will come again."

Sword Art Online 20: Moon Cradle

Sword Art Online: Book 20

Reki Kawahara

It's back to the drawing board as the kidnapper just barely slips from Kirito's grasp. The new plan calls for a visit to the scene of the crime so that Asuna can use her scrying art to peek into the past, though what she learns is troubling to say the least... But before they can act on the new information, the villain strikes again! This time, Ronie and Tiese have been captured, and their fates rest in the claws of a young yellow dragon...!

Sword Art Online 21: Unital Ring 1

Sword Art Online: Book 21

Reki Kawahara

It's been a month since Kirito and Asuna returned from the Underworld. Together again with Alice, who managed to secure a life in the real world, it should've been happily ever after... But, as luck would have it, the three find themselves involved in a VRMMO by the name of Unital Ring, and all their stats have been reset to level one! It's time for Kirito to put his experience to the test in a genuine Survival MMO!

Sword Art Online 22: Kiss and Fly

Sword Art Online: Book 22

Reki Kawahara

Everyone knows that any good MMO has an abundance of side quests to complement the main storyline. With that in mind, join Kirito and friends for a peek behind the scenes across four all-new side stories! The Day Before: Kirito proposes to Asuna in-game and they begin their life as newlyweds. The Day After: Ever since arriving in ALO with a new avatar, Asuna's been suffering from a form of withdrawal... Rainbow Bridge: After conquering the undersea temple, a mysterious conversation between Kraken and Leviathan sparks yet another adventure for Kirito's party. Sister's Prayer: A heartwarming tale of two siblings and their involvement with the Death Game.

Sword Art Online 23: Unital Ring II

Sword Art Online: Book 23

Reki Kawahara

As Kirito, Asuna, and Alice brave the wilds of the mysterious VRMMO "Unital Ring," Sinon's introduction to the world is no less harrowing. After numerous setbacks, she finds herself without friends, equipment, and only a few Thirst Points left to her name. Backed against a wall, she'll need to defeat a terrifying boss monster to survive. Meanwhile, Kirito's group splits up in order to both search for Sinon and defend their home, unaware that a mysterious assailant lies in wait...

Sword Art Online 24: Unital Ring III

Sword Art Online: Book 24

Reki Kawahara

In the world of Unital Ring, the foreboding presence that has been targeting the party finally makes itself known! Elsewhere, a reunion with Seijirou Kikuoka leads Kirito, Asuna, and Alice back to the Underworld, where two-hundred years have passed since the great war. There, they meet descendants of Ronie and Tiese, as well as the new leader of the Integrity Knights. But something about this man seems all too familiar... A certain glint in his eyes reminiscent of someone dearly departed...

Sword Art Online 25: Unital Ring IV

Sword Art Online: Book 25

Reki Kawahara

Kirito's chance encounter with Eolyne, a man with the same eyes and voice as his deceased friend, shakes him to the core. But with the possibility of an interworld war breaking out in the Underworld growing higher by the day, Kirito has no time to be sentimental. Meanwhile, the decisive battle against Mutasina of the Virtual Research Society looms, and she's used her powers to force a battalion of one hundred mages under her command. Can Kirito and company devise a strategy to defy their overwhelming disadvantage in time, or will it all be for naught?

Sword Art Online 26: Unital Ring V

Sword Art Online: Book 26

Reki Kawahara

On the 80th floor of the Central Cathedral, Kirito, Asuna, and Alice have a reunion with dear friends, but Kirito is pulled away to Planet Admina to investigate the approaching threat to the Underworld. Meanwhile, in Unital Ring, Sinon, Silica, and company are putting up a good fight against the field bosses, but the conflict intensifies in a way few could have predicted...

Sword Art Online 27: Unital Ring VI

Sword Art Online: Book 27

Reki Kawahara

After two hundred years, Kirito is finally reunited with Selka, Ronie and Tiese, but the girls are shocked to see Eolyne, who bears a striking resemblance to their fallen comrade. Then, with no time to process their feelings, the three Integrity Knights are thrown into battle alongside Eolyne and the Integrity Pilots. The old defenders of the Underworld join the new as the next chapter of the Unital Ring arc commences!

Sword Art Online Progressive 01

Sword Art Online Progressive: Book 1

Reki Kawahara

One month after Akihiko Kayaba's game of death began, the death toll continues to rise, two thousand players having already lost their lives to the ultra-difficult VRMMO world of Sword Art Online. On the day of the strategy meeting to plan out the first-floor boss battle, Kirito, a solo player who vows to fight alone to get stronger, runs into a rare, high-level female player. She gracefully dispatches powerful monsters with a single rapier that flashes like a shooting star in the night...

This volume contains three stories, including "Aria of a Starless Night," which details how Kirito came to be called the Black Swordsman. "Intermisssion - Reason for the Whiskers" and "Rondo of a Fragile Blade," the tragic tale of a young blacksmith that takes place before the second-floor boss fight.

Sword Art Online Progressive 02

Sword Art Online Progressive: Book 2

Reki Kawahara

Having cleared the first and second levels of Aincrad at great cost, Kirito, Asuna, and the rest of the players ascend to Level Three. New challenges await them even as tenuous new allies appear, in the vast forest that encompasses the entire level. Meanwhile, the first player-wide strategy meeting on the new level forces Asuna and Kirito to make a difficult choice.

Sword Art Online Progressive 03

Sword Art Online Progressive: Book 3

Reki Kawahara

"Here we go, Asuna! Hang on tight! Tilnel, launch!"

Having said their good-byes to the mysterious elven knight Kizmel, Kirito and Asuna set their sights on the fourth floor of Aincrad. But once they open the door, they find the way forward blocked by a powerfully flowing river. The updated version of the fourth floor has been changed into a water world! When they finally arrive at the floor's town, they're greeted by chalk-white streets and countless gondolas of all sizes. To navigate this place, Kirito and Asuna will need their own gondola--but getting one will involve confronting an eight-meter-tall beast of flame: Magnaterium... And that's only the beginning of the difficulties the fourth floor of Aincrad has in store!

Sword Art Online: Progressive, a new version of the Sword Art Online tale chronicling the entirety of Kirito and Asuna's epic adventure through Aincrad, continues!

Sword Art Online Progressive 04

Sword Art Online Progressive: Book 4

Reki Kawahara

It's been just two months since they were trapped in the game of death that is Sword Art Online, and Kirito and Asuna continue their struggle at the vanguard of progress through the game. The fifth floor of Aincrad is a mazelike ruin, and the two dare to take pleasure in raiding it for the treasure it contains. Upon returning to the fourth floor, it's time to do some questing on behalf of the Elf Lord Yofilis--but here begins Asuna's discontent, for in doing so they will have to face her least favorite monster ever...

Sword Art Online Progressive 05

Sword Art Online Progressive: Book 5

Reki Kawahara

After successfully untangling themselves from a dangerous encounter with the Black Poncho Man and clearing the fifth floor of Aincrad, Kirito and Asuna head to the next challenge, an area filled with... puzzles?

What's more, because of the precarious balance of power between two large guilds aiming for the same item, "The Flag of Valor", there's also a murderous PK group to be wary of.

As the problems seem to pile up, Kirito and Asuna face the sixth floor of Aincrad completely unaware of the malicious trap awaiting them!

Sword Art Online Progressive 06

Sword Art Online Progressive: Book 6

Reki Kawahara

"...CAST ASIDE YOUR DISTRACTIONS AND MAINTAIN THE TRANQUILITY OF YOUR HEART."

At long last, Kirito and Asuna have reunited with Kizmel the dark elf, and everything is as it should be...Well, almost everything. As the three continue the Elf War campaign and hunt for the remaining sacred keys, they're met with one surprise after another. Between the assassination attempts, off-script scenarios, and AI that seem a little too lifelike, Kirito can't help but wonder if this is the same game he beta tested! And if that wasn't enough, a shocking development allows the Curse of Stachion questline to finally come to an end-but not before the party receives another unwelcome visit from a PK agitator!

Sword Art Online: Progressive, a new version of the Sword Art Online tale that chronicles the entirety of Kirito and Asuna's epic adventure through Aincrad, continues!

Sword Art Online Progressive 07

Sword Art Online Progressive: Book 7

Reki Kawahara

LUCK BE A LADY TONIGHT!

The seventh floor of Aincrad--a massive casino where over half the game's beta testers dropped out before launch. Kirito was among the many who lost everything in its Battle Arena back then. When an informant named Argo the Rat entices Kirito and Asuna with knowledge that could aid in their investigation, the pair soon plunge into the casino's dark underbelly once more. Meanwhile, the "Elf War" quest also reaches a sudden turning point when a flurry of crises rock the dark elves' home!

Sword Art Online Progressive 08

Sword Art Online Progressive: Book 8

Reki Kawahara

A RACE AGAINST THE CLOCK!

The secret feud between the Nachtoy and the Korloy families, who control the Volupta Grand Casino on the seventh floor, takes an unprecedented turn when Kirito and Asuna intervene. But when Kirito attempts to expose the Korloy family's misdeeds, he ends up stumbling into a trap. Now he has just two days to unravel a mystery, put an end to an unscrupulous conspiracy, and defeat the floor boss. It's all leading up to a showdown in the arena where everything's on the line!

Wizard's First Rule

Sword of Truth: Book 1

Terry Goodkind

In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help ... and more. His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword-- to invoke within himself something more noble. Neither knows that the rules of battle have just changed ... or that their time has run out. This is the beginning. One book. One Rule. Witness the birth of a legend.

Stone of Tears

Sword of Truth: Book 2

Terry Goodkind

An Epic of Awesome Power

Kahlan has at last gained the one goal she had always thought was beyond her grasp ... love. Against all odds, the ancient bonds of secret oaths, and the dark talents of men long dead, Richard has won her heart.

Amid sudden and disastrous events, Richard's life is called due to satisfy those treacherous oaths. To save his life, Kahlan must forsake Richard's love and cast him into the chains of slavery, knowing there could be no sin worse than such a betrayal.

Richard is determined to unlock the secrets bound in the magic of ancient oaths and to again be free. Kahlan, alone with the terrible truth of what she has done, must set about altering the course of a world thrown into war. But even that may be easier than ever winning back the heart of the only man she will ever love.

Blood of the Fold

Sword of Truth: Book 3

Terry Goodkind

An Epic of Two Worlds

In a world as rich and real as our own, Richard Rahl and Kahlan Amnell stand against the ancient forces which besiege the New World -- forces so terrible that when last they threatened, they could only be withstood by sealing off the Old World from whence they came. Now the barrier has been breached, and the New World is again beset by their evil power.

War and treachery plague the world, and only Richard and Kahlan can save it from an armageddon of unimaginable savagery and destruction.

Terry Goodkind, author of the brilliant bestsellers Wizard's First Rule and Stone of Tears, has created his most masterful epic yet, a sumptuous feast of magic and excitement replete with the wonders of his unique fantasy vision.

Temple of the Winds

Sword of Truth: Book 4

Terry Goodkind

On the red moon will come the firestorm...

Wielding the Sword of Truth, Richard Rahl has battled death itself and come to the defense of the D'Haran people. But now the power-mad Emperor Jagang confronts Richard with a swift and inexorable foe: a mystical plague cutting a deadly swath across the land and slaying thousands of innocent victims.

To quench the inferno, he must seek remedy in the wind...

To fight it Richard and his beloved Kahlan Amnell will risk everything to uncover the source of the terrible plague-the magic sealed away for three millennia in the Temple of the Winds.

Lightning will find him on that path...

But when prophecy throws the shadow of betrayal across their mission and threatens to destroy them, Richard must accept the Truth and find a way to pay the price the winds demand...or he and his world will perish.

Soul of the Fire

Sword of Truth: Book 5

Terry Goodkind

Richard Rahl has traveled far from his roots as a simple woods guide. Emperor of the D'Haran Empire, war wizard, the Seeker of Truth--none of these roles mean as much to him as his newest: husband to his beloved Kahlan Amnell, Mother Confessor of the Midlands.

But their wedding day is the key that unlocks a spell sealed away long ago in a faraway country. Now a deadly power pours forth that threatens to turn the world into a lifeless waste.

Separated from the Sword of Truth and stripped of their magic, Richard and Kahlan must journey across the Midlands to discover a dark secret from the past and a trap that could tear them apart forever. For their fate has become inextricably entwined with that of the Midlands--and there's no place so dangerous as a world without magic...

Faith of the Fallen

Sword of Truth: Book 6

Terry Goodkind

Terry Goodkind author of the enormously popular Sword of Truth novels, has forged perhaps his best novel yet, pitting Richard Rahl and Kahlan Amnell against threats to the freedom of the world that will take them to opposite ends of the world to defeat the forces of chaos and anarchy.

Emperor Jagang is rising once again in the Old World and Richard must face him, on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands.

Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.

The Pillars of Creation

Sword of Truth: Book 7

Terry Goodkind

Sequel to the New York Times bestselling Faith of the Fallen

New York Times bestselling author Terry Goodkind has created his most lavish adventure yet. Tormented her entire life by inhuman voices, a young woman named Lauren seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin.

With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter.

Meanwhile, Lauren finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real.

Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation.

Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.

Naked Empire

Sword of Truth: Book 8

Terry Goodkind

Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.

Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy.

Chainfire

Sword of Truth: Book 9

Terry Goodkind

With Wizard's First Rule and seven subsequent masterpieces, Terry Goodkind has thrilled readers worldwide with the unique sweep of his storytelling. Now Goodkind returns with a new novel of Richard and Kahlan, the beginning of a sequence of three novels that will bring their epic story to its culmination.

After being gravely injured in battle, Richard awakes to discover Kahlan missing. To his disbelief, no one remembers the woman he is frantically trying to find. Worse, no one believes that she really exists, or that he was ever married. Alone as never before, he must find the woman he loves more than life itself....if she is even still alive. If she was ever even real.

Phantom

Sword of Truth: Book 10

Terry Goodkind

On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive. For everyone else, that was the day that the world began to end.

As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation. But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul.

If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her. What she uncovers are secrets darker than she could ever have imagined.

Confessor

Sword of Truth: Book 11

Terry Goodkind

Descending into darkness, about to be overwhelmed by evil, those people still free are powerless to stop the coming dawn of a savage new world, while Richard faces the guilt of knowing that he must let it happen. Alone, he must bear the weight of a sin he dare not confess to the one person he loves... and has lost.

Join Richard and Kahlan in the concluding novel of one of the most remarkable and memorable journeys ever written. It started with one rule, and will end with the rule of all rules, the rule unwritten, the rule unspoken since the dawn of history.

When next the sun rises, the world will be forever changed.

Tarzan of the Apes

Tarzan: Book 1

Edgar Rice Burroughs

Raised by a fierce she-ape of the tribe of Kerchak deep in the African jungle, the baby Tarzan grew to learn the secrets of the wild to survive--how to talk with animals, swing through trees, and fight against the great predators. He grew to the strength and courage of his fellow apes. And in time, his human intelligence promised him the kingship of the tribe. He became truly Lord of the Jungle.

Then civilized men entered the jungle, and Tarzan was forced to choose between two worlds...

Empire of Ivory

Temeraire: Book 4

Naomi Novik

Tragedy has struck His Majesty's Aerial Corps, whose magnificent fleet of fighting dragons and their human captains valiantly defend England's shores against the encroaching armies of Napoleon Bonaparte. An epidemic of unknown origin and no known cure is decimating the noble dragons' ranks-forcing the hopelessly stricken into quarantine. Now only Temeraire and a pack of newly recruited dragons remain uninfected-and stand as the only means of an airborne defense against France's ever bolder sorties. Bonaparte's dragons are already harrowing Britain's ships at sea. Only one recourse remains: Temeraire and his captain, Will Laurence, must take wing to Africa, whose shores may hold the cure to the mysterious and deadly contagion. On this mission there is no time to waste, and no telling what lies in store beyond the horizon or for those left behind to wait, hope, and hold the line.

Victory of Eagles

Temeraire: Book 5

Naomi Novik

For Britain, conditions are grim: Napoleon's resurgent forces have breached the Channel and successfully invaded English soil. Napoleon's prime objective is the occupation of London. Unfortunately, the dragon Temeraire has been removed from military service–and his captain, Will Laurence, has been condemned to death for treason. Separated by their own government and threatened at every turn by Napoleon's forces, Laurence and Temeraire must struggle to find each other amid the turmoil of war. If only they can be reunited, master and dragon might rally Britain's scattered resistance forces and take the fight to the enemy as never before–for king and country, and for their own liberty.

League of Dragons

Temeraire: Book 9

Naomi Novik

Naomi Novik delivers the final adventure in a New York Times bestselling series that has won fans of Napoleonic-era military history, Anne McCaffrey's Pern novels, and Patrick O'Brian's seafaring adventures. Since His Majesty's Dragon, Capt. William Laurence and his fearless dragon, Temeraire, have been battling Napoleon and his armies... and now the time has come to stop him for good.

Of Gods and Men

The Age of Darkness (Aryan)

Stephen Aryan

Before the events of Battlemage, the gruff and mysterious warrior known as Vargus has meant many things to many people over the course of his long life. But when he hears of mauled livestock and strange disappearances in the village of Morgan's Creek, he must once again take up the mantle of the Gath - the people's protector - before any more children go missing.

Battlemage

The Age of Darkness (Aryan): Book 1

Stephen Aryan

'I can command storms, summon fire and unmake stone,' Balfruss growled. 'It's dangerous to meddle with things you don't understand.'

BALFRUSS is a battlemage, sworn to fight and die for a country that fears his kind.
VARGUS is a common soldier - while mages shoot lightning from the walls of his city, he is down on the front line getting blood on his blade.
TALANDRA is a princess and spymaster, but the war will force her to risk everything, and make the greatest sacrifice of all.

The Freedom of Navid Leahy

The August 5

Jenna Helland

Sevenna City simmers with tension between the ruling elite known as the Zunft and the working-class cottagers. Hoping to regain control, the Zunft cracks down on the cottagers, but their brutality just fuels the flames of rebellion. A cottager boy tries to navigate the dangerous currents of the city but finds himself on a collision course with both the Zunft and the people who want to bring them down.

"The Freedom of Navid Leahy" is set in the world of Jenna Helland's debut novel, The August 5.

Read the full story for free at Tor.com.

Kings of the Wyld

The Band: Book 1

Nicholas Eames

Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld.

Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help--the kind of mission that only the very brave or the very stupid would sign up for.

It's time to get the band back together.

Pawn of Prophecy

The Belgariad: Book 1

David Eddings

Long ago, so the storyteller claimed, the evil God Torak sought dominion over all and drove the world to war. Now the one talisman keeping this sinister force from seizing power has been disturbed—and no one will be safe....

Raised on a quiet farm by his Aunt Pol, Garion spends his days lounging in his aunt’s warm kitchen and playing in the surrounding fields with his friends. He has never believed in magic, despite the presence of a cloaked, shadowless stranger who has haunted him from a distance for years. But one afternoon, the wise storyteller Wolf appears and urges Garion and his aunt to leave the farm that very night. Without understanding why, Garion is whisked away from the only home he has ever known—and thrown into dark and unfamiliar lands.

Thus begins an extraordinary quest to stop a reawakened evil from devouring all that is good. It is a journey that will lead Garion to discover his heritage and his future. For the magic that once seemed impossible to Garion is now his destiny.

Queen of Sorcery

The Belgariad: Book 2

David Eddings

The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.

Magician's Gambit

The Belgariad: Book 3

David Eddings

Ce'Nedra, Imperial Princess of Tolnedra, had joined a dangerous mission to recover the stolen Orb that supposedly protected the West from the evil God Torak. And somehow, she found herself feeling quite tender for Garion, the innocent farm boy, who would be forced into the strange tower in the center of all evil to retrieve the Orb by himself.

Castle of Wizardry

The Belgariad: Book 4

David Eddings

END OF THE QUEST

It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.

Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.

But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra.

Enchanters' End Game

The Belgariad: Book 5

David Eddings

THE DRIVE OF PROPHECY

The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.

But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.

To the south, his fiancée, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.

The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?

Vazkor, Son of Vazkor

The Birthgrave Trilogy: Book 2

Tanith Lee

I saw her, hanging in the sky like a flake of the moon. A woman, her face masked by a black shireen, her body by a black shift, but her white arms spread, and her white, white, bone-white hair blowing all around her like a flame composed of smoke.

Recognition was immediate. It was my mother...

Published in the UK as Shadowfire.

The Book of the New Sun

The Book of the New Sun

Gene Wolfe

Recently voted the greatest fantasy of all time, after The Lord of the Rings and The Hobbit, Gene Wolfe's The Book of the New Sun is an extraordinary epic, set a million years in the future, on an Earth transformed in mysterious and wondrous ways, in a time when our present culture is no longer even a memory. Severian, the central character, is a torturer, exiled from his guild after falling in love with one of his victims, and journeying to the distant city of Thrax, armed with his ancient executioner's sword, Terminus Est.

Contents:

  • 5 - The Shadow of the Torturer - [Book of The New Sun - 1] - 1980
  • 249 - The Claw of the Conciliator - [Book of The New Sun - 2] - 1981
  • 483 - The Sword of the Lictor - [Book of The New Sun - 3] - 1982
  • 715 - The Citadel of the Autarch - [Book of The New Sun - 4] - 1983

The Sword of the Lictor

The Book of the New Sun: Book 3

Gene Wolfe

Banished for the sin of mercy, Severian, one of the ancient guild of Torturers, flees from exile.

In a mountain wilderness Severian, the disgraced apprentice torturer, has reached his place of exile - Thrax, the city of Windowless Rooms, where he must take up his post as Lictor, executioner and torturer. However, he flees the city and heads into the mountains. There he meets the Alzabo, in whom those eaten seem to live on, adopts a son only to lose him in battle and discharges an old debt to vengeance. As his exile takes stranger and stranger turns, he encounters fanged aliens who hide behind masks of beauty, and meets the mysterious Dr Talos . . .

The Citadel of the Autarch

The Book of the New Sun: Book 4

Gene Wolfe

Severian the Torturer continues his epic journey across the lands of Urth, carrying with him the Claw of the Conciliator and the great sword, Terminus Est. All his travels are leading towards a destiny that he dare not refuse.

The Rage of Dragons

The Burning: Book 1

Evan Winter

The Omehi people have been fighting an unwinnable war for generations. The lucky ones are born gifted: some have the power to call down dragons, others can be magically transformed into bigger, stronger, faster killing machines.

Everyone else is fodder, destined to fight and die in the endless war. Tau Tafari wants more than this, but his plans of escape are destroyed when those closest to him are brutally murdered.

With too few gifted left the Omehi are facing genocide, but Tau cares only for revenge. Following an unthinkable path, he will strive to become the greatest swordsman to ever live, willing to die a hundred thousand times for the chance to kill three of his own people.

The Fires of Vengeance

The Burning: Book 2

Evan Winter

In order to reclaim her throne and save her people, an ousted queen must join forces with a young warrior in the second book of this"relentlessly gripping, brilliant" epic fantasy series from a breakout author (James Islington).

Tau and his Queen, desperate to delay the impending attack on the capital by the indigenous people of Xidda, craft a dangerous plan. If Tau succeeds, the Queen will have the time she needs to assemble her forces and launch an all out assault on her own capital city, where her sister is being propped up as the 'true' Queen of the Omehi.

If the city can be taken, if Tsiora can reclaim her throne, and if she can reunite her people then the Omehi have a chance to survive the onslaught.

The Alchemist in the Shadows

The Cardinal's Blades: Book 2

Pierre Pevel

Welcome to Paris, in 1633, where dragons menace the realm. Cardinal Richelieu, the most powerful and most feared man in France, is on his guard. He knows France is under threat, and that a secret society known as the Black Claw is conspiring against him from the heart of the greatest courts in Europe. They will strike from the shadows, and when they do the blow will be both terrible and deadly.

To counter the threat, Richelieu has put his most trusted men into play: the Cardinal's Blades, led by Captain la Fargue. Six men and a woman, all of exceptional abilities and all ready to risk their lives on his command. They have saved France before, and the Cardinal is relying on them to do it again.

So when la Fargue hears from a beautiful, infamous, deadly Italian spy claiming to have valuable information, he has to listen... and when La Donna demands Cardinal Richelieu's protection before she will talk, la Fargue is even prepared to consider it. Because La Donna can name their enemy. It's a man as elusive as he is manipulative, as subtle as Richelieu himself, an exceptionally dangerous adversary: the Alchemist in the shadows...

Nine Princes in Amber

The Chronicles of Amber: Book 1

Roger Zelazny

Amber is the one real world, of which all others including our own Earth are but Shadows. Amber burns in Corwin's blood. Exiled on Shadow Earth for centuries, the prince is about to return to Amber to make a mad and desperate rush upon the throne.

From Arden to the Pattern deep in Castle Amber which defines the very structure of Reality, Corwin must contend with the powers of his eight immortal brothers, all Princes of Amber. His savage path is blocked and guarded by eerie structures beyond imagining impossible realities forged by demonic assassins and staggering Forces that challenge the might of Corwin's superhuman fury.

The Guns of Avalon

The Chronicles of Amber: Book 2

Roger Zelazny

Seeking vengeance against his usurping brother, Eric, Corwin, the rightful heir to the throne, ventures into the dark world of Shadow in order to gather ammunition, and is distracted by a beautiful and mysterious woman.

Sign of the Unicorn

The Chronicles of Amber: Book 3

Roger Zelazny

Accepting the responsibilities as ruler to the world of Amber, Corwin finds himself the target of sibling treachery, and must seek guidance in a land of visions, where a sinister prediction foretells his doom.

The Hand of Oberon

The Chronicles of Amber: Book 4

Roger Zelazny

King Oberon has vanished and Shadow menaces the perfect realm of Amber. Family blood has been spilled on the magic pattern that created Amber. To save themselves from the dagger-wielding hand that stabs across the nebulous boundaries of the parallel worlds, the remaining Princes - led by the superhuman Lord Corwin - must find the murderous traitor in their midst... and discover the source of the black road that unites the one true world of Amber with the multidimensional realm of Shadow.

The Courts of Chaos

The Chronicles of Amber: Book 5

Roger Zelazny

Corwin finds his world dissolving around him when his father Oberon, disguised as Corwin's friend, steals the Jewel of Judgment so that he may defeat the evil Brand, in a conclusion to the first Amber series.

Trumps of Doom

The Chronicles of Amber: Book 6

Roger Zelazny

In the continuation of the Amber chronicles, Corwin, Prince of Amber, exiled to Earth because of an ancient feud with his brothers, must battle his way back to the perfect world of Amber, the center of reality.

Blood of Amber

The Chronicles of Amber: Book 7

Roger Zelazny

Merle Corey escapes from prison into Amber, a world of wonders and confusions where friends and foes are sometimes indistinguishable, where a man is out to kill him and a woman to help him.

Sign of Chaos

The Chronicles of Amber: Book 8

Roger Zelazny

Merle Corey, son of the great Prince Corwin of Amber, has been pursued through shadow by unknown enemies and left trapped in an Alice in Wonderland world - a bar with the Mad Hatter serving and the Cheshire Cat grinning malevolently. In a dramatic escape from a monstrous Jabberwock, Merle embarks upon a fantastic adventure, leading him back to the Court of Amber and finally to a confrontation at the Keep of Four Worlds, and here he learns the strange secrets of the Courts of Chaos and their role in his destiny.

Knight of Shadows

The Chronicles of Amber: Book 9

Roger Zelazny

Confronting his deadliest enemy in a reincarnated Julia, his former lover, Merlin of Amber is forced to choose between the Patterns of Amber and Chaos while continuing his search for his father, Corwin.

Prince of Chaos

The Chronicles of Amber: Book 10

Roger Zelazny

On the brink of achieving the crown of Chaos, Merlin, aka Merle Corey, is challenged with silencing a murderous discord between Amber and Chaos and freeing a captive royal father who is under a villain's spell.

The Chronicles of Amber

The Chronicles of Amber Omnibus: Book 1

Roger Zelazny

Amber is the one real world, casting infinite reflections of itself -- Shadow worlds, that can be manipulated by those of royal Amberite blood. But the royal family is torn apart by jealousies and suspicion; the disappearance of the Patriach Oberon has intensified the internal conflict by leaving the throne apparently up for grabs.

In a hospital on the Shadow Earth, a young man is recovering from a freak car accident; amnesia has robbed him of all his memory, even the fact that he is Corwin, Crown Prince of Amber, rightful heir to the throne -- and he is in deadly peril . . .

This omnibus edition contains five books, Nine Princes in Amber, The Guns of Avalon, Sign of the Unicorn, The Hand of Oberon and The Courts of Chaos, which together make up the first half of Roger Zelazny's finest work of fantasy and an undisputed classic of the genre.

Orphans of Chaos

The Chronicles of Chaos: Book 1

John C. Wright

What if your teachers taught you everythingexcept who you really are?

For Amelia and her friends, the strict English boarding school she lives in is all she has ever known. The sprawling estate, bordered by unknown territory on all four sides, is both orphanage, academy, and prison. The school has a large staff, but only five students, none of whom know what their real names are, or even how old they are.

Precocious and rebellious, all five teenagers are more than just prodigies. Amelia can see in four dimensions. Victor can control the molecular arrangement of matter. Vanity can find secret passageways where none existed before. Colin is a psychic. Quentin is a warlock.

And, as time goes by, theyre starting to suspect that none of them are entirely human...

Fugitives of Chaos

The Chronicles of Chaos: Book 2

John C. Wright

John C. Wright established himself at the forefront of contemporary fantasy with Orphans of Chaos, which launched a new epic adventure.

Wright's new fantasy, continuing in Fugitives of Chaos, is about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does. The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings: pagan gods, fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger.

Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls; Colin is psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe, and they should not be able to co-exist under the same laws of nature. They must learn to control their strange abilities in order to escape their captors. Something very important must be at stake in their imprisonment.

Titans of Chaos

The Chronicles of Chaos: Book 3

John C. Wright

Titans of Chaos completes John Wright's The Chronicles of Chaos. Launched in Orphans of Chaos--a Nebula Award Nominee for best novel in 2006, and a Locus Year's Best Novel pick for 2005--and continued in Fugitives of Chaos, the trilogy is about five orphans raised in a strict British boarding school who discovered that they are not human.

The students have been kidnapped, robbed of their powers, and raised in ignorance by super-beings. The five have made incredible discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter; Vanity can find secret passageways through solid walls; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the universe. They have learned to control their strange abilities and have escaped into our world: now their true battle for survival begins.

The Bull and the Spear

The Chronicles of Corum: Book 1

Michael Moorcock

Corum Jhaelen Irsei, hero of the legendary battle with the Sword Rulers. In an age before time began when the old Gods were abroad in the Earth, Corum of the Scarlet Robe defeated the agents of chaos and cruelty and made history possible. Now a new age requires a hero. There are new lords who would be gods - Odin and Thor and Freya and Loki. And there are the descendants of Corum's Vadagh people, now called Elf-folk. There is a portent - a great black bull sometimes seen on the horizon. The bull must be ridden by the one who possesses the Spear of Llaw Ereint. And the one who will come to possess the spear will be one who has a silver hand - it is the hand of Corum.

The Oak and the Ram

The Chronicles of Corum: Book 2

Michael Moorcock

Corum of the Silver Hand attempts to defeat the Cold Gods and restore the High King's power by obtaining two lost talismans, the Golden Oak and the Silver Ram.

The Sword and the Stallion

The Chronicles of Corum: Book 3

Michael Moorcock

The Great Confrontation

Corum Jhaelen Irsei, Prince of the Scarlet Robe, legendary hero of the battle with The Sword Rulers, has reached the climatic stage of his new struggle with Chaos. The great black bull tamed, the Ram of Caer Gwydion slaughtered, the spear of Llaw Erient in his silver hand, Corum must face the Cold Folk in the battle that will yet again beat back the forces of chaos - or deliver the world to evil unending.

Red Tide

The Chronicles of Exile: Book 3

Marc Turner

The Rubyholt Isles is a shattered nation of pirate-infested islands and treacherous waterways shielding the seaboards of Erin Elal and the Sabian League. The Augerans approach the Warlord of the Isles, seeking passage for their invasion fleet through Rubyholt waters. When an Erin Elalese Guardian assassinates the Augeran commander in the Rubyholt capital, the Augerans raze the city, including its Temple of the White Lady. Avallon Delamar, the Emperor of Erin Elal, requests a meeting with the Storm Lords to discuss an alliance against the Augerans. When the Augerans get word of the gathering, strike, in the hope of eliminating the Erin Elalese and Storm Lord high commands. They have not counted on the Rubyholters, however, who come seeking revenge for the destruction of their capital. But the battle lines for the struggle are not as clearly drawn as it might at first appear.

The King's Bastard

The Chronicles of King Rolen's Kin: Book 1

Rowena Cory Daniells

The Kingdom of Rolencia sleeps as rumours of new Affinity Seeps, places where the untamed power wells up. By royal decree all those afflicted with Affinity must serve the Abbey or face death. Sent to the Abbey, the King's youngest son, Fyn, trains to become a warrior monk. Elsewhere others are tainted with Affinity and must fight to survive. Political intrigue and magic combine in this explosive first book in an exciting new fantasy trilogy.

The Chronicles of Narnia

The Chronicles of Narnia

C. S. Lewis

The Chronicles of Narnia have enchanted millions of readers over the last fifty years, and the magical events described in C. S. Lewis's immortal prose have left many a lasting memory. For here is a world where a witch decrees eternal winter; where there are more talking animals than people; and where battles are fought by Centaurs, Giants, and Fauns.

Everran's Bane

The Chronicles of Rihannar: Book 1

Sylvia Kelso

What does the dragon know?

The kingdom of Everran is dying, razed by a dragon that came out of nowhere to burn its oil groves and devastate its vineyards and kill its folk. Everran was safe, prosperous, and contented, with peaceful lords, a strong king, and beautiful queen. What has it ever done to earn a curse? But legend says a dragon's coming always has a cause. If no enemy has bespelled the country, is there something wrong in Everran itself? Despite its prosperity and its peace and its royal couple who have not yet had a child?

Soldiers cannot stop the dragon. There is no help in Everran's neighbors, and none in legend or history. Why has the dragon come? What does the dragon know? Answering its riddle will explain the ruin of a kingdom - and turn its ruler into something less than human but very much more than a man.

The Moving Water

The Chronicles of Rihannar: Book 2

Sylvia Kelso

The fountain plays. The empress dreams. The mighty realm of Assharral shelters eight provinces under her timeless rule. Asharral is peaceful, wealthy and secure. But nobody sings. And only one vagabond wizard wonders why.

The all-powerful empress Moriana little expects she sows the seed for revolution in dictating captain of the guard, Alkir, bring her wizard Beryx. He proves an easy-to-underestimate wizard with his scarred face and crippled arm, but while she will claim first advantage with his imprisonment, Beryx's devotion to the "good magic" of Math sparks hope for those over whom Morianna rules and a viable threat to the evil magic of Ammanth that is the source of her power.

The sequel to Everran's Bane, the first Chronicle of Rihannar.

The Red Country

The Chronicles of Rihannar: Book 3

Sylvia Kelso

Introducing the princess and the mage.

He doesn't do well with people. She isn't so good with tact. But to survive an imperial invasion the wild, beautiful, fragile desert of Hethria will need them both.

She knows about tactics. He understands reality. They both love Hethria. But what if, to save something you love, you have to change yourself?

Some wars you just can't win alone.

The Red Country is the third book in the Chronicles of Rihannar, successor to Everrran's Bane and The Moving Water, praised by reviewers for the depth of their world-building and attractive characters. In this vividly realised high fantasy, love and magic are tested to the utmost in the struggle for a land whose spell, once experienced, is impossible to escape.

The Seagull

The Chronicles of Rihannar: Book 4

Sylvia Kelso

The one thing worse than being made a wizard is to be born a wizard.

The mage's Arts came to Phaz at birth. His father Zam is the wizard guardian of the great desert Hethria. His mother Sellithar was a Crown Princess. The rulers of mighty Assharral want him to inherit their empire. What choices does he have left? Especially with a family who fear that evil is his natural bent?

He could always run. But just to help things along, Phaz has an Art of his own that offers glimpses of the future. Run or stay, it's not where you'd want to end up.

The Seagull is story about voyages in the world and in the heart.

Lord Foul's Bane

The Chronicles of Thomas Covenant, the Unbeliever: Book 1

Stephen R. Donaldson

He called himself Thomas Covenant the Unbeliever, because he dared not believe in this strange alternate world on which he suddenly found himself.

Yet the Land tempted him. He had been sick; now he seemed better than ever before. Through no fault of his own, he had been outcast, unclean, a pariah. Now he was regarded as a reincarnation of the Land's greatest hero--Berek Halfhand--armed with the mystic power of White Gold. That power alone could protect the Lords of the Land from the ancient evil of the Despiser, Lord Foul. Except that Covenant had no idea how to use that power....

The Illearth War

The Chronicles of Thomas Covenant, the Unbeliever: Book 2

Stephen R. Donaldson

After scant days in his "real" world, Thomas Covenant finds himself again summoned to the Land. There, forty bitter years have passed, while Lord Foul, immortal enemy of the Land, moves to fulfill his prophecy of doom.

The Council of Lords find their spells useless, now that Foul the Despiser holds the Illearth Stone, ancient source of evil power. At last High Lord Elena turns in desperation to Covenant and the legendary white gold magic of his ring....

The Power that Preserves

The Chronicles of Thomas Covenant, the Unbeliever: Book 3

Stephen R. Donaldson

Twice before Thomas Covenant had been summoned to the strange otherworld where magic worked. Twice before he had been forced to join with the Lords of Revelstone in their war against Lord Foul, the ancient enemy of the Land.

Now he was back--to a Land ravaged by the armies of Lord Foul. The Lords were besieged and helpless. No place was safe, and Foul's victory seemed certain. Only Covenant could avert it. Desperately and without hope, he set out to confront the might of the Enemy. Along with him traveled a Giant, a Bloodguard, and the madwoman he had wronged. And in Foul's Creche, Lord Foul grew in power with each new defeat for the Land....

The Aeronaut's Windlass

The Cinder Spires: Book 1

Jim Butcher

Since time immemorial, the Spires have sheltered humanity, towering for miles over the mist-shrouded surface of the world. Within their halls, aristocratic houses have ruled for generations, developing scientific marvels, fostering trade alliances, and building fleets of airships to keep the peace.

Captain Grimm commands the merchant ship, Predator. Fiercely loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy's shipping lines by attacking their cargo vessels. But when the Predator is severely damaged in combat, leaving captain and crew grounded, Grimm is offered a proposition from the Spirearch of Albion--to join a team of agents on a vital mission in exchange for fully restoring Predator to its fighting glory.

And even as Grimm undertakes this dangerous task, he will learn that the conflict between the Spires is merely a premonition of things to come. Humanity's ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake...

The Olympian Affair

The Cinder Spires: Book 2

Jim Butcher

For centuries the Cinder Spires have safeguarded humanity, rising far above the deadly surface world. Within their halls, aristocratic houses rule, developing scientific marvels and building fleets of airships for defense and trade.

Now, the Spires hover on the brink of open war.

Everyone knows it's coming. The guns of the great airship fleets that control the skies between the last bastions of humanity will soon speak in anger, and Spire Albion stands alone against the overwhelming might of Spire Aurora's Armada and its new secret weapon--one capable of destroying the populations of entire Spires.

A trading summit at Spire Olympia provides an opportunity for the Spirearch, Lord Albion, to secure alliances that will shape the outcomes of the war, and to that end he dispatches privateer Captain Francis Madison Grimm and the crew of the AMS Predator to bolster the Spirearch's diplomatic agents.

It will take daring, skill, and no small amount of showmanship to convince the world to stand with Spire Albion--assuming that it is not already too late.

The Conan Chronicles, Volume 1: The People of the Black Circle

The Conan Chronicles: Book 1

Robert E. Howard

Conan the Cimmerian: he rose from boy-thief and mercenary to become kingof Aquilonia. Neither supernatural fiends nor demonic sorcery could oppose the barbarian warrior as he wielded his mighty sword and dispatched his enemies to a bloody doom on the battlefields of the legendary Hyborian Age.

Collected together for the first time anywhere in the world, in chronological order, are all Robert E. Howard's definitive stories of Conan, exactly as he wrote them, as fresh, atmospheric and vibrant today as when they were first published in the pulp magazines more than sixty years ago.

Table of Contents:

  • The Hyborian Age - (1936)
  • The Tower of the Elephant - (1933)
  • The Hall of the Dead (Synopsis) - (1976)
  • The God in the Bowl - (1952)
  • Rogues in the House - (1934)
  • The Hand of Nergal - (1976)
  • The Frost-Giant's Daughter - (1976)
  • Queen of the Black Coast - (1934)
  • The Vale of Lost Women - (1967)
  • The Snout in the Dark (Draft) - (1979)
  • Black Colossus - (1933)
  • Shadows in the Moonlight - (1934)
  • A Witch Shall Be Born - (1934)
  • Shadows in Zamboula - (1935)
  • The Devil in Iron - (1934)
  • The People of the Black Circle - (1934)
  • The Slithering Shadow - (1933)
  • Drums of Tombalku (Draft) - (1986)
  • The Pool of the Black One - (1933)
  • Afterword: Robert E. Howard and Conan: The Early Years - essay by Stephen Jones

The Conan Chronicles, Volume 2: The Hour of the Dragon

The Conan Chronicles: Book 2

Robert E. Howard

The second volume, completing the definitive collection of Conan stories, featuring the most distinctive and well known fantasy hero of all time.

Conan the Cimmerian: he rose from boy-thief and mercenary to become kingof Aquilonia. Neither supernatural fiends nor demonic sorcery could oppose the barbarian warrior as he wielded his mighty sword and dispatched his enemies to a bloody doom on the battlefields of the legendary Hyborian Age.

Collected together for the first time anywhere in the world, in chronological order, are all Robert E. Howard's definitive stories of Conan, exactly as he wrote them, as fresh, atmospheric and vibrant today as when they were first published in the pulp magazines more than sixty years ago.

Table of Contents:

  • Notes on Various People of the Hyborian Age - (1977) - essay by Julian May
  • Red Nails - (1936)
  • Jewels of Gwahlur - (1935)
  • Beyond the Black River - (1935)
  • The Black Stranger - (1987)
  • Wolves Beyond the Border (Draft) - (2000)
  • The Phoenix on the Sword - (1932)
  • The Scarlet Citadel - (1933)
  • The Hour of the Dragon - (1977) - novel
  • The Hour of the Dragon - (1969) - poem
  • Cimmeria - (1965) - poem
  • Afterword: Robert E. Howard and Conan: The Final Years - essay by Stephen Jones

The King's Blood

The Dagger and the Coin: Book 2

Daniel Abraham

WAR AND MADNESS CAST SHADOWS OVER THE LANDS DRAGONS ONCE RULED.Geder Palliako's star is rising. He is a hero of Antea, protector to the crown prince, and darling of the court. But storms from his past are gathering, and with them, a war that will change everything. Cithrin bel Sarcour founded a powerful bank on stolen wealth, forged papers, and ready blades. Now every move she makes is observed, recorded, and controlled. Unless Cithrin can free herself from her gilded cage, the life she made will be for naught; war may provide just the opportunity she needs. An apostate priest sees the hidden hand behind all: a long-buried secret of the dragon empire threatens everything humanity has built. An age of madness and death approaches, with only a few doomed heroes to stand in its way.

The Widow's House

The Dagger and the Coin: Book 4

Daniel Abraham

THE RISE OF THE DRAGON AND THE FALL OF KINGS

Lord Regent Geder Palliako's war has led his nation and the priests of the spider goddess to victory after victory. No power has withstood him, except for the heart of the one woman he desires. As the violence builds and the cracks in his rule begin to show, he will risk everything to gain her love or else her destruction.

Clara Kalliam, the loyal traitor, is torn between the woman she once was and the woman she has become. With her sons on all sides of the conflict, her house cannot stand, but there is a power in choosing when and how to fall.

And in Porte Oliva, banker Cithrin bel Sarcour and Captain Marcus Wester learn the terrible truth that links this war to the fall of the dragons millennia before, and that to save the world, Cithrin must conquer it.

Wards of Faerie

The Dark Legacy of Shannara: Book 1

Terry Brooks

Seven years after the conclusion of the High Druid of Shannara trilogy, New York Times bestselling author Terry Brooks at last revisits one of the most popular eras in the legendary epic fantasy series that has spellbound readers for more than three decades.

Tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. The dwindling Druid order is threatened with extinction. A sinister politician has used treachery and murder to rise as prime minister of the mighty Federation. Meanwhile, poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl's heartbreak and the shocking truth about the vanished Elfstones, which once warded the lands and kept evil at bay. But never has a little knowledge been so very dangerous--as Aphenglow quickly learns when she's set upon by assassins. Yet there can be no turning back from the road to which fate has steered her. Whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come.

Witch Wraith

The Dark Legacy of Shannara: Book 3

Terry Brooks

For centuries the Four Lands enjoyed freedom from its demon-haunted past, protected by magic-enhanced borders from the dark dimension known as the Forbidding and the profound evil imprisoned there. But now the unthinkable is happening: The ancient wards securing the barrier between order and mayhem have begun to erode--and generations of bloodthirsty, monstrous creatures, fueled by a rage thousands of years in the making, are poised to spill forth, seeking revenge for what was done to them.

Young Elf Arling Elessedil possesses the enchanted means to close the breach and once more seal the denizens of the Forbidding in their prison. But when she falls into the hands of the powerful Federation's diabolical Prime Minister, her efforts may be doomed. Only her determined sister, Aphen, who bears the Elfstones and commands their magic, has any hope of saving Arling from the hideous fate her captor has in store.

Meanwhile, Railing Ohmsford--desperate to save his imprisoned brother--seeks to discover if his famed but ill-fated ancestor Grianne is still alive and willing to help him save the world... no matter the odds or the consequences.

The Gunslinger

The Dark Tower: Book 1

Stephen King

In The Gunslinger (originally published in 1982), King introduces his most enigmatic hero, Roland Deschain of Gilead, the Last Gunslinger. He is a haunting, solitary figure at first, on a mysterious quest through a desolate world that eerily mirrors our own. Pursuing the man in black, an evil being who can bring the dead back to life, Roland is a good man who seems to leave nothing but death in his wake.

King released a revised edition of The Gunslinger in 2003. In the introduction of the new edition, King states that he felt that the original version was 'dry' and difficult for new readers to access. He also made the storytelling more linear as well as making the plot of the book more consistent with the series' ending. Other changes were made in order to resolve continuity errors introduced by later volumes. The added material is about 35 pages in length.

The Drawing of the Three

The Dark Tower: Book 2

Stephen King

The Man in Black is dead, and Roland is about to be hurled into 20th-century America, occupying the mind of a man running cocaine on the New York/Bermuda shuttle. A brilliant work of dark fantasy inspired by Browning's romantic poem, "Childe Roland to the Dark Tower Came."

The Waste Lands

The Dark Tower: Book 3

Stephen King

The Third Volume in the Epic Dark Tower Series, The Waste Lands. Roland, the last gunslinger, moves ever closer to the Dark Tower of his dreams and nightmares as he travels through city and country in Mid-World -- a macabre world that is a twisted image of our own. With him are those he has drawn to this world: street-smart Eddie and courageous, wheelchair-bound Susannah. Ahead of him are mind-bending revelations about who and what is driving him. Against him is arrayed a swelling legion of foes," both more and less than human....

Wizard and Glass

The Dark Tower: Book 4

Stephen King

The Dark Tower beckons Roland, the Last Gunslinger, and the four companions he has gathered along the road. And, having narrowly escaped one world, they set out on a terrifying journey across the scarred urban wasteland to brave a new world where hidden dangers lie at every junction: a malevolent computer-run monorail hurtling towards self-destruction, Roland's relentlessly cunning old enemy, and the temptation of the wizard's diabolical glass ball, a powerful force in Roland's first love affair. This is a tale of long-ago love and adventure involving a beautiful and quixotic woman named Susan Delgado. And the Tower is closer...

Wolves of the Calla

The Dark Tower: Book 5

Stephen King

Roland Deschain and his ka-tet are bearing southeast through the forests of Mid-World, the almost timeless landscape that seems to stretch from the wreckage of civility that defined Roland's youth to the crimson chaos that seems the future's only promise. Readers of Stephen King's epic series know Roland well, or as well as this enigmatic hero can be known. They also know the companions who have been drawn to his quest for the Dark Tower: Eddie Dean and his wife, Susannah Jake Chambers, the boy who has come twice through the doorway of death into Roland's world and Oy, the Billy-Bumbler.

In this long-awaited fifth novel in the saga, their path takes them to the outskirts of Calla Bryn Sturgis, a tranquil valley community of farmers and ranchers on Mid-World's borderlands. Beyond the town, the rocky ground rises toward the hulking darkness of Thunderclap, the source of a terrible affliction that is slowly stealing the community's soul. One of the town's residents is Pere Callahan, a ruined priest who, like Susannah, Eddie, and Jake, passed through one of the portals that lead both into and out of Roland's world.

As Father Callahan tells the ka-tet the astonishing story of what happened following his shamed departure from Maine in 1977, his connection to the Dark Tower becomes clear, as does the danger facing a single red rose in a vacant lot off Second Avenue in midtown Manhattan. For Calla Bryn Sturgis, danger gathers in the east like a storm cloud. The Wolves of Thunderclap and their unspeakable depredation are coming. To resist them is to risk all, but these are odds the gunslingers are used to, and they can give the Calla-folken both courage and cunning. Their guns, however, will not be enough.

Song of Susannah

The Dark Tower: Book 6

Stephen King

Susannah Dean is possessed, her body a living vessel for the demon-mother Mia. Something is growing inside Susannah's belly, something terrible, and soon she will give birth to Mia's "chap." But three unlikely allies are following them from New York City to the border of End World, hoping to prevent the unthinkable. Meanwhile, Eddie and Roland have tumbled into the state of Maine -- where the author of a novel called 'Salem's Lot is about to meet his destiny....

The Dark Tower

The Dark Tower: Book 7

Stephen King

Set in a world of extraordinary circumstances, filled with stunning visual imagery and unforgettable characters, The Dark Tower series is unlike anything you have ever read. The final book opens like a door to the uttermost reaches of Stephen King's imagination. You've come this far. Come a little farther. Come all the way. The sound you hear may be the slamming of the door behind you. Welcome to The Dark Tower.

The Wind Through the Keyhole

The Dark Tower: Book 8

Stephen King

For those discovering the epic bestselling Dark Tower series for the first time-and for its legions of dedicated fans-an immensely satisfying stand-alone novel and perfect introduction to the series.

Beginning in 1974, gaining momentum in the 1980s and coming to a thrilling conclusion when the last three novels were published in 2003-2004, the Dark Tower epic fantasy saga stands as Stephen King's most beguiling achievement. It has been the basis for a long-running Marvel comic series.

Now, with The Wind Through the Keyhole, King has returned to the rich landscape of Mid-World. This story within a story within a story finds Roland Deschain, Mid-World's last gunslinger, in his early days during the guilt-ridden year following his mother's death. Sent by his father to investigate evidence of a murderous shape-shifter, a "skin-man," Roland takes charge of Bill Streeter, a brave but terrified boy who is the sole surviving witness to the beast's most recent slaughter. Roland, himself only a teenager, calms the boy by reciting a story from the Book of Eld that his mother used to read to him at bedtime. "A person's never too old for stories," he says to Bill. "Man and boy, girl and woman, we live for them."

Sure to captivate the avid fans of the Dark Tower epic, this is an enchanting introduction to Roland's world and the power of Stephen King's storytelling magic.

Sheepfarmer's Daughter

The Deed of Paksenarrion: Book 1

Elizabeth Moon

Refusing to marry a pig farmer and joining the army even if it means never seeing her family again, Paksenarrion begins an adventure that enables her to restore an overthrown ruler.

Divided Allegiance

The Deed of Paksenarrion: Book 2

Elizabeth Moon

Paksenarrion, once a sheepfarmer's daughter, now a veteran warrior, meets new challenges as she breaks up a robber gang, dispells an ancient evil possessing an elvish shrine and is accepted for training at an academy for knights. Clearly, a high destiny awaits her.

Oath of Gold

The Deed of Paksenarrion: Book 3

Elizabeth Moon

Running away to become a soldier rather than marry the man her family had chosen for her, Paksenarrion, a sheep farmer's daughter, becomes a legendary heroine to her people.

The High Druid's Blade

The Defenders of Shannara: Book 1

Terry Brooks

Legend has it that Paxon Leah is descended from the royals and warriors who once ruled the Highlands and waged war with magical weapons. But those kings, queens, and heroes are long gone, and there is nothing enchanted about the antique sword that hangs above Paxon's fireplace. Running his family's modest shipping business, Paxon leads a quiet life--until extraordinary circumstances overturn his simple world... and rewrite his destiny.

When his brash young sister is abducted by a menacing stranger, Paxon races to her rescue with the only weapon he can find. And in a harrowing duel, he is stunned to discover powerful magic unleashed within him--and within his ancestors' ancient blade. But his formidable new ability is dangerous in untrained hands, and Paxon must master it quickly because his nearly fatal clash with the dark sorcerer Arcannen won't be his last. Leaving behind home and hearth, he journeys to the keep of the fabled Druid order to learn the secrets of magic and earn the right to become their sworn protector.

But treachery is afoot deep in the Druids' ranks. And the blackest of sorcery is twisting a helpless innocent into a murderous agent of evil. To halt an insidious plot that threatens not only the Druid order but all the Four Lands, Paxon Leah must summon the profound magic in his blood and the legendary mettle of his elders in the battle fate has chosen him to fight.

The Darkling Child

The Defenders of Shannara: Book 2

Terry Brooks

After taking up his enchanted sword against the dark sorcerer Arcannen, Paxon Leah has become the sworn protector of the Druid order. Now a critical hour is at hand, as a beloved High Druid nears the end of her reign and prepares to pass from the mortal world to the one beyond. There is little time for Paxon to mourn his friend and benefactor before duty summons him. For in a distant corner of the Four Lands, the magic of the wishsong has been detected. Paxon must accompany a Druid emissary to find its source--and ensure the formidable power is not wielded by the wrong hands.

But danger is already afoot in the village of Portlow. Gentle traveling minstrel Reyn Frosch possesses the uncanny gift, and curse, of the wishsong. And now his coveted abilities have captured the malevolent interest of none other than Arcannen--whose quest for power is exceeded only by his thirst for vengeance. The lone survivor of a brutal assault on a notorious pirate city, the sorcerer is determined to retaliate against the Federation's elite military guard--and use the devastating power of the wishsong as his ultimate weapon.

The Sorcerer's Daughter

The Defenders of Shannara: Book 3

Terry Brooks

The inspiration for the epic MTV series, the world of Shannara is brimming with untold stories and unexplored territory. Now bestselling author Terry Brooks breaks new ground with a standalone adventure that's sure to thrill veteran readers and recent converts alike.

The mysterious, magic-wielding Druid order has existed for long ages, battling any evil that threatens the Four Lands--and struggling to be understood and accepted by outsiders. But their hopes of building goodwill are dashed when a demon's murderous rampage at a peace summit leaves their political opponents dead--casting new suspicions upon the Druids and forcing them to flee from enemies both mortal and monstrous.

Paxon Leah, the order's appointed protector, knows that blame lies with Arcannen Rai, the vile sorcerer he has battled and defeated before. But there's no time to hunt his nemesis, if he is to lead the wrongfully accused Druids to their sanctuary. It is a quest fraught with danger, as a furious government agent and his army snap at their heels, and lethal predators stalk them in the depths of the untamed wilderness.

But Arcannen is playing a deeper game than Paxon realizes. Paxon's sister possesses a powerful magic that the sorcerer longs to control--but Arcannen has not reckoned with the determination of his own estranged daughter, Leofur, who is also Paxon's devoted lifemate. Leofur sets out on a perilous quest to thwart her father's desires--while the vengeful Arcannen conjures his blackest magical skills, determined to destroy them all... and claim the most powerful of magics for his own.

The Warded Man

The Demon Cycle: Book 1

Peter V. Brett

As darkness falls after sunset, the corelings rise-demons who possess supernatural powers and burn with a consuming hatred of humanity. For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards-symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile.

It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human numbers dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past. Together, they will stand against the night.

Published in the UK as The Painted Man.

The Desert Spear

The Demon Cycle: Book 2

Peter V. Brett

The sun is setting on humanity. The night now belongs to voracious demons that prey upon a dwindling population forced to cower behind half-forgotten symbols of power. Legends tell of a Deliverer: a general who once bound all mankind into a single force that defeated the demons. But is the return of the Deliverer just another myth? Perhaps not.

Out of the desert rides Ahmann Jardir, who has forged the desert tribes into a demon-killing army. He has proclaimed himself Shar’Dama Ka, the Deliverer, and he carries ancient weapons—a spear and a crown—that give credence to his claim. But the Northerners claim their own Deliverer: the Warded Man, a dark, forbidding figure. Once, the Shar’Dama Ka and the Warded Man were friends. Now they are fierce adversaries. Yet as old allegiances are tested and fresh alliances forged, all are unaware of the appearance of a new breed of demon, more intelligent—and deadly—than any that have come before.

Dragonflight

The Dragonriders of Pern Trilogy: Book 1

Anne McCaffrey

HOW CAN ONE GIRL SAVE AN ENTIRE WORLD?

To the nobles who live in Benden Weyr, Lessa is nothing but a ragged kitchen girl. For most of her life she has survived by serving those who betrayed her father and took over his lands. Now the time has come for Lessa to shed her disguise - and take back her stolen birthright.

But everything changes when she meets a queen dragon. The bond they share will be deep and last forever. It will protect them when, for the first time in centuries, Lessa's world is threatened by Thread, an evil substance that falls like rain and destroys everything it touches. Dragons and their Riders once protected the planet from Thread, but there are very few of them left these days. Now brave Lessa must risk her life, and the life of her beloved dragon, to save her beautiful world....

Dragonquest

The Dragonriders of Pern Trilogy: Book 2

Anne McCaffrey

Another Turn, and the deadly silver Threads began falling again. So thebold dragonriders took to the air once more and their magnificent flyingdragons swirled and swooped, belching flames that destroyed theshimmering strands before they reach the ground.

But F'lar knew he had to find a better way to protect his beloved Pern,and he had to find it before the rebellious Oldtimers could breed anymore dissent... before his brother F'nor would be foolhardy enough tolaunch another suicide mission... and before those dratted fire-lizards could stir up any more trouble!

The White Dragon

The Dragonriders of Pern Trilogy: Book 3

Anne McCaffrey

Never had there been as close a bonding as the one that existed betweenthe daring and adventurous young Lord Jaxom and his extraordinary whitedragon, Ruth. Pure white and incredibly agile, Ruth was a dragon of manytalents, though almost everyone on Pern thought he was a runt that wouldnever amount to anything.

But Jaxom knew better, knew he could teach his dragon to fly and todestroy the deadly silver Threads that fell from the sky. Disobeying allrules, Jaxom and Ruth trained in secret. Their illicit flights seemedbut a minor disobedience -- until they found themselves in the path ofdanger and in a position to prevent the biggest disaster of all!

The Bone Shard Daughter

The Drowning Empire: Book 1

Andrea Stewart

A tale of magic, mystery, and revolution in which the former heir to the emperor will fight to reclaim her power and her place on the throne...

The emperor's reign has lasted for decades, his mastery of bone shard magic powering the animal-like constructs that maintain law and order. But now his rule is failing, and revolution is sweeping across the Empire's many islands.

Lin is the emperor's daughter and spends her days trapped in a palace of locked doors and dark secrets. When her father refuses to recognise her as heir to the throne, she vows to prove her worth by mastering the forbidden art of bone shard magic.

Yet such power carries a great cost, and when the revolution reaches the gates of the palace, Lin must decide how far she is willing to go to claim her birthright - and save her people.

The Dwarves

The Dwarves: Book 1

Markus Heitz

For countless millennia, the dwarves of the Fifthling Kingdom have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now ...

Abandoned as a child, Tungdil the blacksmnith labours contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone - indeed, he has not so much as set eyes on another dwarf. But all that is about to change.

Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf.

And no one has ever questioned the courage of the Dwarves.

A Wizard of Earthsea

The Earthsea Cycle: Book 1

Ursula K. Le Guin

Ged was the greatest sorcerer in all Earthsea, but once he was called Sparrowhawk, a reckless youth, hungry for power and knowledge, who tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.

The Tombs of Atuan

The Earthsea Cycle: Book 2

Ursula K. Le Guin

When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away from her-home, family, possessions, even her name. She is now known only as Arha, the Eaten One, guardian of the labyrinthine Tombs of Atuan, shrouded in darkness. When a young wizard, Ged Sparrowhawk, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe, Tenar's rightful duty is to protect the Tombs. But Ged also brings with him the light of magic and tales of a brighter world Tenar has never known. Will Tenar risk everything to escape the darkness that has become her domain?

The Farthest Shore

The Earthsea Cycle: Book 3

Ursula K. Le Guin

Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss. Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.

Tehanu: The Last Book of Earthsea

The Earthsea Cycle: Book 4

Ursula K. Le Guin

Book Four of Ursula K. Le Guin's Earthsea Cycle

Years ago, they had escaped together from the sinister Tombs of Atuan -- she, an isolated young priestess; he, a powerful wizard. Now she is a farmer's widow, having chosen for herself the simple pleasures of an ordinary life. And he is a broken old man, mourning the powers lost to him through no choice of his own.

Once, when they were young, they helped each other at a time of darkness and danger and shared an adventure like no other. Now they must join forces again, to help another in need -- the physically and emotionally scarred child whose own destiny has yet to be revealed.

Tales from Earthsea

The Earthsea Cycle: Book 5

Ursula K. Le Guin

Five stories of Ursula K. Le Guin's world-renowned realm of Earthsea are collected in one volume. Featuring two classic stories, two original tales, and a brand-new novella, as well as new maps and a special essay on Earthsea's history, languages, literature, and magic.

Table of Contents:

By the Mountain Bound

The Edda of Burdens: Book 2

Elizabeth Bear

For five hundred years the immortal Children of the Light, einherjar and valkyrie, have lived together in the North of Valdyrgard. They were born out of the Sea, each with a shining crystal sword in his or her hand; they are Angels of Light created in the formation of a new world. But three have come before them, from the death-throes of the old world, Midgard: the world-girdling Serpent, Bearer of Burdens; the Wolf Fenris, eater of the Sun, who now takes the form of an einherjar; and his demon sister, stealer of souls.

The Children spend their days feasting, fighting, hunting, and guarding their human charges. But one dreadful day a woman is washed up from the sea, a Lady who is no mortal, though she is not valkyrie either. Thus begins the breaking of the Children of the Light, the tarnishing of their power, and the death of Valdyrgard.

By the Mountain Bound is a prequel to Elizabeth Bear's highly acclaimed All the Windwracked Stars, and tells the painful tale of love and betrayal, sorcery and battle, that led up to the day when Muire was left alone in the snow at the end of the world.

The Infernal City

The Elder Scrolls: Book 1

Greg Keyes

Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow - for wherever it falls, people die and rise again.

And it is in Umbriel's shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...

Lord of Souls

The Elder Scrolls: Book 2

Greg Keyes

Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army.

Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire--if his own heart doesn't betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls.

How can these three unlikely heroes save Tamriel when they cannot even save themselves?

Elric of Melniboné

The Elric Saga: Book 1

Michael Moorcock

For ten thousand years Melnibone ruled the world. Elric, the 428th Emperor, seemed destined to see that era come to an end. An albino, sustained by rare drugs, it fell to him to confront the rise of the Young Kingdoms and the monsters and sorceries which were threatening to overwhelm him and his ancient crown.

The Fortress of the Pearl

The Elric Saga: Book 2

Michael Moorcock

This fantasy story tells of Elric, the albino warrior prince, who quests in search of the mysterious Fortress of the Pearl, wherein is hidden the prized pearl at the heart of the world.

The Sailor on the Seas of Fate

The Elric Saga: Book 3

Michael Moorcock

Elric of Melnibone, last of the emperors of a once mighty land, self-exiled bearer of the sword of power called Stormbringer, found a ship waiting for him on the misty seacoast of an alien land.

Boarding it, he learned then that he was to serve a strange quest side by side with other heroes from other times, for this ship sailed no earthly waters and time, for it, was flexible.

The Weird of the White Wolf

The Elric Saga: Book 4

Michael Moorcock

"We must be bound to one another then. Bound by hell-forged chains and fate-haunted circumstance. Well, then - let it be thus so - and men will have cause to tremble and flee when they hear the names of Elric of Melnibone and Stormbringer, his sword. We are two of a kind - produced by an age which has deserted us. Let us give this age cause to hate us."

Imrryr, the dreaming city; Yyrkoon, the hated usurper; Cymoril, the beloved... all had fallen to the fury and unearthly power of the albino prince and his terrible sword. An Elric faced at last the fate that was to be his in this haunted era - that he must go forth, sword and man as one, and havoc and horror would be forever at his forefront until he found his Purpose that was yet obscured to him.

The Citadel of Forgotten Myths

The Elric Saga: Book 5

Michael Moorcock

Elric along with his companion Moonglum return, in this prequel set within the early days of Elric's wanderings, in order to investigate the history of Melniboné and its dragons, known as the Phroon, in this exciting new addition to the Elric Saga from World Fantasy Lifetime Achievement Award winner Michael Moorcock.

Elric is the estranged emperor of the Melnibonéan empire, struggling with his nature while desperately striving to move forward with his dying empire alongside the constant thirst of his soul-sucking sword, Stormbringer. Elric is on the hunt for the great Citadel of Forgotten Myths while traveling through the remnants of his empire with his tragic best friend Moonglum, as Elric seeks the answers to the nature of the phroon of The Young Kingdoms.

The Vanishing Tower

The Elric Saga: Book 6

Michael Moorcock

Elric of Melnibone, proud prince of ruins, last lord of a dying race, wanders the lands of the Young Kingdoms in search of the evil sorcerer Theleb K'aarna. His object is revenge. But to achieve this, he must first brave such horrors as...

the Creatures of Chaos,
the freezing wilderness of World's Edge,
the gold-skinned Kelmain hordes,
King Urish the Seven-fingered,
the Burning God,
the Sighing Desert, and
the terrible stone-age men of Pio.

Although Elric holds within him a destiny greater than he could ever know, and controls the hellsword Stormbringer, stealer of souls, his task looks hopeless - until he encounters Myshella, Empress of the Dawn, the sleeping sorceress....

AKA: The Sleeping Soceress

The Bane of the Black Sword

The Elric Saga: Book 8

Michael Moorcock

High in the wintry sky climbed the dragons as Elric urged his charges westwards. Thoughts of love, of peace, of vengeance even were lost in that reckless sweeping across glowering skies which hung over that ancient Age of the Young Kingdoms. Elric, proud and disdainful in his knowledge that even his deficient blood was the blood of Sorcerer Kings of Melnibone, became detached.

He had no loyalties then, no friends, and if evil possessed him, then it was a pure and brilliant evil, untainted by human drivings.

High soared the dragons until below them was the heaving black mass, marring the landscape, the fear-driven horde of barbarians who, in their ignorance, had sought to conquer the lands beloved of Elric of Melnibone.

Stormbringer

The Elric Saga: Book 9

Michael Moorcock

There came a time when there was a great movement upon the Earth and above it, when the destiny of Men and Gods was hammered out upon the forge of Fate, when monstrous wars were brewed and mighty deeds were designed. And there rose up in this time, which was called the Age of the Young Kingdoms, heroes. Greatest of these heroes was a doom-driven adventurer who bore a crooning rune blade that he loathed.

His name was Elric of Melnibone, king of ruins, lord of a scattered race that had once ruled the ancient world. Elric, sorcerer and swordsman, slayer of kin, despoiler of his homeland, white-faced albino, last of his line.

Elric at the End of Time

The Elric Saga: Book 10

Michael Moorcock

Come with the prince of Melnibone as he ventures to the very end of time itself, to stand beside the Immortals as Chaos launches the last great assault on the crumbling universe!

Mightier than the Sword

The Empire

K. J. Parker

An Imperial legate is called into see his aunt, who just happens to be the empress running the civilized world while her husband's in his sick bed. After some chastisement, she dispatches her nephew to take care of the dreaded Land and Sea Raiders, pirates who've been attacking the realm's monasteries.

So begins a possibly doomed tour of banished relatives and pompous royals put in charge of monasteries like Cort Doce and Cort Malestan, to name a few. While attempting to discover the truth of what the pirates might be after, the legate visits great libraries and halls in each varied locale and conducts a romance of which he knows but doesn't care his aunt will not approve.

Daughter of the Empire

The Empire Trilogy: Book 1

Raymond E. Feist
Janny Wurts

Magic and murder engulf the realm of Kelewan. Fierce warlords ignite a bitter blood feud to enslave the empire of Tsuranuanni. While in the opulent Imperial courts, assassins and spy-master plot cunning and devious intrigues against the rightful heir. Now Mara, a young, untested Ruling lady, is called upon to lead her people in a heroic struggle for survival.

But first she must rally an army of rebel warriors, form a pact with the alien cho-ja, and marry the son of a hated enemy. Only then can Mara face her most dangerous foe of all--in his own impregnable stronghold.

An epic tale of adventure and intrigue. Daughter of the Empire is fantasy of the highest order by two of the most talented writers in the field today.

Servant of the Empire

The Empire Trilogy: Book 2

Raymond E. Feist
Janny Wurts

In this thrilling sequel to Daughter of the Empire, Lady Mara faces a vengeful blood enemy who doesn't know Mara has a strategic secret weapon--a rakish Midkemian slave whose real identity will change the rimworld forever.

Mistress of the Empire

The Empire Trilogy: Book 3

Raymond E. Feist
Janny Wurts

The world on the other side of the rift: Kelewan, a land seething with political intrigue and deadly conspiracies. Following the opulent panoply of Daughter Of The Empire and the dazzling pageantry of Servant Of The Empire comes the resounding conclusion to the Empire trilogy.

Besieged by spies and rival houses, stalked by a secret and merciless brotherhood of assassins, the brilliant Lady Mara of the Acoma faces the most deadly challenge she has ever known. The fearsome Black Robes see Mara as the ultimate threat to their ancient power. In search of allies who will join her against them, Mara must travel beyond civilization's borders and even into the hives of the alien cho-ja. As those near and dear to her fall victim to many enemies, Mara cries out for vengeance. Drawing on all of her courage and guile she prepares to fight her greatest battle of all--for her life, her home, and the Empire itself.

Range of Ghosts

The Eternal Sky: Book 1

Elizabeth Bear

Temur, grandson of the Great Khan, is walking away from a battlefield where he was left for dead. All around lie the fallen armies of his cousin and his brother, who made war to rule the Khaganate. Temur is now the legitimate heir by blood to his grandfather's throne, but he is not the strongest. Going into exile is the only way to survive his ruthless cousin.

Once-Princess Samarkar is climbing the thousand steps of the Citadel of the Wizards of Tsarepheth. She was heir to the Rasan Empire until her father got a son on a new wife. Then she was sent to be the wife of a Prince in Song, but that marriage ended in battle and blood. Now she has renounced her worldly power to seek the magical power of the wizards. These two will come together to stand against the hidden cult that has so carefully brought all the empires of the Celadon Highway to strife and civil war through guile and deceit and sorcerous power.

Shattered Pillars

The Eternal Sky: Book 2

Elizabeth Bear

The Shattered Pillars is the second book of Bear’s The Eternal Sky trilogy and the sequel to Range of Ghosts. Set in a world drawn from our own great Asian Steppes, this saga of magic, politics and war sets Re-Temur, the exiled heir to the great Khagan and his friend Sarmarkar, a Wizard of Tsarepheth, against dark forces determined to conquer all the great Empires along the Celedon Road.

Steles of the Sky

The Eternal Sky: Book 3

Elizabeth Bear

Elizabeth Bear concludes her award-winning epic fantasy Eternal Sky trilogy in Steles of the Sky.

Re Temur, legitimate heir to his grandfather's Khaganate, has finally raised his banner and declared himself at war with his usurping uncle. With his companions-the Wizard Samarkar, the Cho-tse Hrahima, and the silent monk Brother Hsiung-he must make his way to Dragon Lake to gather in his army of followers. But Temur's enemies are not idle; the leader of the Nameless Assassins, who has shattered the peace of the Steppe, has struck at Temur's uncle already. To the south, in the Rasan empire, plague rages. To the east, the great city of Asmaracanda has burned, and the Uthman Caliph is deposed. All the world seems to be on fire, and who knows if even the beloved son of the Eternal Sky can save it?

The Skaar Invasion

The Fall of Shannara: Book 2

Terry Brooks

The Four Lands are under siege. Wielding a magical ability virtually impossible to combat, mysterious invaders defeat the most fearsome Troll armies, then focus their savagery on the Druid order--and all hope seems lost.

Eventually the invaders reveal a more human face, but understanding their motives in no way mitigates the brutality of their actions. Dar Leah, once the High Druid's Blade, has crossed paths--and swords--with their ruthless leader before. So he knows that if any hope exists, it rests in the hands of the Druid Drisker Arc, now trapped inside vanished Paranor.

As Drisker races to find the ancient knowledge that could free him, Dar goes in search of Tarsha Kaynin, the young woman blessed with the powerful gift of the wishsong, whose magic could draw Drisker back into the world of the living. But little do they know that what appeared to be a formidable invading force may only be the forerunner of a much larger army--one intent on nothing less than total conquest.

The Last Druid

The Fall of Shannara: Book 4

Terry Brooks

As the Four Lands reels under the Skaar invasion – spearheaded by a warlike people determined to make this land their own -our heroes must decide what they will risk to save the integrity of their home. Even as one group remains to defend the Four Lands, another is undertaking a perilous journey across the sea to the Skaar homeland, carrying with them a new piece of technology that could change the face of the world for ever. And yet a third is trapped in a deadly realm from which there may be no escape.

Assassin's Apprentice

The Farseer Trilogy: Book 1

Robin Hobb

Young Fitz is the bastard son of the noble Prince Chivalry, raised in the shadow of the royal court by his father's gruff stableman. He is treated like an outcast by all the royalty except the devious King Shrewd, who has him sectetly tutored in the arts of the assassin. For in Fitz's blood runs the magic Skill--and the darker knowledge of a child raised with the stable hounds and rejected by his family. As barbarous raiders ravage the coasts, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. And though some regard him as a threat to the throne, he may just be the key to the survival of the kingdom.

Royal Assassin

The Farseer Trilogy: Book 2

Robin Hobb

Young Fitz, the illegitimate son of the noble Prince Chivalry, is ignored by all royalty except the devious King Shrewd, who has had him tutored in the dark arts of the assassin. He has barely survived his first, soul-shattering mission, and returns to the court where he is thrown headfirst into the tumult of royal life.

With the King near death, and Fitz's only ally off on a seemingly hopeless quest, the throne itself is threatened. Meanwhile, the treacherous Red Ship Raiders have renewed their attacks on the Six Duchies, slaughtering the inhabitants of entire seaside towns.

In this time of great peril, it soon becomes clear that the fate of the kingdom may rest in Fitz's hands -- and his role in its salvation may require the ultimate sacrifice.

Assassin's Quest

The Farseer Trilogy: Book 3

Robin Hobb

As this epic trilogy reaches its unforgettable conclusion, young FitzChivalry faces his toughest opponent ever: himself. Embittered and broken, his body reclaimed from the grave and his spirit from the care of his bond-wolf Nighteyes, Fitz awakens to a world where everything he once held dear is in ruins. King Shrewd is dead; Prince Regal has claimed the throne and rules the kingdom with a cruel and selfish negligence. Molly has deserted him for parts unknown. Queen Kettricken and her unborn child have fled to the mountains with the Fool, Verity is lost seeking the elusive Elderlings, and Fitz's presumed death forever bars him from Buckkeep. The only companions he had left in his solitude are Chade and Burrich, who wrestle him reluctantly back to humanity after his sojourn in Nighteyes' mind.

But angry with the lot Fate has cast him, Fitz drives away even these loyal companions, and for the first time faces his life on his own, without anyone to guide or lead him. And what he most desires is revenge against Regal, for everything the usurper has cost him. So, preparing his assassin's kit, he sets out for Regal's new capital at Tradeford, determined to murder the treacherous "king." Without guidance, though, he botches the attempt, and an urgent sending by Verity to save him leaves Fitz imprinted with the burning imperative to find and aid his true king in his quest to aid the land.

Eventually fighting his way through to the mountains, he rejoins Kettricken and the Fool in a quest for Verity--and there in the Skill-shadowed hills, he discovers an ancient power and a mysterious riddle, whose answer may well change the fate of the Six Duchies forever....

Sharp Ends

The First Law Universe

Joe Abercrombie

The Union army may be full of bastards, but there's only one who thinks he can save the day single-handed when the Gurkish come calling: the incomparable Colonel Sand dan Glokta.

Curnden Craw and his dozen are out to recover a mysterious item from beyond the Crinna. Only one small problem: no one seems to know what the item is.

Shevedieh, the self-styled best thief in Styria, lurches from disaster to catastrophe alongside her best friend and greatest enemy, Javre, Lioness of Hoskopp.

And after years of bloodshed, the idealistic chieftain Bethod is desperate to bring peace to the North. There's only one obstacle left - his own lunatic champion, the most feared man in the North: the Bloody-Nine...

Sharp Ends combines previously published, award-winning tales with exclusive new short stories. Violence explodes, treachery abounds, and the words are as deadly as the weapons in this rogue's gallery of side-shows, back-stories, and sharp endings from the world of the First Law.

The Blade Itself

The First Law Universe: First Law Trilogy: Book 1

Joe Abercrombie

Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he's on the verge of becoming a dead barbarian - leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies.

Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules.

Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it.

Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glotka a whole lot more difficult.

Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood. Unpredictable, compelling, wickedly funny, and packed with unforgettable characters, The Blade Itself is noir fantasy with a real cutting edge.

Before They Are Hanged

The First Law Universe: First Law Trilogy: Book 2

Joe Abercrombie

Superior Glokta has a problem. How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It s enough to make a torturer want to run if he could even walk without a stick.

Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem he commands the worst-armed, worst-trained, worst-led army in the world.

And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters if they didn t hate each other quite so much.

Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven but not before they are hanged.

Last Argument of Kings

The First Law Universe: First Law Trilogy: Book 3

Joe Abercrombie

The end is coming.

Logen Ninefingers might only have one more fight in him-but it's going to be a big one. Battle rages across the North, the king of the Northmen still stands firm, and there's only one man who can stop him. His oldest friend, and his oldest enemy: it's time for the Bloody-Nine to come home.

With too many masters and too little time, Superior Glokta is fighting a different kind of war. A secret struggle in which no one is safe, and no one can be trusted. As his days with a sword are far behind him, it's fortunate that he's deadly with his remaining weapons: blackmail, threats, and torture.

Jezal dan Luthar has decided that winning glory is too painful an undertaking and turned his back on soldiering for a simple life with the woman he loves. But love can be painful too-and glory has a nasty habit of creeping up on a man when he least expects it.

The king of the Union lies on his deathbed, the peasants revolt, and the nobles scramble to steal his crown. No one believes that the shadow of war is about to fall across the heart of the Union. Only the First of the Magi can save the world, but there are risks. There is no risk more terrible, than to break the First Law...

The Truth of the Aleke

The Forever Desert: Book 2

Moses Ose Utomi

An epic fable about truth, falsehood, and the shackles of history...

The Aleke is cruel. The Aleke is clever. The Aleke is coming.

500 years after the events of The Lies of the Ajungo, the City of Truth stands as the last remaining free city of the Forever Desert. A bastion of freedom and peace, the city has successfully weathered near-constant attacks from the Cult of Tutu, who have besieged it for three centuries, attempting to destroy its warriors and subjugate its people.

Seventeen-year-old Osi is a Junior Peacekeeper in the City. When the mysterious leader of the Cult, known only as the Aleke, commits a massacre in the capitol and steals the sacred God's Eyes, Osi steps forward to valiantly defend his home. For his bravery he is tasked with a tremendous responsibility?destroy the Cult of Tutu, bring back the God's Eyes, and discover the truth of the Aleke.

Fortress in the Eye of Time

The Fortress: Book 1

C. J. Cherryh

Deep in an abandoned, shattered castle, an old man of the Old Magic muttered almost forgotten words. His purpose -- to create out of the insubstance of the air, from a shimmering of light and a fluttering of shadows. that most wonderous of spells, a Shaping. A Shaping in the form of a, young man who will be sent east on the road the old was too old to travel. To right the wrongs of a long-forgotten wizard war, and call new wars into being.

Here is the long-awaited major new novel from one of the brightest stars in the fantasy and science fiction firmament.C.J.Cherryh's haunting story of the wizard Mauryl, kingmaker for a thousand years of Men, and Tristen, fated to sow distrust between a prince and his father being. A tale as deep as legend and a intimate as love, it tells of a battle beyond Time, in which all Destiny turns on the wheel of an old man's ambition, a young man's innocence, and the unkept promised of a king to come.

Hall of Smoke

The Four Pillars: Book 1

H. M. Long

An epic fantasy featuring warrior priestesses and fickle gods at war.

Hessa is an Eangi: a warrior priestess of the Goddess of War, with the power to turn an enemy's bones to dust with a scream. Banished for disobeying her goddess's command to murder a traveller, she prays for forgiveness alone on a mountainside.

While she is gone, raiders raze her village and obliterate the Eangi priesthood. Grieving and alone, Hessa - the last Eangi - must find the traveller, atone for her weakness and secure her place with her loved ones in the High Halls. As clans from the north and legionaries from the south tear through her homeland, slaughtering everyone in their path, Hessa strives to win back her goddess' favour.

Beset by zealot soldiers, deceitful gods, and newly-awakened demons at every turn, Hessa burns her path towards redemption and revenge. But her journey reveals a harrowing truth: the gods are dying and the High Halls of the afterlife are fading. Soon Hessa's trust in her goddess weakens with every unheeded prayer.

Thrust into a battle between the gods of the Old World and the New, Hessa realizes there is far more on the line than securing a life beyond her own death. Bigger, older powers slumber beneath the surface of her world. And they're about to wake up.

Red Seas Under Red Skies

The Gentleman Bastard Sequence: Book 2

Scott Lynch

In his highly acclaimed debut, The Lies of Locke Lamora, Scott Lynch took us on an adrenaline-fueled adventure with a band of daring thieves led by con artist extraordinaire Locke Lamora. Now Lynch brings back his outrageous hero for a caper so death-defying, nothing short of a miracle will pull it off.

After a brutal battle with the underworld that nearly destroyed him, Locke and his trusted sidekick, Jean, fled the island city of their birth and landed on the exotic shores of Tal Verrar to nurse their wounds. But even at this westernmost edge of civilization, they can't rest for long-and are soon back to what they do best: stealing from the undeserving rich and pocketing the proceeds for themselves.

This time, however, they have targeted the grandest prize of all: the Sinspire, the most exclusive and heavily guarded gambling house in the world. Its nine floors attract the wealthiest clientele-and to rise to the top, one must impress with good credit, amusing behavior... and excruciatingly impeccable play. For there is one cardinal rule, enforced by Requin, the house's cold-blooded master: it is death to cheat at any game at the Sinspire.

Brazenly undeterred, Locke and Jean have orchestrated an elaborate plan to lie, trick, and swindle their way up the nine floors... straight to Requin's teeming vault. Under the cloak of false identities, they meticulously make their climb-until they are closer to the spoils than ever.

But someone in Tal Verrar has uncovered the duo's secret. Someone from their past who has every intention of making the impudent criminals pay for their sins. Now it will take every ounce of cunning to save their mercenary souls. And even that may not be enough....

The Grim Company

The Grim Company: Book 1

Luke Scull

First in an epic, gritty trilogy from the hottest new voice in British fantasy.

It is a time of darkness. The last magic of the dead gods is on the wane. Demons and half-formed monsters plague the land as the final barriers between the realms begin to fail. The jealous Magelords of three great cities sit in their towers of stone and brood over the scant power that remains...

It is not a time of heroes. Their songs are long forgotten, their deeds go unwritten.

But, even now, some few still nurse a spark of hope, an unlikely fellowship, united against the tyranny of their immortal overlords - THE GRIM COMPANY.

Sword of the North

The Grim Company: Book 2

Luke Scull

It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply. The only candidates - a motley company at best - are scattered to the four winds.

Former rebel Sasha has now become an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises. Davarus Cole, assassin of the immortal, lies on the brink of death. The legendary champion Brodar Kayne carves a bloody path towards his enemy of old in search of the woman he thought dead...

In this, the second blistering instalment of Luke Scull's critically acclaimed trilogy THE GRIM COMPANY, past and present collide, plunging the Age of Ruin further into darkness...

Dead Man's Steel

The Grim Company: Book 3

Luke Scull

In the City of Towers, former rebel Sasha and her comrade Davarus Cole struggle to keep the peace between the warring mages who vie for dominion. But when the White Lady sends Davarus south to the Shattered Realms to seek allies among the fallen kingdoms, he finds that his hardest battle may be one fought within. The godly essence now residing within him offers power that could be used against the Fade--but with every death that feeds It, Cole risks losing a part of himself.

An association with a Fade officer grants the Halfmage Eremul a position of privilege among Dorminia's new masters. He witnesses firsthand the fate that awaits humanity. But with his magic pitiful in the face of the Fade's advanced technology, the Halfmage must rely on his wits alone to save whom he can...

And in the frozen north, the legendary warrior Brodar Kayne fights a desperate battle for his people. He is running out of time: an ancient evil sealed beneath the mountains is about to break free, an evil that is older than humanity, older than the Fade, older even than the gods--and it will not stop until the entire world is drowned in blood...

Crooked Kingdom

The Grisha Universe: Six of Crows: Book 2

Leigh Bardugo

The highly anticipated sequel to the thrilling #1 New York Times-bestselling Six of Crows.

Kaz Brekker and his crew have just pulled off a heist so daring even they didn't think they'd survive. But instead of divvying up a fat reward, they're right back to fighting for their lives. Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz's cunning and test the team's fragile loyalties. A war will be waged on the city's dark and twisting streets?a battle for revenge and redemption that will decide the fate of the Grisha world.

The Leopard Mask

The Guin Saga: Book 1

Kaoru Kurimoto

In a single day and night of fierce fighting, the Archduchy of Mongaul has overrun its elegant neighbor, Parros. The lost priest kindgom's surviving royalty, the young twins Rinda and Remus, hide in a forest in the forbidding wil marches. There they are saved by a mysterious creature with a man's body and a leopard's head, who has emerged from a deep sleep and remembers only his name. Guin.

The Guin Saga is epic heroic fantasy in the same vein as Robert E. Howard's Conan, the Barbarian. More than a hundred books strong and growing, the saga has sold more than twenty-five million copies in Japan. Vertical will publish the first five installments that comprise "The Marches Episode" arc.

Warrior in the Wilderness

The Guin Saga: Book 2

Kaoru Kurimoto

Guin is a mighty warrior, who cannot remember his past. His only clue is a leopard mask mystically attached to his head. Joined by the royal twins of Parros, Remus and Rinda; Suni, the simian-girl; and Istavan, the mercernary; our hero must cross the treacherous River Kes and journey into the badlands of Nospherus, where unthinkable dangers lurk. In hot pursuit is a Mongauli army of 15,000, led by the beautiful and dangerous General Amnelis.

The Guin Saga is epic heroic fantasy in the same vein as Robert E. Howard's Conan, the Barbarian. More than a hundred books strong and growing, the saga has sold more than twenty-five million copies in Japan. Vertical will publish the first five installments that comprise "The Marches Episode" arc.

Battle of Nospherus

The Guin Saga: Book 3

Kaoru Kurimoto

The Guin Saga is epic heroic fantasy in the same vein as Robert E. Howard's Conan, the Barbarian. More than a hundred books strong and growing, the saga has sold more than twenty-five million copies in Japan. Vertical will publish the first five installments that comprise "The Marches Episode" arc.

Prisoner of the Lagon

The Guin Saga: Book 4

Kaoru Kurimoto

Though decimating the vaunted Red Kights of the Mongauli Army in a sea of deadly yidoh, the combined tribes of the Sem remain vastly outmumbered. Guin decides to leave his friends in search of the legendary Lagon. He must find the giant warriors before the fragile Sem alliance unravels and the tribes fall to the Mongauli. Meanwhile, Istavan the mercenary's deft covert-op helps destroy the Blue Knights.

The Guin Saga is epic heroic fantasy in the same vein as Robert E. Howard's Conan, the Barbarian. More than a hundred books strong and growing, the saga has sold more than twenty-five million copies in Japan. Vertical will publish the first five installments that comprise "The Marches Episode" arc. Each paperback edition will feature artwork taken from the original Japanese editions.

The Marches King

The Guin Saga: Book 5

Kaoru Kurimoto

Guin has found the Lagon, but now he must best their mightiest warrior, if he is to have any chance of acquiring the giants' aid. Meanwhile, the tenuous Sem alliance has become unglued, leaving them exposed to the Mongauli scouts, who quickly report their location to Lady Amnelis. Now, it is the Mongauli army's turn to trap the Sem. Guin must return with help in time to save his friends.

The Guin Saga is epic heroic fantasy in the same vein as Robert E. Howard's Conan, the Barbarian. More than a hundred books strong and growing, the saga has sold more than twenty-five million copies in Japan. Vertical will publish the first five installments that comprise "The Marches Episode" arc.

The History of the Runestaff

The History of the Runestaff

Michael Moorcock

The earth has grown old, her landscapes mellow, her people lost in abrooding dream. It is an age of antique cities, scientific sorcery, crystal machines, great flying engines with mechanical wings. And the armies of the Dark Empire are relentlessly taking over the once-peaceful city states, ravaging and destroying as they advance, mile by brutal mile...

The Dark Empire has humiliated and multilated Dorian Hawkmoon, but it cannot rob him of his two consuming passions: his love for Yisselda of Brass and his hatred of her ruthless suitor Meliadus. But before he can defy the Dark Empire and win the beauteous Yisselda, he must seek the Runestaff, a quest that will send him into barbaric wonder and perverse evil ...and only if he succeeds will her avert the doom of all the world...

This is the omnibus edition of the four books in The History of the Runestaff series.

The Runestaff

The History of the Runestaff: Book 4

Michael Moorcock

As it is written: "Those who swear by the Runestaff must then benefit or suffer from the consequences of the fixed pattern of destiny that they set in motion." And Baron Meliadus of Kroiden had sworn such an oath, had sworn vengeance against all of Castle Brass, had sworn that Yisselda, Count Brass's daughter, would be his. On that day, many months earlier, he had fixed the pattern of fate; a pattern that had involved him in strange destructive schemes, that had involved Dorian Hawkmoon in wild and uncanny adventures in distant places, and that was now nearing its terrible resolution.

Eragon

The Inheritance Cycle: Book 1

Christopher Paolini

Fifteen-year-old Eragon believes that he is merely a poor farm boy—until his destiny as a Dragon Rider is revealed. Gifted with only an ancient sword, a loyal dragon, and sage advice from an old storyteller, Eragon is soon swept into a dangerous tapestry of magic, glory, and power. Now his choices could save—or destroy—the Empire.

Eldest

The Inheritance Cycle: Book 2

Christopher Paolini

Darkness falls... despair abounds... evil reigns...

Eragon and his dragon, Saphira, have just saved the rebel state from destruction by the mighty forces of King Galbatorix, cruel ruler of the Empire. Now Eragon must travel to Ellesmera, land of the elves, for further training in the skills of the Dragon Rider: magic and swordsmanship. Soon he is on the journey of a lifetime, his eyes open to awe-inspring new places and people, his days filled with fresh adventure. But chaos and betrayal plague him at every turn, and nothing is what it seems. Before long, Eragon doesn’t know whom he can trust.

Meanwhile, his cousin Roran must fight a new battle–one that might put Eragon in even graver danger.

Will the king’s dark hand strangle all resistance? Eragon may not escape with even his life....

Brisingr

The Inheritance Cycle: Book 3

Christopher Paolini

Oaths sworn... loyalties tested... forces collide.

It's been only months since Eragon first uttered "brisingr," the ancient language term for fire. Since then, he's not only learned to create magic with words-he's been challenged to his very core. Following the colossal battle against the Empire's warriors on the Burning Plains, Eragon and his dragon, Saphira, have narrowly escaped with their lives. Still, there is more adventure at hand for the Rider and his dragon, as Eragon finds himself bound by a tangle of promises he may not be able to keep.

First is Eragon's oath to his cousin, Roran: to help rescue Roran's beloved from King Galbatorix's clutches. But Eragon owes his loyalty to others, too. The Varden are in desperate need of his talents and strength-as are the elves and dwarves. When unrest claims the rebels and danger strikes from every corner, Eragon must make choices-choices that will take him across the Empire and beyond, choices that may lead to unimagined sacrifice.

Eragon is the greatest hope to rid the land of tyranny. Can this once simple farm boy unite the rebel forces and defeat the king?

Inheritance

The Inheritance Cycle: Book 4

Christopher Paolini

Not so very long ago, Eragon—Shadeslayer, Dragon Rider—was nothing more than a poor farm boy, and his dragon, Saphira, only a blue stone in the forest. Now the fate of an entire civilization rests on their shoulders.

Long months of training and battle have brought victories and hope, but they have also brought heartbreaking loss. And still, the real battle lies ahead: they must confront Galbatorix. When they do, they will have to be strong enough to defeat him. And if they cannot, no one can. There will be no second chances.

The Rider and his dragon have come further than anyone dared to hope. But can they topple the evil king and restore justice to Alagaësia? And if so, at what cost?

This is the much-anticipated, astonishing conclusion to the worldwide bestselling Inheritance cycle.

The Invisible Library

The Invisible Library: Book 1

Genevieve Cogman

Irene is a professional spy for the mysterious Library, which harvests fiction from different realities. And along with her enigmatic assistant Kai, she's posted to an alternative London. Their mission -- to retrieve a dangerous book. But when they arrive, it's already been stolen. London's underground factions seem prepared to fight to the very death to find her book.

Adding to the jeopardy, this world is chaos-infested -- the laws of nature bent to allow supernatural creatures and unpredictable magic. Irene's new assistant is also hiding secrets of his own.

Soon, she's up to her eyebrows in a heady mix of danger, clues and secret societies. Yet failure is not an option -- the nature of reality itself is at stake.

The Keeper of Night

The Keeper of Night: Book 1

Kylie Lee Baker

A girl of two worlds, accepted by none... A half Reaper, half Shinigami soul collector seeks her destiny in 1890s Japan.

Death is her destiny.

Half British Reaper, half Japanese Shinigami, Ren Scarborough has been collecting souls in the London streets for centuries. Expected to obey the harsh hierarchy of the Reapers who despise her, Ren conceals her emotions and avoids her tormentors as best she can.

When her failure to control her Shinigami abilities drives Ren out of London, she flees to Japan to seek the acceptance she's never gotten from her fellow Reapers. Accompanied by her younger brother, the only being on earth to care for her, Ren enters the Japanese underworld to serve the Goddess of Death... only to learn that here, too, she must prove herself worthy. Determined to earn respect, Ren accepts an impossible task--find and eliminate three dangerous Yokai demons--and learns how far she'll go to claim her place at Death's side.

Sir Thursday

The Keys to the Kingdom: Book 4

Garth Nix

On the fourth day there was war...

Following their adventures in the Border Sea, Arthur and Leaf head for home. But only Leaf gets through the Front Door. Arthur is blocked because someone . . . or something . . . has assumed his identity and is taking over his life.

Before Arthur can take action, he is drafted by Sir Thursday and forced to join the Glorious Army of the Architect. While Leaf tries to banish Arthur's doppleganger on earth, Arthur must survive his basic training, avoid getting posted to the Front and work out how he can free Part Four of the Will....

Lady Friday

The Keys to the Kingdom: Book 5

Garth Nix

Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door.

Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize--before he's beaten to it!

Superior Saturday

The Keys to the Kingdom: Book 6

Garth Nix

The secret of his own identity.

The identity of The Architect.

The complete Will of the House.

The fulfillment of his fate.

Arthur Penhaligon is getting closer and closer to these things... but not without risks, conflict, and adventure.

The Last Unicorn

The Last Unicorn: Book 1

Peter S. Beagle

The Last Unicorn is one of the true classics of fantasy, ranking with Tolkien's The Hobbit, Le Guin's Earthsea Trilogy, and Lewis Carroll's Alice in Wonderland. Beagle writes a shimmering prose-poetry, the voice of fairy tales and childhood:

The unicorn lived in a lilac wood, and she lived all alone. She was very old, though she did not know it, and she was no longer the careless color of sea foam but rather the color of snow falling on a moonlit night. But her eyes were still clear and unwearied, and she still moved like a shadow on the sea.

The unicorn discovers that she is the last unicorn in the world, and sets off to find the others. She meets Schmendrick the Magician--whose magic seldom works, and never as he intended--when he rescues her from Mommy Fortuna's Midnight Carnival, where only some of the mythical beasts displayed are illusions. They are joined by Molly Grue, who believes in legends despite her experiences with a Robin Hood wannabe and his unmerry men. Ahead wait King Haggard and his Red Bull, who banished unicorns from the land.

This is a book no fantasy reader should miss; Beagle argues brilliantly the need for magic in our lives and the folly of forgetting to dream.

Camber of Culdi

The Legends of Camber of Culdi: Book 1

Katherine Kurtz

Magic and mysticism come alive in this magnificent historical fantasy from the New York Times-bestselling author of the Chronicles of the Deryni.

Long before Camber was revered as a saint, he was a Deryni noble, one of the most respected of the magical race whose arcane skills set them apart from ordinary humans in the medieval kingdom of Gwynedd.

For nearly a century, Camber's family has had little choice but to loyally serve the ruling Festils, Deryni usurpers who employed dark magic to wrest the throne from the rightful Haldane liege.

Now, the land suffers under the tyranny of King Imre, whose savage oppression of the human population weighs heavily on Camber's heart--a heart that is shattered when the despot and his evil mistress-sister, Ariella, cause the death of Camber's beloved son.

The grim demands of justice and vengeance drive Camber far from his family's estates in search of the last of the Haldane line. This descendant of kings will not be easily persuaded to accept Camber's unthinkable plan. But with the kingdom in turmoil, the aging mage and the reluctant Haldane heir must confront together the awesome, terrible might of the Festils for the good of all.

Saint Camber

The Legends of Camber of Culdi: Book 2

Katherine Kurtz

The breathtaking history of the Deryni continues as the greatest hero of a medieval fantasy realm is forced to make the ultimate sacrifice

The evil king is dead, and thanks to the efforts of revered Deryni magic-user Camber of Culdi, a human liege occupies the throne of Gwynedd for the first time in nearly a century. The yoke of tyranny has finally been lifted from the shoulders of an oppressed people who suffered for decades under the cruelty of the ruling magical race.

But Camber's job remains unfinished. The dangerous remnants of a conquered enemy still mass at the borders. Worse still, the former monk and new ruler King Cinhil is desperately unhappy wearing the crown, and is resentful of all Deryni, Camber in particular, and their arcane abilities. Now, with the stability of a fragile kingdom at stake, its greatest champion must make the ultimate sacrifice: Camber of Culdi must cease to exist.

The Black Prism

The Lightbringer Series: Book 1

Brent Weeks

Gavin Guile is the Prism, the most powerful man in the world. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. But Prisms never last, and Guile knows exactly how long he has left to live: Five years to achieve five impossible goals.

But when Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart.

The Blinding Knife

The Lightbringer Series: Book 2

Brent Weeks

From the New York Times Bestselling author of The Black Prism...

Gavin Guile is dying. He'd thought he had five years left--now he has less than one. With fifty thousand refugees, a bastard son, and an ex-fianc?e who may have learned his darkest secret, Gavin has problems on every side.

All magic in the world is running wild and threatens to destroy the Seven Satrapies. Worst of all, the old gods are being reborn, and their army of color wights is unstoppable. The only salvation may be the brother whose freedom and life Gavin stole sixteen years ago.

The Broken Eye

The Lightbringer Series: Book 3

Brent Weeks

As the old gods awaken and satrapies splinter, the Chromeria races to find its lost Prism, the only man who may be able to stop catastrophe. But Gavin Guile is enslaved on a pirate galley. Worse, Gavin no longer has the one thing that defined him -- the ability to draft.

Without the protection of his father, Kip Guile will have to face a master of shadows alone as his grandfather moves to choose a new Prism and put himself in power. With Teia and Karris, Kip will have to use all his wits to survive a secret war between noble houses, religious factions, rebels, and an ascendant order of hidden assassins, The Broken Eye.

The Blood Mirror

The Lightbringer Series: Book 4

Brent Weeks

The nail-biting conclusion to the Lightbringer series from New York Times bestseller Brent Weeks.

Stripped of both magical and political power, the people he once ruled told he's dead, and now imprisoned in his own magical dungeon, former Emperor Gavin Guile has no prospect of escape. But the world faces a calamity greater than the Seven Satrapies has ever seen... and only he can save it.

As the armies of the White King defeat the Chromeria and old gods are born anew, the fate of worlds will come down to one question: Who is the Lightbringer?

The Burning White

The Lightbringer Series: Book 5

Brent Weeks

Gavin Guile, once the most powerful man the world had ever seen, has been laid low. He's lost his magic, and now he is on a suicide mission. Failure will condemn the woman he loves. Success will condemn his entire empire.

As the White King springs his great traps and the Chromeria itself is threatened by treason and siege, Kip Guile must gather his forces, rally his allies, and scramble to return for one impossible final stand.

The Free Bastards

The Lot Lands: Book 3

Jonathan French

War has come to the Lot Lands--and Oats stands upon the frontline.

The Hisparthan armies on the horizon are mighty, bolstered by divine champions, dread sorcerers, and gunpowder. It's almost more than the half-orc rebellion can hope to repel.

But Oats has won impossible fights before. He's a thriceblood, after all, more orc than man. And he hasn't forgotten how to kill. He'll stack the bodies high for his chief and his brethren, if that's the price of freeing the Lots from human tyranny.

Besides, the invading forces are getting a damned sight more than they bargained for. They're not facing a handful of half-orc hoofs, but a true army--one forged from all the peoples of the Lots. At its head are Fetching, in full command of the ruinous power that runs through her veins, and Jackal, armed with the blessings of a dead god.

Yet Oats can't help but find his faith wavering. Once the strongest Bastard, he soon realizes that in this battle, even the strength of a thriceblood is easily conquered. And after a grievous loss strikes, he begins to fear that this war will lead the Lots not to freedom but to ruin.

So when another path to peace beckons, he has no choice but to walk it. Even if it means betting the Lots' fate, and his own, on the promises of the Bastards' wiliest adversary--and making a perilous journey into the heart of Hispartha itself.

Brimming with all the epic battles, surprising sorcery, and fiendish twists a Bastards fan could wish for, alongside unforgettable moments for characters old and new, The Free Bastards builds a new future for the Lots--even as it gives our beloved trio of Jackal, Fetching, and Oats the rousing, blood-soaked sendoff they deserve

Lord Valentine's Castle

The Majipoor Cycle: Book 1

Robert Silverberg

Treachery and wizardry run rampant under the reign of the mighty Pontifex, as both the rightful and the unworthy heirs to the throne anxiously await his demise. Korsibar, son of the current Coronal, plots with his twin sister and ambitious companions to seize the power of the Coronal when his father ascends to the throne of the Pontifex.

But the burdens of the crown and scepter exact a higher price than Korsibar is prepared to pay. His rival fights to take his appointed place as keeper of his beloved Majipoor... and to restore order to the utter chaos that has befallen their world.

Deadhouse Gates

The Malazan Book of the Fallen: Book 2

Steven Erikson

In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha'ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends . . .

Memories of Ice

The Malazan Book of the Fallen: Book 3

Steven Erikson

The ravaged continent of Genabackis has given birth to a terrifying new empire: the Pannion Domin. Like a tide of corrupted blood, it seethes across the land, devouring all. In its path stands an uneasy alliance: Onearm's army and Whiskeyjack's Bridgeburners alongside their enemies of old--the forces of the Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains.

But ancient undead clans are also gathering; the T'lan Imass have risen. For it would seem something altogether darker and more malign threatens this world. Rumors abound that the Crippled God is now unchained and intent on a terrible revenge.

House of Chains

The Malazan Book of the Fallen: Book 4

Steven Erikson

In Northern Genabackis, a raiding party of savage tribal warriors descends from the mountains into the southern flatlands. Their intention is to wreak havoc amongst the despised lowlanders, but for the one named Karsa Orlong it marks the beginning of what will prove to be an extraordinary destiny.

Some years later, it is the aftermath of the Chain of Dogs. Tavore, the Adjunct to the Empress, has arrived in the last remaining Malazan stronghold of Seven Cities. New to command, she must hone twelve thousand soldiers, mostly raw recruits but for a handful of veterans of Coltaine's legendary march, into a force capable of challenging the massed hordes of Sha'ik's Whirlwind who lie in wait in the heart of the Holy Desert.

But waiting is never easy. The seer's warlords are locked into a power struggle that threatens the very soul of the rebellion, while Sha'ik herself suffers, haunted by the knowledge of her nemesis: her own sister, Tavore.

Midnight Tides

The Malazan Book of the Fallen: Book 5

Steven Erikson

After decades of internecine warfare, the tribes of the Tiste Edur have at last united under the Warlock King of the Hiroth, There is peace--but it has been exacted at a terrible price: a pact made with a hidden power whose motives are at best suspect, at worst deadly.

To the south, the expansionist kingdom of Lether, eager to fulfill its long-prophesized renaissance as an Empire reborn, has enslaved all its less-civilized neighbors with rapacious hunger. All, that is, save one--the Tiste Edur. And it must be only a matter of time before they too fall--either beneath the suffocating weight of gold, or by slaughter at the edge of a sword. Or so destiny has decreed.

Yet as the two sides gather for a pivotal treaty neither truly wants, ancient forces are awakening. For the impending struggle between these two peoples is but a pale reflection of a far more profound, primal battle--a confrontation with the still-raw wound of an old betrayal and the craving for revenge at its seething heart.

The Bonehunters

The Malazan Book of the Fallen: Book 6

Steven Erikson

The Seven Cities Rebellion has been crushed. Sha'ik is dead. One last rebel force remains, holed up in the city of Y'Ghatan and under the fanatical command of Leoman of the Flails. The prospect of laying siege to this ancient fortress makes the battle-weary Malaz 14th Army uneasy. For it was here that the Empire's greatest champion Dassem Ultor was slain and a tide of Malazan blood spilled. A place of foreboding, its smell is of death.

But elsewhere, agents of a far greater conflict have made their opening moves. The Crippled God has been granted a place in the pantheon, a schism threatens and sides must be chosen. Whatever each god decides, the ground-rules have changed, irrevocably, terrifyingly and the first blood spilled will be in the mortal world.

A world in which a host of characters, familiar and new, including Heboric Ghost Hands, the possessed Apsalar, Cutter, once a thief now a killer, the warrior Karsa Orlong and the two ancient wanderers Icarium and Mappo--each searching for such a fate as they might fashion with their own hands, guided by their own will. If only the gods would leave them alone. But now that knives have been unsheathed, the gods are disinclined to be kind. There shall be war, war in the heavens. And, the prize? Nothing less than existence itself...

Reaper's Gale

The Malazan Book of the Fallen: Book 7

Steven Erikson

All is not well in the Letherii Empire. Rhulad Sengar, the Emperor of a Thousand Deaths, spirals into madness, surrounded by sycophants and agents of his Machiavellian chancellor. Meanwhile, the Letherii secret police conduct a campaign of terror against their own people. The Errant, once a farseeing god, is suddenly blind to the future. Conspiracies seethe throughout the palace, as the empire - driven by the corrupt and self-interested - edges ever-closer to all-out war with the neighboring kingdoms.

The great Edur fleet--its warriors selected from countless numbers of people--draws closer. Amongst the warriors are Karsa Orlong and Icarium Lifestealer--each destined to cross blades with the emperor himself. That yet more blood is to be spilled is inevitable... Against this backdrop, a band of fugitives seek a way out of the empire, but one of them, Fear Sengar, must find the soul of Scabandari Bloodeye. It is his hope that the soul might help halt the Tiste Edur, and so save his brother, the emperor. Yet, traveling with them is Scabandari's most ancient foe: Silchas Ruin, brother of Anomander Rake. And his motives are anything but certain - for the wounds he carries on his back, made by the blades of Scabandari, are still fresh.

Fate decrees that there is to be a reckoning, for such bloodshed cannot go unanswered--and it will be a reckoning on an unimaginable scale. This is a brutal, harrowing novel of war, intrigue and dark, uncontrollable magic; this is epic fantasy at its most imaginative, storytelling at its most thrilling.

Toll the Hounds

The Malazan Book of the Fallen: Book 8

Steven Erikson

In Darujhistan, the city of blue fire, it is said that love and death shall arrive dancing. It is summer and the heat is oppressive, but for the small round man in the faded red waistcoat, discomfiture is not just because of the sun. All is not well. Dire portents plague his nights and haunt the city streets like fiends of shadow. Assassins skulk in alleyways, but the quarry has turned and the hunters become the hunted.

Hidden hands pluck the strings of tyranny like a fell chorus. While the bards sing their tragic tales, somewhere in the distance can be heard the baying of Hounds...And in the distant city of Black Coral, where rules Anomander Rake, Son of Darkness, ancient crimes awaken, intent on revenge. It seems Love and Death are indeed about to arrive... hand in hand, dancing.

A thrilling, harrowing novel of war, intrigue and dark, uncontrollable magic, Toll the Hounds is the new chapter in Erikson's monumental series - epic fantasy at its most imaginative and storytelling at its most exciting.

The Crippled God

The Malazan Book of the Fallen: Book 10

Steven Erikson

Savaged by the K'Chain Nah'Ruk, the Bonehunters march for Kolanse, where waits an unknown fate. Tormented by questions, the army totters on the edge of mutiny, but Adjunct Tavore will not relent. One final act remains, if it is in her power, if she can hold her army together, if the shaky allegiances she has forged can survive all that is to come. A woman with no gifts of magic, deemed plain, unprepossessing, displaying nothing to instill loyalty or confidence, Tavore Paran of House Paran means to challenge the gods -- if her own troops don't kill her first.

Awaiting Tavore and her allies are the Forkrul Assail, the final arbiters of humanity. Drawing upon an alien power terrible in its magnitude, they seek to cleanse the world, to annihilate every human, every civilization, in order to begin anew. They welcome the coming conflagration of slaughter, for it shall be of their own devising, and it pleases them to know that, in the midst of the enemies gathering against them, there shall be betrayal. In the realm of Kurald Galain, home to the long lost city of Kharkanas, a mass of refugees stand upon the First Shore. Commanded by Yedan Derryg, the Watch, they await the breaching of Lightfall, and the coming of the Tiste Liosan. This is a war they cannot win, and they will die in the name of an empty city and a queen with no subjects.

Elsewhere, the three Elder Gods, Kilmandaros, Errastas and Sechul Lath, work to shatter the chains binding Korabas, the Otataral Dragon, and release her from her eternal prison. Once freed, she will be a force of utter devastation, and against her no mortal can stand. At the Gates of Starvald Demelain, the Azath House sealing the portal is dying. Soon will come the Eleint, and once more, there will be dragons in the world. And so, in a far away land and beneath indifferent skies, the final cataclysmic chapter in the extraordinary 'Malazan Book of the Fallen' begins.

Guardians of the West

The Malloreon: Book 1

David Eddings

A sequel to THE BELGARIAD, Garion has slain the evil God Torak, and fulfilled the prophecy. But suddenly another prophecy is foretold. Again a great evil is brewing in the East. And again Garion finds himself caught between two ancient Prophecies, with the fate of the world resting on him....

King of the Murgos

The Malloreon: Book 2

David Eddings

Guided by the Orb of the God Aldur, Garion and Ce'Nedrea begin a great quest to rescue their kidnapped child. Making their way through the foul swamps of Nyisssa, then into the lands of the Murgos, they must ultimately face a horrible danger--to themselves and all mankind....

Demon Lord of Karanda

The Malloreon: Book 3

David Eddings

David Eddings tells the story of King Garion's abducted infant son and his efforts to save him. Unfortunately, he and his friends are detained by the friendly, but determined Zakath, who refuses to let them leave. As a horde of demons ravage the Cities and a plague lets loose its terrors, Garion has little time left to reach his destination, or the kidnapper wins by default.

Sorceress of Darshiva

The Malloreon: Book 4

David Eddings

As the bestselling THE Mallorean series contnues, Garion is pursuing Zandramas, in the form of a great dragon flying over them, across the known world. With the forces of evil threatening on both sides, Garion still had to get to the Place Which Is No More, as the Seeress of Kell had warned, but they had no idea where that might be....

The Seeress of Kell

The Malloreon: Book 5

David Eddings

THE FINAL RECKONING

Time was running out for Garion and his companions in their quest to recover Garion's infant son and heir. If they could not locate the Place Which Is No More, then Zandramas, the Child of Dark, would use Garion's son in a rite that would raise the Dark Prophecy to eternal dominion over the universe!

Only the Seeress of Kell could reveal the site of that mysterious place--and that she could do only once Garion and Polgara had fulfilled an ancient prophecy in the mountain fastness of the Seers...

Kell itself was closed to Zandramas--but her dark magic could force the knowledge she needed from one of Garion's party. She laid her traps and dispatched her foul minions, determined to claim the world for the Dark God. But Garion would let nothing stand between him and his son...

The Traitor Baru Cormorant

The Masquerade: Book 1

Seth Dickinson

In Seth Dickinson's highly-anticipated debut The Traitor Baru Cormorant, a young woman from a conquered people tries to transform an empire in this richly imagined geopolitical fantasy.

Baru Cormorant believes any price is worth paying to liberate her people-even her soul.

When the Empire of Masks conquers her island home, overwrites her culture, criminalizes her customs, and murders one of her fathers, Baru vows to swallow her hate, join the Empire's civil service, and claw her way high enough to set her people free.

Sent as an Imperial agent to distant Aurdwynn, another conquered country, Baru discovers it's on the brink of rebellion. Drawn by the intriguing duchess Tain Hu into a circle of seditious dukes, Baru may be able to use her position to help. As she pursues a precarious balance between the rebels and a shadowy cabal within the Empire, she orchestrates a do-or-die gambit with freedom as the prize.

But the cost of winning the long game of saving her people may be far greater than Baru imagines.

The Way of Shadows

The Night Angel Trilogy: Book 1

Brent Weeks

The perfect killer has no friends. Only targets.

For Durzo Blint, assassination is an art. And he is the city’s most accomplished artist, his talents required from alleyway to courtly boudoir.

For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he’s grown up in the slums, and learned the hard way to judge people quickly - and to take risks. Risks like apprenticing himself to Durzo Blint.

But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins’ world of dangerous politics and strange magics - and cultivate a flair for death.

Shadow's Edge

The Night Angel Trilogy: Book 2

Brent Weeks

Kylar Stern has rejected the assassin’s life. The Godking’s successful coup has left Kylar’s master, Durzo, and his best friend, Logan, dead. He is starting over: new city, new friends, and new profession.

But when he learns that Logan might actually be alive and in hiding, Kylar is faced with an agonizing choice: will he give up the way of shadows forever and live in peace with his new family, or will he risk everything by taking on the ultimate hit?

Beyond the Shadows

The Night Angel Trilogy: Book 3

Brent Weeks

Logan Gyre is king of Cenaria, a country under siege, with a threadbare army and little hope. He has one chance - a desperate gamble, but one that could destroy his kingdom.

In the north, the new Godking has a plan. If it comes to fruition, no one will have the power to stop him.

Kylar Stern has no choice. To save his friends-and perhaps his enemies-he must accomplish the impossible: assassinate a goddess.

Sabriel

The Old Kingdom: Book 1

Garth Nix

Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories. As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death-and bring Sabriel face-to-face with her own destiny.

With Sabriel, the first installment in the Abhorsen trilogy, Garth Nix exploded onto the fantasy scene as a rising star, in a novel that takes readers to a world where the line between the living and the dead isn't always clear-and sometimes disappears altogether.

Lirael

The Old Kingdom: Book 2

Garth Nix

Lirael has never felt like a true daughter of the Clayr. Now, two years past the time when she should have received the Sight that is the Clayr's birthright, she feels alone, abandoned, unsure of who she is. Nevertheless, the fate of the Old Kingdom lies in her hands. With only her faithful companion, the Disreputable Dog, Lirael must undertake a desperate mission against the growing shadow of an ancient evil.

In this sequel to Sabriel, winner of the Aurealis Award for Excellence in Australian Science Fiction, New York Times bestselling author Garth Nix weaves a spellbinding tale of discovery, destiny, and danger.

Abhorsen

The Old Kingdom: Book 3

Garth Nix

The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael-newly come into her inheritance as the Abhorsen-in-Waiting-to stop the Destroyer. If Orannis's unspeakable powers are unleashed, it will mean the end of all Life. With only a vision from the Clayr to guide her and the help of her companions, Sam, the Disreputable Dog, and Mogget, Lirael must search in both Life and Death for some means to defeat the evil destructor-before it is too late. . . .

The apocalyptic conclusion to the series of events that began with Sabriel and continued in Lirael, the New York Times bestselling Abhorsen is an electrifying reading experience not to be missed.

The Creature in the Case

The Old Kingdom: Book 4

Garth Nix

It is six months since the cataclysmic events of Abhorsen and Nicholas Sayne is desperate to return to the old kingdom. All he has to do is spend a weekend in a country house as a favourfor his uncle Edward, chief minister of Ancelstierre. The house holds many secrets, the worst is a relic of the old kingdom, too far from the wall for any spark of its magical life to reignite - unless someone unleashes its power.

Goldenhand

The Old Kingdom: Book 5

Garth Nix

The long-awaited fifth installment in Garth Nix's New York Times bestselling Old Kingdom series, for readers who enjoy series by Rae Carson, Kristin Cashore, Scott Westerfeld, and Cassandra Clare.

Goldenhand takes place six months after the events of Abhorsen and follows the novella Nicholas Sayre and the Creature in the Case, which is featured in Across the Wall.

Lirael lost one of her hands in the binding of Orannis, but now she has a new hand, one of gilded steel and Charter Magic. On a dangerous journey, Lirael returns to her childhood home, the Clayr's Glacier, where she was once a Second Assistant Librarian. There, a young woman from the distant North brings her a message from her long-dead mother, Arielle. It is a warning about the Witch with No Face. But who is the Witch, and what is she planning? Lirael must use her new powers to save the Old Kingdom from this great danger--and it must be forestalled not only in the living world but also in the cold, remorseless river of Death.

The Once and Future King

The Once and Future King

T. H. White

The world's greatest fantasy classic is the magical epic of King Arthur and his shining Camelot, of Merlyn and Guinevere, of beasts who talk and men who fly, of wizardry and war. It is the book of all things lost and wonderful and sad. It is the fantasy masterpiece by which all others are judged. The series is a retelling of the Arthurian legend, from Arthur's birth to the end of his reign, and is based largely on Sir Thomas Malory's Le Morte D'arthur. After White's death, a conclusion to The Once and Future King was found among his papers; it was published in 1977 as The Book of Merlyn.

The Sword in the Stone

The Once and Future King: Book 1

T. H. White

Growing up in a colorful world peopled by knights in armor and fair damsels, foul monsters and evil witches, young Arthur slowly learns the code of being a gentleman. Under the wise guidance of Merlin, the all-powerful magician for whom life progresses backwards, the king-to-be is trained in the gusty pursuits of falconry, jousting, hunting and sword play. He is even transformed by his remarkable old tutor into various animals, so that he may experience life from all points of view. In every conceivable and exciting way he is readied for the day when he, and he alone of all Englishmen, is destined to draw forth the marvelous sword from the magic stone and become the rightful King of England.

Promise of Blood

The Powder Mage Trilogy: Book 1

Brian McClellan

The Age of Kings is dead... and I have killed it.It's a bloody business overthrowing a king...

Field Marshal Tamas' coup against his king sent corrupt aristocrats to the guillotine and brought bread to the starving. But it also provoked war with the Nine Nations, internal attacks by royalist fanatics, and the greedy to scramble for money and power by Tamas's supposed allies: the Church, workers unions, and mercenary forces. It's up to a few...

Stretched to his limit, Tamas is relying heavily on his few remaining powder mages, including the embittered Taniel, a brilliant marksman who also happens to be his estranged son, and Adamat, a retired police inspector whose loyalty is being tested by blackmail.But when gods are involved...

Now, as attacks batter them from within and without, the credulous are whispering about omens of death and destruction. Just old peasant legends about the gods waking to walk the earth. No modern educated man believes that sort of thing. But they should...

The Book of Three

The Prydain Chronicles: Book 1

Lloyd Alexander

Taran dreams of adventure, but nothing exciting ever happens to an Assistant Pig-Keeper, until his pig runs away. A chase through the woods leads Taran far from home and into great danger, for evil prowls the land of Prydain. With a collection of strange and wonderful friends whom he meets on his journey, Taran finds himself fighting so that good may triumph over evil, and so that his beloved home will not fall to a diabolical fiend.

The Black Cauldron

The Prydain Chronicles: Book 2

Lloyd Alexander

Peace reigns in Caer Dallben, where Taran works as Assistant Pig-Keeper, but evil threatens the rest of Prydain. The diabolical Arawn's army grows every day, and his terrible warriors never die. They are born in the Black Cauldron from the stolen bodies of slain soldiers. If evil is to be defeated, the cauldron must be destroyed. Taran volunteers to travel to Arawn's stronghold and assist in the destruction of the dreaded cauldron. With his faithful friends reassembled, Taran marches off to face great danger with a courageous heart.

The Castle of Llyr

The Prydain Chronicles: Book 3

Lloyd Alexander

In the imaginary kingdom of Prydain, Princess Eilonwy must leave her friends to go to the Isle of Mona for training as a proper princess. Because Eilonwy has magical powers, she is sought by Achren, the most evil enchantress in the land. Shortly after her arrival on the Isle of Mona, something sinister and secret befalls her. Eilonwy's loyal friends, Taran, the Assistant Pig-Keeper; Flewddur, the bard; and Prince Rhun, her intended husband, realize her peril and set out on an exciting and terrifying mission to rescue her. They encounter great forces of evil as well as private, sometimes painful, revelations in the course of their journey.

Taran Wanderer

The Prydain Chronicles: Book 4

Lloyd Alexander

Taran, the assistant pig-keeper who wants to be a hero, goes questing for knowledge of his parentage, hoping that his journey will ennoble him in the eyes of Eilonwy, the princess with the red-gold hair. Accompanied by several loyal friends, Taran begins his search when three wily enchantresses of the Marshes of Morva send him to consult the Mirror of Llunet for the answers he is seeking, cryptically promising that "the finding takes no more than the looking". During his adventures he meets Craddoc, the shepherd, and the common people of Prydain, whom he comes to respect and admire. With their help, he continues his mission to learn the secret of the Mirror and the truth about himself.

The High King

The Prydain Chronicles: Book 5

Lloyd Alexander

The Sword of Dyrnwyn, the most powerful weapon in the kingdom of Prydain, has fallen into the hands of Arawn-Death-Lord. Now Taran, Assistant Pig-Keeper, and Prince Gwydion lead an army against the powerful lord. After a winter expedition filled with danger, Taran's forces arrive at Mount Dragon, evil's stronghold. There Taran is forced to make the most crucial decisions of his life as he confronts the evil enchantress Achren and the diabolical Arawn.

Prince of Fools

The Red Queen's War: Book 1

Mark Lawrence

Hailed as "epic fantasy on a George R. R. Martin scale, but on speed" (Fixed on Fantasy), the Broken Empire trilogy introduced a bold new world of dark fantasy with the story of Jorg Ancrath's devastating rise to power. Now, Mark Lawrence returns to the Broken Empire with the tale of a less ambitious prince...

The Red Queen is old but the kings of the Broken Empire dread her like no other. For all her reign, she has fought the long war, contested in secret, against the powers that stand behind nations, for higher stakes than land or gold. Her greatest weapon is The Silent Sister-unseen by most and unspoken of by all.

The Red Queen's grandson, Prince Jalan Kendeth-drinker, gambler, seducer of women-is one who can see The Silent Sister. Tenth in line for the throne and content with his role as a minor royal, he pretends that the hideous crone is not there. But war is coming. Witnesses claim an undead army is on the march, and the Red Queen has called on her family to defend the realm. Jal thinks it's all a rumor-nothing that will affect him-but he is wrong.

After escaping a death trap set by the Silent Sister, Jal finds his fate magically intertwined with a fierce Norse warrior. As the two undertake a journey across the Empire to undo the spell, encountering grave dangers, willing women, and an upstart prince named Jorg Ancrath along the way, Jalan gradually catches a glimmer of the truth: he and the Norseman are but pieces in a game, part of a series of moves in the long war-and the Red Queen controls the board.

The Liar's Key

The Red Queen's War: Book 2

Mark Lawrence

After harrowing adventure and near-death, Prince Jalan Kendeth and the Viking Snorri ver Snagason find themselves in possession of Loki's Key, an artefact capable of opening any door, and sought by the most dangerous beings in the Broken Empire--including The Dead King.

Jal wants only to return home to his wine, women, and song, but Snorri has his own purpose for the key: to find the very door into death, throw it wide, and bring his family back into the land of the living.

And as Snorri prepares for his quest to find death's door, Jal's grandmother, the Red Queen continues to manipulate kings and pawns towards an endgame of her own design...

The Reprise of the Spear Hero, Vol. 1

The Reprise of the Spear Hero: Book 1

Aneko Yusagi

Summoned to another world to serve as the Spear Hero, Motoyasu Kitamura is a pitiful young man who eventually finds himself only able to love filolials. But after being fatally injured in battle, Motoyasu wakes up yet again in the exact circumstances of when he was first summoned. It turns out that his spear possesses an ability known as Time Reversal! With his stats unaffected by the reset, Motoyasu decides to fight once more. His motivation: to once again see the smile of Filo, the filolial that he loves more than any other! Could this be considered the start of a new game in god mode?! The long-awaited otherworldly redemption fantasy begins!

The Reprise of the Spear Hero, Vol. 2

The Reprise of the Spear Hero: Book 2

Aneko Yusagi

Having obtained the ability Time Reversal, the Spear Hero Motoyasu Kitamura uses his power to change the past in his quest for world peace and to fulfill the wishes of his beloved Filo. In order to achieve his goal, he must protect the life of Naofumi Iwatani, whose safety is one of the conditions of the time loop. Under the belief that Naofumi's life is in danger in Melromarc, Motoyasu and Naofumi travel to Siltvelt. But even in Siltvelt, what disasters will befall them? Though Motoyasu finds Naofumi's plan to overcome their treacherous circumstances unbearable, he still proclaims: "I, Motoyasu Kitamura, shall guarantee victory no matter the odds!" Let the second chapter of this epic redemption fantasy begin!

The Reprise of the Spear Hero, Vol. 3

The Reprise of the Spear Hero: Book 3

Aneko Yusagi

Back to the beginning all over again. Can our heroes finally create a better future?

Armed with the ability to turn back time, Motoyasu Kitamura has reset the time loop again and again as he gropes around blindly for a way to meet his beloved Filo. Along the way, the waves of destruction hit Melromarc, and history repeats itself. The Bow Hero, Itsuki, is tricked by the king into a duel with Naofumi! Motoyasu declares, "Well, there isn't any problem with me fighting Itsuki as Father's representative, is there, now?"

In a world that keeps getting reset, will the effects of changing roles finally become clear? The much anticipated third installment of this otherworldly fantasy adventure begins now!

The Riddle-Master of Hed

The Riddle-Master Trilogy: Book 1

Patricia A. McKillip

Morgon, Prince of Hed, wants only to rule and work the land of his birth as best he can, but he is faced by a very different challenge from that of his ancestors. The stars have marked him out and he must wander strange, foreign lands full of untamed magic, and confront riddling wraiths and mysterious harpists at the behest of the all-knowing High One. But his is a perilous quest, involving grave danger, to himself, his promised bride, his land and his people.

Harpist in the Wind

The Riddle-Master Trilogy: Book 3

Patricia A. McKillip

Though Morgon the Riddle-Master was reunited with his beloved Raederle, his purpose in life and the reason for the stars on his forehead remained a mystery. All around him, the realm shook with war and disaster as mysterious shape-changers battled against mankind. Without the missing High One, Morgon must assume responsibility for all his world.

After leading an army of the dead to protect his island of Hed, he and Raederle set out for Lungold, where the wizards were assembling against the evil Ghisteslwchlohm. And behind them came Deth, the crippled harpist, Morgon's friend and betrayer.

But Lungold was only the beginning of the quest that would lead him to the truth of ancient struggle and the fate of the High One, until at last he could solve all mysteries and know his own awesome destiny!

Krondor: The Betrayal

The Riftwar Legacy: Book 1

Raymond E. Feist

The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle...

Krondor: The Assassins

The Riftwar Legacy: Book 2

Raymond E. Feist

Prince Arutha--newly returned from battle--is concerned about a rash of unexplained assassinations that plagues his capital city. And so he commissions his most trusted agent, Squire James--formerly the thief known as "Jimmy the Hand"--to discover the source of the deadly epidemic. The answers seem to lie far beneath the streets in the dank depths of Krondor, where a terrible war rages in secret between two rival criminal gangs: those who call themselves "Mockers" and others in the thrall of a mysterious being known as "The Crawler."

But the deeper the Squire delves, the closer he gets to the true nature of the horror that has left untold dead in its wake. And unless James can prevent one last, unthinkable slaying, the nightmare forces of corruption and deceit will destroy his liege and reduce his beloved Krondor to ruins.

Krondor: Tear of the Gods

The Riftwar Legacy: Book 3

Raymond E. Feist

The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting the murderous pirate Bear upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object; the Tear of the Gods. From this miraculous stone all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold only terror, death and unending night.

For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact. For all manner of dark creatures are gathering with one unspeakable purpose: to breed the chaos that will hasten the destruction of Squire James and his brave companions... and bring about the total corruption of the Tear of the Gods.

Magician: Apprentice

The Riftwar Saga: Book 1

Raymond E. Feist

To the forest on the shore of the Kingdom of the Isles, the orphan Pug came to study with the master magician Kulgan. But though his courage won him a place at court and the heart of a lovely Princess, he was ill at ease with the normal ways of wizardry. Yet Pug's strange sort of magic would one day change forever the fates of two worlds. For dark beings from another world had opened a rift in the fabric of spacetime to being again the age-old battle between the forces of Order and Chaos.

Magician: Master

The Riftwar Saga: Book 2

Raymond E. Feist

He held the fate of two worlds in his hands...

Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia.. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world.

There, in the exotic Empire of Kelewan, he earned a new name--Milamber. He learned to tame the unnimagined powers that lay withing him. And he took his place in an ancient struggle against an evil Enemy older than time itself.

Silverthorn

The Riftwar Saga: Book 3

Raymond E. Feist

A poisoned bolt has struck down the Princess Anita on the day of her wedding to Prince Arutha of Krondor.

To save his beloved, Arutha sets out in search of the mytics herb called Silverthorn that only grows in the dark and forbidding land of the Spellweavers.

Accompanied by a mercenary, a minstrel, and a clever young thief, he wil confront an ancient evil and do battle with the dark powers that threaten the enchanted realm of Midkemia.

A Darkness at Sethanon

The Riftwar Saga: Book 4

Raymond E. Feist

An evil wind blows through Midkemia. Dark legions have risen up to crush the Kingdom of the Isles and enslave it to dire magics. The final battle between Order and Chaos is abotu to begin in the ruins of the city called Sethanon.

Now Pug, the master magician sometimes known as Milamber, must undertake an awesome and perilous quest to the dawn of time to grapple with an ancient and terrible Enemy for the fate of a thousand worlds.

The Rising of the Shield Hero, Vol. 1

The Rising of the Shield Hero: Book 1

Aneko Yusagi

Naofumi Iwatani, an uncharismatic Otaku who spends his days on games and manga, suddenly finds himself summoned to a parallel universe! He discovers he is one of four heroes equipped with legendary weapons and tasked with saving the world from its prophesied destruction. As the Shield Hero, the weakest of the heroes, all is not as it seems. Naofumi is soon alone, penniless, and betrayed. With no one to turn to, and nowhere to run, he is left with only his shield. Now, Naofumi must rise to become the legendary Shield Hero and save the world!

The Rising of the Shield Hero, Vol. 2

The Rising of the Shield Hero: Book 2

Aneko Yusagi

Naofumi Iwatani continues his adventure in this second volume. But his task is not yet complete and obstacles mount as the increasingly ominous waves of destruction approach. He finds a new friend and new powerful abilities that may prove to be too dangerous for the companionship. Will Naofumi live up to his role as the Shield Hero and save the world from its prophesized destruction? Or will his dark side consume him?

The Rising of the Shield Hero, Vol. 3

The Rising of the Shield Hero: Book 3

Aneko Yusagi

Naofumi Iwatani, still beset by enemies, continues to adventure and battle his way through a fantasy world--a world he was suddenly thrown into without warning. In the third volume of this epic series, he encounters new friends and foes. A powerful threat revels herself in the midst of an epic battle. A new companion with a penchant for magical birds, and tied to the royal family, appears at his side. And once again we find Naofumi plotted against, set up, and betrayed. Will Naofumi escape his pursuers and help the poor people of this strange world? Or is he forever doomed by the aggression that threatens to overcome him from all sides--and from within?

The Rising of the Shield Hero, Vol. 4

The Rising of the Shield Hero: Book 4

Aneko Yusagi

Naofumi is on the run. Relentlessly pursued by Motoyasu and the others, Naofumi turns to a new friend for help--but things are not as they seem. A corrupt nobleman from Raphtalia's past returns to unleash an ancient beast. Too large and ferocious for Naofumi to handle, the party seems to have met its match when yet another mysterious character makes her debut. Soon later, the mastermind behind Naofumi's troubles is revealed. Enemies come out into the open as an epic battle for the fate of the heroes unfolds--just in time for the long-missing queen to arrive. The truth behind Naofumi's betrayal, the secret of the Church of the Three Heroes, and reasons for the mounting tensions of war are finally brought to light, just as newer, deeper mysteries come to the surface!

The Rising of the Shield Hero, Vol. 5

The Rising of the Shield Hero: Book 5

Aneko Yusagi

Naofumi is off to the Cal Mira islands, where he plans to continue leveling up. Soon after arriving he meets a mysterious young man named L'Arc Berg. But how will this curious new character impact Naofumi's adventures? Surrounded by mystery and intrigue, Glass makes her second appearance. Aneko Yusagi's epic fantasy continues in volume 5!

The Rising of the Shield Hero, Vol. 6

The Rising of the Shield Hero: Book 6

Aneko Yusagi

After their battle with Glass, Naofumi and the other heroes have a meeting with the queen and Naofumi is shocked to learn about the seven star heroes. Still reeling from this revelation, more drama unfolds on the islands before Naofumi and his party can return to Melromarc. He meets Rishia, who is betrayed by Itsuki and his party members. Naofumi sympathizes with her and invites her to join his party. Eventually, Naofumi discovers that she has a talent for magic, but before they can develop her powers, they are needed elsewhere. A massive monster bearing the appearance of a giant tortoise must be defeated. The monster is so powerful that even the mightiest adventurers cannot defeat him--so what hope is there for Naofumi?

The Rising of the Shield Hero, Vol. 7

The Rising of the Shield Hero: Book 7

Aneko Yusagi

Naofumi and his friends defeat the Spirit Tortoise after it rampages across the country. They leave in search of the other missing heroes and meet Ost along the way, who says she is one of the Spirit Tortoise's servants. She tells Naofumi that the Spirit Tortoise is still alive and that someone is pulling the strings to use the tortoise to destroy the world! Can Naofumi protect those he loves from this new danger?

The Rising of the Shield Hero, Vol. 8

The Rising of the Shield Hero: Book 8

Aneko Yusagi

At a critical moment, Naofumi and the others are saved by a young girl. Ost's sacrifice is enough to save them from their battle to the death with Kyo, but Kyo's able to escape to another world. Naofumi attempts to follow him, but he awakens to find himself in prison! His friends are scattered and he finds himself back at level one. How will Naofumi survive the new challenges that await him?

The Rising of the Shield Hero, Vol. 9

The Rising of the Shield Hero: Book 9

Aneko Yusagi

"I will see to your punishment. Come at me!"

Yomogi, a female samurai, attacks Naofumi and his team. The Shield Hero, Naofumi, finds himself separated from his companions--and reduced to level one! With the help of Kizuna, one of the holy heroes from the new world, he is able to reunite with his friends.

Naofumi prepares to battle their enemy Kyo, but then Yomogi attacks, declaring she is acting on Kyo's behalf. In the middle of battle, Naofumi notices something strange about her powerful weapon--but what is it?

The Rising of the Shield Hero, Vol. 10

The Rising of the Shield Hero: Book 10

Aneko Yusagi

Finishing the battle with Kyo, Naofumi and his friends return safely to their world. The queen of Melromarc wishes to reward Naofumi for saving the world from the Spirit Tortoise.

"Then can I have my own land?"

After thinking about what he could do for his friend and partner, Raphtalia, Naofumi decides the best thing for their future would be the establishment of their own settlement-and he decides to build it on the ruins of Raphtalia's old hometown! The start of a whole new chapter in our hero's life begins here, in volume ten of this otherworld revenge fantasy!

The Rising of the Shield Hero, Vol. 11

The Rising of the Shield Hero: Book 11

Aneko Yusagi

Having claimed his victory at the coliseum tournament, Naofumi successfully frees the demi-human slaves to return to their village. When they arrive back at the village, Naofumi receives news on the whereabouts of Motoyasu, the Spear Hero. In order to capture him, Naofumi organizes a manhunt, but it leads him to a scene of carnage involving the Sword Hero, Motoyasu, and Bitch.

"If that's all you can say to your friends that believed in you... You're not worthy of being called a hero. You're not even worthy of being called a human!"

Faced with an unchanged Sword and Spear Hero, Naofumi completely loses it! In the midst of all of this, assassins after Naofumi's life suddenly appear, and everything spirals out of control! The time to cut past ties has finally come in volume eleven of this otherworld revenge fantasy!?

The Rising of the Shield Hero, Vol. 12

The Rising of the Shield Hero: Book 12

Aneko Yusagi

After defeating seemingly immortal invaders from another world, Naofumi finally manages to convince the Sword Hero, Ren Amaki, to reconsider his ways. Having reclaimed their peaceful day-to-day lives, Naofumi and his slaves head back to the colosseum to hone their skills in battle. But once there, they are confronted by an unbelievable sight: the Bow Hero has assumed an alias and is completely absorbed in earning fight purses in blind pursuit of his own sense of justice!

With the Bow Hero being manipulated by the wicked Witch and consumed by a curse, will Naofumi be able to bring him to his senses?! Will the quest to reform the heroes finally come to a conclusion?! Find out in volume twelve of this otherworldly revenge fantasy!

The Rising of the Shield Hero, Vol. 13

The Rising of the Shield Hero: Book 13

Aneko Yusagi

After they were summoned to another world, the other three heroes persist in behaving as if they are playing a game. But the Shield Hero, Naofumi Iwatani, finally convinces them to change their ways and make them face reality. Later, after a journey riddled with difficulties, Naofumi and crew finally arrive in Q'ten Lo, a country that has made repeated attempts on Raphtalia's life.

They initially infiltrate the country with the intention of making its inhabitants pay for its tyrannical actions, but it turns out that even its own citizens are suffering as a result of incompetent rulers. "We'll start by bringing assistance from Siltvelt to the town, and then it's a charge to victory!" They start a rebellion to overthrow the government.

But right in the middle of it, Naofumi and his crew's abilities are nullified by mysterious weapons designed for use against the heroes! What will their fate be?! What will become of their raid on this uncharted land?! Find out in volume thirteen of this otherworldly revenge fantasy!

The Rising of the Shield Hero, Vol. 14

The Rising of the Shield Hero: Book 14

Aneko Yusagi

The Heavenly Emperor of Q'ten Lo is after Raphtalia's life! To ensure her saftey, Naofumi must team up with the country's revolutionaries to overthrow him! But when they go about fixing the problems of the country's misrule, it drives the emperor even further into a corner. Nevertheless, Naofumi decides to add fuel to the fire by capturing the country's former capital! But he learns that someone is pulling the strings from behind the curtain.

"Whatever. Our only choice is to keep pushing forward. There's no stopping now."

The Rising of the Shield Hero, Vol. 15

The Rising of the Shield Hero: Book 15

Aneko Yusagi

After the successful revolt in Q'ten Lo, Naofumi returns to his village headquarters. Meanwhile, things in Melromarc continue to deteriorate, so he sets out to restore public order before strengthening his village residents. Now, with more allies than ever, Naofumi is faced with deciding who will participate in the battle against the Phoenix. Not everyone agrees with his choices.

"I can't guarantee I'll be able to protect all of you. Knowing that, if you're not confident you can make it back alive, then don't come!"

A difference of opinion causes friends to butt heads, but their bonds only grow stronger as a result. And then the day that everyone has so painstakingly prepared for arrives?the Phoenix finally appears! But a completely unexpected turn of events awaits. Naofumi is doomed to experience unthinkable grief in volume fifteen of this otherworldly fantasy!

The Rising of the Shield Hero, Vol. 16

The Rising of the Shield Hero: Book 16

Aneko Yusagi

After traveling to Faubrey to meet the country's seven star hero, Naofumi finds himself faced with Takt, the Whip Hero. It was this same Takt, along with his disdainful attitude, that ultimately caused the death of Atla in the battle against the Phoenix. Fueled by rage, Naofumi tries to fight Takt, but Takt steals the shield that Naofumi thought was permanently attached to his arm. With his defenses weakened, Naofumi suffers a critical injury and finds himself in a mysterious, unfamiliar world. There, he finds a reassuring ally waiting for him. But once again, Naofumi is forced to make an impossibly difficult decision.

"It really was more baggage than anyone should be forced to carry. But actually, I couldn't say I minded."

Naofumi's rise to glory continues in volume sixteen of this otherworldly fantasy!

The Rising of the Shield Hero, Vol. 17

The Rising of the Shield Hero: Book 17

Aneko Yusagi

A return to Kizuna's world! Now the party must face a horde of traitors?!

At a request for aid from Ethnobalt, Naofumi heads back to Kizuna's world. There he is safely reunited with Raphtalia, as well as other friends including L'Arc. They tell him that enemies, presumably a vanguard for the waves, have defeated the Heroes in this world and completely taken over. Naofumi and his party hurry to confront these foes, both to rescue the captured Kizuna and finally discover the adversary behind the waves. However, among their opponents they see a number of familiar faces!

"If it's revenge you're after, I'll lend a hand! I despise all liars and traitors."

Time for payback! Get ready for the seventeenth volume of this still rising otherworld fantasy!

The Rising of the Shield Hero, Vol. 18

The Rising of the Shield Hero: Book 18

Aneko Yusagi

Naofumi obtains the mirror vassal weapon from Kizuna's world, which can enhance abilities through food. Now Naofumi and his allies start stuffing their faces for the sake of getting stronger! But there's a limit to how much volume they can stomach. Seeking food that can better boost their abilities in smaller servings, the party heads to a town inhabited by a famous chef. However, after a trivial comment, Naofumi finds himself facing down the chef in an all-out cooking battle!

"There's nothing fair, and no rules in this place! That means only a master of foul play and cunning will be the victor!"

How will Naofumi's cooking skills, so praised by his allies, fare in this culinary challenge amid unknown surroundings? Get ready to feast on the eighteenth volume of this still rising otherworld fantasy!

The Rising of the Shield Hero, Vol. 19

The Rising of the Shield Hero: Book 19

Aneko Yusagi

Returning to the well of forbidden power?! Time to unleash some inner wrath!

After his cooking battle escalated to open warfare, the Shield Hero Naofumi has finally obtained the truth about the Vanguards of the Waves. After the Demon Dragon takes a liking to Naofumi, she proposes heading to a castle located on the continent that she once ruled. Once there Naofumi and his party are attacked by thugs pretending to be treasure hunters, but they swiftly deal with this threat. However, this encounter causes a chain reaction that leads to Naofumi squaring off with S'yne's sister and Witch herself. Faced with foes wielding both holy and vassal weapons obtained by illicit means, the Demon Dragon makes an alarming suggestion?for Naofumi to unleash the power of his rage!

"Never! I made a promise to myself that I would never rely on that anger?on the power of rage again."

When Naofumi's rage is forcibly unleashed, what will happen to him and everyone he cares for? Find out in the nineteenth volume of this still rising otherworld fantasy!

The Rising of the Shield Hero, Vol. 20

The Rising of the Shield Hero: Book 20

Aneko Yusagi

Naofumi and his companions have had their entire village transported to an unfamiliar location. Who should they find waiting for them... but the Shield Hero?!

The Shield Hero Naofumi and his allies have returned home from Kizuna's world. Paying heed to S'yne's sister's warnings, Naofumi remains alert while dealing with all the reports and incidents from his absence. However, after returning to the village that acts as his base of operations, he is suddenly enveloped in a mysteriously blinding light?and the entire village is transported into unfamiliar surroundings!

"You have to decide for yourselves whether our words are true or not. But first, tell me something. Who are you?"

A youth appears in front of Naofumi and his friends?a youth claiming to be the Shield Hero!

The Rising of the Shield Hero, Vol. 21

The Rising of the Shield Hero: Book 21

Aneko Yusagi

The Shield Hero Naofumi and his allies have been caught up in a strange phenomenon and sent flying back into the past, village and all.

Naofumi enters into an uneasy alliance with Mamoru, the Shield Hero of the past, but Naofumi remains unable to completely trust him, suspicious of his actions.

One night, one of the orphans under Mamoru's care comes to find Naofumi. The child proceeds to lead him to a chamber below Siltran Castle.

"What kind of facility is this?"

Just what has Mamoru been gathering up these orphans for? The action continues in the twenty-first volume of this still rising otherworld fantasy!

The Rising of the Shield Hero, Vol. 22

The Rising of the Shield Hero: Book 22

Aneko Yusagi

The minor nation of Siltran, with the aid of the Naofumi's village, has managed to drive off the assault of the massive nation of Piensa. But Piensa then begins to invade the nations that have come seeking an alliance with Siltran. Some of Naofumi's allies who are scouting Piensa get caught up in the chaos and are badly injured as a result?and to make matters worse, the injuries as marked as incurable, unable to be treated even by the Shield Hero no matter what Naofumi tries.

"I'll do whatever it takes to save my friends!"

Could Naofumi's brave determination lead to the discovery of new powers?! The healing begins in the twenty-second volume of this still rising otherworld fantasy!

The Priory of the Orange Tree

The Roots of Chaos: Book 1

Samantha Shannon

A world divided.
A queendom without an heir.
An ancient enemy awakens.

The House of Berethnet has ruled Inys for a thousand years. Still unwed, Queen Sabran the Ninth must conceive a daughter to protect her realm from destruction--but assassins are getting closer to her door.

Ead Duryan is an outsider at court. Though she has risen to the position of lady-in-waiting, she is loyal to a hidden society of mages. Ead keeps a watchful eye on Sabran, secretly protecting her with forbidden magic.

Across the dark sea, Tané has trained all her life to be a dragonrider, but is forced to make a choice that could see her life unravel.

Meanwhile, the divided East and West refuse to parley, and forces of chaos are rising from their sleep.

Paladin's Grace

The Saint of Steel: Book 1

T. Kingfisher

Stephen's god died on the longest day of the year...

Three years later, Stephen is a broken paladin, living only for the chance to be useful before he dies. But all that changes when he encounters a fugitive named Grace in an alley and witnesses an assassination attempt gone wrong. Now the pair must navigate a web of treachery, beset on all sides by spies and poisoners, while a cryptic killer stalks one step behind...

Paladin's Strength

The Saint of Steel: Book 2

T. Kingfisher

He's a paladin of a dead god, tracking a supernatural killer across a continent. She's a nun from a secretive order, on the trail of the raiders who burned her convent and kidnapped her sisters.

When their paths cross at the point of a sword, Istvhan and Clara will be pitched headlong into each other's quests, facing off against enemies both living and dead. But Clara has a secret that could jeopardize the growing trust between them, a secret that will lead them to the gladiatorial pits of a corrupt city, and beyond...

White Gold Wielder

The Second Chronicles of Thomas Covenant: Book 3

Stephen R. Donaldson

Thomas Covenant realized that despite their awful failure on the Isle of The One Tree, there was no alternative but to return to the Land and fight. Mhoram had warned him: "...In the end, you must return to the Land."

After a long and arduous journey overland, the company reaches Revelstone. Following a fiery showdown with Gibbon Raver, Covenant discovers that he can come to terms with--and control--his awesome power. As he readies himself for the final showdown with Lord Foul, the Despiser, Thomas Covenant knows he has the answer at last.

Shadow of a Dark Queen

The Serpentwar Saga: Book 1

Raymond E. Feist

A dread darkness is descending upon a great land called Midkemia -- a powerful and malevolent race of monsters that has slipped through a hole in the dimensions. And two unlikely young heroes -- a bastard heir denied his birthright and an irrepressible scoundrel with a penchant for thievery -- must take up arms in the struggle to protect their besieged world...two friends chosen by Destiny to stand at the fore of the battle that is to come against the gargantuan reptile army of the terrible Emerald Queen.

Rise of a Merchant Prince

The Serpentwar Saga: Book 2

Raymond E. Feist

Surviving the wrath of the fearsome Sauur -- a hideous race of invading serpents -- noble Erik and cunning Roo have delivered a timely warning to the rulers of the Midkemian Empire, and are now free to pursue their separate destinies. Erik chooses the army -- and the continuing war against Midkemia's dread enemies. Roo lusts for wealth and power -- rising high and fast in theworld of trade. But with luxury comes carelessness and a vulnerability to the desires of the flesh. And a beautiful seductress with her ruthless machinations threatens to destroy everything Roo has built and become -- summoning catastrophe into his future...and terror into his world.

Rage of a Demon King

The Serpentwar Saga: Book 3

Raymond E. Feist

A loyal soldier and a wealthy merchant have served bravely in the flames of an enduring war that is ravaging their land. But swords, bows, wits and courage will no longer be enough to defeat the scourge that is descending upon their home. For a foul and terrible thing has escaped from a world already devoured to feed on one consumed by chaos -- an insatiable nightmare creature of dark and murderous nature which seeks to own and corrupt the very source of life itself

The final conflict is joined, pitting serpent against man and magician against demon. For those who battle in the cause of good, there will be victory...or there will be doom for all.

There can be no other outcome.

Shards of a Broken Crown

The Serpentwar Saga: Book 4

Raymond E. Feist

Winter's icy grasp is loosening on the world. The Emerald Queen's vanquished army has its broken back to the Bitter Sea. And treachery is its only recourse.

A lackey has declared himself Lord of the defeated, amassing the still fearsome remnants of a ruthless fighting force together for one final assault on a weakened, vulnerable realm.

For the warriors who remained steadfast against terrible numbers, for the courageous souls who barely survived a devastating onslaught upon their homeland, the time to rebuild and renew has not yet come. The war is not over in Midkemia. And Jimmy and Dash--two young noble brothers who stand at the center of a gathering storm--are impelled to action that could secure a tenuous peace...or turn triumph into catastrophe.

The demon is no more.

The enemy has been routed. But all is not well...

Beguilement

The Sharing Knife: Book 1

Lois McMaster Bujold

Troubled young Fawn Bluefield seeks a life beyond her family’s farm. But en route to the city, she encounters a patrol of Lakewalkers, nomadic soldier–sorcerers from the northern woodlands. Feared necromancers armed with mysterious knives made of human bone, they wage a secret, ongoing war against the scourge of the "malices," immortal entities that draw the life out of their victims, enslaving human and animal alike.

It is Dag—a Lakewalker patroller weighed down by past sorrows and onerous present responsibilities—who must come to Fawn’s aid when she is taken captive by a malice. They prevail at a devastating cost—unexpectedly binding their fates as they embark upon a remarkable journey into danger and delight, prejudice and partnership . . . and perhaps even love.

Legacy

The Sharing Knife: Book 2

Lois McMaster Bujold

Ill-chance brought young Fawn Bluefield together with Dag Redwing Hickory, the seasoned soldier-sorcerer, but it was love and loyalty that joined their fates. While their unorthodox marriage has been grudgingly accepted by the clever farm girl's people, Dag's Lakewalker kin are less tolerant, greeting their union with derision, suspicion, and prejudice.

The specter of permanent exile looms above the couple—until a final decision on their lot is diverted by a sudden, viciously magical malice attack on a neighboring hinterland. Sworn to duty, Dag must answer the call, leaving his new bride behind. But what awaits him and his patrol could have serious and unimagined consequences for farmers and Lakewalkers alike, forever altering the lovers, their families, and their world.

Passage

The Sharing Knife: Book 3

Lois McMaster Bujold

Young Fawn Bluefield and soldier-sorcerer Dag Redwing Hickory have survived magical dangers with their passionate hearts strong and united. The bigotry of blood kin, however, cannot be easily overcome.

Leaving behind all that they have ever known, the couple sets off to find fresh solutions to the perilous split between their peoples—but their passage will not be ventured alone. New companions join them on their road: Fawn's brother, Whit, escaping a hopeless future on the family farm; a pair of novice Lakewalker patrollers fleeing the catastrophic consequences of an honest mistake; a young flatboat captain searching for her vanished father and fiancé; a shrewd backwoods hunter; and a farmer boy unintentionally beguiled by Dag's growing magery.

On an eventful journey to where great rivers join, the ill-assorted crew will be sorely tested and tempered, as they encounter a new world of hazards both human and uncanny.

Horizon

The Sharing Knife: Book 4

Lois McMaster Bujold

The concluding volume in the epic fantasy saga from multiple Hugo Award-winning author Lois McMaster Bujold

A Lakewalker entrusted with protecting the populace from malices—terrifying remnants of ancient magic—Dag Redwing Hickory never expected to fall in love with Fawn Bluefield, the farmer girl he rescued. When they joined in marriage, defying their kin, they bridged the perilous split between their peoples. Now Dag's extraordinary maker abilities have grown—along with his fears about who and what he is becoming, and his frustration with the disdain in which Lakewalker soldier-sorcerers are expected to hold their farmer neighbors.

Fawn and Dag's world is changing, and the traditional Lake-walker practices cannot continue to hold every malice at bay. At the end of their long journey home, the pair must at last answer the question they've grappled with for so long: When the old traditions fail disastrously, can their untried new ways stand against their world's deadliest foe?

The Chosen

The Stone Dance of the Chameleon: Book 1

Ricardo Pinto

Young Carnelian has spent his entire life alone with his father, who years ago rejected the savage cruelty of the Masters of Osrakum and was sent into exile. But now a ship has come flying through the winter gales to shatter his quiet world. Three Masters disembark, and as they remove their masks of gold, Carnelian is awed by the light that seems to radiate from their skin. In formal conclave they beg Carnelian's father to return with them to Osrakum to oversee the election of a new God Emperor.

And so Carnelian begins to fulfill his destiny. Along his perilous journey to the Osrakum, he is forced to learn bitter lessons in bloodshed, power, intrigue, love, and treachery--and sets in motion the concluding events in a story four thousand years old.

The Chronicles of Corum

The Swords of Corum

Michael Moorcock

Prince Corum is the last of the Vadhagh, his family and people brutally slain by the Mabden. Vowing to wreak vengeance on the killers, Corum sets out on his terrible quest only to fall in love with a beautiful Mabden woman, and to confront the fury of the Lords of Chaos. For they fear that he is the hero who could tip the balance in their cataclysmic war with the forces of Law and free his world from Chaos's vicious grip. His epic struggle against them and his ultimate victory is only bought at a considerable price.

Moorcock's evocation of a rich, dark world, a time of magic, phantasms, cities in the sky, oceans of light and wild flying beasts of bronze is one of the pinnacles of modern imaginative literature.

This is the omnibus edition of the three books in The Chronicles of Corum series.

The Knight of the Swords

The Swords of Corum: Book 1

Michael Moorcock

This amazing mind-stretching fantasy is the first volume of The Book Of Corum - being a History in Three Volumes Concerning the Quests and Adventures of Corum Jhaelsen Irsei of the Vadhagh Folk, who is also called The Prince in the Scarlet Robe.

The Queen of the Swords

The Swords of Corum: Book 2

Michael Moorcock

This is the second of the Books of Corum which concerns the quests and adventures of Corum Jhaelen Irsei of the Vadhagh Folk, who is also called the Prince in the Scarlet Robe.

The King of the Swords

The Swords of Corum: Book 3

Michael Moorcock

In those days there were oceans of light and cities in the skies and wild flying beasts of bronze. It was a time of magics, phantasms, unstable nature, impossible events, insane paradoxes, dreams come true, dreams gone awry. It was a rich, dark time. And a time of profound and terrible change.

The Vadhagh, a blessed and magical race, possess great wisdom, pursuing beauty in everything they do. Then, suddenly, their world moves from innocence and light to barbarism and genocide. Finally, only one is left: Corum, the Prince in the Scarlet Robe, last of the Vadhagh. Driven half mad by his torments, swearing savage vengeance upon the Mabden intruders, Corum finds himself in love with a Mabden woman and caught in a cataclysmic war between Law and Chaos - pursuing a quest taking him through the myriad dimensions of the multiverse, version after version of our own Earth - unleashing vast cosmic forces and challenging the power of the gods themselves.

Aided by sorcery, but fighting to be free of it, Corum is sustained by the purity of his passion for the woman he loves. Yet even this is threatened by the fury of the Chaos Lords who fear that here at last is a hero who will liberate his world from their vicious patronage.

Prentice Alvin

The Tales of Alvin Maker: Book 3

Orson Scott Card

The Tales of Alvin Maker series continues in volume three, Prentice Alvin. Young Alvin returns to the town of his birth, and begins his apprenticeship with Makepeace Smith, committing seven years of his life in exchange for the skills and knowledge of a blacksmith. But Alvin must also learn to control and use his own talent, that of a Maker, else his destiny will be unfulfilled.

Domes of Fire

The Tamuli: Book 1

David Eddings

Here begins a David Eddings trilogy, set a few years after the events of The Elenium...

At the conclusion of The Elenium the company of Pandion Knights led by Sir Sparhawk, having freed Queen Ehlana of Elenia from the spell which threatened her life, had marched on Zemoch, routed their enemies and defeated or destroyed the evil god Azash. Sparhawk returned to Elenia, where he and Ehlana were married.

But their peaceful reign is destined not to last long. A few years later, in the Tamul Empire far to the east, unrest is brewing which threatens the nation's stability. Investigations show that the trouble is clearly of paranormal origin, and suspicion at first falls upon the Styrics. These suspicions prove unfounded, and indeed it is the pre-eminent Styric magician Zalasta who suggests that the Empire look westwards for assistance in solving their problems... specifically, to the legendary warrior Sparhawk.

The Shining Ones

The Tamuli: Book 2

David Eddings

Continuing the epic tale begun in Book One of The Tamuli, Domes of Fire...

Prince Sparhawk and Queen Ehlana must remain with their retinue of Pandion Knights in the Eastern land of Daresia to assist the beleagured Emperor Sarabian. The rebellion against Sarabian within the walls of the famed pearl-encrusted city of Matherion was defeated. But Sarabian's enemies will regroup and plan an attack that will be less easily routed. Trolls despoil Atan in the North, and vampires, werewolves, zombies, ghouls and Ogres form a vast conspiracy to take over the Empire. Most disturbing of all are reported sightings of Shining Ones among the hordes. These luminous beings inspire more fear than the rest combined.

Queen Ehlana has taken Sarabian in hand and is educating him in ruthless statecraft – her skill in which has always inspired Sparhawk's admiration. The Pandion Knight meanwhile resurrects the Bhelliom – with Flute's help (actually, Sparhawk has no idea where it is, but Flute, fortunately, does) – and awaits the arrival of the full complement of Pandion Knights needed for the coming battle.

The enemies of the Empire know that possession of the Bhelliom makes Sparhawk as dangerous as any god. But gods are among his foes. The outcome of the conflict is beyond the possibility of prediction... and while Sparhawk defends the far-flung Tamul Empire, he cannot also protect his beautiful Queen.

The Hidden City

The Tamuli: Book 3

David Eddings

The final breathtaking volume in the Tamuli series.

The pace, as always, is white hot – as are the special effects. As readers will know from Book Two, the Shining One Xanetia can melt her enemies with a touch. Fortunately, she is on the side of our hero, and so is the god Edaemus, whose (literally) volcanic rage will be useful in the continuing fight to save the Tamul Empire from the ravages of sinister King Cyrgon of the Cyrgai. Cyrgon has called forth Bhelliom's equal in supernatural power, Klael, the very essence of evil.

And while Sparhawk is leading armies of Pandion Knights, Atan giants and Trolls in battle, Queen Ehlana is taken hostage in Matherion by the renegade Styric Zalasta and the madman Scarpa. The price for her return is no less than the Blue Rose.

Taken in chains first to the jungles of Arjuna in the South, Ehlana is tracked by Sparhawk using both Delphaeic and Styric magic. But by then Sephrenia has been murdered and Ehlana has been removed to the Hidden City of the Cyrgai. The City is protected by magic and by the invincible Klael. The ultimate battle must be fought.

The Red Knight

The Traitor Son Cycle: Book 1

Miles Cameron

Twenty eight florins a month is a huge price to pay, for a man to stand between you and the Wild. Twenty eight florins a month is nowhere near enough when a wyvern's jaws snap shut on your helmet in the hot stink of battle, and the beast starts to rip the head from your shoulders. But if standing and fighting is hard, leading a company of men - or worse, a company of mercenaries - against the smart, deadly creatures of the Wild is even harder. It takes all the advantages of birth, training, and the luck of the devil to do it. The Red Knight has all three, he has youth on his side, and he's determined to turn a profit. So when he hires his company out to protect an Abbess and her nunnery, it's just another job. The abby is rich, the nuns are pretty and the monster preying on them is nothing he can't deal with.Only it's not just a job. It's going to be a war. . .

The Fell Sword

The Traitor Son Cycle: Book 2

Miles Cameron

Loyalty costs money.

Betrayal, on the other hand, is free.

When the Emperor is taken hostage, the Red Knight and his men find their services in high demand - and themselves surrounded by enemies. The country is in revolt, the capital city is besieged and any victory will be hard won. But The Red Knight has a plan.

The question is, can he negotiate the political, magical, real and romantic battlefields at the same time - especially when intends to be victorious on them all?

The Dread Wyrm

The Traitor Son Cycle: Book 3

Miles Cameron

Some are born to power. Some seize it. And some have the wisdom never to wield it.

The Red Knight has stood against soldiers, armies and the might of an empire without flinching. He's fought on real and magical battlefields alike, and now he's facing one of the greatest challenges yet. A tournament.

A joyous spring event, the flower of the nobility will ride against each other for royal favor and acclaim. It's a political contest -- one which the Red Knight has the skill to win. But the stakes may be higher than he thinks. The court of Alba has been infiltrated by a dangerous faction of warlike knights, led by the greatest knight in the world: Jean de Vrailly -- and the prize he's fighting for isn't royal favor, but the throne of Alba itself...

This is the third book in the Traitor Son Cycle, following on The Red Knight and The Fell Sword.

The Plague of Swords

The Traitor Son Cycle: Book 4

Miles Cameron

ONE ENEMY HAS FALLEN
A GREATER ONE REMAINS
NOW IT'S WAR...

The Red Knight withstood the full might of his enemy, and won the day. In a victory which will be remembered through the ages, he brought disparate factions together and turned them into allies against a more powerful foe than they had ever seen.

Now, he will need his allies more than ever.

Because behind one adversary hid another - one with allies of their own - whose goal was never to destroy Alba, but to distract the Kingdom while achieving his true aim. And whatever it is, it's probably not in the Red Knight's interest.

With one army defeated, now the Red Knight must fight again... and for every one of his allies there is a corresponding enemy. Spread out in different lands, and on sea, it will all come down to one last gamble. And to whether or not the Red Knight has guessed their foe's true intentions.

With each throw of the dice, everything could be lost...

The Fall of Dragons

The Traitor Son Cycle: Book 5

Miles Cameron

The blood-thirsty, epic Traitor Son Cycle comes to its gripping conclusion in this fifth and final book.

In the climax of the Traitor Son Cycle, the allied armies of the Wild and the Kingdoms of men and women must face Ash for control of the gates to the hermetical universe, and for control of their own destinies. But exhaustion, treachery and time may all prove deadlier enemies.

In Alba, Queen Desiderata struggles to rebuild her kingdom wrecked by a year of civil war, even as the Autumn battles are fought in the west. In the Terra Antica, The Red Knight attempts to force his unwilling allies to finish the Necromancer instead of each other.

But as the last battle nears, The Red Knight makes a horrifying discovery... all of this fighting may have happened before.

Weight of Stone

The Vineart War: Book 2

Laura Anne Gilman

An island nation has vanished. Men of honor and magic have died unnatural deaths. Slaves flee in terror. . . . Are the silent gods beginning to speak? Or is another force at work in the Lands Vin?

Laura Anne Gilman’s critically acclaimed, Nebula Award–nominated Flesh and Fire introduced a brilliantly imagined world where the grapevine—cultivated by the Vinearts who know the secrets of wine magic—holds together disparate lands. Now, confusion, violence, and terror are sweeping over the Lands Vin. And four people are at the center of a storm.

Jerzy, Vineart apprentice and former slave, was sent by his master to investigate strange happenings—and found himself the target of betrayal. Now he must set out on his own journey, to find the source of the foul taint that threatens to destroy everything he holds dear. By Jerzy’s side are Ao, who lives for commerce and the art of the deal; Mahault, stoic and wise, risking death in flight from her homeland; and Kaïnam, once Named-Heir of an island principality, whose father has fallen into a magic-tangled madness that endangers them all.

These four companions will travel far from the earth and the soul of the vine, sailing along coastlines aflame with fear, confronting sea creatures summoned by darkness, and following winds imbued with malice. Their journey will take them to the very limits of the Sin Washer’s reach . . . And into a battle for the soul of the Lands Vin. For two millennia the Sin Washer’s Commandment has kept these lands in order: Those of magic shall hold no power over men and those princes of power shall hold no magic. Now, that law has given way. And a hidden force seeks the havoc of revenge.

An adventure through an unforgettable realm conjured by breathtaking imagination, Laura Anne Gilman’s saga of the Vineart War is a "dramatic, authentic, and potent" (Publishers Weekly) literary delight.

The Shattered Vine

The Vineart War: Book 3

Laura Anne Gilman

An island nation has vanished. Men of honor and magic have died unnatural deaths. Slaves flee in terror. . . . Are the silent gods beginning to speak? Or is another force at work in the Lands Vin?

Laura Anne Gilman’s critically acclaimed, Nebula Award–nominated Flesh and Fire introduced a brilliantly imagined world where the grapevine—cultivated by the Vinearts who know the secrets of wine magic—holds together disparate lands. Now, confusion, violence, and terror are sweeping over the Lands Vin. And four people are at the center of a storm.

Jerzy, Vineart apprentice and former slave, was sent by his master to investigate strange happenings—and found himself the target of betrayal. Now he must set out on his own journey, to find the source of the foul taint that threatens to destroy everything he holds dear. By Jerzy’s side are Ao, who lives for commerce and the art of the deal; Mahault, stoic and wise, risking death in flight from her homeland; and Kaïnam, once Named-Heir of an island principality, whose father has fallen into a magic-tangled madness that endangers them all.

These four companions will travel far from the earth and the soul of the vine, sailing along coastlines aflame with fear, confronting sea creatures summoned by darkness, and following winds imbued with malice. Their journey will take them to the very limits of the Sin Washer’s reach . . . And into a battle for the soul of the Lands Vin. For two millennia the Sin Washer’s Commandment has kept these lands in order: Those of magic shall hold no power over men and those princes of power shall hold no magic. Now, that law has given way. And a hidden force seeks the havoc of revenge.

New Spring

The Wheel of Time

Robert Jordan

For three days battle has raged in the snow around the great city of Tar Valon. In the city, a Foretelling of the future is uttered. On the slopes of Dragonmount, the immense mountain that looms over the city, is born an infant prophesied to change the world. That child must be found before the forces of the Shadow have an opportunity to kill him.

Moiraine Damodred, a young Accepted soon to be raised to Aes Sedai, and Lan Mandragoran, a soldier fighting in the battle, are set on paths that will bind their lives together. But those paths are filled with complications and dangers, for Moiraine, of the Royal House of Cairhien, whose king has just died, and Lan, considered the uncrowned king of a nation long dead, find their lives threatened by the plots of those seeking power.

"New Spring," the novella first published in Legends, related some of these events, in compressed form; New Spring: The Novel tells the whole story.

The Eye of the World

The Wheel of Time: Book 1

Robert Jordan

The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.

The Great Hunt

The Wheel of Time: Book 2

Robert Jordan

The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. For centuries, gleemen have told of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages.

And it is stolen.

The Dragon Reborn

The Wheel of Time: Book 3

Robert Jordan

The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.

Rand Al'Thor is the Dragon Reborn-- able to touch the One Power, but unable to control it. Rand knows only that he must face the Dark One in a battle to the death. Ahead of him lies the next great test for...

The Dragon Reborn

The Shadow Rising

The Wheel of Time: Book 4

Robert Jordan

The seals of Shayol Ghul are weak now, and the Dark One reaches out. The Shadow is rising to cover humankind.

In Tar Valon, Min sees portents of hideous doom. Will the White Tower itself be broken?

In the Two Rivers, the Whitecloaks ride in pursuit of a man with golden eyes, and in pursuit of the Dragon Reborn.

In Cantorin, among the Sea Folk, High Lady Suroth plans the return of the Seanchan armies to the mainland.

In the Stone of Tear, the Lord Dragon considers his next move. It will be something no one expects, not the Black Ajah, not Tairen nobles, not Aes Sedai, not Egwene or Elayne or Nynaeve.

Against the Shadow rising stands the Dragon Reborn....

The Fires of Heaven

The Wheel of Time: Book 5

Robert Jordan

In this sequel to the phenomenal New York Times best seller The Shadow Rising, Robert Jordan again plunges us into his extraordinarily rich, totally unforgettable world:

...Into the forbidden city of Rhuidean, where Rand al'Thor, now the Dragon Reborn, must conceal his present endeavor from all about him, even Egwene and Moiraine.

...Into the Amyrlin's study in the White Tower, where Amyrlin, Flaida do Avriny a 'Roihan, is weaving new plans.

...Into the luxurious hidden chamber where the Forsaken Rahvin is meeting with three of his fellows to ensure their ultimate victory over the Dragon.

...Into the Queen's court in Caemlyn, where Morgase is curiously in thrall to the handsome Lord Gaebril.

For once the Dragon walks the land, the fires of Heaven fall where they will, until all men's lives are ablaze. And in Shayol Ghul, the Dark One stirs.

Lord of Chaos

The Wheel of Time: Book 6

Robert Jordan

In this sequel to the phenomenal New York Times bestseller The Fires of Heaven, we plunge again into Robert Jordan's extraordinarily rich, totally unforgettable world:

On the slopes of Shayol Ghul, the Myrddraal swords are forged, and the sky is not the sky of this world;

In Salidar the White Tower in exile prepares an embassy to Caemlyn, where Rand Al'Thor, the Dragon Reborn, holds the throne--and where an unexpected visitor may change the world....

In Emond's Field, Perrin Goldeneyes, Lord of the Two Rivers, feels the pull of ta'veren to ta'veren and prepares to march....

Morgase of Caemlyn finds a most unexpected, and quite unwelcome, ally....And south lies Illian, where Sammael holds sway....

A Crown of Swords

The Wheel of Time: Book 7

Robert Jordan

The war for humanity's survival has begun.

Rand al'Thor, the Dragon Reborn, has escaped the snares of the White Tower and the first of the rebel Aes Sedai have sworn to follow him. Attacked by the servants of the Dark, threatened by the invading Seanchan, Rand rallies his forces and brings battle to bear upon Illian, stronghold of Sammael the Forsaken...

In the city of Ebou Dar, Elayne, Aviendha and Mat struggle to secure the ter'angreal that can break the Dark One's hold on the world's weather - and an ancient bane moves to oppose them. In the town of Salidar, Egwene al'Vere gathers an army to reclaim Tar Valon and reunite the Aes Sedai...

And in Shadar Logoth, city of darkness, a terrible power awakens...

The Path of Daggers

The Wheel of Time: Book 8

Robert Jordan

For millions of fans around the globe, the wait is over. Sequel to the international blockbuster best seller A Crown of Swords, this epic volume continues one of history's greatest fictional journeys and the most extraordinary work of American fantasy ever published--The New York Times, Wall Street Journal, and worldwide best-selling series The Wheel of Time. The phenomenal tale that is mesmerizing a generation of readers now continues.

The Seanchan invasion force is in possession of Ebou Dar. Nynaeve, Elayne, and Aviendha head for Caemlyn and Elayne's rightful throne, but on the way they discover an enemy much worse than the Seanchan.

In Illian, Rand vows to throw the Seanchan back as he did once before. But signs of madness are appearing among the Asha'man.

In Ghealdan, Perrin faces the intrigues of Whitecloaks, Seanchan invaders, the scattered Shaido Aiel, and the Prophet himself. Perrin's beloved wife, Faile, may pay with her life, and Perrin himself may have to destroy his soul to save her.

Meanwhile, the rebel Aes Sedai under their young Amyrlin, Egwene al'Vere, face an army that intends to keep them away from the White Tower. But Egwene is determined to unseat the usurper Elaida and reunite the Aes Sedai. She does not yet understand the price that others - and she herself - will pay.

Winter's Heart

The Wheel of Time: Book 9

Robert Jordan

Millions of Robert Jordan fans will rejoice at the release of the ninth book in the phenomenally best-selling series The Wheel of Time. The sequel to the number-one New York Times best seller The Path of Daggers, which swept the nation like a firestorm, Winter's Heart continues a remarkable tale that is mesmerizing an entire generation of readers.

Rand is on the run with Min, and in Cairhein, Cadsuane is trying to figure out where he is headed. Rand's destination is, in fact, one she has never considered. Mazrim Taim, leader of the Black Tower, is revealed to be a liar. But what is he up to? Faile, with the Aiel Maidens, Bain and Chiad, and her companions, Queen Alliandre and Morgase, is prisoner of Savanna's sept.Perrin is desperately searching for Faile. With Elyas Machera, Berelain, the Prophet and a very mixed "army" of disparate forces, he is moving through country rife with bandits and roving Seanchan.

The Forsaken are ever more present, and united, and the man called Slayer stalks Tel'aran'rhiod and the wolfdream. In Ebou Dar, the Seanchan princess known as Daughter of the Nine Moons arrives - and Mat, who had been recuperating in the Tarasin Palace, is introduced to her. Will the marriage that has been foretold come about? There are neither beginnings or endings to the turning of the Wheel of Time. But it is a beginning....

Crossroads of Twilight

The Wheel of Time: Book 10

Robert Jordan

In the tenth book of he Wheel of Time from the New York Times #1 bestselling author Robert Jordan, the world and the characters stand at a crossroads, and the world approaches twilight, when the power of the Shadow grows stronger.

Fleeing from Ebou Dar with the kidnapped Daughter of the Nine Moons, whom he is fated to marry, Mat Cauthon learns that he can neither keep her nor let her go, not in safety for either of them, for both the Shadow and the might of the Seanchan Empire are in deadly pursuit.

Perrin Aybara seeks to free his wife, Faile, a captive of the Shaido, but his only hope may be an alliance with the enemy. Can he remain true to his friend Rand and to himself? For his love of Faile, Perrin is willing to sell his soul.

At Tar Valon, Egwene al'Vere, the young Amyrlin of the rebel Aes Sedai, lays siege to the heart of Aes Sedai power, but she must win quickly, with as little bloodshed as possible, for unless the Aes Sedai are reunited, only the male Asha'man will remain to defend the world against the Dark One, and nothing can hold the Asha'man themselves back from total power except the Aes Sedai and a unified White Tower.

In Andor, Elayne Trakland fights for the Lion Throne that is hers by right, but enemies and Darkfriends surround her, plotting her destruction. If she fails, Andor may fall to the Shadow, and the Dragon Reborn with it.

Rand al'Thor, the Dragon Reborn himself, has cleansed the Dark One's taint from the male half of the True Source, and everything has changed. Yet nothing has, for only men who can channel believe that saidin is clean again, and a man who can channel is still hated and feared-even one prophesied to save the world. Now, Rand must gamble again, with himself at stake, and he cannot be sure which of his allies are really enemies.

Knife of Dreams

The Wheel of Time: Book 11

Robert Jordan

The dead are walking, men are dying impossible deaths, and it seems as though reality itself has become unstable: all are signs of the imminence of the Last Battle, when Rand alThor, the Dragon Reborn, must confront the Dark One as humanitys only hope. But Rand dares not fight until he possesses all the surviving seals on the Dark Ones prison. And he faces other dangersthere are those among the Forsaken who will go to any length to see him dead.

The winds of time have become a storm, and things that everyone believed were fixed in place forever are changing before their eyes. Now Rand must ride those storm winds, or the Dark One will triumph.

The Gathering Storm

The Wheel of Time: Book 12

Robert Jordan
Brandon Sanderson

Tarmon Gai'don, the Last Battle, looms. And mankind is not ready.

The final volume of the Wheel of Time, A Memory of Light, was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, New York Times bestselling author of the Mistborn books, was chosen by Jordan's editor---his wife, Harriet McDougal---to complete the final book. The scope and size of the volume was such that it could not be contained in a single book, and so Tor proudly presents The Gathering Storm as the first of three novels that will make up A Memory of Light. This short sequence will complete the struggle against the Shadow, bringing to a close a journey begun almost twenty years ago and marking the conclusion of the Wheel of Time, the preeminent fantasy epic of our era.

In this epic novel, Robert Jordan's international bestselling series begins its dramatic conclusion. Rand al'Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward---wishing he could form at least a temporary truce with the invaders---his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself.

Egwene al'Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower---and possibly the world itself.

The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.

Towers of Midnight

The Wheel of Time: Book 13

Robert Jordan
Brandon Sanderson

The Last Battle has started. The seals on the Dark One's prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.

The sun has begun to set upon the Third Age.

Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel'aran'rhiod and find a way--at long last--to master the wolf within him or lose himself to it forever.

Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways--the Aelfinn and the Eelfinn--have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men's lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.

This penultimate novel of Robert Jordan's #1 New York Times bestselling series--the second of three based on materials he left behind when he died in 2007--brings dramatic and compelling developments to many threads in the Pattern. The end draws near.

Dovie'andi se tovya sagain. It's time to toss the dice.

A Memory of Light

The Wheel of Time: Book 14

Robert Jordan
Brandon Sanderson

"And it came to pass in those days, as it had come before and would come again, that the Dark lay heavy on the land and weighed down the hearts of men, and the green things failed, and hope died." - From Charal Drianaan te Calamon, The Cycle of the Dragon.

In the Field of Merrilor the rulers of the nations gather to join behind Rand al'Thor, or to stop him from his plan to break the seals on the Dark One's prison – which may be a sign of his madness, or the last hope of humankind. Egwene, the Amyrlin Seat, leans toward the former.

In Andor, the Trollocs seize Caemlyn.

In the wolf dream, Perrin Aybara battles Slayer.

Approaching Ebou Dar, Mat Cauthon plans to visit his wife Tuon, now Fortuona, Empress of the Seanchan.

All humanity is in peril – and the outcome will be decided in Shayol Ghul itself. The Wheel is turning, and the Age is coming to its end. The Last Battle will determine the fate of the world...

The Anvil of Ice

The Winter of the World: Book 1

Michael Scott Rohan

The first volume of Michael Scott Rohan's acclaimed The Winter of the World sequence.

The chronicles of The Winter of the World echo down the ages in half-remembered myth and song - tales of mysterious powers of the Mastersmiths, of the forging of great weapons, of the subterranean kingdoms of the duergar, of Gods who walked abroad, and of the Powers that struggled endlessly for dominion.

In the Northlands, beleaguered by the ever-encroaching Ice and the marauding Ekwesh, a young cowherd, saved from the raiders by the mysterious Mastersmith, discovers in himself an uncanny power to shape metal - but it is a power that may easily be turned to evil ends, and on a dreadful night he flees his new home, and embarks on the quest to find both his own destiny, and a weapon that will let him stand against the Power of the Ice.

His wanderings will bring him great friends but earn him greater enemies, and eventually they will transform him from lowly cowherd to a mastersmith fit to stand with the greatest of all men.

The Forge in the Forest

The Winter of the World: Book 2

Michael Scott Rohan

The siege of Kerbryhaine had been raised, the Ekwesh hordes vanquished, the Mastersmith slain. But for Alv - now Elof the Smith - the war was not yet won: Kerbryhaine was still a divided city; the Ekwesh, bloodily defeated, would look for revenge; and the Ice, implacably malevolent, continued its inexorable march southward.

So from divided Kerbryhaine Elof, Kermorvan and his companions mounted an expedition to the legendary lost cities of the East; if they managed to reunite the war-torn tribes, perhaps they could stand together against the menace of the Ice. But to Elof and Kermorvan the journey would also bring knowledge: of the Powers ranged for and against them; and the secrets within themselves waiting to be revealed - secrets that would play a part in the war yet to come.

The Last Wish

The Witcher

Andrzej Sapkowski

Geralt of Rivia is a witcher. A cunning sorcerer. A merciless assassin.

And a cold-blooded killer.

His sole purpose: to destroy the monsters that plague the world.

But not everything monstrous-looking is evil, and not everything fair is good...and in every fairy tale there is a grain of truth.

The international hit that inspired the video game The Witcher.

The Sword of Destiny

The Witcher

Andrzej Sapkowski

Geralt is a witcher, a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary murderer: his targets are the multifarious monsters and vile fiends that ravage the land and attack the innocent.

This is a collection of short stories, following the adventures of the hit collection THE LAST WISH. Join Geralt as he battles monsters, demons and prejudices alike...

Blood of Elves

The Witcher: Book 1

Andrzej Sapkowski

Watch for the signs! What signs these shall be, I say unto you: first the earth will flow with the blood of Aen Seidhe, the Blood of Elves...For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf.

Geralt of Rivia, the cunning assassin known as The Witcher, has been waiting for the birth of a prophesied child. This child has the power to change the world - for good, or for evil.As the threat of war hangs over the land and the child is hunted for her extraordinary powers, it will become Geralt's responsibility to protect them all - and the Witcher never accepts defeat.

Following The Last Wish, BLOOD OF ELVES is the new novel starring Geralt of Rivia, the inspiration for the critically-acclaimed videogame The Witcher

The Time of Contempt

The Witcher: Book 2

Andrzej Sapkowski

Geralt was always going to stand out, with his white hair and piercing eyes, his cynicism and lack of respect for authority --- but he is far more than just a striking-looking man. He's a witcher; his sorcerous powers, enhanced by elixers and long training, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary murderer; his targets are the vile fiends and demons that ravage the land. But first appearance can often be deceptive; not everything monstrous-looking is a monster --- and even the fairest can have a bite!

Baptism of Fire

The Witcher: Book 3

Andrzej Sapkowski

The Wizards Guild has been shattered by a coup and, in the uproar, Geralt was seriously injured. The Witcher is supposed to be a guardian of the innocent, a protector of those in need, a defender against powerful and dangerous monsters that prey on men in dark times.

But now that dark times have fallen upon the world, Geralt is helpless until he has recovered from his injuries.

While war rages across all of the lands, the future of magic is under threat and those sorcerers who survive are determined to protect it. It's an impossible situation in which to find one girl - Ciri, the heiress to the throne of Cintra, has vanished - until a rumour places her in the Niflgaard court, preparing to marry the Emperor.

Injured or not, Geralt has a rescue mission on his hands.

This is the third of the Witcher novels by Andrzej Sapkowski

The Tower of Swallows

The Witcher: Book 4

Andrzej Sapkowski

The world has fallen into war. Ciri, the child of prophecy, has vanished. Hunted by friends and foes alike, she has taken on the guise of a petty bandit and lives free for the first time in her life.

But the net around her is closing. Geralt, the Witcher, has assembled a group of allies determined to rescue her. Both sides of the war have sent brutal mercenaries to hunt her down. Her crimes have made her famous.

There is only one place left to run. The tower of the swallow is waiting...

The Knight

The Wizard Knight: Book 1

Gene Wolfe

A young man in his teens is transported from our world to a magical realm that contains seven levels of reality. Very quickly transformed by magic into a grown man of heroic proportions, he takes the name Abel and sets out on a quest to find the sword that has been promised to him, a sword he will get from a dragon, the one very special blade that will help him fulfill his life ambition to become a knight and a true hero.

Inside, however, Abel remains a boy, and he must grow in every sense to survive the dangers and delights that lie ahead in encounters with giants, elves, wizards, and dragons.

The Wizard

The Wizard Knight: Book 2

Gene Wolfe

Sir Able returns to Mythgathr on his steed Cloud, a great mare the color of her name. Able is filled with new knowledge of the ways of the seven-fold world and possessed of great magical secrets. His knighthood now beyond question, Able works to fulfill his vows to his king, his lover, his friends, his gods, and even his enemies. Able must set his world right, restoring the proper order among the denizens of all the seven worlds.

The Curse of Chalion

The World of the Five Gods: Chalion: Book 1

Lois McMaster Bujold

A man broken in body and spirit, Cazaril returns to the noble household he once served as page and is named secretary-tutor to the beautiful, strong-willed sister of the impetuous boy who is next in line to rule. It is an assignment Cazaril dreads, for it must ultimately lead him to the place he most fears: the royal court of Cardegoss, where the powerful enemies who once placed him in chains now occupy lofty positions.

But it is more than the traitorous intrigues of villains that threaten Cazaril and the Royesse Iselle here, for a sinister curse hangs like a sword over the entire blighted House of Chalion. And only by employing the darkest, most forbidden of magics can Cazaril hope to protect his royal charge -- an act that will mark him as a tool of the miraculous... and trap him in a lethal maze of demonic paradox.

Paladin of Souls

The World of the Five Gods: Chalion: Book 2

Lois McMaster Bujold

Three years have passed since the widowed Dowager Royina Ista found release from the curse of madness that kept her imprisoned in her family's castle of Valenda. Her newfound freedom is costly, bittersweet with memories, regrets, and guilty secrets -- for she knows the truth of what brought her land to the brink of destruction. And now the road -- escape -- beckons.... A simple pilgrimage, perhaps. Quite fitting for the Dowager Royina of all Chalion.

Yet something else is free, too -- something beyond deadly. To the north lies the vital border fortress of Porifors. Memories linger there as well, of wars and invasions and the mighty Golden General of Jokona. And someone, something, watches from across that border -- humans, demons, gods.

Ista thinks her little party of pilgrims wanders at will. But whose? When Ista's retinue is unexpectedly set upon not long into its travels, a mysterious ally appears -- a warrior nobleman who fights like a berserker. The temporary safety of her enigmatic champion's castle cannot ease Ista's mounting dread, however, when she finds his dark secrets are entangled with hers in a net of the gods' own weaving.

In her dreams the threads are already drawing her to unforeseen chances, fateful meetings, fearsome choices. What the inscrutable gods commanded of her in the past brought her land to the brink of devastation. Now, once again, they have chosen Ista as their instrument. And again, for good or for ill, she must comply.

The Hallowed Hunt

The World of the Five Gods: Chalion: Book 3

Lois McMaster Bujold

Prince Boleso is dead -- slain by a noblewoman he had intended to defile.

Lord Ingrey kin Wolfcliff has been dispatched to the remote castle of the late, exiled, half-mad royal to transport the body to its burial place and the accused killer, the Lady Ijada, to judgment. Ingrey's mission is an ugly and delicate one, for the imminent death of the old Hallow King has placed the crown in play, and the murder of his youngest son threatens to further roil already treacherous political waters. But there is more here than a prince's degenerate lusts and the fatal retribution it engendered. Boleso's dark act, though unfinished, inadvertently bestowed an unwanted mystical "gift" upon proud, brave Ijada that must ultimately mean her doom -- a curse similar to one with which Ingrey himself has been burdened since boyhood.

A forbidden spirit now inhabits the soul of Ijada, giving her senses she never wished for and an obligation no one sane would desire. At once psychically linked to the remarkable lady and repelled by what she carries within, Ingrey fears the havoc his own inner beast could wreak while on their journey, as he fights a powerful growing attraction ... and an equally powerful compulsion to kill.

The road they travel together is beset with dangers -- and though duty-bound to deliver Ijada to an almost certain execution, Ingrey soon realizes that she is the only one he dares trust. For a malevolent enemy with designs on a troubled kingdom holds Ingrey in his sway -- and without Ijada's aid and love, the haunted lord will never be able to break free and realize the great and terrible destiny bestowed upon him by the gods, the damned, and the dead.

Penric's Demon

The World of the Five Gods: Penric: Book 1

Lois McMaster Bujold

Hugo-winning and Locus-nominated Novella

On his way to his betrothal, young Lord Penric comes upon a riding accident with an elderly lady on the ground, her maidservant and guardsmen distraught. As he approaches to help, he discovers that the lady is a Temple divine, servant to the five gods of this world. Her avowed god is The Bastard, "master of all disasters out of season", and with her dying breath she bequeaths her mysterious powers to Penric. From that moment on, Penric's life is irreversibly changed, and his life is in danger from those who envy or fear him.

Penric and the Shaman

The World of the Five Gods: Penric: Book 2

Lois McMaster Bujold

Hugo Award nominated novella. Sequel to the Hugo Award winning Novella "Penric's Demon"

In The World of the Five Gods, four years after the events in "Penric's Demon", Penric is a divine of the Bastard's Order as well as a sorcerer and scholar, living in the palace where the Princess-Archdivine holds court. His scholarly work is interrupted when the Archdivine agrees to send Penric, in his role as sorcerer, to accompany a "Locator" of the Father's Order, assigned to capture Inglis, a runaway shaman charged with the murder of his best friend.

However, the situation they discover in the mountains is far more complex than expected. Penric's roles as sorcerer, strategist, and counselor are all called upon before the end.

Penric's Mission

The World of the Five Gods: Penric: Book 3

Lois McMaster Bujold

In his thirtieth year, Penric fell in love with light...

Learned Penric, a sorcerer and divine of the Bastard's Order, travels across the sea to sunlit Cedonia on his first covert diplomatic mission, to attempt to secure the services of a disaffected Cedonian general for the Duke of Adria. However, nothing is as it seems: Penric is betrayed and thrown into a dungeon, and worse follows for the general and his kin.

At ~45,300 words, this is technically a Novel, and is outside the Hugo Award's 45,000 word limit for Novellas in 2017.

Mira's Last Dance

The World of the Five Gods: Penric: Book 4

Lois McMaster Bujold

In this sequel to the novella Penric's Mission, the injured Penric, a Temple sorcerer and learned divine, tries to guide the betrayed General Arisaydia and his widowed sister Nikys across the last hundred miles of hostile Cedonia to safety in the Duchy of Orbas.

In the town of Sosie the fugitive party encounters unexpected delays, and even more unexpected opportunities and hazards, as the courtesan Mira of Adria, one of the ten dead women whose imprints make up the personality of the chaos demon Desdemona, comes to the fore with her own special expertise.

Penric's Fox

The World of the Five Gods: Penric: Book 5

Lois McMaster Bujold

Some eight months after the events of "Penric and the Shaman", Learned Penric, sorcerer and scholar, travels to Easthome, the capital of the Weald. There he again meets his friends Shaman Inglis and Locator Oswyl. When the body of a sorceress is found in the woods, Oswyl draws him into another investigation; they must all work together to uncover a mystery mixing magic, murder and the strange realities of Temple demons.

The Prisoner of Limnos

The World of the Five Gods: Penric: Book 6

Lois McMaster Bujold

In this sequel to Mira's Last Dance, Temple sorcerer Penric and the widow Nikys have reached safety in the duchy of Orbas when a secret letter from a friend brings frightening news: Nikys' mother has been taken hostage by her brother's enemies at the Cedonian imperial court, and confined in a precarious island sanctuary.

Their own romance still unresolved, Nikys, Penric, and of course Desdemona must infiltrate the hostile country once more, finding along the way that family relationships can be as unexpectedly challenging as any rescue scheme.

The Orphans of Raspay

The World of the Five Gods: Penric: Book 7

Lois McMaster Bujold

When the ship in which they are traveling is captured by Carpagamon island raiders, Temple sorcerer Penric and his resident demon Desdemona find their life complicated by two young orphans, Lencia and Seuka Corva, far from home and searching for their missing father. Pen and Des will need all their combined talents of mind and magic to unravel the mysteries of the sisters and escape from the pirate stronghold.

This novella follows about a year after the events of "The Prisoner of Limnos".

The Physicians of Vilnoc

The World of the Five Gods: Penric: Book 8

Lois McMaster Bujold

When a mysterious plague breaks out in the army fort guarding Vilnoc, the port capital of the duchy of Orbas, Temple sorcerer Penric and his demon Desdemona are called upon by General Arisaydia to resurrect Penric's medical skills and solve its lethal riddle. In the grueling days that follow, Pen will find that even his magic is not enough to meet the challenges without help from dedicated new colleagues and the god of mischance.

Masquerade in Lodi

The World of the Five Gods: Penric: Book 9

Lois McMaster Bujold

Bastard's Eve is a night of celebration for most residents in the canal city of Lodi – but not for sorcerer Learned Penric and his Temple demon Desdemona, who find themselves caught up in the affairs of a shiplost madman, a dangerous ascendant demon, and a very unexpected saint of the fifth god.

This novella falls between Penric's Mission and Penric's Fox in the internal chronology of the Penric & Desdemona tales.

The Assassins of Thasalon

The World of the Five Gods: Penric: Book 10

Lois McMaster Bujold

An unholy attack upon his brother-in-law General Arisaydia pitches sorcerer Learned Penric and his Temple demon Desdemona headlong into the snake-pit of Cedonian imperial politics. But they will not travel alone. The mission from his god brings Penric some of his strangest new allies yet, and the return of some of his most valued old ones.

This novel-length story takes place two years after the events of The Physicians of Vilnoc.

Age of Assassins

The Wounded Kingdom: Book 1

RJ Barker

IT'S A GAME OF ASSASSIN VERSUS ASSASSIN

Girton Club-foot has no family, a crippled leg, and is apprenticed to the best assassin in the land.

He's learning the art of taking lives, but his latest mission tasks him with a far more difficult challenge: to save a life. Someone is trying to kill the heir to the throne, and it is up to Girton to uncover the traitor and prevent the prince's murder -- and his own.

Age of Assassins is the first in an epic new trilogy set in a world ravaged by magic, featuring a cast of assassins, knights, ambitious noblemen, and fools.

The Worm Ouroboros

Tolkien's Bookshelf: Book 7

E. R. Eddison

The Worm Ourorobos is second only to the Lord of the Rings in the pantheon of 20th century English fantasy. E.R. Eddison, who moved in the same literary circles as Tolkien, was praised by Tolkien as "The greatest and most convincing writer of 'invented worlds' that I have read."

The Worm Ourorbos was originally published in a very limited and now very rare edition in 1922 (a used first edition recently listed for $3,750). Eddison wrote three sequels set in roughly the same universe, but none of them have the sustained pacing and invention of Ouroboros.

Before diving in, there are a few things to be aware of. The rich language Eddison uses is based on Tudor and Jacobean English, with some modern anachronisms; it may take some getting used to, and occasionally a trip to the unabridged Oxford English Dictionary. The narrator, one Lessingham, who appears in a very brief framing sequence, disappears a few dozen pages in. The book is set on Mercury; however, keep in mind this is not science fiction, so this is not literally the planet Mercury. Eddison on several occasions in the body of the book calls the world 'Middle Earth', and the setting is recognizably the Midgard of the Norse myths and sagas, although for some unexplained reason the denizens worship the Greek pantheon. The cast of characters, like Tolkien, are principally masculine, albeit with a couple of standout female leads. And lastly the various nationalities (Demons, Witches, Pixies, Imps, etc.) are not really separate species as in Tolkien; they are all essentially humans.

Tor Double #28: A Short Sharp Shock / The Dragon Masters

Tor Double: Book 28

Kim Stanley Robinson
Jack Vance

A Short Sharp Shock:

A man tumbles through wild surf, half drowned, to collapse on a moonlit beach. When he regains consciousness, he has no memory of who he is or where he came from. he know only that the woman who washed ashore with him has disappeared sometime in the night, and that he has awakened in a surreal landscape of savage beauty -- a mysterious watery world encircled by a thin spine of land. Aided by strange tribesmen, he will journey to the cove of the spine kings, a brutal race that has enslaved the woman and several of the tribesmen. That is only the beginning of his quest, as he struggles to find her identity in this wondrous and cruel land -- and seeks out the woman whose hold on his imagination is both unfathomable and unshakable.

The Dragon Masters:

The race of man is growing old, but it's not yet ready to die - not while there are dragons still to kill!

The cross-bred dragon armies of the Men of Aerlith are the most appalling horrors ever to threaten the sanity of our future:

Termagents ~ three hundred reptilian giants with six legs apiece, the most fecund breeders of them all

Jugglers ~ eighteen of them, growling amongst themselves, waiting for an opportunity to snap off a leg from any unwary groom

Murderers (striding and long-horned) ~ eighty-five of each, with scaly tails and eyes like crystals

Fiends ~ fifty-two powerful monsters, their tails tipped with spike steel balls

Blue Horrors, Basics, Spider Dragons...

The True Game

True Game

Sheri S. Tepper

Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.

In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...

King's Blood Four

True Game: Book 1

Sheri S. Tepper

In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen...
Which will it be?

Necromancer Nine

True Game: Book 2

Sheri S. Tepper

He wears the guise of a Necromancer: the black cloak, the broad-rimmed hat, the gauze mask painted with a death's head. But raising the dead is the least of his Talents. He is a wild card that threatens the True Game itself. Demon, Doyen, Dragon and Tragamor, Sorcerer, Seer, Armiger and King - take your places. Let the Game begin

Wizard's Eleven

True Game: Book 3

Sheri S. Tepper

The son of Mavin Manyshaped is back.

Let the Players of the True Game beware.

A giant stalks the mountains. The Shadowpeople gather by the light of the moon. The Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep, trapped in their dreams.

Players, take your places. The final Game begins.

River of Stars

Under Heaven: Book 2

Guy Gavriel Kay

In his critically acclaimed novel Under Heaven, Guy Gavriel Kay told a vivid and powerful story inspired by China's Tang Dynasty. Now, the international bestselling and multiple award-winning author revisits that invented setting four centuries later with an epic of prideful emperors, battling courtiers, bandits and soldiers, nomadic invasions, and a woman battling in her own way, to find a new place for women in the world -- a world inspired this time by the glittering, decadent Song Dynasty.

Ren Daiyan was still just a boy when he took the lives of seven men while guarding an imperial magistrate of Kitai. That moment on a lonely road changed his life-in entirely unexpected ways, sending him into the forests of Kitai among the outlaws. From there he emerges years later-and his life changes again, dramatically, as he circles towards the court and emperor, while war approaches Kitai from the north.

Lin Shan is the daughter of a scholar, his beloved only child. Educated by him in ways young women never are, gifted as a songwriter and calligrapher, she finds herself living a life suspended between two worlds. Her intelligence captivates an emperor-and alienates women at the court. But when her father's life is endangered by the savage politics of the day, Shan must act in ways no woman ever has.

In an empire divided by bitter factions circling an exquisitely cultured emperor who loves his gardens and his art far more than the burdens of governing, dramatic events on the northern steppe alter the balance of power in the world, leading to events no one could have foretold, under the river of stars.

Magic's Promise

Valdemar: Last Herald-Mage: Book 2

Mercedes Lackey

The wild magic is taking its toll on the land, and even Vanyel, the most powerful Herald-Mage to ever walk the world, is almost at the end of his strength. But when his Companion, Yfandes, receives a call for help from neighboring Lineas, both Herald-Mage and Companion are drawn into a holocaust of dark magic that could be the end of them both.

The Oathbound

Valdemar: Vows and Honor: Book 1

Mercedes Lackey

Tarma witnessed her clan's murder and, swearing vengeance, became a master warrior. Kethry fled her forced "marriage" and became an adept--pledging her power to the greatest good. When Kethry obtains a magical sword which draws her to others in need, the two vow to avenge the wrongs done to womanhood.

The Scar

Wanderers: Book 2

Sergey Dyachenko
Marina Dyachenko

Reaching far beyond sword and sorcery, The Scar is a story of two people torn by disaster, their descent into despair, and their reemergence through love and courage. Sergey and Marina Dyachenko mix dramatic scenes with romance, action and wit, in a style both direct and lyrical. Written with a sure artistic hand, The Scar is the story of a man driven by his own feverish demons to find redemption and the woman who just might save him.

Egert is a brash, confident member of the elite guards and an egotistical philanderer. But after he kills an innocent student in a duel, a mysterious man known as "The Wanderer" challenges Egert and slashes his face with his sword, leaving Egert with a scar that comes to symbolize his cowardice. Unable to end his suffering by his own hand, Egert embarks on an odyssey to undo the curse and the horrible damage he has caused, which can only be repaired by a painful journey down a long and harrowing path.

Plotted with the sureness of Robin Hobb and colored with the haunting and ominous imagination of Michael Moorcock, The Scar tells a story that cannot be forgotten.

Ignorant Armies

Warhammer

David Pringle

An anthology of Warhammer Stories edited by David Pringle. Eight (8) stories of magic and horror from the Warhammer world, a land of grim fantasy and perilous adventure.

Red Thirst

Warhammer

David Pringle

The "Warhammer" world is a land of grim fantasy and perilous adventure, threatened by the Dark Powers. This anthology of six stories features Genevieve the vampire, Vokutich the mercenary, Buttermere Warble the halfling investigator, and troll-slayer Gotrek and his human companion Felix.

Gotrek and Felix: The Anthology

Warhammer: Gotrek & Felix

Christian Dunn

A group of Black Library authors give their own spin on stories based on and about the iconic characters of Warhammer Fantasy - Gotrek and Felix. Stories are by the authors - Nathan Long (x2), Josh Reynolds, John Brunner, Jordan Ellinger, Ben McCallum, David Guymer, Andy Smillie, CL Werner, and Richard Salter.

Lost Tales

Warhammer: Gotrek & Felix

Laurie Goulding

A collection of action-packed novellas from Warhammer's longest running series

Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask... A collection of timeless tales featuring the Slayer Gotrek Gurnisson and his human companion Felix Jaeger. From the undead-ridden marshes of Hel Fenn, where an ancient evil lurks, to the court of a skaven lord in the depths of a dwarf hold, the duo face excitement, danger and intrigue at every turn.

Trollslayer

Warhammer: Gotrek & Felix: Book 1

William King

Trollslayer is the first part of the death saga of Gotrek Gurnisson, as retold by his travelling companion Felix Jaeger. Set in the darkly gothic world of Warhammer, Trollslayer is an episodic novel featuring some of the most extraordinary adventures of this deadly pair of heroes. Monsters, daemons, sorcerers, mutants, orcs, beastmen and worse are to be found as Gotrek strives to achieve a noble death in battle. Felix, of course, only has to survive to tell the tale.

Skavenslayer

Warhammer: Gotrek & Felix: Book 2

William King

Set in the mighty city of Nuln, Gotrek and Felix are back in Skavenslayer, the second novel in this epic saga. Seeking to undermine the very fabric of the Empire with their arcane warp-sorcery, the skaven, twisted Chaos rat-men, are at large in the reeking sewers beneath the city. Led by Grey Seer Thanquol, the servants of the Horned Rat are determined to overthrow this bastion of humanity. Against such forces, what possible threat can just two hard-bitten adventurers pose?

Daemonslayer

Warhammer: Gotrek & Felix: Book 3

William King

Gotrek and Felix are looking for the lost Dwarfhold of Karag Dum. But greater and more sinister energies are coming into play, as a daemonic power is awoken to fulfil its ancient, deadly promise.

Beastslayer

Warhammer: Gotrek & Felix: Book 5

William King

As the dark forces of Chaos bring destruction to the northern lands of Kislev, only dwarf warrior Gotrek Gurnisson and his human companion, Felix Jaeger, stand between the evil hordes and the ancient city of Praag. Reprint.

Vampireslayer

Warhammer: Gotrek & Felix: Book 6

William King

Gotrek Gurnisson, the doom-seeking dwarf, and his human companion, Felix Jaeger, confront a dark and terrible new foe in their continuing struggle against the dark forces of Chaos. Reprint.

Giantslayer

Warhammer: Gotrek & Felix: Book 7

William King

A darkness is gathering over the storm-wracked isle of Albion. Foul creatures stalk the lands once more and the omens foretell the coming of a great evil. Gotrek and Felix are compelled to fight the malignant evil that terrorises the populace before it can grow to threaten the whole world. With the aid of the mighty high elf mage, Teclis, they must decipher and utilise the secrets of the Old Ones. Only then can they hope to save the innocent and vanquish the dark master.

Orcslayer

Warhammer: Gotrek & Felix: Book 8

Nathan Long

Gotrek and Felix arrive back on the southern coast of the Old World to discover that the orcs are running rampant as the Empire fights off a Chaos invasion futher inland. To honour an ancient pledge, Gotrek agrees to help a dwarf prince reclaim his hold from the greenskin invaders who have siezed it, but our intrepid heroes find more than they bargain for in the cold depths of the mountains.

"A snappy serial in the Tolkein vein draws its heroes and villains from a somewhat tired set of fantasy tropes, but Long's storytelling ability makes it worthwhile?the narrative maintains the momentum throughout. An engaging if derivative fantasy tale."

-Kirkus Discoveries, VNU US Literary Group

Manslayer

Warhammer: Gotrek & Felix: Book 9

Nathan Long

Now back in the Empire following their sojourn overseas, Gotrek and Felix head north, to aid the men of the Empire in their fight against the invading Chaos hordes. Stopping off in Nuln, they meet up with dwarf engineer Malakai Makaisson, who is helping the Imperial war effort by transporting cannons to the frontline on his airship, The Spirit of Grungni. After a series of nasty accidents, it becomes clear that saboteurs are at work - can our heroes find the villains in time to save the day?

Road of Skulls

Warhammer: Gotrek & Felix: Book 13

Josh Reynolds

The return of Black Library favourites Gotrek & Felix

Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask... Gotrek and Felix race to the dwarf hold at Karak Kadrin, finding it besieged by one of the grand armies of Chaos warlord Garmr. When King Ungrim Ironfist speaks of the legendary 'Road of Skulls' and of the hated foe's attempts to open a portal into the Realm of Chaos, Gotrek senses that a great doom awaits him - though it may not be the one he would choose for himself. As the king's own son leads his army of Slayers to fulfil an ancient prophecy, it seems that Garmr's hour of victory may be at hand.

The Silver Lake

Warriors of Estavia: Book 1

Fiona Patton

In Anavatan, the city of the Silver Lake, where the gods frequently manifest, it's hard to survive if you're not pledged to a deity. When the three-night chaos of Havo's Dance sweeps through the city, the unaffiliated had best find good places to hide-or risk madness and death out on the streets.

But during this year's Dance, street orphans Spar and Brax will discover their destinies: one when he is marked as the future Champion of the War God, and the other as he learns to master his talent as a seer. And their enemy Graize will be cast forth from the city and claimed by hungry spirits-spirits who seek a way into Anatavan and the power of the Silver Lake.

Dragonsbane

Winterlands: Book 1

Barbara Hambly

When the Black Dragon seized the Deep of Ylferdun, young Gareth braved the far Winterlands to find John Aversin, Dragonsbane -- the only living man ever to slay a dragon. In return for the promise of the King to send help to the Winterlands, Aversin agreed to attempt the nearly impossible feat again.

With them, to guard them on the haunted trip south, went Jenny Waynest, a half-taught sorceress and mother of Aversin's sons.

But at the decadent Court, nothing was as expected. Rebellion threatened the land. Zyerne, a sorceress of seemingly unlimited power, held the King under an evil spell, and he refused to see them. Meantime, the dragon fed well on the knights who had challenged him.

In the end, Aversin, Jenny, and Gareth had to steal away at night to challenge Morkeleb, largest and wisest of dragons.

But that was only the beginning of the perils they must face.

Witch World

Witch World: Estcarp Cycle: Book 1

Andre Norton

The doomed land of Estcarp stood alone, menaced from the north and south, and from the sea to the west. Only the dark people of her fields, her cities and her towers are able to hold back the press. Theirs might be a losing cause, but they would go down fighting to the last blow of sword from the last living Guardsman, the last blasting weapon man or woman could lay hand upon.

Alone among the nations of the continent Estcarp wielded a strange and fearful weapon, and the hatred and dread of her neighbors was founded on that very weapon - magic. To Alizon in the north, Karsten in the south, the power of the witches was evil. But the terror that threatened from the west was an alien evil from a source unknown.

Wolf & Parchment, Vol. 1: New Theory Spice & Wolf

Wolf & Parchment: Book 1

Isuna Hasekura

The young man Col dreams of one day joining the holy clergy and departs on a journey from the bathhouse "The Spice and Wolf Inn," owned by his savior, Lawrence. The Winfiel Kingdom's prince has invited him to help correct the sins of the church. But as his travels begin, Col discovers in his luggage a young girl with a wolf's ears and tail named Myuri who stowed away for the ride!

In the past, Col had accompanied the wisewolf Holo and the traveling merchant Lawrence on their own wanderings, eventually growing up alongside their daughter, Myuri as siblings. But as Col prepared to set off, Myuri opposed his departure and so she secretly ran away from home to join him!

This is the story of Wolf and Parchment, and the pair's travels that will someday change the world!

Wolf & Parchment, Vol. 2: New Theory Spice & Wolf

Wolf & Parchment: Book 2

Isuna Hasekura

The young man Col and the daughter of the Wisewolf, Myuri, survived the scripture riots in the port town of Atiph. Col spends intense days being pined for after Myuri tells him about her love.p

Meanwhile, Heir Hyland commissions them for another next job. In the coming war with the Church's forces, control over the strait between the Kingdom of Winfiel and the mainland will play a crucial role. While Myuri is excited for a new adventure, Col cannot hide his unease after hearing about potential heresy among certain pirates for their faith in the "Black-Mother"!

Wolf & Parchment, Vol. 3: New Theory Spice & Wolf

Wolf & Parchment: Book 3

Isuna Hasekura

The companion of the young man who wishes to become a priest, Col, is the daughter of the wisewolf, Myuri, and she urges him to make her his wife. After leaving the pirate islands, the two get caught up in a storm and arrive the port town of Desarev in the Winfiel Kingdom.

In this town, where the Church lies dormant, Col is called "The Twilight Cardinal" and is treated like a savior. He also has to face Myuri's unrequited love, so he forbids her from calling him "Brother," and tries to change their relationship.

Before them appears a merchant girl who calls herself Ilenia. She is the embodiment of a sheep, and asks them to help her with some "big plans"...!

Wolf & Parchment, Vol. 4: New Theory Spice & Wolf

Wolf & Parchment: Book 4

Isuna Hasekura

Rausbourne, Winfiel Kingdom's second-largest city, is on the verge of boiling over. Col and Myuri have come to this bustling metropolis at Heir Hyland's request-but as soon as they land, they find themselves caught between heavily armed tax collectors and mercenaries hired by the local merchants association. The stakes are high when it becomes clear that Rausbourne's troubles are simply one part of the wider conflict between the Kingdom and the Church, which has actually worsened due to Col's deeds as the Twilight Cardinal.

If nothing changes, it'll be only a matter of time before fighting breaks out. Right as things start to look their bleakest, Lawrence's old archrival Eve Bolan offers a convenient lifeline. Will the fearless miser turn out to be friend or foe? Either way, Col has no choice but to dive into a three-pronged standoff between the Church, the Kingdom, and the merchants!

Wolf & Parchment, Vol. 6: New Theory Spice & Wolf

Wolf & Parchment: Book 6

Isuna Hasekura

After saving the Knights of St. Cruza from the brink of destruction, the Col and Myuri form their very own knightly order. Although Myuri is thrilled to finally hold a title she's long obsessed over, she realizes that her position as a knight is making it harder for her to fawn over Col. Before she can rack her brain for a solution, however, a request comes in from Hyland for her to investigate Raponel, a region whose prodigious wheat production is rumored to be the product of a deal with a devil. Meanwhile, Col gets asked to discover a new continent to resolve the conflict between the Kingdom and the Church?!